axis-dominion vs ksmckay (allies+18) bm3


  • I just put out a warning to the general forum so others don’t hate their lives running into this too.


  • crap I just noticed I forgot to change the game label for the dice emails. plz change that when you do R1 (if you forget no worries I can do it for Japan, unless I forget then too haha)

  • '19

    ok. ill get to this later tonight. had a lot of time (relative) over the weekend, but much less time during the week.


  • No worries, no rush. I’m getting back to my work myself.


  • Curious, what was the exact version of 2.2.x you were using?

  • '19

    @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    2.2.20868 is what i have been using. But i had issues with 2.1. something too.

  • '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Albania: 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Cleaning up during movement phase
            2 fighters moved from 55 Sea Zone to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            EDIT: 2 armour moved from Eastern Poland to Bessarabia
            EDIT: 2 armour, 2 artilleries and 1 mech_infantry moved from Romania to Bessarabia
            EDIT: 1 aaGun moved from Romania to Bessarabia
            EDIT: 1 armour and 2 mech_infantrys moved from Northern Italy to Romania
            EDIT: 1 infantry moved from Albania to Northern Italy
            EDIT: 4 infantry moved from Albania to Southern Italy
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.17
    

    Savegame

  • '19

    sorry no interest in playing it out turn by turn. Just spent 45 minutes and did it. check away but im 99.9%


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    sorry no interest in playing it out turn by turn. Just spent 45 minutes and did it. check away but im 99.9%

    Ah ok sounds good then, thanks for that. I’ll confirm soon.

  • '19

    also i got some dice with our label on it at 12:45. dont know where it came from. though on second thought probably came from someone testing our file. just confirming is wasnt important to one of your other games.


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    also i got some dice with our label on it at 12:45. dont know where it came from. though on second thought probably came from someone testing our file. just confirming is wasnt important to one of your other games.

    Yah that was someone testing the bug in our file

  • '19

    forgot france. cant do it now though.


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    forgot france. cant do it now though.

    no prob

    I did catch one mistake so far, which is the Italian fleet positioning should be in 95 now


  • DNG is wrong too


  • I’ll make the corrections shortly, hang on

  • '19

    ok yeah i went through italy fast. and yep about DNG. ill check again later too, but i was pretty thorough thru UK. TUV is off due to bombers being 12 not 14, btw.


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    ok yeah i went through italy fast. and yep about DNG. ill check again later too, but i was pretty thorough thru UK. TUV is off due to bombers being 12 not 14, btw.

    do you want your inf in DNG or NG btw?

  • '19

    yeah yet another move that didnt get done right on Anz2.

    Shouldnt be able to complain from here on out though.

    But I am still really sore about the sub thing earlier. If I had just been diced, it would have been easier to deal with. Thought 94% was good enough to avoid scramble. But mixing the dicing with the mistake is hard to deal with. Good news is I no longer feel about you getting hosed on g1. But my whole strategy was predicated on clearing the italians that turn and with it falling apart things are going to be rough.


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    yeah yet another move that didnt get done right on Anz2.

    Shouldnt be able to complain from here on out though.

    But I am still really sore about the sub thing earlier. If I had just been diced, it would have been easier to deal with. Thought 94% was good enough to avoid scramble. But mixing the dicing with the mistake is hard to deal with. Good news is I no longer feel about you getting hosed on g1. But my whole strategy was predicated on clearing the italians that turn and with it falling apart things are going to be rough.

    that dicing was hard for you, undoubtedly, but does help compensate for g1 for sure. and I see you went for my ca ;) that’s always a tough call, as losing a sub for nothing can be a slap in the face. but I would’ve probably gone for it too


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in 55 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Albania: 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Cleaning up during movement phase
            2 fighters moved from 55 Sea Zone to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            EDIT: 2 armour moved from Eastern Poland to Bessarabia
            EDIT: 2 armour, 2 artilleries and 1 mech_infantry moved from Romania to Bessarabia
            EDIT: 1 aaGun moved from Romania to Bessarabia
            EDIT: 1 armour and 2 mech_infantrys moved from Northern Italy to Romania
            EDIT: 1 infantry moved from Albania to Northern Italy
            EDIT: 4 infantry moved from Albania to Southern Italy
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
            EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.17
    

    Savegame

Suggested Topics

  • 8
  • 16
  • 33
  • 32
  • 71
  • 106
  • 194
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.4k

Users

39.9k

Topics

1.7m

Posts