Assumed no scramble from Guam.
I think that was easier than I expected. Seems I’ll keep all my transports. Probably should have been ships in SZ54.
ok you got 2 hits on defense in rd 1. Wont be able to do this till later. Was doing turn remotely but cant handle the edits remotely. My casualties were dd and bb hit. So Italy will be up again in rnd 2 with 2 ca 1 damaged bb, 2 ftr, 1 bom vs 1 cv, 2 ca, 2 ftrs. Unsure at this point whether or not italians will stay or if they will retreat. To be continued. Should have just posted after the attack die (and maybe after the defense die as well).
also, marine was on bb, dont think tripleA keeps track of such things.
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
ok you got 2 hits on defense in rd 1. Wont be able to do this till later. Was doing turn remotely but cant handle the edits remotely. My casualties were dd and bb hit. So Italy will be up again in rnd 2 with 2 ca 1 damaged bb, 2 ftr, 1 bom vs 1 cv, 2 ca, 2 ftrs. Unsure at this point whether or not italians will stay or if they will retreat. To be continued. Should have just posted after the attack die (and maybe after the defense die as well).
What the hell kind of D roll was that. I expect you to do much better than that going forward
yeah disappointment on all sides. Saw 2 hits on my end and thought disaster. I fully expected 4 hits on D. But there is still time for more disappointment. Excitement in store for round 2.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 marine moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Slovakia Hungary to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: battleship = 1
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 96 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Kenya to Italian Somaliland
1 mech_infantry moved from Northern Italy to Romania
2 armour and 1 mech_infantry moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Southern France to Northern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 marine moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Slovakia Hungary to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: battleship = 1
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 96 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Kenya to Italian Somaliland
1 mech_infantry moved from Northern Italy to Romania
2 armour and 1 mech_infantry moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Southern France to Northern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
ignore the test dice. Gave me a funny error when posting saying that emails were null. hopefully file isnt corrupted.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 58 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 56 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Burma : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
62 Sea Zone : 2 submarines
Egypt : 3 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 3 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 8
British : 32 / 38
UK_Pacific : 17 / 17
Italians : 15 / 16
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 fighter moved from Southern France to 92 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Southern France to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
3 bombers moved from Western Germany to 96 Sea Zone
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Yugoslavia to Eastern Poland
Combat - Germans
Battle in Crete
Battle in 92 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 92 Sea Zone
Germans win, taking Crete from Neutral_Allies with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Germans attack with 5 bombers, 3 fighters and 2 tactical_bombers
British defend with 1 carrier, 2 cruisers, 2 fighters and 1 transport
Germans roll dice for 5 bombers, 3 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 8/10 hits, 6.17 expected hits
British roll dice for 1 carrier, 2 cruisers, 2 fighters and 1 transport in 96 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
1 transport owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 96 Sea Zone
Germans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 2 cruisers, 2 fighters and 1 transport
Battle in Baltic States
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Baltic States, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Germans retreated to Poland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/9 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
8 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Poland to Eastern Poland
3 armour moved from Romania to Eastern Poland
3 aaGuns, 5 artilleries and 22 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Poland
3 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Normandy Bordeaux to France
2 artilleries moved from Southern France to France
1 fighter moved from 92 Sea Zone to Southern France
1 aaGun and 5 infantry moved from Finland to Karelia
3 bombers moved from 96 Sea Zone to Western Germany
2 bombers moved from 96 Sea Zone to Southern Italy
EDIT: 1 fighter moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Western Germany
Place Units - Germans
1 submarine placed in 110 Sea Zone
4 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.00
British regular : 0.33
Test summary from TripleA, engine version: 2.1.20365, time: 10:36:27 AM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Ukraine to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Ukraine to 99 Sea Zone
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Russians
1 fighter moved from 99 Sea Zone to Rostov
6 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery and 12 infantry moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Belarus
1 submarine moved from 109 Sea Zone to 92 Sea Zone
6 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
4 infantry moved from Ukraine to Rostov
1 aaGun, 2 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
2 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 40 infantry, 3 mech_infantrys and 1 tactical_bomber
Rostov : 1 aaGun, 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
Archangel : 1 aaGun and 1 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor, 2 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
92 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 43 / 51
Russians : 35 / 44
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 8
British : 32 / 38
UK_Pacific : 17 / 17
Italians : 15 / 16
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Burma
1 bomber and 1 fighter moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Hunan to Szechwan
1 submarine moved from 33 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 artillery and 1 infantry moved from Hunan to Kweichow
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Celebes
Battle in Sumatra
Battle in Guam
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 56 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
French roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
French roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 56 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 2 : 3/5 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 2/9 hits, 4.00 expected hits
UK_Pacific roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 4/7 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 bomber and 1 fighter moved from Szechwan to Anhwe
1 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Korea to Manchuria
1 fighter moved from Kwangtung to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.33
French regular : 0.33
Japanese regular : -1.83
UK_Pacific regular : 2.33
dont like this new version. not sure what improvements there are really, but there are certainly bugs. Typically I just plan turn in local mode and then run in dice mode but this version loses credentials which I didnt feel like finding and retyping so instead I redid the turn and screwed it up. minor, but still, a few annoyances so far.
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
dont like this new version. not sure what improvements there are really, but there are certainly bugs. Typically I just plan turn in local mode and then run in dice mode but this version loses credentials which I didnt feel like finding and retyping so instead I redid the turn and screwed it up. minor, but still, a few annoyances so far.
yeah, I am not sure what the improvements are either and I have found some bugs too, which I guess is to be expected? Perhaps if you didn’t test your plans and just went with your gut and rolled the dice. I think that would be best.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
Place Units - Americans
1 carrier, 2 destroyers and 2 fighters placed in 10 Sea Zone
Americans undo move 1.
2 fighters placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
Americans undo move 2.
2 destroyers placed in 101 Sea Zone
Americans undo move 2.
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Queensland : 1 artillery, 3 infantry and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 2 carriers and 1 destroyer
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Morocco : 1 armour, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry
101 Sea Zone : 1 destroyer
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
Production/PUs Summary :
Germans : 43 / 51
Russians : 35 / 44
Japanese : 58 / 67
Americans : 50 / 75
Chinese : 6 / 8
British : 32 / 38
UK_Pacific : 6 / 17
Italians : 15 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
Place Units - Americans
1 carrier, 2 destroyers and 2 fighters placed in 10 Sea Zone
Americans undo move 1.
2 fighters placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
Americans undo move 2.
2 destroyers placed in 101 Sea Zone
Americans undo move 2.
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Queensland : 1 artillery, 3 infantry and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 2 carriers and 1 destroyer
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Morocco : 1 armour, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry
101 Sea Zone : 1 destroyer
91 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
Production/PUs Summary :
Germans : 43 / 51
Russians : 35 / 44
Japanese : 58 / 67
Americans : 50 / 75
Chinese : 6 / 8
British : 32 / 38
UK_Pacific : 6 / 17
Italians : 15 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
2 infantry moved from Shensi to Hopei
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Shensi to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.33
Territory Summary for Chinese :
Suiyuyan : 1 fighter and 11 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 43 / 51
Russians : 35 / 44
Japanese : 57 / 67
Americans : 50 / 75
Chinese : 7 / 9
British : 32 / 38
UK_Pacific : 6 / 17
Italians : 15 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0