Thanks you so much for your response this was very helpful. I completely understand.
Basic combat question
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Hi! My son and I played for the first while hunkered down under smoke from the forest fires. The combat rules as we interpreted them do not seem right/competitive.
Imagine this situation…
- A fighter attacks a tank
- The attacker rolls a 6, which is an unsuccessful attack
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Does the attacker really get to “press the attack” by rolling until they successfully role <=3 or they lose interest and retreat? That seems dumb but that is what the rules seem to indicate
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Are there really no relative hit points on the defending? It seems weird that a naked/plane-less carrier could take a Battleship down with it in defense mode if the defender rolls a 2 given that it has an attack strength of 2 and the battleship has a defense strength of 4
We must be doing it wrong. Please help
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@scottbrooks Welcome to the forum :slightly_smiling_face:
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It looks like you are missing that the defending tank fires back at the fighter. The tank defends at three or less. So after each round of combat the attacker - in case he missed and the defender missed, too - has to think reasonably about either pressing the attack or retreating.
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What you are likely missing here is that the Battleships is a “Two Hits to Destroy”-unit. Also better avoid talking about a “defense mode” of an attacking unit or an “attack strength” of a defending unit, as that might cause confusion (at least it confused me :wink: )
The attacker attacks with an attack value, the defender defends with a defense value. Only the power whose turn it is is the attacker. In other words: When a battleship attacks, its defense value is irrelevant. When a carrier defends it defends at two (or less) - but that is its defense value and not an “attack strength”.
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I got the battleship part but let me clarify the regular sequence (excl subs). Consider the scenarios below. We have been playing using (A), (B), and ©.
Is (D) the proper way to handle an unsuccessful attack? I ask because, if not, there is point of rolling, really, if you want to attack. This is asymmetric withe defender that gets only one shot.
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Attacker: Fighter
Defender: Tank(A) Successful attack scenario:
- Fighter rolls a 2. Attack successful
- Defender places tank in casualty box. Defender rolls a 6. Defense unsuccessful
- Tank loses
(B) Double-loss attack scenario
- Fighter rolls a 2. Attack successful
- Defender places tank in casualty box. Defender rolls a 2. Defense successful
- Fighter and Tank lose
© No-cost unsuccessful attack
- Fighter rolls a 6. Attack unsuccessful
- Attacker can roll again or retreat w/o cost or risk
(D) Unsuccessful attack; successful defense
- Fighter rolls a 6. Attack unsuccessful
- Defender places tank in casualty box. Defender rolls a 2. Defense successful
- Fighter loses
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C is incorrect, as the tank would shoot back. In case the tank does not hit, either, the attacker can choose to retreat or to continue the attack.
D is almost correct. You don’t move the tank into the casualty box, as it is not hit - hence not casualty. It shoots back from the battleboard.
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Cool. Thank you. This makes a lot more sense.
More questions to come!