TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - Germans
1 unit repaired.
4 Mech.Infs moved from Madras to Assam
1 HeavyTank and 2 Tanks moved from Delhi to Assam
1 Artillery and 1 Infantry moved from Bihar to Assam
2 Bombers moved from Delhi to 61 Sea Zone
2 Artillerys and 2 Infantrys moved from Delhi to Bihar
1 Mech.Inf moved from Khobdo to Ningsia
Germans take Ningsia from Chinese
1 Mech.Inf moved from Ningsia to Lanchow
Germans take Lanchow from Chinese
1 ArmoredCar moved from Alma Ata to Urumqi
3 HeavyTanks, 5 Mech.Infs and 3 Tanks moved from C.Sinkiang to Urumqi
1 Mech.Inf moved from C.Sinkiang to W.Qinghai
Germans take E.Sinkiang from Chinese
1 Mech.Inf moved from Khobdo to W.Qinghai
2 Mech.Infs moved from Khobdo to Shensi
2 Mech.Infs moved from Khobdo to E.Qinghai
2 ArmoredCars moved from Krasnoyarsk to Gobi Altai
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 2 Bombers, 1 Elite, 1 Fighter, 29 Infantrys, 1 Stuka and 6 Submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in Shensi
Germans attack with 2 Mech.Infs
Chinese defend with 1 Infantry
Germans roll dice for 2 Mech.Infs in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans and 1 Infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for Germans: 1 Mech.Inf
Casualties for Chinese: 1 Infantry
Battle in E.Qinghai
Germans attack with 2 Mech.Infs
Chinese defend with 1 Infantry
Germans roll dice for 2 Mech.Infs in E.Qinghai, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in E.Qinghai, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans and 1 Infantry owned by the Chinese lost in E.Qinghai
Germans win, taking E.Qinghai from Chinese with 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for Germans: 1 Mech.Inf
Casualties for Chinese: 1 Infantry
Battle in 61 Sea Zone
Germans attack with 2 Bombers
Anzac defend with 2 Transports; Dutch defend with 2 Transports
Germans roll dice for 2 Bombers in 61 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Anzac roll dice for 4 Transports in 61 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
1 Transport owned by the Dutch lost in 61 Sea Zone
Germans roll dice for 2 Bombers in 61 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Anzac roll dice for 3 Transports in 61 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
1 Transport owned by the Anzac and 1 Bomber owned by the Germans lost in 61 Sea Zone
Germans roll dice for 1 Bomber in 61 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 2 Transports in 61 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Anzac lost in 61 Sea Zone
Germans roll dice for 1 Bomber in 61 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 1 Transport in 61 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Bomber in 61 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 1 Transport in 61 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Bomber in 61 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 1 Transport in 61 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Dutch lost in 61 Sea Zone
Germans win with 1 Bomber remaining. Battle score for attacker is 10
Casualties for Dutch: 2 Transports
Casualties for Germans: 1 Bomber
Casualties for Anzac: 2 Transports
Battle in Urumqi
Germans attack with 1 ArmoredCar, 3 HeavyTanks, 5 Mech.Infs and 3 Tanks
Chinese defend with 1 Bunker, 1 Factory and 8 Infantrys
Germans roll dice for 1 ArmoredCar, 3 HeavyTanks, 5 Mech.Infs and 3 Tanks in Urumqi, round 2 : 5/12 hits, 5.50 expected hits
Units damaged: 1 Bunker owned by the Chinese
Chinese roll dice for 1 Bunker and 8 Infantrys in Urumqi, round 2 : 2/9 hits, 3.17 expected hits
1 ArmoredCar owned by the Germans, 1 Mech.Inf owned by the Germans and 4 Infantrys owned by the Chinese lost in Urumqi
Germans roll dice for 3 HeavyTanks, 4 Mech.Infs and 3 Tanks in Urumqi, round 3 : 5/10 hits, 4.83 expected hits
Chinese roll dice for 1 Bunker and 4 Infantrys in Urumqi, round 3 : 2/5 hits, 1.83 expected hits
1 Bunker owned by the Chinese, 2 Mech.Infs owned by the Germans and 4 Infantrys owned by the Chinese lost in Urumqi
Germans win, taking Urumqi from Chinese with 3 HeavyTanks, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 ArmoredCar and 3 Mech.Infs
Casualties for Chinese: 1 Bunker and 8 Infantrys
Battle in Assam
Germans attack with 1 Artillery, 1 HeavyTank, 1 Infantry, 4 Mech.Infs and 2 Tanks
Anzac defend with 6 ArmoredCars and 1 Elite; Dutch defend with 2 Artillerys, 2 Fighters and 2 Infantrys
Germans roll dice for 1 Artillery, 1 HeavyTank, 1 Infantry, 4 Mech.Infs and 2 Tanks in Assam, round 2 : 2/9 hits, 3.67 expected hits
British roll dice for 6 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Assam, round 2 : 3/13 hits, 3.67 expected hits
1 Artillery owned by the Germans, 1 Infantry owned by the Germans, 1 Mech.Inf owned by the Germans and 2 ArmoredCars owned by the Anzac lost in Assam
Germans roll dice for 1 HeavyTank, 3 Mech.Infs and 2 Tanks in Assam, round 3 : 2/6 hits, 2.67 expected hits
British roll dice for 4 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Assam, round 3 : 1/11 hits, 3.33 expected hits
1 Mech.Inf owned by the Germans and 2 ArmoredCars owned by the Anzac lost in Assam
Germans roll dice for 1 HeavyTank, 2 Mech.Infs and 2 Tanks in Assam, round 4 : 4/5 hits, 2.33 expected hits
British roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Assam, round 4 : 5/9 hits, 3.00 expected hits
1 HeavyTank owned by the Germans, 2 Mech.Infs owned by the Germans, 2 Infantrys owned by the Dutch, 2 ArmoredCars owned by the Anzac and 2 Tanks owned by the Germans lost in Assam
British win with 2 Artillerys, 1 Elite and 2 Fighters remaining. Battle score for attacker is -19
Casualties for Germans: 1 Artillery, 1 HeavyTank, 1 Infantry, 4 Mech.Infs and 2 Tanks
Casualties for Anzac: 6 ArmoredCars
Casualties for Dutch: 2 Infantrys
Battle in W.Qinghai
Germans attack with 2 Mech.Infs
Chinese defend with 1 Infantry
Germans roll dice for 2 Mech.Infs in W.Qinghai, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Qinghai
Germans win, taking W.Qinghai from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Germans
1 Bomber moved from 61 Sea Zone to Madras
2 HeavyTanks and 3 Tanks moved from Madras to Bihar
2 Mech.Infs moved from Bombay to Bihar
1 Infantry moved from Madras to Hyderabad
2 Artillerys and 9 Infantrys moved from Kiev to Kursk
4 Infantrys moved from Minsk to Kursk
9 Infantrys moved from Brest to Kiev
5 Infantrys moved from Krakow to Brest
8 Infantrys moved from Novgorod to Minsk
4 Infantrys moved from S.Karelia to Novgorod
15 Infantrys moved from Bavaria to Rhine
8 Infantrys moved from Paris to Normandy
1 Artillery, 1 Elite and 1 Infantry moved from Novosibirsk to Semipalatinsk
4 ArmoredCars moved from Sverdlovsk to Semipalatinsk
2 Mech.Infs moved from Tashkent to C.Sinkiang
Place Units - Germans
1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 Stuka placed in Madras
1 Elite and 4 Infantrys placed in Delhi
2 Infantrys placed in Bombay
3 Infantrys placed in Kiev
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
3 Infantrys placed in Stalingrad
6 Submarines placed in 22 Sea Zone
Turn Complete - Germans
Germans collect 167 PUs; end with 167 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Anzac regular : -1.00
Germans regular : -1.33
British regular : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - Russians
5 Infantrys moved from Moscow to Yaroslavl
1 Bomber moved from Moscow to Yaroslavl
1 Elite and 3 Infantrys moved from Moscow to Gorky
2 Infantrys moved from Moscow to Tula
1 Infantry moved from Moscow to Tula
3 Infantrys moved from Moscow to Penza
Purchase Units - Russians
Russians buy 7 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tula
Russians attack with 3 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 3 Infantrys in Tula, round 2 : 1/3 hits, 0.50 expected hits
Romanians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Tula
Russians win, taking Tula from Romanians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Gorky
Russians attack with 1 Elite and 3 Infantrys
Finns defend with 1 Mech.Inf and 2 Tanks
Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 2 : 2/4 hits, 0.83 expected hits
Finns roll dice for 1 Mech.Inf and 2 Tanks in Gorky, round 2 : 0/3 hits, 1.33 expected hits
1 Mech.Inf owned by the Finns and 1 Tank owned by the Finns lost in Gorky
Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 3 : 0/4 hits, 0.83 expected hits
Finns roll dice for 1 Tank in Gorky, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 4 : 0/4 hits, 0.83 expected hits
Finns roll dice for 1 Tank in Gorky, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 5 : 0/4 hits, 0.83 expected hits
Finns roll dice for 1 Tank in Gorky, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 6 : 3/4 hits, 0.83 expected hits
Finns roll dice for 1 Tank in Gorky, round 6 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Gorky
Russians win, taking Gorky from Finns with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 14
Casualties for Finns: 1 Mech.Inf and 2 Tanks
Casualties for Russians: 1 Infantry
Battle in Penza
Russians attack with 3 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 3 Infantrys in Penza, round 2 : 0/3 hits, 0.50 expected hits
Finns roll dice for 1 Infantry in Penza, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Penza
Russians roll dice for 2 Infantrys in Penza, round 3 : 1/2 hits, 0.33 expected hits
Finns roll dice for 1 Infantry in Penza, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Penza
Russians win, taking Penza from Finns with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 1 Infantry
Battle in Yaroslavl
Russians attack with 1 Bomber and 5 Infantrys
Finns defend with 1 Elite and 4 Infantrys
Russians roll dice for 1 Bomber and 5 Infantrys in Yaroslavl, round 2 : 2/6 hits, 1.50 expected hits
Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Yaroslavl
Russians roll dice for 1 Bomber and 3 Infantrys in Yaroslavl, round 3 : 2/4 hits, 1.17 expected hits
Finns roll dice for 1 Elite and 2 Infantrys in Yaroslavl, round 3 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Yaroslavl
Russians roll dice for 1 Bomber and 1 Infantry in Yaroslavl, round 4 : 1/2 hits, 0.83 expected hits
Finns roll dice for 1 Elite in Yaroslavl, round 4 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Finns lost in Yaroslavl
Russians win, taking Yaroslavl from Finns with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 Infantrys
Casualties for Finns: 1 Elite and 4 Infantrys
Non Combat Move - Russians
1 Bomber moved from Yaroslavl to Moscow
1 Infantry moved from Moscow to Yaroslavl
1 Infantry moved from Moscow to Yaroslavl
8 Infantrys moved from Moscow to Penza
5 Infantrys moved from Moscow to Tula
5 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Moscow to Gorky
Place Units - Russians
7 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - Italians
12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs moved from French Equatorial Africa to Belgian Congo
8 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys moved from Mauritania to French Sudan
4 ArmoredCars moved from W.Morocco to French Sudan
4 ArmoredCars and 2 Infantrys moved from E.Morocco to W.Morocco
4 ArmoredCars and 8 Infantrys moved from N.Algeria to E.Morocco
4 ArmoredCars moved from E.Morocco to W.Morocco
11 Infantrys moved from N.Tunisia to N.Algeria
4 ArmoredCars moved from Tunis to N.Algeria
1 Mech.Inf moved from Hun to Equatoria
Italians take Equatoria from British
2 Mech.Infs moved from Hun to Kordofan
Purchase Units - Italians
Italians buy 8 ArmoredCars, 2 Artillerys, 2 Elites, 11 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in Belgian Congo
Italians attack with 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs
British defend with 1 Artillery and 2 Mech.Infs; Americans defend with 1 ArmoredCar, 2 Artillerys, 2 Bunkers, 8 Elites, 1 Factory, 2 Fighters, 2 Mech.Infs and 1 S.Bomber
Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs in Belgian Congo, round 2 : 7/26 hits, 8.83 expected hits
Units damaged: 2 Bunkers owned by the Americans
Americans roll dice for 1 ArmoredCar, 3 Artillerys, 2 Bunkers, 8 Elites, 2 Fighters, 4 Mech.Infs and 1 S.Bomber in Belgian Congo, round 2 : 11/21 hits, 7.50 expected hits
10 ArmoredCars owned by the Italians, 4 Elites owned by the Americans, 1 Infantry owned by the Italians and 1 ArmoredCar owned by the Americans lost in Belgian Congo
Italians roll dice for 2 ArmoredCars, 6 Artillerys, 1 Elite and 6 Mech.Infs in Belgian Congo, round 3 : 5/15 hits, 5.17 expected hits
Americans roll dice for 3 Artillerys, 2 Bunkers, 4 Elites, 2 Fighters, 4 Mech.Infs and 1 S.Bomber in Belgian Congo, round 3 : 5/16 hits, 6.00 expected hits
2 ArmoredCars owned by the Italians, 1 Elite owned by the Italians, 4 Elites owned by the Americans, 1 Artillery owned by the British and 2 Artillerys owned by the Italians lost in Belgian Congo
Italians roll dice for 4 Artillerys and 6 Mech.Infs in Belgian Congo, round 4 : 3/10 hits, 3.33 expected hits
Americans roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 4 Mech.Infs and 1 S.Bomber in Belgian Congo, round 4 : 2/11 hits, 4.33 expected hits
2 Artillerys owned by the Americans, 2 Artillerys owned by the Italians and 1 Mech.Inf owned by the British lost in Belgian Congo
Italians roll dice for 2 Artillerys and 6 Mech.Infs in Belgian Congo, round 5 : 5/8 hits, 2.67 expected hits
Americans roll dice for 2 Bunkers, 2 Fighters, 3 Mech.Infs and 1 S.Bomber in Belgian Congo, round 5 : 4/8 hits, 3.33 expected hits
1 Bunker owned by the Americans, 1 S.Bomber owned by the Americans, 2 Mech.Infs owned by the Americans, 2 Artillerys owned by the Italians, 1 Mech.Inf owned by the British and 2 Mech.Infs owned by the Italians lost in Belgian Congo
Italians roll dice for 4 Mech.Infs in Belgian Congo, round 6 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 Bunker and 2 Fighters in Belgian Congo, round 6 : 1/3 hits, 1.50 expected hits
1 Fighter owned by the Americans, 1 Bunker owned by the Americans and 1 Mech.Inf owned by the Italians lost in Belgian Congo
Italians roll dice for 3 Mech.Infs in Belgian Congo, round 7 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 Fighter in Belgian Congo, round 7 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Americans and 1 Mech.Inf owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from Americans with 2 Mech.Infs remaining. Battle score for attacker is 9
Casualties for Italians: 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 4 Mech.Infs
Casualties for Americans: 1 ArmoredCar, 2 Artillerys, 2 Bunkers, 8 Elites, 2 Fighters, 2 Mech.Infs and 1 S.Bomber
Casualties for British: 1 Artillery and 2 Mech.Infs
Battle in Kordofan
Italians attack with 2 Mech.Infs
Anzac defend with 1 Infantry
Italians roll dice for 2 Mech.Infs in Kordofan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 Mech.Infs in Kordofan, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Kordofan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Kordofan
Italians win, taking Kordofan from British with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in French Sudan
Italians attack with 12 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys
Dutch defend with 4 Artillerys, 3 Elites and 1 Infantry
Italians roll dice for 12 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys in French Sudan, round 2 : 7/25 hits, 7.00 expected hits
French roll dice for 4 Artillerys, 3 Elites and 1 Infantry in French Sudan, round 2 : 4/8 hits, 2.67 expected hits
3 Elites owned by the Dutch, 4 ArmoredCars owned by the Italians, 3 Artillerys owned by the Dutch and 1 Infantry owned by the Dutch lost in French Sudan
Italians roll dice for 8 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys in French Sudan, round 3 : 3/21 hits, 5.67 expected hits
French roll dice for 1 Artillery in French Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch lost in French Sudan
Italians win, taking French Sudan from French with 8 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 4 ArmoredCars
Casualties for Dutch: 4 Artillerys, 3 Elites and 1 Infantry
Non Combat Move - Italians
11 Infantrys moved from Rome to 46 Sea Zone
11 Infantrys moved from 46 Sea Zone to N.Tunisia
3 Infantrys moved from Tuscany to Rome
1 Infantry moved from Lombardy to Tuscany
9 Infantrys moved from Nubia to Darfur
6 Infantrys moved from New Valley to Darfur
Place Units - Italians
3 Mech.Infs placed in Hun
4 ArmoredCars placed in Tunis
4 ArmoredCars placed in E.Morocco
2 Artillerys and 1 Elite placed in Rio de Oro
1 Elite and 9 Infantrys placed in Rome
2 Infantrys placed in Lombardy
Italians undo move 6.
Italians undo move 5.
3 Infantrys placed in French Equatorial Africa
1 Elite and 8 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
French regular : 1.00
Italians regular : -2.33
British regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - French
2 Infantrys moved from Churchill to 1 Sea Zone
2 Artillerys moved from Churchill to 1 Sea Zone
2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 1 Sea Zone to 8 Sea Zone
1 Transport moved from 9 Sea Zone to 2 Sea Zone
Purchase Units - French
French buy 3 Bunkers and 2 Elites; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
1 Bunker placed in N.French Indochina
1 Bunker placed in S.French Indochina
1 Bunker placed in Azores
2 Elites placed in Churchill
Turn Complete - French
French collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - Chinese
1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank moved from Hupeh to Shensi
Purchase Units - Chinese
Chinese buy 1 Bunker, 1 Fighter, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank
Germans defend with 1 Mech.Inf
Chinese roll dice for 1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank in Shensi, round 2 : 9/28 hits, 8.50 expected hits
Germans roll dice for 1 Mech.Inf in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mech.Inf
Non Combat Move - Chinese
1 AAGun moved from Hupeh to Shensi
2 Fighters moved from Shensi to Hsining
Place Units - Chinese
1 Bunker, 1 Fighter, 3 Mech.Infs and 1 Tank placed in Hsining
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - Hisaichi
4 units repaired.
1 Artillery, 1 Elite and 1 Marine moved from Anhwei to Hupeh
1 Elite moved from Shansi to Hupeh
1 Tank moved from Suiyuan to Hupeh
1 Infantry moved from Hunan to Kweichow
Hisaichi take Kweichow from Chinese
2 Infantrys moved from Hunan to Hupeh
1 Adv.Fighter and 2 Fighters moved from Hong Kong to 92 Sea Zone
5 Infantrys moved from Kwangsi to N.French Indochina
1 Adv.Fighter moved from Kwangtung to N.French Indochina
3 Infantrys moved from Kwangtung to Kwangsi
3 Infantrys moved from Kiangsi to Shanghai
3 Infantrys moved from Hong Kong to Kwangtung
3 Infantrys moved from Hong Kong to Kiangsi
20 Infantrys moved from Kirin to Changchun
21 Infantrys moved from Liaoning to Kirin
7 Artillerys, 14 Infantrys and 2 Tanks moved from Liaoning to Peking
2 Tanks moved from Peking to Shantung
11 Tanks moved from Shantung to Hupeh
1 Adv.Fighter moved from Shantung to 92 Sea Zone
2 Tanks moved from Hulunbuir to Shantung
2 Adv.Fighters moved from Chita to Shantung
1 Infantry moved from Chita to Hulunbuir
2 Artillerys, 1 Elite and 1 Infantry moved from Gobi Altai to Ulan Bator
Purchase Units - Hisaichi
Hisaichi buy 2 Adv.Fighters, 2 Artillerys, 3 Bunkers and 16 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 1 Artillery, 2 Elites, 2 Infantrys, 1 Marine and 12 Tanks
Chinese defend with 2 Bunkers
Hisaichi roll dice for 1 Artillery, 2 Elites, 2 Infantrys, 1 Marine and 12 Tanks in Hupeh, round 2 : 9/18 hits, 8.00 expected hits
Chinese roll dice for 2 Bunkers in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
2 Bunkers owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 2 Elites, 1 Infantry, 1 Marine and 12 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Bunkers
Battle in N.French Indochina
Hisaichi attack with 1 Adv.Fighter and 5 Infantrys
French defend with 1 Bunker; Anzac defend with 1 Marine
Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in N.French Indochina, round 2 : 1/6 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Bunker and 1 Marine in N.French Indochina, round 2 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Hisaichi lost in N.French Indochina
Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in N.French Indochina, round 3 : 1/4 hits, 1.00 expected hits
French roll dice for 1 Bunker and 1 Marine in N.French Indochina, round 3 : 1/2 hits, 0.83 expected hits
1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in N.French Indochina
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in N.French Indochina, round 4 : 0/3 hits, 0.83 expected hits
French roll dice for 1 Bunker in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in N.French Indochina
Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in N.French Indochina, round 5 : 0/2 hits, 0.67 expected hits
French roll dice for 1 Bunker in N.French Indochina, round 5 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in N.French Indochina
1 Adv.Fighter owned by the Hisaichi retreated
French win with 1 Bunker remaining. Battle score for attacker is -6
Casualties for Hisaichi: 5 Infantrys
Casualties for Anzac: 1 Marine
Battle in 92 Sea Zone
Hisaichi attack with 2 Adv.Fighters and 2 Fighters
Anzac defend with 1 Destroyer and 1 S.Submarine
Hisaichi roll dice for 2 Adv.Fighters and 2 Fighters in 92 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Anzac roll dice for 1 Destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Anzac lost in 92 Sea Zone
1 S.Submarine owned by the Anzac submerged
Hisaichi win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 8
Casualties for Anzac: 1 Destroyer
Battle in Ulan Bator
Hisaichi attack with 2 Artillerys, 1 Elite and 1 Infantry
Neutral defend with 2 Infantrys
Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Ulan Bator, round 2 : 1/4 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Ulan Bator
Hisaichi roll dice for 2 Artillerys and 1 Elite in Ulan Bator, round 3 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Ulan Bator, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Ulan Bator
Hisaichi loses 0 PUs for violating Ulan Bators neutrality.
Hisaichi win, taking Ulan Bator from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Neutral: 2 Infantrys
Non Combat Move - Hisaichi
1 Infantry moved from Shantung to Shansi
1 Adv.Fighter moved from N.French Indochina to Hong Kong
2 Adv.Fighters and 2 Fighters moved from 92 Sea Zone to Shantung
Place Units - Hisaichi
1 Bunker and 6 Infantrys placed in Hong Kong
2 Adv.Fighters, 1 Artillery and 1 Bunker placed in Shantung
1 Artillery, 1 Bunker and 7 Infantrys placed in Changchun
3 Infantrys placed in Chita
Turn Complete - Hisaichi
Hisaichi collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Anzac regular : -0.33
French regular : 2.33
Neutral regular : 0.00
Hisaichi regular : -2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - British
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Transport moved from 74 Sea Zone to 80 Sea Zone
2 Elites moved from Vancouver to 80 Sea Zone
2 Elites and 1 Transport moved from 80 Sea Zone to 74 Sea Zone
2 Elites moved from 74 Sea Zone to Alaska
Purchase Units - British
British buy 2 ArmoredCars, 1 Battleship, 3 Destroyers, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in Belgian Congo
British attack with 2 Mech.Infs
Italians defend with 1 Factory and 2 Mech.Infs
British roll dice for 2 Mech.Infs in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 Mech.Infs in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the British lost in Belgian Congo
British roll dice for 1 Mech.Inf in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 2 Mech.Infs in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Italians and 1 Mech.Inf owned by the British lost in Belgian Congo
Italians win with 1 Mech.Inf remaining. Battle score for attacker is -6
Casualties for British: 2 Mech.Infs
Casualties for Italians: 1 Mech.Inf
Non Combat Move - British
Place Units - British
3 Destroyers and 1 Transport placed in 21 Sea Zone
1 Battleship placed in 21 Sea Zone
British undo move 1.
1 Destroyer and 1 Transport placed in 21 Sea Zone
2 Destroyers placed in 21 Sea Zone
1 Infantry placed in Manchester
2 ArmoredCars placed in Cape Town
Turn Complete - British
British collect 59 PUs; end with 59 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - Anzac
1 Marine moved from Formosa to 92 Sea Zone
2 Artillerys and 2 Infantrys moved from S.Thailand to 105 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 92 Sea Zone
2 Artillerys, 2 Infantrys and 1 Marine moved from 92 Sea Zone to Kwangsi
1 Transport moved from 107 Sea Zone to 101 Sea Zone
1 Artillery and 1 Infantry moved from Ulithi to 101 Sea Zone
1 Artillery and 1 Infantry moved from 101 Sea Zone to Peleliu
Anzac take Peleliu from Yamamoto
1 Tank moved from Italian East Africa to Belgian Congo
1 Adv.Fighter moved from Italian East Africa to Belgian Congo
1 Infantry moved from Italian East Africa to Kenya
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 6 ArmoredCars, 1 Bunker, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Belgian Congo
Anzac attack with 1 Adv.Fighter and 1 Tank
Italians defend with 1 Factory and 1 Mech.Inf
Anzac roll dice for 1 Adv.Fighter and 1 Tank in Belgian Congo, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 Mech.Inf in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter and 1 Tank in Belgian Congo, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 Mech.Inf in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Italians lost in Belgian Congo
Anzac win, taking Belgian Congo from Italians with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 6
Casualties for Italians: 1 Mech.Inf
Battle in Kwangsi
Anzac attack with 2 Artillerys, 2 Infantrys and 1 Marine
Hisaichi defend with 3 Infantrys
Anzac roll dice for 2 Artillerys, 2 Infantrys and 1 Marine in Kwangsi, round 2 : 3/5 hits, 1.83 expected hits
Hisaichi roll dice for 3 Infantrys in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the Hisaichi lost in Kwangsi
Anzac win, taking Kwangsi from Hisaichi with 2 Artillerys, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 6
Casualties for Hisaichi: 3 Infantrys
Non Combat Move - Anzac
6 ArmoredCars moved from Bangkok to Burma
1 Infantry moved from S.Thailand to Burma
1 Transport moved from 105 Sea Zone to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
1 Elite and 1 S.Submarine moved from 67 Sea Zone to 61 Sea Zone
1 Elite moved from 61 Sea Zone to Assam
1 Artillery and 2 Infantrys moved from Northern Territory to Western Australia
1 Adv.Fighter moved from Belgian Congo to Italian East Africa
Place Units - Anzac
1 Bunker and 3 Infantrys placed in Italian East Africa
1 Destroyer placed in 67 Sea Zone
6 ArmoredCars placed in Bangkok
1 Adv.Fighter placed in Formosa
Turn Complete - Anzac
Anzac collect 54 PUs; end with 54 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - Dutch
1 Destroyer moved from 110 Sea Zone to 92 Sea Zone
1 Artillery and 1 Elite moved from Suriname to 32 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast
1 Transport moved from 36 Sea Zone to 32 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Carrier, 1 Fighter, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Carrier and 1 Transport placed in 110 Sea Zone
1 Fighter placed in 110 Sea Zone
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - Finns
6 Tanks moved from Afghanistan to W.Sinkiang
4 Tanks moved from Kuybyshev to Gorky
1 ArmoredCar, 1 Infantry and 1 Tank moved from Vologda to Gorky
2 ArmoredCars and 1 Tank moved from S.Karelia to Gorky
4 Mech.Infs moved from Vyborg to Gorky
3 ArmoredCars moved from Oulu to S.Karelia
1 Elite and 3 Infantrys moved from Lapland to Upper Norrland
1 Elite and 1 Infantry moved from Oulu to Lapland
1 Infantry moved from Tampere to Oulu
4 ArmoredCars, 1 Infantry and 1 Tank moved from Helsinki to Tampere
4 ArmoredCars and 1 Tank moved from Tampere to Oulu
7 Mech.Infs moved from Middle Norrland to Oulu
4 Tanks moved from Middle Norrland to Lapland
2 ArmoredCars moved from Middle Norrland to Lapland
Purchase Units - Finns
Finns buy 4 ArmoredCars, 2 Mech.Infs and 1 Tank; Remaining resources: 3 PUs;
Combat - Finns
Battle in Gorky
Finns attack with 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 6 Tanks
Russians defend with 1 Elite and 7 Infantrys
Finns roll dice for 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 6 Tanks in Gorky, round 2 : 4/14 hits, 5.67 expected hits
Russians roll dice for 1 Elite and 7 Infantrys in Gorky, round 2 : 0/8 hits, 2.67 expected hits
4 Infantrys owned by the Russians lost in Gorky
Finns roll dice for 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 6 Tanks in Gorky, round 3 : 8/14 hits, 5.67 expected hits
Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 3 : 3/4 hits, 1.33 expected hits
1 Elite owned by the Russians, 3 Infantrys owned by the Russians and 3 ArmoredCars owned by the Finns lost in Gorky
Finns win, taking Gorky from Russians with 1 Infantry, 4 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 5
Casualties for Russians: 1 Elite and 7 Infantrys
Casualties for Finns: 3 ArmoredCars
Battle in W.Sinkiang
Finns attack with 6 Tanks
Neutral defend with 1 Artillery and 1 Infantry
Finns roll dice for 6 Tanks in W.Sinkiang, round 2 : 3/6 hits, 3.00 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in W.Sinkiang
Finns loses 0 PUs for violating W.Sinkiangs neutrality.
Finns win, taking W.Sinkiang from Neutral with 6 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 1 Infantry
Non Combat Move - Finns
Place Units - Finns
2 Mech.Infs placed in Vyborg
4 ArmoredCars and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 33 PUs; end with 36 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - Romanians
1 ArmoredCar, 2 Artillerys and 9 Infantrys moved from Kursk to Tula
1 ArmoredCar, 1 Artillery, 1 Elite and 10 Infantrys moved from Kursk to Yaroslavl
5 Infantrys moved from Kiev to Kursk
8 Infantrys moved from Vinnytsia to Kiev
4 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
3 Infantrys moved from Bursa to Istanbul
1 Elite moved from Ankara to Erzurum
1 Elite moved from Adana to Erzurum
3 Infantrys moved from W.Iran to E.Iran
4 ArmoredCars, 2 Artillerys and 7 Infantrys moved from N.Saudi Arabia to S.Saudi Arabia
2 Mech.Infs moved from Nubia to Belgian Congo
2 Mech.Infs moved from Nubia to Equatoria
2 Mech.Infs moved from Equatoria to Kenya
5 Elites and 6 Infantrys moved from Nubia to Italian East Africa
5 Mech.Infs moved from Nubia to Belgian Congo
1 Mech.Inf moved from Nubia to Equatoria
1 Mech.Inf moved from Equatoria to Kenya
5 Mech.Infs moved from Lower Egypt to Italian East Africa
6 Mech.Infs moved from Cairo to Darfur
2 ArmoredCars and 2 Mech.Infs moved from Syria to N.Saudi Arabia
2 Mech.Infs moved from N.Saudi Arabia to S.Saudi Arabia
2 ArmoredCars and 1 Tank moved from Adana to Georgia
2 Infantrys moved from Syria to Adana
3 ArmoredCars, 1 Mech.Inf and 5 Tanks moved from Punjab to Assam
Purchase Units - Romanians
Romanians buy 15 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Italian East Africa
Romanians attack with 5 Elites, 6 Infantrys and 5 Mech.Infs
Anzac defend with 1 Adv.Fighter, 4 Bunkers, 1 Factory and 7 Infantrys
Romanians roll dice for 5 Elites, 6 Infantrys and 5 Mech.Infs in Italian East Africa, round 2 : 6/16 hits, 5.17 expected hits
Units damaged: 4 Bunkers owned by the Anzac
Anzac roll dice for 1 Adv.Fighter, 4 Bunkers and 7 Infantrys in Italian East Africa, round 2 : 6/12 hits, 5.00 expected hits
2 Infantrys owned by the Anzac and 6 Infantrys owned by the Romanians lost in Italian East Africa
Romanians roll dice for 5 Elites and 5 Mech.Infs in Italian East Africa, round 3 : 5/10 hits, 4.17 expected hits
Anzac roll dice for 1 Adv.Fighter, 4 Bunkers and 5 Infantrys in Italian East Africa, round 3 : 5/10 hits, 4.33 expected hits
5 Infantrys owned by the Anzac and 5 Elites owned by the Romanians lost in Italian East Africa
Romanians roll dice for 5 Mech.Infs in Italian East Africa, round 4 : 4/5 hits, 1.67 expected hits
Anzac roll dice for 1 Adv.Fighter and 4 Bunkers in Italian East Africa, round 4 : 2/5 hits, 2.67 expected hits
4 Bunkers owned by the Anzac and 2 Mech.Infs owned by the Romanians lost in Italian East Africa
Romanians roll dice for 3 Mech.Infs in Italian East Africa, round 5 : 2/3 hits, 1.00 expected hits
Anzac roll dice for 1 Adv.Fighter in Italian East Africa, round 5 : 1/1 hits, 0.67 expected hits
1 Mech.Inf owned by the Romanians and 1 Adv.Fighter owned by the Anzac lost in Italian East Africa
Romanians win, taking Italian East Africa from Anzac with 2 Mech.Infs remaining. Battle score for attacker is 3
Casualties for Romanians: 5 Elites, 6 Infantrys and 3 Mech.Infs
Casualties for Anzac: 1 Adv.Fighter, 4 Bunkers and 7 Infantrys
Battle in Yaroslavl
Romanians attack with 1 ArmoredCar, 1 Artillery, 1 Elite and 10 Infantrys
Russians defend with 8 Infantrys
Romanians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 10 Infantrys in Yaroslavl, round 2 : 4/13 hits, 2.83 expected hits
Russians roll dice for 8 Infantrys in Yaroslavl, round 2 : 2/8 hits, 2.67 expected hits
4 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Yaroslavl
Romanians roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 8 Infantrys in Yaroslavl, round 3 : 4/11 hits, 2.50 expected hits
Russians roll dice for 4 Infantrys in Yaroslavl, round 3 : 2/4 hits, 1.33 expected hits
4 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Yaroslavl
Romanians win, taking Yaroslavl from Russians with 1 ArmoredCar, 1 Artillery, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 8
Casualties for Romanians: 4 Infantrys
Casualties for Russians: 8 Infantrys
Battle in Kenya
Romanians attack with 3 Mech.Infs
Anzac defend with 1 Infantry
Romanians roll dice for 3 Mech.Infs in Kenya, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Kenya
Romanians win, taking Kenya from British with 3 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in S.Saudi Arabia
Romanians attack with 4 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Mech.Infs
Neutral defend with 1 Artillery and 3 Infantrys
Romanians roll dice for 4 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Mech.Infs in S.Saudi Arabia, round 2 : 4/15 hits, 4.50 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in S.Saudi Arabia
Romanians loses 0 PUs for violating S.Saudi Arabias neutrality.
Romanians win, taking S.Saudi Arabia from Neutral with 4 ArmoredCars, 2 Artillerys, 6 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 8
Casualties for Romanians: 1 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Assam
Romanians attack with 3 ArmoredCars, 1 Mech.Inf and 5 Tanks
Anzac defend with 2 Elites; Dutch defend with 2 Artillerys and 2 Fighters
Romanians roll dice for 3 ArmoredCars, 1 Mech.Inf and 5 Tanks in Assam, round 2 : 2/9 hits, 3.83 expected hits
British roll dice for 2 Artillerys, 2 Elites and 2 Fighters in Assam, round 2 : 2/6 hits, 2.33 expected hits
2 ArmoredCars owned by the Romanians and 2 Elites owned by the Anzac lost in Assam
Romanians roll dice for 1 ArmoredCar, 1 Mech.Inf and 5 Tanks in Assam, round 3 : 4/7 hits, 3.17 expected hits
British roll dice for 2 Artillerys and 2 Fighters in Assam, round 3 : 1/4 hits, 1.67 expected hits
1 ArmoredCar owned by the Romanians, 2 Fighters owned by the Dutch and 2 Artillerys owned by the Dutch lost in Assam
Romanians win, taking Assam from British with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 18
Casualties for Romanians: 3 ArmoredCars
Casualties for Anzac: 2 Elites
Casualties for Dutch: 2 Artillerys and 2 Fighters
Battle in Belgian Congo
Romanians attack with 7 Mech.Infs
Anzac defend with 1 Factory and 1 Tank
Romanians roll dice for 7 Mech.Infs in Belgian Congo, round 2 : 4/7 hits, 2.33 expected hits
Anzac roll dice for 1 Tank in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Anzac and 1 Mech.Inf owned by the Romanians lost in Belgian Congo
Romanians win, taking Belgian Congo from Anzac with 6 Mech.Infs remaining. Battle score for attacker is -1
Casualties for Romanians: 1 Mech.Inf
Casualties for Anzac: 1 Tank
Battle in Tula
Romanians attack with 1 ArmoredCar, 2 Artillerys and 9 Infantrys
Russians defend with 8 Infantrys
Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 9 Infantrys in Tula, round 2 : 2/12 hits, 2.83 expected hits
Russians roll dice for 8 Infantrys in Tula, round 2 : 3/8 hits, 2.67 expected hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Romanians lost in Tula
Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 6 Infantrys in Tula, round 3 : 4/9 hits, 2.33 expected hits
Russians roll dice for 6 Infantrys in Tula, round 3 : 1/6 hits, 2.00 expected hits
4 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Tula
Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 5 Infantrys in Tula, round 4 : 0/8 hits, 2.17 expected hits
Russians roll dice for 2 Infantrys in Tula, round 4 : 0/2 hits, 0.67 expected hits
Romanians roll dice for 1 ArmoredCar, 2 Artillerys and 5 Infantrys in Tula, round 5 : 2/8 hits, 2.17 expected hits
Russians roll dice for 2 Infantrys in Tula, round 5 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Tula
Romanians win, taking Tula from Russians with 1 ArmoredCar, 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Romanians: 5 Infantrys
Casualties for Russians: 8 Infantrys
Non Combat Move - Romanians
8 Tanks moved from Nubia to Kenya
Place Units - Romanians
4 Infantrys placed in Vinnytsia
4 Infantrys placed in Bucharest
3 Infantrys placed in Bursa
2 Infantrys placed in Syria
5 Mech.Infs and 1 Tank placed in Cairo
2 Infantrys and 1 Tank placed in W.Iran
Turn Complete - Romanians
Romanians collect 78 PUs; end with 78 PUs
Round: 2
Purchase Units - Dutch
Dutch buy 2 Elites, 1 Factory, 1 Infantry and 1 Tank; Remaining resources: 0 PUs;
Place Units - Dutch
1 Factory placed in Suriname
2 Elites, 1 Infantry and 1 Tank placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 26 PUs; end with 26 PUs
Round: 6
Purchase Units - Germans
Germans buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from East Europe to Ukraine S.S.R.
2 fighters moved from East Europe to Ukraine S.S.R.
9 infantry moved from Germany to West Europe
Combat - Germans
Battle in West Europe
Germans attack with 9 infantry
Americans defend with 1 aaGun and 4 infantry
Germans roll dice for 9 infantry in West Europe, round 2 : 2/9 hits, 1,50 expected hits
Americans roll dice for 4 infantry in West Europe, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans lost in West Europe
2 infantry owned by the Americans lost in West Europe
Germans roll dice for 7 infantry in West Europe, round 3 : 1/7 hits, 1,17 expected hits
Americans roll dice for 2 infantry in West Europe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in West Europe
1 infantry owned by the Americans lost in West Europe
Germans roll dice for 6 infantry in West Europe, round 4 : 1/6 hits, 1,00 expected hits
Americans roll dice for 1 infantry in West Europe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in West Europe
Germans win, taking West Europe from Americans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 4 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Germany
1 fighter moved from Ukraine S.S.R. to East Europe
1 armour moved from East Europe to Germany
1 infantry moved from Germany to East Europe
1 infantry moved from South Europe to Germany
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Turkey to Northwest Persia
1 infantry moved from Turkey to Northwest Persia
1 bomber, 2 fighters and 1 tactical_bomber moved from Greece to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/6 hits, 2.67 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 2/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from Northwest Persia to Greece
1 bomber moved from Greece to Southern Italy
1 fighter moved from 113 Sea Zone to Southern Italy
1 infantry moved from Greece to Turkey
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from 99 Sea Zone to Turkey
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Round: 2
Combat Move - Hisaichi
2 Infantrys and 2 Tanks moved from Ayan to Chita
1 Fighter and 2 Infantrys moved from Heilungchiang to Chita
1 Fighter moved from Peking to Chita
1 Artillery and 1 Infantry moved from Chahar to Suiyuan
1 Infantry moved from Chahar to Suiyuan
1 Infantry and 1 Tank moved from Anhwei to Hupeh
2 Fighters moved from 106 Sea Zone to Banjarmasin
1 Bomber moved from Bangkok to Banjarmasin
1 Infantry and 1 Tank moved from Formosa to 93 Sea Zone
1 Artillery moved from Mindanao to 93 Sea Zone
1 Infantry moved from Panay to 93 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 93 Sea Zone to 110 Sea Zone
2 Artillerys and 3 Tanks moved from Davao to 107 Sea Zone
4 Infantrys moved from Davao to 107 Sea Zone
1 Infantry moved from Mindanao to 107 Sea Zone
2 Artillerys, 1 Battleship, 5 Infantrys, 3 Tanks and 5 Transports moved from 107 Sea Zone to 110 Sea Zone
3 Artillerys, 7 Infantrys and 4 Tanks moved from 110 Sea Zone to Banjarmasin
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Suiyuan
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Hupeh
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Chita
Hisaichi attack with 2 Fighters, 4 Infantrys and 2 Tanks
Russians defend with 1 Artillery and 2 Tanks
Hisaichi roll dice for 2 Fighters, 4 Infantrys and 2 Tanks in Chita, round 2 : 2/8 hits, 2.33 expected hits
Russians roll dice for 1 Artillery and 2 Tanks in Chita, round 2 : 0/3 hits, 1.33 expected hits
1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Chita
Hisaichi roll dice for 2 Fighters, 4 Infantrys and 2 Tanks in Chita, round 3 : 3/8 hits, 2.33 expected hits
Russians roll dice for 1 Tank in Chita, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Chita
1 Tank owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 2 Fighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
Casualties for Russians: 1 Artillery and 2 Tanks
Casualties for Hisaichi: 1 Infantry
Battle in Banjarmasin
Hisaichi attack with 3 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 4 Tanks
Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
Dutch roll AA dice in Banjarmasin : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 7 Infantrys and 4 Tanks in Banjarmasin, round 2 : 6/17 hits, 6.00 expected hits
Dutch roll dice for 1 Fighter, 8 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/11 hits, 4.17 expected hits
6 Infantrys owned by the Hisaichi lost in Banjarmasin
6 Infantrys owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 4 Tanks in Banjarmasin, round 3 : 5/11 hits, 4.67 expected hits
Dutch roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 1/5 hits, 2.17 expected hits
1 Infantry owned by the Hisaichi lost in Banjarmasin
1 Fighter owned by the Dutch, 2 Infantrys owned by the Dutch and 2 Tanks owned by the Dutch lost in Banjarmasin
Hisaichi captures 27PUs while taking Dutch capital
Hisaichi win, taking Banjarmasin from Dutch with 3 Artillerys, 1 Bomber, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 22
Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
Casualties for Hisaichi: 7 Infantrys
Non Combat Move - Hisaichi
2 Fighters moved from Banjarmasin to 110 Sea Zone
1 Bomber moved from Banjarmasin to Bangkok
1 Carrier, 1 Destroyer and 1 Submarine moved from 106 Sea Zone to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 93 Sea Zone to 107 Sea Zone
1 T.Boat moved from 93 Sea Zone to 84 Sea Zone
1 AAGun and 1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Peking to Chahar
1 Tank moved from Shantung to Peking
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
2 Artillerys and 3 Infantrys moved from Changchun to Kirin
1 Infantry moved from Khabarovsk to Ayan
1 Artillery and 2 Tanks moved from Khabarovsk to Heilungchiang
1 Tank moved from Vladivostok to Heilungchiang
1 Infantry moved from Vladivostok to Khabarovsk
2 Fighters moved from Chita to Heilungchiang
Place Units - Hisaichi
1 Cruiser, 1 Destroyer and 1 Transport placed in 84 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry placed in Davao
1 Infantry placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 65 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Dutch AA : -0.50
Russians regular : -0.83
Dutch regular : 0.67
Hisaichi regular : 1.83
Round: 9
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Americans to Finland Norway: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
2 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 fighters moved from Yakut S.S.R. to Russia
1 aaGun moved from Russia to Karelia S.S.R.
1 aaGun and 8 infantry moved from Novosibirsk to Russia
7 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 9 artilleries and 60 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Bryansk
1 aaGun moved from Samara to Kazakhstan
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Smolensk to Belarus
1 fighter moved from Eastern Poland to Bryansk
1 aaGun and 6 infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Russia to Belarus
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Russia to Western Ukraine
Place Units - Russians
3 armour placed in Novgorod
1 armour and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs