@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
L20 BM3 SC (A+14) vs AetV (X)
-
@aequitas-et-veritas But I need to know if you keep sub into fight!
-
@Sovietishcat Yes of course, sorry it went under my Radar your request regarding my Sub.
My Sub will fight. -
TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 7 submarines Japanese defend with 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 1,33
-
@aequitas-et-veritas hugg 3 hits only as first strike, your OOL please?
-
Dent both and kill one CV please, @Sovietishcat .
Thank you.
-
TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 7 submarines Japanese defend with 3 artilleries, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports ANZAC roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 submarine and 3 transports in 42 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits 1 carrier owned by the Japanese and 4 submarines owned by the ANZAC lost in 42 Sea Zone
Combat Hit Differential Summary :
Japanese regular : 1,67 ANZAC regular : 1,33
-
@aequitas-et-veritas So if you look at your hits, your CV that I destroy should not hit or have a chance to hit since I kill it via 1st strike… How do you think we should proceed?
-
@Sovietishcat we reinstate your sub.
If you want , I can roll for you here on the forum or you use the dice roller from the game. It is up to you.
Let me know. -
@aequitas-et-veritas sorry about that, not very useful that the stealth of the subs have vanished, hopefully a fix comes soon… I am okay if you roll it for me at this point. Just let me know how many hits I have!
-
Attacking Subs 4 for two or<
[dice 4d6] -
4d6: 6, 3, 3, 1
-
@Sovietishcat One hit. You take my Sub out this time.
Will roll for the Defenders now. -
Defender:
2 BB’s for four or<
[dice 2d6]1 CR for three or<
[dice 1d6]1 CV for one or<
[dice 1d6] -
2d6: 4, 6
1d6: 2
1d6: 2 -
@Sovietishcat IJN scored two Hits second round.
Do you want to proceed?Remaing Subs for Anzak are two vs 2BB, 1CR,1CV and TT’s.
-
@aequitas-et-veritas Yes go ahead with another roll!
-
Attacking Subs 2 for 2 or<
[dice 2d6] -
2d6: 1, 3
-
CR is killed.
Defender fires:
2x BB for four or<
[dice 2d6]1x CV for one or<
{dice 1d6] -
2d6: 5, 1