Test summary from TripleA, engine version: 2.6.14615, time: 5:51:10 PM
Savegame
Ksmckay (X) v Cyanight(A+18) BM3
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TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 2 fighters moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 aaGun moved from New South Wales to South Australia 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 4 transports EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to Eastern United States: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 1 mech_infantry EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from British Guiana: 2 infantry EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@ksmckay Ok, I edited the file to move my fleet to Gibraltar and had to change some deployment of forces. There was nothing lost to blockades.
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TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 2 fighters moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 aaGun moved from New South Wales to South Australia 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 4 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 4 transports EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to Eastern United States: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery and 1 mech_infantry EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from British Guiana: 2 infantry EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: UK_Pacific round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in 101 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 101 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to Scotland 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 2 infantry moved from Central United States to Western United States 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Shensi to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in 109 Sea Zone and was removed 2 fighters and 1 tactical_bomber moved from Shan State to India 1 artillery moved from Burma to India 6 infantry moved from Burma to India 3 aaGuns moved from Burma to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Alexandria to Egypt 1 fighter moved from 92 Sea Zone to Egypt 1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier and 3 cruisers moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to Scotland 2 infantry moved from United Kingdom to Scotland 2 aaGuns moved from United Kingdom to Scotland 1 submarine moved from 111 Sea Zone to 119 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 1 submarine and 1 tactical_bomber EDIT: Removing units owned by British from 119 Sea Zone: 1 submarine EDIT: Removing units owned by British from 104 Sea Zone: 1 battleship, 1 carrier and 3 cruisers EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 109 Sea Zone 2 armour and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,2,6,5,1 British collect 20 PUs (8 lost to blockades); end with 20 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 23 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from 96 Sea Zone: 1 submarine EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 4 transports EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser and 4 transports EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to Eastern United States: 3 fighters EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from British Guiana: 2 infantry EDIT: Adding units owned by Americans to Gibraltar: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.17 Japanese regular : 0.00 Germans regular : -0.17 British regular : 0.00
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sorry, want to post what your proposed turn looked like after your proposed US/Uk edit. Having a US fleet off the coast of Gib means that Italian turn has to be modified. Lets see how decision would be different and see where we end up and decide if proceeding with changes is fair.
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@ksmckay Sounds good
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@ksmckay Yea, your sub got lost in the wash, sorry.
Just continue to do Italy’s turn and just edit any previous combats
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@cyanight Hold on a sec I have to edit UK. its having a domino effect.
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yeah i assumed as much. just take your time and post what things look like after US/UK 2
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TripleA Manual Gamesave Post: UK_Pacific round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in 101 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports Germans defend with 1 submarine Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 101 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to Scotland 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Western United States to Queensland 2 infantry moved from Central United States to Western United States 2 infantry moved from Brazil to British Guiana 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Shensi to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in 109 Sea Zone and was removed 2 fighters and 1 tactical_bomber moved from Shan State to India 1 artillery moved from Burma to India 6 infantry moved from Burma to India 3 aaGuns moved from Burma to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Alexandria to Egypt 1 fighter moved from 92 Sea Zone to Egypt 1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier and 3 cruisers moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Gibraltar to Scotland 2 infantry moved from United Kingdom to Scotland 2 aaGuns moved from United Kingdom to Scotland 1 submarine moved from 111 Sea Zone to 119 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 1 submarine and 1 tactical_bomber EDIT: Removing units owned by British from 119 Sea Zone: 1 submarine EDIT: Removing units owned by British from 104 Sea Zone: 1 battleship, 1 carrier and 3 cruisers EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 109 Sea Zone 2 armour and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,2,6,5,1 British collect 20 PUs (8 lost to blockades); end with 20 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 23 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from 96 Sea Zone: 1 submarine EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 4 transports EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser and 4 transports EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to Eastern United States: 3 fighters EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from British Guiana: 2 infantry EDIT: Adding units owned by Americans to Gibraltar: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 1 fighter EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter EDIT: Removing units owned by British from Scotland: 2 aaGuns and 2 infantry EDIT: Adding units owned by British to United Kingdom: 2 aaGuns and 2 infantry EDIT: Removing units owned by British from Scotland: 1 fighter EDIT: Adding units owned by British to 109 Sea Zone: 1 fighter EDIT: Removing units owned by British from 109 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by British to Gibraltar: 1 tactical_bomber EDIT: Removing units owned by British from Scotland: 1 fighter EDIT: Adding units owned by British to 109 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.17 Japanese regular : 0.00 Germans regular : -0.17 British regular : 0.00
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@ksmckay Ok, done. Go ahead and do Italy.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Germans Germans buy 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry EDIT: Removing units owned by Russians from Bessarabia: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 115 Sea Zone: 1 cruiser and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 artilleries and 10 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 6 artilleries moved from Poland to Eastern Poland 3 armour moved from Germany to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 bomber moved from Southern Italy to Germany 1 submarine moved from 101 Sea Zone to 116 Sea Zone 1 submarine moved from 109 Sea Zone to 123 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Romania 5 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Crete from Neutral_Allies to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from Romania to Eastern Poland 2 aaGuns and 11 infantry moved from Romania to Bessarabia 1 bomber moved from Germany to Western Germany 2 fighters moved from Southern Italy to Western Germany EDIT: 2 armour and 2 mech_infantrys moved from Eastern Poland to Poland 2 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France EDIT: 1 infantry moved from 99 Sea Zone to Crete EDIT: Germans undo move 8. EDIT: 1 infantry moved from 99 Sea Zone to Crete EDIT: 1 armour and 1 mech_infantry moved from Poland to Slovakia Hungary EDIT: 1 mech_infantry moved from Eastern Poland to Poland 2 bombers moved from Western Germany to Greece EDIT: 1 armour moved from Poland to Eastern Poland EDIT: 1 aaGun moved from Western Germany to Southern Italy Place Units - Germans 5 infantry placed in Western Germany 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Turning on Edit Mode EDIT: Changing PUs for Germans from 49 to 50 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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ok, thats new Italy and Germany. I put in old french moves, but feel free to adjust them or anzac troops in Egypt.
Germany is very different than it was. So I think it makes sense to completely redo Russia. Then I will incorporate the new setup through japan into the 1.9 file and we can proceed.
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Vyborg 1 marine moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 1 fighter, 1 infantry and 1 marine Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 marine in Karelia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Vyborg, round 3 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Vyborg to Bryansk 1 fighter moved from Baltic States to Bryansk 1 fighter moved from Karelia to Bryansk 2 aaGuns, 2 armour, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 artillery moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 6 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Ukraine 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.67
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Greater Southern Germany: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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ok this is the rebuilt russian turn in 1.9. Now I will just redo the japanese turn (no changes) in 1.9 and be done. Checked pretty thoroughly, but you should check the rebuilt russian vs the one you posted.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Greater Southern Germany: 3 mech_infantrys EDIT: Turning off Edit Mode Japanese buy 1 airfield, 1 artillery, 1 harbour, 2 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 infantry EDIT: Removing units owned by Chinese from Kweichow: 2 infantry EDIT: Removing units owned by British from Shan State: 1 infantry EDIT: Removing units owned by ANZAC from Malaya: 1 infantry EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery and 3 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Malaya Non Combat Move - Japanese Turning on Edit Mode EDIT: Cleaning up during movement phase EDIT: 1 infantry moved from Chahar to Suiyuyan EDIT: 1 infantry moved from Anhwe to Chahar EDIT: 1 infantry moved from Anhwe to Hopei EDIT: 1 infantry moved from Anhwe to Hunan EDIT: 1 infantry moved from Jehol to French Indo China EDIT: 1 infantry moved from Japan to French Indo China EDIT: 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China EDIT: 3 artilleries moved from Hunan to Kwangsi EDIT: 1 infantry moved from Hunan to Kwangsi EDIT: 1 mech_infantry moved from Hunan to Siam EDIT: 1 mech_infantry moved from Siam to Shan State EDIT: 1 armour and 1 infantry moved from Java to Shan State EDIT: 1 infantry moved from Sumatra to French Indo China EDIT: 1 artillery moved from Celebes to French Indo China EDIT: 1 transport moved from 44 Sea Zone to 36 Sea Zone EDIT: 1 transport moved from 41 Sea Zone to 36 Sea Zone EDIT: 1 transport moved from 42 Sea Zone to 37 Sea Zone EDIT: 1 battleship moved from 42 Sea Zone to 37 Sea Zone EDIT: 2 carriers moved from 42 Sea Zone to 37 Sea Zone EDIT: 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone EDIT: 1 destroyer moved from 42 Sea Zone to 37 Sea Zone EDIT: 1 carrier, 1 destroyer and 2 fighters moved from 41 Sea Zone to 36 Sea Zone EDIT: 2 fighters moved from 36 Sea Zone to French Indo China EDIT: 1 cruiser moved from 21 Sea Zone to 36 Sea Zone EDIT: 1 marine moved from Guam to French Indo China EDIT: 2 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China EDIT: 1 fighter and 1 tactical_bomber moved from Caroline Islands to French Indo China EDIT: 2 fighters moved from Japan to French Indo China EDIT: 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone EDIT: 1 battleship, 1 carrier and 1 transport moved from 6 Sea Zone to 36 Sea Zone EDIT: 1 submarine moved from 36 Sea Zone to 5 Sea Zone EDIT: 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 1 airfield, 1 harbour, 1 infantry and 1 marine placed in French Indo China 1 artillery and 1 infantry placed in Japan 2 submarines placed in 6 Sea Zone 1 transport placed in 36 Sea Zone EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
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ok there is the finished japanese 3 turn. Hopefully this looks better to you and we can proceed.
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The old J3 turn looked pretty awful for the allies. Europe looked really ugly with the US hanging behind. Now it looks respectable.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 fighter moved from Eastern United States to 116 Sea Zone 1 destroyer moved from 101 Sea Zone to 116 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 1 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in 116 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 116 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 116 Sea Zone retreated to 116 Sea Zone Germans win, taking Normandy Bordeaux from Germans with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 116 Sea Zone to New Brunswick Nova Scotia 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from Eastern United States to Morocco 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 54 Sea Zone to Queensland Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 fighter and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : -1.50 Japanese : -0.33