Sub chickens out, and so do fighters
Royal navy is screwed, happy hunting
we will see how costly it is to get back india. you having 4 units left could make things a disaster.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Midway to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Guam
Battle in Korea
Non Combat Move - Americans
5 fighters moved from 6 Sea Zone to 21 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 22 Sea Zone to Queensland
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 22 Sea Zone to 21 Sea Zone
3 fighters moved from Western United States to Midway
1 carrier and 2 destroyers moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 bomber moved from Trans-Jordan to Gibraltar
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 marine moved from French West Africa to 87 Sea Zone
1 cruiser and 1 marine moved from 87 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
2 carriers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to India
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
1 marine moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 76 Sea Zone to British Somaliland
1 fighter and 1 tactical_bomber moved from Trans-Jordan to British Somaliland
Combat - British
Battle in British Somaliland
British attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in British Somaliland, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in British Somaliland, round 2 : 2/7 hits, 2.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in British Somaliland
British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in British Somaliland, round 3 : 3/5 hits, 2.17 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in India
British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 4 artilleries in India, round 2 : 1/4 hits, 1.33 expected hits
4 artilleries owned by the Japanese and 1 mech_infantry owned by the British lost in India
British win, taking India from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Japanese: 4 artilleries
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 22 Sea Zone to 21 Sea Zone
EDIT: 1 carrier and 2 destroyers moved from 31 Sea Zone to 26 Sea Zone
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
2 submarines placed in 81 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,4,2,5,1,6,6,3,6,5,1,1,5,6,1,2,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
British : 2.00
Italians : 1.33
Chinese : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
5 armour, 2 artilleries and 3 mech_infantrys moved from Bessarabia to Ukraine
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 5 armour, 2 artilleries, 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 5 armour, 2 artilleries, 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 4/11 hits, 4.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 5 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bulgaria
5 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 marine moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Ukraine to Slovakia Hungary
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : 0.00
hold on a sec
This is a new one for me. Havent been punished like that before particularly after devoting so much of the early US buys to pacific. But your J3 was just perfect. Hit everything including Guam with basically no losses and no vulnerable transports. Even had the air in TrJ which usually discourages early assaults on India but my UK1 factory screwed me. Made it possible to take out italian fleet earlier than normal which gave you a nice window. Combined with the Med disaster, I felt like I had to take a risk. If I had abandoned India, you still take it permanently a turn or two later but US doesnt even get a chance to make something happen. Not looking good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
5 armour, 2 artilleries and 3 mech_infantrys moved from Bessarabia to Ukraine
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 5 armour, 2 artilleries, 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 5 armour, 2 artilleries, 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 4/11 hits, 4.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 5 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bulgaria
5 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 marine moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Ukraine to Slovakia Hungary
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.67
Russians : 0.00
did you want your marine?
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
This is a new one for me. Havent been punished like that before particularly after devoting so much of the early US buys to pacific. But your J3 was just perfect. Hit everything including Guam with basically no losses and no vulnerable transports. Even had the air in TrJ which usually discourages early assaults on India but my UK1 factory screwed me. Made it possible to take out italian fleet earlier than normal which gave you a nice window. Combined with the Med disaster, I felt like I had to take a risk. If I had abandoned India, you still take it permanently a turn or two later but US doesnt even get a chance to make something happen. Not looking good.
normally I don’t go so aggro on India so early, but seeing how you went so aggro on italy, it only made sense. that’s usually how I will react if I see poor italy getting ganged up on
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
did you want your marine?
no marine can stay home
in a normal game I try to build an airbase in TrJ so I can get air back if needed. So I didnt expect it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 submarines moved from 22 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 cruiser moved from 22 Sea Zone to 21 Sea Zone
2 submarines moved from 48 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Iraq
1 infantry moved from Northwest Persia to Iraq
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 2 fighters and 4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Algeria to Morocco
1 fighter moved from Bryansk to Iraq
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
in a normal game I try to build an airbase in TrJ so I can get air back if needed. So I didnt expect it.
yah I figured you did that for that reason. but then you have to decide whether you’re going to kill the Italians in the med or give up India
yeah after you gave up your transports I almost decided to leave them alone, but never expected a scramble and have never seen someone go after India like that. Next time I see such a pretty J3 I will know… Just didnt think it would work when US was committing to pacific. And maybe it still wont!
hold on a sec. might adjust where the franzac forces in the med are.
nope they are good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Smolensk
1 bomber moved from Western Germany to Smolensk
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Caucasus, round 3 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
7 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun and 2 infantry moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Bessarabia to Ukraine
5 artilleries moved from Rostov to Ukraine
17 infantry moved from Rostov to Ukraine
1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Rostov to Ukraine
2 mech_infantrys moved from Rostov to Ukraine
1 bomber moved from Caucasus to Ukraine
1 bomber moved from Smolensk to Ukraine
1 aaGun moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
1 mech_infantry moved from Poland to Bessarabia
2 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Western Germany to 93 Sea Zone
1 fighter moved from 112 Sea Zone to 93 Sea Zone
1 submarine moved from 122 Sea Zone to 119 Sea Zone
2 submarines moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
3 armour moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Rostov to Volgograd
2 infantry moved from Novgorod to Baltic States
1 aaGun and 1 infantry moved from Archangel to Novgorod
1 infantry moved from Western Germany to France
1 artillery and 4 infantry moved from France to Northern Italy
2 tactical_bombers moved from Western Germany to Southern Italy
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Finland to Karelia
1 aaGun moved from Norway to Finland
Place Units - Germans
2 carriers and 1 destroyer placed in 93 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -2.17
Russians : 0.00
subs don’t scare me! ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Vologda to Urals
1 tactical_bomber moved from Bryansk to Urals
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Bryansk
Combat - Russians
Battle in Urals
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Urals to Evenkiyskiy
4 infantry moved from Vologda to Russia
6 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
2 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun and 3 infantry moved from Amur to Korea
1 aaGun moved from Amur to Korea
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 factory_minors, 3 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
2 bombers moved from French Indo China to Manchuria
3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 mech_infantry moved from Burma to India
1 mech_infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
4 fighters moved from 39 Sea Zone to India
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 1 transport; ANZAC defend with 2 submarines
3 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/8 hits, 3.50 expected hits
UK_Pacific roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Manchuria to Japan
1 battleship, 3 carriers, 1 destroyer, 2 submarines and 6 transports moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
5 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
3 fighters and 6 tactical_bombers moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 marine moved from Kwangsi to French Indo China
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
3 infantry placed in Kiangsu
3 fighters, 1 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,6,2,1,1,3,1,2
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : -0.50
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Manchuria
3 fighters moved from Midway to Iwo Jima
1 fighter moved from 21 Sea Zone to Iwo Jima
3 fighters moved from 21 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 battleship and 1 cruiser moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Gibraltar to Southern France
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Southern France causes 6 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Caroline Islands, round 2 : 4/6 hits, 2.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Manchuria
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iwo Jima
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Iwo Jima, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters moved from Iwo Jima to 17 Sea Zone
2 carriers moved from 21 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 cruiser and 2 destroyers moved from 21 Sea Zone to 17 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 21 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Midway
3 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern France to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 factory_minor and 1 harbour placed in Korea
1 fighter placed in Western United States
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Suiyuyan to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
1 infantry moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Tunisia
3 fighters moved from Gibraltar to Tunisia
1 battleship moved from 21 Sea Zone to 17 Sea Zone
Combat - British
Battle in Tunisia
British attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery, 4 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/9 hits, 3.17 expected hits
Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2.00 expected hits
4 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia
British roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 3/7 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - British
3 fighters moved from Tunisia to 92 Sea Zone
2 fighters moved from Trans-Jordan to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 marine moved from British Somaliland to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 marine moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 submarines moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Northwest Persia to Iraq
2 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Place Units - British
3 mech_infantrys placed in Egypt
1 bomber and 1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5,6,6,2,1
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.00
Italians : 0.33
Americans : 3.00
AA fire in Southern France : : -0.17
AA fire in Caroline Islands : : -0.50
Chinese : 0.17
Japanese : 0.00