sure, we’ll use one
L20 BM3 SC (A+14) vs AetV (X)
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Volgograd to Samara 1 bomber moved from Volgograd to Samara 2 infantry moved from Belarus to Smolensk 3 infantry moved from Ukraine to Bryansk 1 bomber moved from Volgograd to Bryansk 1 bomber moved from Volgograd to Smolensk 1 artillery and 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 3 infantry Russians defend with 4 infantry Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 2/2 hits, 0,83 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 0/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 bomber and 2 infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 1 bomber and 2 infantry in Samara, round 5 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 5 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Samara retreated to Samara Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Sikang Germans attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Sikang 1 artillery owned by the Germans retreated to Szechwan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Szechwan to Burma 1 armour and 1 mech_infantry moved from Yunnan to Burma 1 bomber moved from Samara to Yugoslavia 1 bomber moved from Bryansk to Yugoslavia 1 bomber moved from Smolensk to Caucasus 1 aaGun and 1 artillery moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 aaGun and 6 artilleries moved from Volgograd to Caucasus 1 artillery moved from Kansu to Tsinghai 8 infantry moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 1 armour and 2 mech_infantrys moved from Caucasus to Ukraine 4 mech_infantrys moved from Caucasus to Ukraine 6 armour and 16 mech_infantrys moved from Northwest Persia to Trans-Jordan 9 armour, 4 fighters, 22 mech_infantrys and 3 tactical_bombers moved from Iraq to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 mech_infantry moved from Eastern Persia to Iraq 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 2 armour placed in Iraq 1 submarine placed in 80 Sea Zone 1 bomber and 2 fighters placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,2 Germans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Russians regular : 1,33 Germans regular : -3,67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Volgograd to Samara 1 bomber moved from Volgograd to Samara 2 infantry moved from Belarus to Smolensk 3 infantry moved from Ukraine to Bryansk 1 bomber moved from Volgograd to Bryansk 1 bomber moved from Volgograd to Smolensk 1 artillery and 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 3 infantry Russians defend with 4 infantry Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 2/2 hits, 0,83 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 0/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 bomber and 2 infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 1 bomber and 2 infantry in Samara, round 5 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 5 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Samara retreated to Samara Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Sikang Germans attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Sikang 1 artillery owned by the Germans retreated to Szechwan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Szechwan to Burma 1 armour and 1 mech_infantry moved from Yunnan to Burma 1 bomber moved from Samara to Yugoslavia 1 bomber moved from Bryansk to Yugoslavia 1 bomber moved from Smolensk to Caucasus 1 aaGun and 1 artillery moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 aaGun and 6 artilleries moved from Volgograd to Caucasus 1 artillery moved from Kansu to Tsinghai 8 infantry moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 1 armour and 2 mech_infantrys moved from Caucasus to Ukraine 4 mech_infantrys moved from Caucasus to Ukraine 6 armour and 16 mech_infantrys moved from Northwest Persia to Trans-Jordan 9 armour, 4 fighters, 22 mech_infantrys and 3 tactical_bombers moved from Iraq to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 mech_infantry moved from Eastern Persia to Iraq 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 2 armour placed in Iraq 1 submarine placed in 80 Sea Zone 1 bomber and 2 fighters placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,2 Germans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Russians regular : 1,33 Germans regular : -3,67
Dice Statistics:
Total 1 was rolled 262 times 2 was rolled 258 times 3 was rolled 233 times 4 was rolled 234 times 5 was rolled 248 times 6 was rolled 248 times Average roll : 3,467 Median : 3,000 Variance : 0,481 Standard Deviation : 0,694 Total rolls : 1483 Germans Combat 1 was rolled 65 times 2 was rolled 70 times 3 was rolled 57 times 4 was rolled 58 times 5 was rolled 73 times 6 was rolled 65 times Average roll : 3,513 Median : 4,000 Variance : 0,520 Standard Deviation : 0,721 Total rolls : 388 British Combat 1 was rolled 21 times 2 was rolled 19 times 3 was rolled 21 times 4 was rolled 25 times 5 was rolled 20 times 6 was rolled 24 times Average roll : 3,585 Median : 4,000 Variance : 0,212 Standard Deviation : 0,460 Total rolls : 130 Italians Combat 1 was rolled 18 times 2 was rolled 25 times 3 was rolled 16 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 18 times Average roll : 3,378 Median : 3,000 Variance : 0,559 Standard Deviation : 0,748 Total rolls : 111 French Combat 1 was rolled 9 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 2 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3,188 Median : 3,000 Variance : 0,817 Standard Deviation : 0,904 Total rolls : 32 Americans Combat 1 was rolled 17 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 19 times 5 was rolled 23 times 6 was rolled 15 times Average roll : 3,542 Median : 4,000 Variance : 0,423 Standard Deviation : 0,650 Total rolls : 107 ANZAC Combat 1 was rolled 11 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 2,433 Median : 2,000 Variance : 2,414 Standard Deviation : 1,554 Total rolls : 30 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3,545 Median : 3,000 Variance : 0,883 Standard Deviation : 0,940 Total rolls : 11 Chinese Combat 1 was rolled 21 times 2 was rolled 14 times 3 was rolled 11 times 4 was rolled 8 times 5 was rolled 13 times 6 was rolled 16 times Average roll : 3,313 Median : 3,000 Variance : 1,205 Standard Deviation : 1,098 Total rolls : 83 UK_Pacific Combat 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3,545 Median : 4,000 Variance : 1,083 Standard Deviation : 1,041 Total rolls : 11 Russians Combat 1 was rolled 51 times 2 was rolled 52 times 3 was rolled 57 times 4 was rolled 57 times 5 was rolled 43 times 6 was rolled 54 times Average roll : 3,481 Median : 3,000 Variance : 0,432 Standard Deviation : 0,658 Total rolls : 314 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3,000 Median : 2,500 Variance : 0,400 Standard Deviation : 0,632 Total rolls : 6 Japanese Combat 1 was rolled 46 times 2 was rolled 44 times 3 was rolled 37 times 4 was rolled 37 times 5 was rolled 50 times 6 was rolled 46 times Average roll : 3,535 Median : 4,000 Variance : 0,538 Standard Deviation : 0,733 Total rolls : 260
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Smolensk to Belarus 6 fighters and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Sakha to Buryatia 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 12 artilleries and 16 infantry moved from Tambov to Volgograd 1 artillery moved from Samara to Volgograd 1 armour moved from Tambov to Bryansk 6 infantry moved from Russia to Bryansk 10 infantry moved from Tambov to Bryansk Combat - Russians Battle in Belarus Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 3,83 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 6 fighters moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Tambov to Bryansk 1 infantry moved from Tambov to Rostov 2 aaGuns and 15 infantry moved from Sakha to Buryatia 1 infantry moved from Tambov to Rostov 2 aaGuns, 1 armour and 1 mech_infantry moved from Tambov to Volgograd Place Units - Russians 1 artillery, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Russians regular : -0,83
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@aequitas-et-veritas Poor Cairo, not much I can do agains the whole german airfoce and fast movers :face_with_rolling_eyes:
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@Sovietishcat hey you rolled awesome most of the time in russian defence.
I am not complaining, just saying.
It would have been sooner over for the Allies, but this is also a good learning exp. to not Tage everthing for granted! -
@aequitas-et-veritas Hopefully the game is not over yet, Germany is expected to take Russia or Cairo at some point, I mean if I quited after every time Germany takes Moscow or Cairo I would not play long, and I think you are a very good player and I know you can have success with Japan and or Germany… the thing is the allies cannot put real pressure at Japan and Germany at the same time, I probably wished I did Taranto just to leave the Italian navy out of it… As long as I have success in one board I can always spend more or the other side later on, hopefully it does not get out of hand for me…
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@aequitas-et-veritas But ya it’s going to be a tough road for the allies!
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Yunnan to Sikang 2 bombers moved from Shan State to Sikang 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India Combat - Japanese Battle in West India Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone retreated to 44 Sea Zone ANZAC win, taking West India from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sikang Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Sikang to Burma 6 armour and 6 mech_infantrys moved from Yunnan to Burma 6 artilleries, 13 infantry and 1 marine moved from Shan State to Burma 1 infantry moved from Shensi to Kansu 1 mech_infantry moved from Anhwe to Shensi 1 armour and 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Yunnan to Burma 2 armour and 1 mech_infantry moved from French Indo China to Burma 2 tactical_bombers moved from Shan State to 35 Sea Zone 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 5 carriers moved from 37 Sea Zone to 35 Sea Zone 5 fighters moved from 37 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 aaGun moved from Malaya to 37 Sea Zone 1 aaGun and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 aaGun moved from 35 Sea Zone to Philippines 2 battleships moved from 37 Sea Zone to 35 Sea Zone 2 submarines moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 fighter moved from 37 Sea Zone to Burma 1 fighter moved from Shan State to Burma 1 submarine moved from 41 Sea Zone to 75 Sea Zone 1 submarine moved from 39 Sea Zone to 77 Sea Zone 1 fighter moved from Iraq to Trans-Jordan 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Anhwe to Kiangsi Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 43 Sea Zone 10 fighters moved from 42 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 1 bomber moved from India to French Indo China Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Battle in 43 Sea Zone Americans attack with 10 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 10 fighters and 1 submarine in 43 Sea Zone, round 2 : 7/11 hits, 5,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 10 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 10 fighters moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 carriers and 4 fighters moved from 54 Sea Zone to 44 Sea Zone 2 artilleries, 1 battleship, 6 carriers, 1 cruiser, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand 1 carrier moved from 30 Sea Zone to 63 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 8 fighters moved from Egypt to Gibraltar 1 marine moved from Morocco to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 armour, 5 infantry and 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to 91 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 2 carriers placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 artilleries and 16 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 artilleries and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 16 infantry in Chahar, round 2 : 3/18 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 3 armour and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 79 Sea Zone 12 artilleries and 23 infantry moved from India to West India Combat - British British creates battle in territory 80 Sea Zone Battle in 79 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 79 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 80 Sea Zone British attack with 2 submarines Germans defend with 1 submarine British roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 2 submarines in 80 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 80 Sea Zone British win with 2 submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in West India British attack with 12 artilleries and 23 infantry Japanese defend with 1 infantry British roll dice for 12 artilleries and 23 infantry in West India, round 2 : 15/35 hits, 9,83 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 12 artilleries and 22 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from India to West India 1 battleship, 3 carriers and 2 fighters moved from 42 Sea Zone to 44 Sea Zone 3 fighters moved from Java to 44 Sea Zone 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 7 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour moved from Egypt to Anglo Egyptian Sudan 1 marine moved from Egypt to Anglo Egyptian Sudan 5 fighters moved from Egypt to Bryansk 4 fighters moved from Egypt to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from 79 Sea Zone to Tanganyika Territory 2 armour moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to Egypt Place Units - British 1 armour and 2 fighters placed in Egypt 2 armour placed in Union of South Africa Turning on Edit Mode EDIT: Adding units owned by Germans to 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 27 PUs (1 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 marine
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 1,67 Japanese regular : 1,00 Japanese AA : 0,83 Germans regular : -0,50 British regular : 4,17
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@Sovietishcat would you be so kind and reinstall my German Sub? Thank you.
I did not intend to fight your subs in sz 80 but to deny the Russian and UK Pac NO. -
@aequitas-et-veritas I edited the sub before posting, I double checked and it’s there :blush:
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@Sovietishcat said in L20 BM3 SC (A+14) vs AetV (X):
@aequitas-et-veritas I edited the sub before posting, I double checked and it’s there :blush:
I oversaw that totally in the read out and took a quick look now.
I apologize @Sovietishcat .
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 2 cruisers and 1 marine moved from 95 Sea Zone to 99 Sea Zone 1 battleship moved from 95 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 artillery, 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 marine moved from 99 Sea Zone to Crete 1 fighter moved from 95 Sea Zone to Crete 1 mech_infantry moved from Caucasus to Sikang Italians take Sikang from Chinese 1 armour moved from Szechwan to Sikang Combat - Italians Battle in Cyprus Battle in Crete Italians attack with 1 artillery, 1 fighter and 1 marine British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 marine in Crete, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Crete Italians roll dice for 1 fighter and 1 marine in Crete, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 armour in Crete, round 3 : 1/1 hits, 0,50 expected hits 1 marine owned by the Italians and 1 armour owned by the British lost in Crete Italians win, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery and 1 marine Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Crete to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 aaGun moved from Yugoslavia to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -1,17 British regular : 0,67
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from 44 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters and 1 submarine in 37 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 1 submarine in 37 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 submarines moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -1,67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 destroyers, 8 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 mech_infantrys moved from Burma to India 1 infantry moved from Timguska to Novosibirsk 1 artillery moved from Tsinghai to Novosibirsk 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 artillery and 1 infantry moved from Archangel to Vologda 1 artillery moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 2 armour and 1 mech_infantry moved from Iraq to Egypt 16 armour, 4 fighters, 38 mech_infantrys and 3 tactical_bombers moved from Trans-Jordan to Egypt 1 fighter moved from 99 Sea Zone to Egypt 2 fighters moved from Southern Italy to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 2 bombers moved from Yugoslavia to Egypt 7 bombers moved from Western Germany to Egypt 2 fighters moved from Western Germany to 104 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 80 Sea Zone to 71 Sea Zone 1 bomber moved from Caucasus to Egypt Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Egypt Germans attack with 18 armour, 10 bombers, 7 fighters, 39 mech_infantrys and 4 tactical_bombers British defend with 1 airfield, 2 armour, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry Germans roll dice for 18 armour, 10 bombers, 7 fighters, 39 mech_infantrys and 4 tactical_bombers in Egypt, round 2 : 32/78 hits, 28,33 expected hits British roll dice for 2 armour, 4 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits, 5,00 expected hits 1 mech_infantry owned by the British, 5 mech_infantrys owned by the Germans, 3 infantry owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 18 armour, 10 bombers, 7 fighters, 34 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Germans: 5 mech_infantrys Casualties for British: 2 armour, 4 fighters, 3 infantry and 1 mech_infantry Battle in Novosibirsk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Germans attack with 2 armour and 2 mech_infantrys British defend with 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 fighter Germans roll dice for 2 armour and 2 mech_infantrys in India, round 2 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 fighter and 1 marine in India, round 2 : 1/2 hits, 1,00 expected hits 1 marine owned by the British and 1 mech_infantry owned by the Germans lost in India Germans roll dice for 2 armour and 1 mech_infantry in India, round 3 : 0/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in India Germans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in India Germans captures 5PUs while taking UK_Pacific capital Germans converts factory_major into different units Germans win, taking India from UK_Pacific with 1 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for British: 1 marine Casualties for Russians: 1 fighter triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Germans 1 artillery moved from Szechwan to Yunnan 1 aaGun and 5 infantry moved from Archangel to Novgorod 1 mech_infantry moved from Novgorod to Eastern Poland 1 aaGun, 1 armour, 3 artilleries, 3 infantry and 11 mech_infantrys moved from Ukraine to Bessarabia 1 armour and 5 mech_infantrys moved from Bessarabia to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 7 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan 10 bombers moved from Egypt to Trans-Jordan 1 mech_infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns, 7 artilleries, 2 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia 2 fighters moved from 104 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 destroyer and 1 transport placed in 112 Sea Zone 2 artilleries placed in Novgorod 10 mech_infantrys placed in Germany 3 infantry placed in Iraq 3 infantry placed in Western Germany 1 infantry placed in Southern France 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,5,3 Germans collect 71 PUs (4 lost to blockades); end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 UK_Pacific regular : 0,67 Russians regular : -1,00 Germans regular : 1,50 British regular : 0,00
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Russia is up @Sovietishcat
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Volgograd 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 16 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 3 fighters moved from Bryansk to Belarus 1 fighter moved from Bryansk to Samara 2 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Russians Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 92 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Belarus Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 3 infantry in Belarus, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 3 fighters and 3 infantry in Belarus, round 3 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan 1 aaGun moved from Volgograd to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 aaGun, 13 artilleries, 12 infantry and 1 mech_infantry moved from Volgograd to Rostov 2 aaGuns, 1 armour and 9 infantry moved from Bryansk to Rostov 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 3 fighters moved from Belarus to Russia 2 aaGuns moved from Buryatia to Yakut S.S.R. Place Units - Russians 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -2,33 Russians regular : -1,17
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@aequitas-et-veritas said in L20 BM3 SC (A+14) vs AetV (X):
Russia is up @Sovietishcat
@aequitas-et-veritas lots and lots of thinking!
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens; Japanese buy 1 bomber, 1 fighter and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 bomber moved from Burma to 37 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 submarine moved from 75 Sea Zone to 41 Sea Zone 1 submarine moved from 77 Sea Zone to 39 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Battle in Queensland
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens; Japanese buy 1 bomber, 1 fighter and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 1 bomber moved from Burma to 37 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 submarine moved from 75 Sea Zone to 41 Sea Zone 1 submarine moved from 77 Sea Zone to 39 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Battle in Queensland Battle in 43 Sea Zone Japanese attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers in 43 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking Queensland from ANZAC, taking 43 Sea Zone from Neutral with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters, 1 submarine and 3 tactical_bombers in 45 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone retreated to 37 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to Philippines 1 bomber moved from 37 Sea Zone to Philippines 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 6 armour, 6 artilleries, 15 infantry, 1 marine and 5 mech_infantrys moved from Burma to India 1 mech_infantry moved from Shensi to Kansu 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Burma to Szechwan 2 armour and 1 mech_infantry moved from Burma to Yunnan 3 armour and 2 mech_infantrys moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Hunan 6 infantry moved from Anhwe to Hunan 1 fighter moved from 37 Sea Zone to 35 Sea Zone 3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from Japan to Philippines 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 3 submarines placed in 37 Sea Zone 2 submarines placed in 36 Sea Zone 1 bomber and 1 fighter placed in Japan Turning on Edit Mode EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5 Japanese collect 50 PUs (6 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Egypt: 1 fighter EDIT: Removing units owned by Japanese from Trans-Jordan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 4,00 ANZAC regular : 0,50