6de2e118-c334-4251-95b9-8c7027faa99f-image.png
sub missed. keep damaged battleship and Ftr?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in Marshall Islands
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 97 Sea Zone
6 bombers moved from Bryansk to 97 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
3 submarines moved from 110 Sea Zone to 91 Sea Zone
@LennardF OOL for 97 and 91 please?
91:
1 on AC
1 US d
1 UK d
1 US d
AC
F/F
97:
1 on AC
3 d
1 on AC
2 CR
2 F
BS
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 97 Sea Zone
6 bombers moved from Bryansk to 97 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
3 submarines moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 8 bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Germans roll dice for 8 bombers in 97 Sea Zone, round 2 : 7/8 hits, 5.33 expected hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 7/9 hits, 4.33 expected hits
3 destroyers owned by the British, 2 cruisers owned by the British, 7 bombers owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
retreated to 97 Sea Zone
British win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -20
Casualties for Germans: 7 bombers
Casualties for British: 1 carrier, 2 cruisers and 3 destroyers
Battle in 91 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer and 2 transports; Americans defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
3 submarines owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is -18
Casualties for Germans: 3 submarines
2 fighters owned by the British forced to land in Greece
2 fighters owned by the Americans forced to land in Morocco
Non Combat Move - Germans
1 bomber moved from 97 Sea Zone to Western Germany
4 infantry moved from Ukraine to Rostov
3 aaGuns, 12 armour, 20 artilleries, 1 fighter, 20 infantry, 16 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Novgorod to Archangel
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : 2.67
Americans : 1.33
Wow…finally got a decent attack roll, and you got an even better defense. Between my poor play and poor dice overall this is really getting away from me fast.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
13 infantry moved from Samara to Vologda
1 infantry moved from Tambov to Volgograd
4 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
20 infantry moved from Russia to Vologda
12 artilleries moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 12 artilleries and 33 infantry
Germans defend with 1 infantry
Russians roll dice for 12 artilleries and 33 infantry in Vologda, round 2 : 9/45 hits, 11.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 12 artilleries and 32 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns moved from Samara to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 fighters moved from 36 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
1 fighter moved from French Indo China to 41 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from French Indo China to Yunnan
2 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 submarines moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 6 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Borneo, round 2 : 2/8 hits, 3.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 submarines
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 37 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 5 fighters, 1 infantry and 7 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 5 fighters, 1 infantry and 7 tactical_bombers in Yunnan, round 2 : 4/13 hits, 7.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
5 fighters moved from Borneo to 37 Sea Zone
1 fighter moved from Borneo to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 bombers moved from 42 Sea Zone to French Indo China
1 fighter moved from Yunnan to 37 Sea Zone
1 armour moved from Szechwan to Kweichow
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
4 fighters and 7 tactical_bombers moved from Yunnan to French Indo China
3 mech_infantrys moved from Kiangsu to Kweichow
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to French Indo China
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.83
Chinese : -0.33
UK_Pacific : 1.33
Japanese : -6.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 bomber moved from Burma to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 armour, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 marine, 12 submarines and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Morocco to Algeria
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to United Kingdom
1 marine moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from 21 Sea Zone to Guam
4 fighters moved from Hawaiian Islands to 21 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 marine, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Burma
1 marine moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 bomber moved from Burma to 43 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 armour, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 marine, 12 submarines and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Morocco to Algeria
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to United Kingdom
1 marine moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from 21 Sea Zone to Guam
4 fighters moved from Hawaiian Islands to 21 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 marine, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Burma
1 marine moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 38 PUs;
British buy 1 artillery, 1 carrier and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 bomber moved from India to Yunnan
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Morocco to Tunisia
1 fighter moved from Morocco to Tunisia
2 fighters moved from Greece to 98 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Yunnan
British attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 infantry
EDIT: Adding units owned by British to Bulgaria: 1 infantry
EDIT: Changing ownership of Bulgaria from Germans to British
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Caucasus to Persia
1 artillery moved from Northwest Persia to Persia
4 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
3 mech_infantrys moved from Turkmenistan to Persia
2 armour moved from Kazakhstan to Eastern Persia
1 bomber and 2 fighters moved from Yunnan to India
4 artilleries and 3 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Morocco to Algeria
Place Units - British
1 carrier placed in 98 Sea Zone
3 infantry placed in Persia
3 infantry placed in Iraq
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -2.33
Chinese : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Tambov to Rostov
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Italians collect 24 PUs (1 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 21 Sea Zone to Philippines
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 fighter moved from 21 Sea Zone to Paulau Island
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to Guam
1 cruiser moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from Northwest Persia to Iraq
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Paulau Island
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Paulau Island, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Paulau Island
ANZAC roll dice for 1 fighter and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Paulau Island, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Paulau Island, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
ANZAC win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
2 fighters owned by the ANZAC retreated
Non Combat Move - ANZAC
1 fighter moved from Paulau Island to 21 Sea Zone
2 fighters moved from Philippines to 21 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 12 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
2 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
12 armour and 13 mech_infantrys moved from Rostov to Caucasus
3 aaGuns, 20 artilleries and 21 infantry moved from Rostov to Ukraine
2 artilleries and 8 infantry moved from Archangel to Novgorod
1 bomber moved from Holland Belgium to Western Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 bomber placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
4 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
6 artilleries moved from Vologda to Samara
6 artilleries moved from Vologda to Samara
11 infantry moved from Vologda to Samara
5 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Tambov
13 infantry moved from Vologda to Smolensk
10 infantry moved from Russia to Samara
59 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 59 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 59 infantry in Tambov, round 2 : 13/60 hits, 10.33 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery and 59 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/7 hits, 3.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Archangel
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 3/7 hits, 3.00 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 14 infantry
Germans defend with 1 infantry
Russians roll dice for 14 infantry in Smolensk, round 2 : 1/14 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 12 artilleries and 26 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 12 artilleries and 26 infantry in Samara, round 2 : 11/38 hits, 10.33 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 12 artilleries and 26 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
4 fighters moved from Archangel to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.67
Italians : -0.67
Russians : -0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 submarines moved from 37 Sea Zone to 21 Sea Zone
7 tactical_bombers moved from French Indo China to 21 Sea Zone
2 bombers moved from French Indo China to 21 Sea Zone
2 destroyers moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 34 Sea Zone
1 infantry moved from Szechwan to Sikang
2 infantry moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Sikang
2 fighters moved from French Indo China to Yunnan
@LennardF scramble Guam, and OOL?
Scramble all.
Max defense on OOL:
1 on each BS
1 on each AC
12 subs
3 destroyers
2nd hits on AC
Cruisers
2nd hits on BS
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters and 5 submarines moved from 37 Sea Zone to 21 Sea Zone
7 tactical_bombers moved from French Indo China to 21 Sea Zone
2 bombers moved from French Indo China to 21 Sea Zone
2 destroyers moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from French Indo China to 34 Sea Zone
1 infantry moved from Szechwan to Sikang
2 infantry moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Sikang
2 fighters moved from French Indo China to Yunnan
Combat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters, 5 submarines and 7 tactical_bombers
Americans defend with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 12 submarines and 1 transport; ANZAC defend with 1 cruiser and 5 fighters
Japanese roll dice for 5 submarines in 21 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 7 destroyers, 7 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 17/27 hits, 14.17 expected hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 12 submarines in 21 Sea Zone, round 2 : 3/12 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 3 destroyers, 10 fighters and 1 transport in 21 Sea Zone, round 2 : 10/23 hits, 12.33 expected hits
12 submarines owned by the Americans, 4 carriers owned by the Japanese and 3 submarines owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 2 submarines in 21 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 7 destroyers, 7 fighters and 7 tactical_bombers in 21 Sea Zone, round 3 : 17/27 hits, 14.17 expected hits
Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 3 destroyers, 10 fighters and 1 transport in 21 Sea Zone, round 3 : 12/23 hits, 12.33 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 5 fighters owned by the ANZAC, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 5 destroyers owned by the Japanese, 4 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 battleships owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 4 fighters and 5 tactical_bombers in 21 Sea Zone, round 4 : 9/17 hits, 9.50 expected hits
Americans roll dice for 5 fighters and 1 transport in 21 Sea Zone, round 4 : 5/5 hits, 3.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 5 fighters owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 2 battleships, 2 bombers, 2 cruisers, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 119
Casualties for Japanese: 4 carriers, 6 destroyers, 5 fighters, 5 submarines and 4 tactical_bombers
Casualties for Americans: 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 12 submarines and 1 transport
Casualties for ANZAC: 1 cruiser and 5 fighters
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 34 Sea Zone to Paulau Island
1 fighter moved from 42 Sea Zone to French Indo China
1 infantry moved from Kweichow to Szechwan
2 fighters moved from Sikang to Shensi
2 fighters moved from Yunnan to Shensi
1 aaGun, 1 armour, 2 artilleries, 5 infantry and 8 mech_infantrys moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from 21 Sea Zone to French Indo China
Place Units - Japanese
3 carriers placed in 19 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,6,2,3,4,6
Japanese collect 42 PUs (9 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.00
Chinese : -0.67
Japanese : 5.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Burma to 21 Sea Zone
4 submarines moved from 6 Sea Zone to 21 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 destroyers and 1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 carrier and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from India to Eastern Persia
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 5 submarines
Japanese defend with 2 battleships, 2 cruisers and 1 destroyer
Americans roll dice for 5 submarines in 21 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 bomber and 2 destroyers in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 3 submarines in 21 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
2 battleships owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 2 destroyers and 3 submarines remaining. Battle score for attacker is 60
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 battleships, 2 cruisers and 1 destroyer
Non Combat Move - Americans
1 bomber moved from 21 Sea Zone to Guam
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
Place Units - Americans
2 carriers and 7 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -0.67