TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Java to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters, 1 submarine and 1 transport in 44 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Java to Queensland
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Java to 44 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters, 1 submarine and 1 transport in 44 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Java to Queensland
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 1,67
@aequitas-et-veritas please use second file posted
tz tz tz …
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Volgograd to Samara
1 bomber moved from Volgograd to Samara
2 infantry moved from Belarus to Smolensk
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Smolensk
1 artillery and 1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 0/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 bomber and 2 infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 bomber and 2 infantry in Samara, round 5 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 5 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Sikang
1 artillery owned by the Germans retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Szechwan to Burma
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 bomber moved from Samara to Yugoslavia
1 bomber moved from Bryansk to Yugoslavia
1 bomber moved from Smolensk to Caucasus
1 aaGun and 1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 aaGun and 6 artilleries moved from Volgograd to Caucasus
1 artillery moved from Kansu to Tsinghai
8 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
4 mech_infantrys moved from Caucasus to Ukraine
6 armour and 16 mech_infantrys moved from Northwest Persia to Trans-Jordan
9 armour, 4 fighters, 22 mech_infantrys and 3 tactical_bombers moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 armour placed in Iraq
1 submarine placed in 80 Sea Zone
1 bomber and 2 fighters placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,2
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Russians regular : 1,33
Germans regular : -3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Volgograd to Samara
1 bomber moved from Volgograd to Samara
2 infantry moved from Belarus to Smolensk
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Smolensk
1 artillery and 1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 2/2 hits, 0,83 expected hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Samara, round 2 : 0/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 bomber and 3 infantry in Samara, round 3 : 0/4 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 bomber and 2 infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 bomber and 2 infantry in Samara, round 5 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 5 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Sikang
1 artillery owned by the Germans retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Szechwan to Burma
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 bomber moved from Samara to Yugoslavia
1 bomber moved from Bryansk to Yugoslavia
1 bomber moved from Smolensk to Caucasus
1 aaGun and 1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 aaGun and 6 artilleries moved from Volgograd to Caucasus
1 artillery moved from Kansu to Tsinghai
8 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
4 mech_infantrys moved from Caucasus to Ukraine
6 armour and 16 mech_infantrys moved from Northwest Persia to Trans-Jordan
9 armour, 4 fighters, 22 mech_infantrys and 3 tactical_bombers moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
2 armour placed in Iraq
1 submarine placed in 80 Sea Zone
1 bomber and 2 fighters placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,2
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Russians regular : 1,33
Germans regular : -3,67
Dice Statistics:
Total
1 was rolled 262 times
2 was rolled 258 times
3 was rolled 233 times
4 was rolled 234 times
5 was rolled 248 times
6 was rolled 248 times
Average roll : 3,467
Median : 3,000
Variance : 0,481
Standard Deviation : 0,694
Total rolls : 1483
Germans Combat
1 was rolled 65 times
2 was rolled 70 times
3 was rolled 57 times
4 was rolled 58 times
5 was rolled 73 times
6 was rolled 65 times
Average roll : 3,513
Median : 4,000
Variance : 0,520
Standard Deviation : 0,721
Total rolls : 388
British Combat
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3,585
Median : 4,000
Variance : 0,212
Standard Deviation : 0,460
Total rolls : 130
Italians Combat
1 was rolled 18 times
2 was rolled 25 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3,378
Median : 3,000
Variance : 0,559
Standard Deviation : 0,748
Total rolls : 111
French Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3,188
Median : 3,000
Variance : 0,817
Standard Deviation : 0,904
Total rolls : 32
Americans Combat
1 was rolled 17 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 23 times
6 was rolled 15 times
Average roll : 3,542
Median : 4,000
Variance : 0,423
Standard Deviation : 0,650
Total rolls : 107
ANZAC Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2,433
Median : 2,000
Variance : 2,414
Standard Deviation : 1,554
Total rolls : 30
Neutral_Allies Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,545
Median : 3,000
Variance : 0,883
Standard Deviation : 0,940
Total rolls : 11
Chinese Combat
1 was rolled 21 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3,313
Median : 3,000
Variance : 1,205
Standard Deviation : 1,098
Total rolls : 83
UK_Pacific Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,545
Median : 4,000
Variance : 1,083
Standard Deviation : 1,041
Total rolls : 11
Russians Combat
1 was rolled 51 times
2 was rolled 52 times
3 was rolled 57 times
4 was rolled 57 times
5 was rolled 43 times
6 was rolled 54 times
Average roll : 3,481
Median : 3,000
Variance : 0,432
Standard Deviation : 0,658
Total rolls : 314
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,000
Median : 2,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6
Japanese Combat
1 was rolled 46 times
2 was rolled 44 times
3 was rolled 37 times
4 was rolled 37 times
5 was rolled 50 times
6 was rolled 46 times
Average roll : 3,535
Median : 4,000
Variance : 0,538
Standard Deviation : 0,733
Total rolls : 260
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
6 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Sakha to Buryatia
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
12 artilleries and 16 infantry moved from Tambov to Volgograd
1 artillery moved from Samara to Volgograd
1 armour moved from Tambov to Bryansk
6 infantry moved from Russia to Bryansk
10 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 3,83 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
6 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
2 aaGuns and 15 infantry moved from Sakha to Buryatia
1 infantry moved from Tambov to Rostov
2 aaGuns, 1 armour and 1 mech_infantry moved from Tambov to Volgograd
Place Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : -0,83
@aequitas-et-veritas Poor Cairo, not much I can do agains the whole german airfoce and fast movers :face_with_rolling_eyes:
@Sovietishcat hey you rolled awesome most of the time in russian defence.
I am not complaining, just saying.
It would have been sooner over for the Allies, but this is also a good learning exp. to not Tage everthing for granted!
@aequitas-et-veritas Hopefully the game is not over yet, Germany is expected to take Russia or Cairo at some point, I mean if I quited after every time Germany takes Moscow or Cairo I would not play long, and I think you are a very good player and I know you can have success with Japan and or Germany… the thing is the allies cannot put real pressure at Japan and Germany at the same time, I probably wished I did Taranto just to leave the Italian navy out of it… As long as I have success in one board I can always spend more or the other side later on, hopefully it does not get out of hand for me…
@aequitas-et-veritas But ya it’s going to be a tough road for the allies!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Yunnan to Sikang
2 bombers moved from Shan State to Sikang
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
Combat - Japanese
Battle in West India
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
retreated to 44 Sea Zone
ANZAC win, taking West India from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Sikang to Burma
6 armour and 6 mech_infantrys moved from Yunnan to Burma
6 artilleries, 13 infantry and 1 marine moved from Shan State to Burma
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Anhwe to Shensi
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
2 tactical_bombers moved from Shan State to 35 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
5 carriers moved from 37 Sea Zone to 35 Sea Zone
5 fighters moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Malaya to 37 Sea Zone
1 aaGun and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 aaGun moved from 35 Sea Zone to Philippines
2 battleships moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from Shan State to Burma
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 fighter moved from Iraq to Trans-Jordan
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kiangsi
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
10 fighters moved from 42 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 bomber moved from India to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in 43 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 10 fighters and 1 submarine in 43 Sea Zone, round 2 : 7/11 hits, 5,33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 10 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
10 fighters moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 carriers and 4 fighters moved from 54 Sea Zone to 44 Sea Zone
2 artilleries, 1 battleship, 6 carriers, 1 cruiser, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Egypt to Gibraltar
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 armour, 5 infantry and 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
2 carriers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries and 16 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 16 infantry in Chahar, round 2 : 3/18 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 79 Sea Zone
12 artilleries and 23 infantry moved from India to West India
Combat - British
British creates battle in territory 80 Sea Zone
Battle in 79 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 80 Sea Zone
British attack with 2 submarines
Germans defend with 1 submarine
British roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 2 submarines in 80 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 2 submarines in 80 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 80 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in West India
British attack with 12 artilleries and 23 infantry
Japanese defend with 1 infantry
British roll dice for 12 artilleries and 23 infantry in West India, round 2 : 15/35 hits, 9,83 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 12 artilleries and 22 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to West India
1 battleship, 3 carriers and 2 fighters moved from 42 Sea Zone to 44 Sea Zone
3 fighters moved from Java to 44 Sea Zone
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
7 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to Anglo Egyptian Sudan
1 marine moved from Egypt to Anglo Egyptian Sudan
5 fighters moved from Egypt to Bryansk
4 fighters moved from Egypt to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 79 Sea Zone to Tanganyika Territory
2 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to Egypt
Place Units - British
1 armour and 2 fighters placed in Egypt
2 armour placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by Germans to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 27 PUs (1 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 marine
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 1,67
Japanese regular : 1,00
Japanese AA : 0,83
Germans regular : -0,50
British regular : 4,17
@Sovietishcat would you be so kind and reinstall my German Sub? Thank you.
I did not intend to fight your subs in sz 80 but to deny the Russian and UK Pac NO.
@aequitas-et-veritas I edited the sub before posting, I double checked and it’s there :blush:
@Sovietishcat said in L20 BM3 SC (A+14) vs AetV (X):
@aequitas-et-veritas I edited the sub before posting, I double checked and it’s there :blush:
I oversaw that totally in the read out and took a quick look now.
I apologize @Sovietishcat .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
2 cruisers and 1 marine moved from 95 Sea Zone to 99 Sea Zone
1 battleship moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 artillery, 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 marine moved from 99 Sea Zone to Crete
1 fighter moved from 95 Sea Zone to Crete
1 mech_infantry moved from Caucasus to Sikang
Italians take Sikang from Chinese
1 armour moved from Szechwan to Sikang
Combat - Italians
Battle in Cyprus
Battle in Crete
Italians attack with 1 artillery, 1 fighter and 1 marine
British defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 marine in Crete, round 2 : 0/3 hits, 1,17 expected hits
British roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Crete
Italians roll dice for 1 fighter and 1 marine in Crete, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 1 armour in Crete, round 3 : 1/1 hits, 0,50 expected hits
1 marine owned by the Italians and 1 armour owned by the British lost in Crete
Italians win, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 marine
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Crete to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -1,17
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 44 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters and 1 submarine in 37 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 1 submarine in 37 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 submarines moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 8 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Burma to India
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 armour and 1 mech_infantry moved from Iraq to Egypt
16 armour, 4 fighters, 38 mech_infantrys and 3 tactical_bombers moved from Trans-Jordan to Egypt
1 fighter moved from 99 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
2 bombers moved from Yugoslavia to Egypt
7 bombers moved from Western Germany to Egypt
2 fighters moved from Western Germany to 104 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 80 Sea Zone to 71 Sea Zone
1 bomber moved from Caucasus to Egypt
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 2 fighters and 1 submarine in 104 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Egypt
Germans attack with 18 armour, 10 bombers, 7 fighters, 39 mech_infantrys and 4 tactical_bombers
British defend with 1 airfield, 2 armour, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 18 armour, 10 bombers, 7 fighters, 39 mech_infantrys and 4 tactical_bombers in Egypt, round 2 : 32/78 hits, 28,33 expected hits
British roll dice for 2 armour, 4 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 5/10 hits, 5,00 expected hits
1 mech_infantry owned by the British, 5 mech_infantrys owned by the Germans, 3 infantry owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 18 armour, 10 bombers, 7 fighters, 34 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 5 mech_infantrys
Casualties for British: 2 armour, 4 fighters, 3 infantry and 1 mech_infantry
Battle in Novosibirsk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 fighter
Germans roll dice for 2 armour and 2 mech_infantrys in India, round 2 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 fighter and 1 marine in India, round 2 : 1/2 hits, 1,00 expected hits
1 marine owned by the British and 1 mech_infantry owned by the Germans lost in India
Germans roll dice for 2 armour and 1 mech_infantry in India, round 3 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in India
Germans roll dice for 2 armour in India, round 4 : 1/2 hits, 1,00 expected hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in India
Germans captures 5PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 marine
Casualties for Russians: 1 fighter
triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Germans
1 artillery moved from Szechwan to Yunnan
1 aaGun and 5 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Eastern Poland
1 aaGun, 1 armour, 3 artilleries, 3 infantry and 11 mech_infantrys moved from Ukraine to Bessarabia
1 armour and 5 mech_infantrys moved from Bessarabia to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
7 fighters and 4 tactical_bombers moved from Egypt to Trans-Jordan
10 bombers moved from Egypt to Trans-Jordan
1 mech_infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns, 7 artilleries, 2 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from 104 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 transport placed in 112 Sea Zone
2 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
3 infantry placed in Iraq
3 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,5,3
Germans collect 71 PUs (4 lost to blockades); end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
UK_Pacific regular : 0,67
Russians regular : -1,00
Germans regular : 1,50
British regular : 0,00
Russia is up @Sovietishcat