Thanks for the update. Enjoy your travels :)
TT ColtWitt (A) vs Rum and Fury (L+18) BM3
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i dont get why i couldnt NCM sub to Wales. Shouldnt i be able to ignore enemy sub? If i couldnt I certainly would have moved there during combat move but thought i would skip some “ignore enemy sub” prompts through NCM
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@Colt45554 said in TT ColtWitt (A) vs Rum and Fury (L+18) BM3:
i dont get why i couldnt NCM sub to Wales. Shouldnt i be able to ignore enemy sub? If i couldnt I certainly would have moved there during combat move but thought i would skip some “ignore enemy sub” prompts through NCM
I think there is a bug in the program with subs
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Thanks. I tried to find it in the “player enforced” portion of the notes but didn’t see it
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov 4 aaGuns, 3 armour, 8 artilleries, 37 infantry and 5 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 armour moved from Volgograd to Rostov Place Units - Russians 3 artilleries placed in Volgograd Russians undo move 1. 2 artilleries and 1 infantry placed in Volgograd 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -0.83
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Wait
NCM change coming
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov 4 aaGuns, 3 armour, 8 artilleries, 37 infantry and 5 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 armour moved from Volgograd to Rostov Place Units - Russians 3 artilleries placed in Volgograd Russians undo move 1. 2 artilleries and 1 infantry placed in Volgograd 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 2 artilleries and 1 infantry EDIT: Adding units owned by Russians to Russia: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery and 1 infantry EDIT: Adding units owned by Russians to Volgograd: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 3 aaGuns, 4 armour, 8 artilleries, 3 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber EDIT: Removing units owned by Russians from Rostov: 3 aaGuns, 4 armour, 8 artilleries, 3 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 artillery and 4 infantry EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -0.83
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov 4 aaGuns, 3 armour, 8 artilleries, 37 infantry and 5 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 armour moved from Volgograd to Rostov Place Units - Russians 3 artilleries placed in Volgograd Russians undo move 1. 2 artilleries and 1 infantry placed in Volgograd 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 2 artilleries and 1 infantry EDIT: Adding units owned by Russians to Russia: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery and 1 infantry EDIT: Adding units owned by Russians to Volgograd: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 3 aaGuns, 4 armour, 8 artilleries, 3 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber EDIT: Removing units owned by Russians from Rostov: 3 aaGuns, 4 armour, 8 artilleries, 3 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 artillery and 4 infantry EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -0.83
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 infantry moved from Kweichow to Yunnan 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from Americans 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@Karl7 Gokd day. Would you like to scramble to save that rust bucket of a DD?
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 infantry moved from Kweichow to Yunnan 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from Americans 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Celebes Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 2 submarines and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 harbour; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 54 Sea Zone Japanese attack with 5 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to French Indo China 1 aaGun moved from Kwangsi to French Indo China 1 bomber moved from Malaya to French Indo China 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 4 fighters and 3 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Jehol to Manchuria 1 fighter moved from Yunnan to Shantung 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Kiangsu to Kweichow 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 mech_infantry moved from Kiangsu to Hunan 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -2.33 UK_Pacific regular : 0.67 ANZAC regular : 0.50 British regular : -0.67
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Shantung : 1 flag, 1 factory_minor and 1 fighter Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Jehol : 1 flag Manchuria : 1 flag, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry and 1 mech_infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 armour and 1 mech_infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 artillery Tsinghai : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour New Guinea : 1 flag Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter and 1 harbour Guam : 1 flag, 1 airfield and 1 infantry French Indo China : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 1 factory_minor, 2 infantry and 1 tactical_bomber Celebes : 1 flag, 1 infantry Java : 1 flag Dutch New Guinea : 1 flag, 1 infantry 44 Sea Zone : 1 transport 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport 35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport 16 Sea Zone : 1 destroyer 6 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
Production/PUs Summary :
Germans : 52 / 65 Russians : 26 / 30 Japanese : 58 / 61 Americans : 56 / 81 Chinese : 2 / 3 British : 31 / 40 UK_Pacific : 6 / 10 Italians : 11 / 11 ANZAC : 10 / 13 French : 1 / 0 Dutch : 4 / 0 Mongolians : 0 / 0 Neutral_Axis : 8 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 infantry moved from Kweichow to Yunnan 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Japanese take 43 Sea Zone from Americans 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Celebes Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 2 submarines and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 harbour; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 54 Sea Zone Japanese attack with 5 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to French Indo China 1 aaGun moved from Kwangsi to French Indo China 1 bomber moved from Malaya to French Indo China 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 4 fighters and 3 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Jehol to Manchuria 1 fighter moved from Yunnan to Shantung 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Kiangsu to Kweichow 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 mech_infantry moved from Kiangsu to Hunan 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shantung: 1 factory_minor EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor EDIT: Removing units owned by Japanese from Hopei: 1 artillery EDIT: Adding units owned by Japanese to Kweichow: 1 artillery EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -2.33 UK_Pacific regular : 0.67 ANZAC regular : 0.50 British regular : -0.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 armour moved from Tunisia to Libya 1 artillery moved from Algeria to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Battle in Greece Battle in New Guinea Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 submarine in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Greece from Italians, taking New Guinea from Japanese with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Libya Americans attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Libya Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 infantry moved from French West Africa to 87 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to Western United States 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.67 Japanese regular : 0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 armour moved from Tunisia to Libya 1 artillery moved from Algeria to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Battle in Greece Battle in New Guinea Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 submarine in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Greece from Italians, taking New Guinea from Japanese with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Libya Americans attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Libya Americans win, taking Libya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 infantry moved from French West Africa to 87 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to Western United States 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Egypt to Crete 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 fighters moved from 95 Sea Zone to Tobruk 1 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 98 Sea Zone to 92 Sea Zone 3 fighters and 1 tactical_bomber moved from Bryansk to Archangel 2 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State Combat - British Battle in Tobruk British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 armour and 2 artilleries British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/7 hits, 2.50 expected hits Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 2 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Tobruk, round 3 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 2 artilleries Battle in Crete British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British roll dice for 1 artillery and 1 fighter in Crete, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Archangel British attack with 3 fighters and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 3 fighters and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 3 fighters and 1 tactical_bomber moved from Archangel to Bryansk 3 destroyers moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Sicily to 95 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Crete to Greece 2 fighters moved from Tobruk to 97 Sea Zone 1 mech_infantry moved from Burma to Szechwan 2 aaGuns, 2 artilleries, 5 infantry and 1 mech_infantry moved from Burma to India Place Units - British 2 destroyers placed in 106 Sea Zone 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2 British collect 26 PUs (5 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,6,4,6,1,4,6,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.17 Italians regular : 0.67 Japanese regular : 0.67 Germans regular : -0.33 British regular : -1.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Iraq: 3 fighters EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 fighters EDIT: Turning off Edit Mode 3 fighters could not land in Iraq and were removed Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1,4,6,5,1,3,3,4,1,4,6,5,6,2,3,4,4 Italians collect 0 PUs (8 lost to blockades); end with 0 PUs Turning on Edit Mode EDIT: Changing ownership of Iraq from Neutral_Axis to Italians EDIT: Adding units owned by Italians to Iraq: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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It wouldn’t let me land in the
pro-Axisfriendly neutral Iraq so changed ownership and will minus IPCs gained from it in future turns. -
@Colt45554 that’s becuase you can’t land planes in it. You have to go in with ground forces.
It’s not like DEI for allies.
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It is like the dutch situation after the Allies attack it, same as syria that i flew over
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@Colt45554 hmm that may be true
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P@nther has addressed this before but he could clarify