Farmboy (X) vs Amon Sul (A+16)


  • @Amon-Sul yes. Just updated today.


  • but is this game 2.3 now because of that, i mean can u open 2.2. ?


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    sorry didn’t see all these posts until now. Normally I wouldn’t allow you to pull a unit out of a combat once dice are rolled, but can make an exception. Its minor and also I know that Vichy confuses things. For a long time I thought that fleet blocked for both sides.
    So feel free to make the edit. For some reason though I can’t open the file you posted as a forum game. Can you redo. Also did you update to the most recent version of the game? That might be why. I also noticed last night that the game calculator was freezing on me.

    Yeah, those dudes in sz 93 look like conrete wall so i got confused.

    Thanks a lot. U re a true gentlemen


  • ok, i ve put my dd to sz 98.

    this is the final map

    try to open it

    cheers


  • the mapUK3.tsvg


  • @Amon-Sul I can do either version but yesterday was having trouble with the battle calculator until I upgraded. I assumed you had upgraded as a result. But I think it should work either way.


  • Not on my computer now but will check in the morning.


  • i will upgrade to 2.3 this weekend. cheers


  • @Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):

    the mapUK3.tsvg

    I ve downloaded the map now and opened it normally.

    cheers


  • @Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):

    @Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):

    the mapUK3.tsvg

    I ve downloaded the map now and opened it normally.

    cheers

    if it wont open u this in 2.2. , i ll download 2.3 today when i come home from work

    cheers


  • I must say I am truly enjoying playin UK this game. It is so interesting.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 bomber
            EDIT: Adding units owned by British to Iraq: 1 bomber
            EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 94 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Malta
            1 armour moved from Northern Italy to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 armour moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 fighter moved from Southern Italy to Malta
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    British roll AA dice in Malta : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Malta to 95 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 battleship and 2 cruisers moved from 97 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern Italy to France
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
            2 infantry moved from Romania to Bessarabia
            1 aaGun moved from Romania to Bulgaria
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 submarine placed in 105 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,5,2,5,2,2,3,1,6,1
            Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    British AA : -0.33
    British regular : -0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    one thing to note is that in teh saved game posted, all the game details in the load up screen (dice emails, forum #, etc) were erased. I manually added them back in, but not sure what was causing that.

  • '23 '22 '21 '20 '19 '18 '17

    one adjustment I will make actually. Sub in 105 will be put in 95.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 bomber
            EDIT: Adding units owned by British to Iraq: 1 bomber
            EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 94 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Malta
            1 armour moved from Northern Italy to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 armour moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 fighter moved from Southern Italy to Malta
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    British roll AA dice in Malta : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Malta to 95 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 battleship and 2 cruisers moved from 97 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern Italy to France
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
            2 infantry moved from Romania to Bessarabia
            1 aaGun moved from Romania to Bulgaria
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 submarine placed in 105 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,5,2,5,2,2,3,1,6,1
            Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 105 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    British AA : -0.33
    British regular : -0.33
    

    Savegame


  • A tank in Malta.

    Wou!


  • @Amon-Sul needed it to be sure I took it. Needed to deny your UK air a landing spot if I was going to keep the Italian fleet alive.


  • anzac and france coming


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Syria
    
        Combat - ANZAC
            Battle in Syria
                ANZAC attack with 2 infantry
                Neutral_Axis defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                ANZAC win, taking Syria from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
            3 fighters moved from Yunnan to India
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 harbour placed in Northern Territory
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 0.67
    Neutral_Axis regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Syria
    
        Combat - ANZAC
            Battle in Syria
                ANZAC attack with 2 infantry
                Neutral_Axis defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                ANZAC win, taking Syria from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
            3 fighters moved from Yunnan to India
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 harbour placed in Northern Territory
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0.67
    Neutral_Axis regular : -0.33
    

    Savegame

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