L20 BM3 SC (A+14) vs AetV (X)

  • '19

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 7 submarines
                Japanese defend with 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports
                    ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 1,33
    

    Savegame

  • '19

    @aequitas-et-veritas hugg 3 hits only as first strike, your OOL please?


  • Dent both and kill one CV please, @Sovietishcat .

    Thank you.

  • '19

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 7 submarines
                Japanese defend with 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports
                    ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports in 42 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits
                    1 carrier owned by the Japanese and 4 submarines owned by the ANZAC lost in 42 Sea Zone
    

    Combat Hit Differential Summary :

    Japanese regular : 1,67
    ANZAC regular : 1,33
    

    Savegame

  • '19

    @aequitas-et-veritas So if you look at your hits, your CV that I destroy should not hit or have a chance to hit since I kill it via 1st strike… How do you think we should proceed?


  • @Sovietishcat we reinstate your sub.
    If you want , I can roll for you here on the forum or you use the dice roller from the game. It is up to you.
    Let me know.

  • '19

    @aequitas-et-veritas sorry about that, not very useful that the stealth of the subs have vanished, hopefully a fix comes soon… I am okay if you roll it for me at this point. Just let me know how many hits I have!


  • @Sovietishcat

    Attacking Subs 4 for two or<
    [dice 4d6]


  • 4d6: 6, 3, 3, 1


  • @Sovietishcat One hit. You take my Sub out this time.
    Will roll for the Defenders now.


  • Defender:

    2 BB’s for four or<
    [dice 2d6]

    1 CR for three or<
    [dice 1d6]

    1 CV for one or<
    [dice 1d6]


  • 2d6: 4, 6
    1d6: 2
    1d6: 2


  • @Sovietishcat IJN scored two Hits second round.
    Do you want to proceed?

    Remaing Subs for Anzak are two vs 2BB, 1CR,1CV and TT’s.

  • '19

    @aequitas-et-veritas Yes go ahead with another roll!


  • Attacking Subs 2 for 2 or<
    [dice 2d6]


  • 2d6: 1, 3


  • CR is killed.

    Defender fires:

    2x BB for four or<
    [dice 2d6]

    1x CV for one or<
    {dice 1d6]


  • 2d6: 5, 1


  • CV needs to be rolled again. (used the wrong sign)

    [dice 1d6]


  • 1d6: 4

Suggested Topics

  • 26
  • 61
  • 22
  • 39
  • 96
  • 146
  • 141
  • 109
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.4k

Users

39.9k

Topics

1.7m

Posts