i removed the USA from russia, put the truck in alaska, the infantry and one form San Diego in Hawaii along with the transport.
regularkid L vs crockett36 X ptv
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@crockett36 what do you mean by “putting oob on this map”? haha i ain’t getting it.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 38 Sea Zone 2 fighters moved from Queensland to 27 Sea Zone 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 destroyer moved from 55 Sea Zone to 27 Sea Zone Combat - ANZAC Battle in 38 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in New Zealand ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 marine ANZAC roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in New Zealand ANZAC win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 27 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 3 submarines ANZAC roll dice for 1 destroyer and 2 fighters in 27 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 3 submarines in 27 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 27 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 4 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 2 fighters moved from 27 Sea Zone to Hawaiian Islands 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from 38 Sea Zone to Shan State 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Morocco 1 fighter moved from United Kingdom to 122 Sea Zone 1 destroyer moved from 93 Sea Zone to 122 Sea Zone Combat - French Battle in 122 Sea Zone French attack with 1 destroyer and 1 fighter Germans defend with 1 submarine French roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone French win, taking 122 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - French 1 fighter moved from 122 Sea Zone to 113 Sea Zone 1 destroyer moved from 83 Sea Zone to 100 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.17 Japanese regular : 1.17 ANZAC regular : 1.50 Germans regular : -0.17
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Not a big fan of bm. So you would have an option to play with g40 oo b rules,Nas nos.
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@crockett36 since not that many people play OOB G40 in league anymore, I don’t think there would be enough demand for an OOB variant of PTV to make it worth the effort. Takes alot of work to code NOs etc.
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@crockett36 you needed to ask for scramble orders for normandy (the french fighter could scramble to defend there). I wanted to scramble there, so we need to reroll that battle. I’ll roll it for you and post the outcome. If anything needs to change about your noncombat let me know.
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Hey Crocket. The outcome of the battle:
ROUND 1
Germans attack: 3 artillery
Allies defend: 2 infantry, 1 fighter
Germans score 1 hit.
Allies score 2 hits.I assume at this point, Germans would retreat with their single artillery. The scrambling fighter is required to land in Normandy since the carrier is damaged by the sub attack. If I’m wrong about the retreat, please let me know, and we can continue to roll the battle.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Leningrad 1 infantry moved from Finland to Norway Russians take Norway from Germans 6 artilleries, 1 fighter and 4 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Gorky to Smolensk 1 armour, 7 artilleries, 29 infantry and 1 mech_infantry moved from Bryansk to Smolensk 1 armour moved from Finland to Leningrad 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 2 artilleries moved from Northern Manchuria to Korea 1 infantry moved from Northern Manchuria to Korea 1 infantry moved from Northern Manchuria to Korea 1 infantry moved from Northern Manchuria to Korea 1 infantry moved from Northern Manchuria to Korea 1 infantry moved from Northern Manchuria to Korea 3 infantry moved from Amur to Korea Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Leningrad Russians attack with 1 armour and 2 infantry Germans defend with 1 airfield, 1 artillery and 1 harbour Russians roll dice for 1 armour and 2 infantry in Leningrad, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Leningrad Russians win, taking 128 Sea Zone from Germans, taking Leningrad from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 1 armour, 13 artilleries, 1 fighter, 33 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 7 armour, 24 infantry and 4 mech_infantrys Russians roll dice for 1 armour, 13 artilleries, 1 fighter, 33 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 14/50 hits, 14.00 expected hits Germans roll dice for 7 armour, 24 infantry and 4 mech_infantrys in Smolensk, round 2 : 11/35 hits, 13.50 expected hits 11 infantry owned by the Russians and 14 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 armour, 13 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 14/39 hits, 12.17 expected hits Germans roll dice for 7 armour, 10 infantry and 4 mech_infantrys in Smolensk, round 3 : 8/21 hits, 8.83 expected hits 8 infantry owned by the Russians, 10 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Smolensk Russians roll dice for 1 armour, 13 artilleries, 1 fighter, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 13/31 hits, 10.83 expected hits Germans roll dice for 7 armour in Smolensk, round 4 : 3/7 hits, 3.50 expected hits 3 infantry owned by the Russians and 7 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 13 artilleries, 1 fighter, 11 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 68 Casualties for Russians: 22 infantry Casualties for Germans: 7 armour, 24 infantry and 4 mech_infantrys Battle in Korea Russians attack with 2 artilleries and 8 infantry Japanese defend with 1 aaGun and 5 infantry Russians roll dice for 2 artilleries and 8 infantry in Korea, round 2 : 3/10 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 5 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea Russians roll dice for 2 artilleries and 7 infantry in Korea, round 3 : 2/9 hits, 2.17 expected hits Japanese roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 2 artilleries and 6 infantry in Korea, round 4 : 1/8 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 3 infantry Casualties for Japanese: 1 aaGun and 5 infantry Non Combat Move - Russians 1 aaGun moved from Northern Manchuria to Southern Manchuria 5 infantry moved from Northern Manchuria to Southern Manchuria 1 aaGun moved from Amur to Korea 3 aaGuns moved from Bryansk to Smolensk 1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from Kursk to Ukraine 1 artillery moved from Rostov to Ukraine 1 fighter moved from Smolensk to Ukraine 1 tactical_bomber moved from Smolensk to Russia 1 artillery moved from Western Ukraine to Ukraine 1 armour and 1 mech_infantry moved from Stalingrad to Ukraine 1 artillery and 1 infantry moved from Finland to Vyborg Place Units - Russians 2 fighters and 4 infantry placed in Russia Russians undo move 1. 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Stalingrad 1 artillery, 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Russians collect 51 PUs; end with 51 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 66 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : -4.17 Russians regular : 4.67
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@regularkid I don’t recall that popping
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The scramble
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter moved from Szechwan to Kansu 1 infantry moved from Inner Mongolia to Kansu Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Tsinghai Chinese creates battle in territory Kiangsi Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kweichow from Japanese, taking Tsinghai from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Jehol from Japanese to Chinese EDIT: Turning off Edit Mode 1 infantry moved from Hopei to Hunan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Jehol 1 infantry moved from Shansi to Honan 1 infantry moved from Honan to Hopei 2 artilleries and 2 infantry moved from Szechwan to Hunan 1 fighter moved from Kansu to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 7 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Gibraltar to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Western Germany 1 armour moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 2 mech_infantrys moved from Morocco to 93 Sea Zone 1 artillery moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Southern France 1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France 1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium 1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 43 Sea Zone 1 fighter moved from Northern Australia to 43 Sea Zone 2 carriers moved from 31 Sea Zone to 55 Sea Zone 1 submarine moved from 31 Sea Zone to 55 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone Combat - Americans Battle in Western Germany Americans attack with 1 marine Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 marine remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Holland Belgium Battle in Southern France Battle in 43 Sea Zone Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone Americans roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 43 Sea Zone Americans win, taking Holland Belgium from Germans, taking Southern France from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 bomber Casualties for Japanese: 1 battleship and 1 destroyer Non Combat Move - Americans 4 fighters moved from 43 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Northern Australia 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from French Guiana to 90 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 90 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar Place Units - Americans 3 transports placed in 104 Sea Zone 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 artillery, 1 fighter and 5 infantry placed in Eastern United States 2 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter moved from Szechwan to Kansu 1 infantry moved from Inner Mongolia to Kansu Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Tsinghai Chinese creates battle in territory Kiangsi Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kweichow from Japanese, taking Tsinghai from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Jehol from Japanese to Chinese EDIT: Turning off Edit Mode 1 infantry moved from Hopei to Hunan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Jehol 1 infantry moved from Shansi to Honan 1 infantry moved from Honan to Hopei 2 artilleries and 2 infantry moved from Szechwan to Hunan 1 fighter moved from Kansu to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 1 fighter moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 1 infantry moved from United Kingdom to 113 Sea Zone 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 1 cruiser moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 armour moved from Belgian Congo to Egypt 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Alexandria 2 artilleries moved from Egypt to Alexandria 2 artilleries and 2 infantry moved from Eastern India to Burma 2 artilleries and 3 infantry moved from Burma to Yunnan 1 fighter moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Malta to 113 Sea Zone 1 fighter moved from Malta to Normandy Bordeaux 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone Combat - British Battle in Alexandria British attack with 2 artilleries, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 fighters and 1 infantry in Alexandria, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Egypt to Malta 1 transport moved from 83 Sea Zone to 100 Sea Zone 2 fighters moved from Alexandria to Malta 1 infantry and 1 mech_infantry moved from 113 Sea Zone to Holland Belgium 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - British 2 transports placed in 113 Sea Zone 2 infantry placed in Normandy Bordeaux 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in French Indo China 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 mech_infantry Some Units in French Indo China change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Italians regular : -0.33 Japanese regular : -1.00 British regular : -0.50
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TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 7 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Gibraltar to 93 Sea Zone 1 cruiser and 1 marine moved from 93 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Western Germany 1 armour moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 2 mech_infantrys moved from Morocco to 93 Sea Zone 1 artillery moved from Morocco to 93 Sea Zone 1 infantry moved from Morocco to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from 95 Sea Zone to Southern France 1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France 1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium 1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 43 Sea Zone 1 fighter moved from Northern Australia to 43 Sea Zone 2 carriers moved from 31 Sea Zone to 55 Sea Zone 1 submarine moved from 31 Sea Zone to 55 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone Combat - Americans Battle in Western Germany Americans attack with 1 marine Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 marine remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Holland Belgium Battle in Southern France Battle in 43 Sea Zone Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone Americans roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 43 Sea Zone Americans win, taking Holland Belgium from Germans, taking Southern France from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 bomber Casualties for Japanese: 1 battleship and 1 destroyer Non Combat Move - Americans 4 fighters moved from 43 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Northern Australia 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from French Guiana to 90 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 90 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar Place Units - Americans 3 transports placed in 104 Sea Zone 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 artillery, 1 fighter and 5 infantry placed in Eastern United States 2 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter moved from Szechwan to Kansu 1 infantry moved from Inner Mongolia to Kansu Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Tsinghai Chinese creates battle in territory Kiangsi Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kweichow from Japanese, taking Tsinghai from Japanese, taking Kiangsi from Japanese, taking Hunan from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Jehol from Japanese to Chinese EDIT: Turning off Edit Mode 1 infantry moved from Hopei to Hunan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Jehol 1 infantry moved from Shansi to Honan 1 infantry moved from Honan to Hopei 2 artilleries and 2 infantry moved from Szechwan to Hunan 1 fighter moved from Kansu to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 1 artillery and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter and 1 tactical_bomber moved from Szechwan to Hunan 1 fighter moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 1 infantry moved from United Kingdom to 113 Sea Zone 1 mech_infantry moved from United Kingdom to 113 Sea Zone 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 1 cruiser moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 armour moved from Belgian Congo to Egypt 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Alexandria 2 artilleries moved from Egypt to Alexandria 2 artilleries and 2 infantry moved from Eastern India to Burma 2 artilleries and 3 infantry moved from Burma to Yunnan 1 fighter moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Malta to 113 Sea Zone 1 fighter moved from Malta to Normandy Bordeaux 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone Combat - British Battle in Alexandria British attack with 2 artilleries, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 fighters and 1 infantry in Alexandria, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Egypt to Malta 1 transport moved from 83 Sea Zone to 100 Sea Zone 2 fighters moved from Alexandria to Malta 1 infantry and 1 mech_infantry moved from 113 Sea Zone to Holland Belgium 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - British 2 transports placed in 113 Sea Zone 2 infantry placed in Normandy Bordeaux 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in French Indo China 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 mech_infantry Some Units in French Indo China change ownership: 3 infantry Turning on Edit Mode EDIT: Changing ownership of Northeast Persia from Neutral_Allies to British EDIT: Removing units owned by British from Iraq: 1 armour EDIT: Adding units owned by British to Northeast Persia: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 45 to 46 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Italians regular : -0.33 Japanese regular : -1.00 British regular : -0.50
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plz use most recent save. (forgot to take northwest persia on noncombat). thanks.
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With that I will resign. Thanks for the games. I like the map. Innovative.
Between your skills, the map and balanced mod, I’m not able to compete. -
@crockett36 good game! I think one of the big issues is not playing the national objectives. Like germany could have gained +3 at any time by leaving land units in holland (and Normandy). Have a look at the “objectives” panel for this info.
Look forward to playing you again soon. Happy thanksgiving.
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I personally hate the objectives . They are nonsense. Think about Berlins value to the axis VS for the allies Think about Leningrad s to the Germans, almost equal to berlin? In oob they tilt the game to the axis and people add rules for balance instead of jettisoning the nos. Can we play a game without nos on your map? I want nos to be like the prohibition Era? Gone and not missed
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It makes the territory values meaningless if anything they represent morale and logically that means recruitment bonuses :free infantry