Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
It’s not that bad… :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 12 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Szechwan to Tsinghai
2 bombers moved from Jehol to Tsinghai
2 tactical_bombers moved from French Indo China to Tsinghai
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to New Guinea
1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Solomon Islands
1 fighter moved from 34 Sea Zone to 47 Sea Zone
2 battleships, 5 carriers, 1 destroyer, 4 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 4 fighters, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 55 Sea Zone
Japanese win, taking 55 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Battle in New Guinea
Battle in Tsinghai
Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 0/6 hits, 2,33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 3 : 1/6 hits, 2,33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Tsinghai, round 4 : 2/6 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Solomon Islands from Americans, taking New Guinea from ANZAC, taking Tsinghai from Chinese with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 transports moved from 21 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 36 Sea Zone
2 transports moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
4 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 43 Sea Zone to 38 Sea Zone
5 fighters and 3 tactical_bombers moved from 43 Sea Zone to 38 Sea Zone
1 fighter moved from 47 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 50 Sea Zone
3 artilleries and 3 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Hopei
1 aaGun and 4 infantry moved from Kiangsi to Hunan
2 artilleries and 2 infantry moved from Fukien to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Southern Manchuria to Jehol
2 infantry moved from Kiangsu to Shantung
1 artillery moved from Southern Manchuria to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
3 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Tsinghai to French Indo China
1 tactical_bomber moved from Tsinghai to Yunnan
1 tactical_bomber moved from Tsinghai to Yunnan
1 marine moved from 55 Sea Zone to New Guinea
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 carrier and 1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery, 4 infantry and 2 tactical_bombers placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -2,67
Japanese regular : -4,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to 50 Sea Zone
1 marine moved from Eastern India to 40 Sea Zone
1 battleship and 1 marine moved from 40 Sea Zone to 82 Sea Zone
2 cruisers moved from 40 Sea Zone to 82 Sea Zone
1 marine moved from 82 Sea Zone to Southern Persia
Combat - Americans
Battle in Southern Persia
Americans attack with 1 marine
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 battleship in Southern Persia, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Southern Persia
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Italians: 1 infantry
Battle in 50 Sea Zone
Americans attack with 11 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 11 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 8/13 hits, 6.83 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone
Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 50 Sea Zone to 65 Sea Zone
1 aaGun and 1 infantry moved from Johnston Island to 31 Sea Zone
1 aaGun, 6 carriers, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 31 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to New Zealand
1 aaGun moved from 65 Sea Zone to New Zealand
3 carriers, 3 destroyers, 3 fighters and 1 submarine moved from 40 Sea Zone to 82 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Nigeria to French Equatorial Africa
2 transports moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 11 Sea Zone to 28 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 3 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Central America
Place Units - Americans
3 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 tactical_bomber placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 submarine placed in 11 Sea Zone
Americans undo move 6.
1 submarine placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : 0.67
Italians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Tsinghai
11 infantry moved from Shansi to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Inner Mongolia, round 2 : 0/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 11 infantry in Inner Mongolia, round 3 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : -1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Combat Move - British
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Iraq to Southern Persia
British take Southern Persia from Italians
1 bomber moved from Gibraltar to Anglo-Egyptian Sudan
2 armour and 2 artilleries moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - British
Combat Hit Differential Summary :
I believe you have two scramble options. Both are 90-10 dogs, but because of where they are, you might want to force the action.
@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
I believe you have two scramble options. Both are 90-10 dogs, but because of where they are, you might want to force the action.
Will check in a little while.
No scramble in either case, thanks.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to 50 Sea Zone
1 marine moved from Eastern India to 40 Sea Zone
1 battleship and 1 marine moved from 40 Sea Zone to 82 Sea Zone
2 cruisers moved from 40 Sea Zone to 82 Sea Zone
1 marine moved from 82 Sea Zone to Southern Persia
Combat - Americans
Battle in Southern Persia
Americans attack with 1 marine
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 battleship in Southern Persia, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Southern Persia
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Italians: 1 infantry
Battle in 50 Sea Zone
Americans attack with 11 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 11 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 8/13 hits, 6.83 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone
Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
10 fighters and 2 tactical_bombers moved from 50 Sea Zone to 65 Sea Zone
1 aaGun and 1 infantry moved from Johnston Island to 31 Sea Zone
1 aaGun, 6 carriers, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 31 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to New Zealand
1 aaGun moved from 65 Sea Zone to New Zealand
3 carriers, 3 destroyers, 3 fighters and 1 submarine moved from 40 Sea Zone to 82 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Nigeria to French Equatorial Africa
2 transports moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 11 Sea Zone to 28 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from Eastern United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 3 infantry and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Central America
Place Units - Americans
3 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 tactical_bomber placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
1 submarine placed in 11 Sea Zone
Americans undo move 6.
1 submarine placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Tsinghai
11 infantry moved from Shansi to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Inner Mongolia, round 2 : 0/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 11 infantry in Inner Mongolia, round 3 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Iraq to Southern Persia
British take Southern Persia from Italians
1 bomber moved from Gibraltar to Anglo-Egyptian Sudan
2 armour and 2 artilleries moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - British
Battle in Anglo-Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 3/8 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
British attack with 2 armour, 2 artilleries and 1 fighter
Italians defend with 2 infantry
British roll dice for 2 armour, 2 artilleries and 1 fighter in Algeria, round 2 : 4/5 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 2 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Algeria to Gibraltar
2 infantry moved from Western India to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 cruiser and 3 destroyers moved from 81 Sea Zone to 82 Sea Zone
1 battleship moved from 40 Sea Zone to 82 Sea Zone
3 aaGuns, 3 artilleries, 22 infantry and 2 mech_infantrys moved from Eastern India to Western India
1 bomber moved from Anglo-Egyptian Sudan to French Equatorial Africa
2 mech_infantrys moved from Western India to Baluchistan
Place Units - British
3 infantry placed in Iraq
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : 1.50
Japanese regular : -0.67
Italians regular : 0.67
British regular : 2.33
The italian tr in z80 still lived, but I think it should’ve been dead from UK-ships. I’ll let it stay so it gets sunk.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship and 1 cruiser moved from 99 Sea Zone to 96 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Algeria
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from Malta to Algeria
1 fighter moved from Southern Italy to Algeria
1 artillery and 3 infantry moved from Northern Caucasus to Kazakhstan
1 armour moved from Northwest Persia to Turkmenistan
Italians take Northeast Persia from British
Italians take Turkmenistan from Russians
Combat - Italians
Italians creates battle in territory 82 Sea Zone
Battle in 82 Sea Zone
Italians attack with 1 transport
British defend with 1 battleship, 1 cruiser, 3 destroyers and 1 transport; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine; ANZAC defend with 3 fighters
1 transport owned by the Italians lost in 82 Sea Zone
Americans win with 2 battleships, 3 carriers, 3 cruisers, 6 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 transport
Battle in Algeria
Italians attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 armour and 2 artilleries
Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Algeria, round 2 : 2/6 hits, 2,17 expected hits
British roll dice for 2 armour and 2 artilleries in Algeria, round 2 : 1/4 hits, 1,67 expected hits
2 artilleries owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Algeria
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Algeria, round 3 : 2/5 hits, 2,00 expected hits
British roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Algeria
Italians win, taking Algeria from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for British: 2 armour and 2 artilleries
Battle in Kazakhstan
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Algeria to Malta
1 armour and 2 mech_infantrys moved from Northwest Persia to Turkmenistan
1 aaGun, 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Trans-Jordan
Place Units - Italians
2 transports placed in 99 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 2.
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
Russians regular : -0,33
British regular : -1,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries and 3 infantry moved from Queensland to New South Wales
3 fighters moved from Eastern India to Iraq
1 carrier, 1 destroyer and 1 fighter moved from 31 Sea Zone to 65 Sea Zone
1 fighter moved from New South Wales to 65 Sea Zone
1 cruiser and 1 transport moved from 40 Sea Zone to 74 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry, 1 marine and 1 mech_infantry
EDIT: Adding units owned by Americans to New South Wales: 1 infantry, 1 marine and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,4,3,4,6,5,2,2,1,4,6,5,5,6,6,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries and 3 infantry moved from Queensland to New South Wales
3 fighters moved from Eastern India to Iraq
1 carrier, 1 destroyer and 1 fighter moved from 31 Sea Zone to 65 Sea Zone
1 fighter moved from New South Wales to 65 Sea Zone
1 cruiser and 1 transport moved from 40 Sea Zone to 74 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 infantry, 1 marine and 1 mech_infantry
EDIT: Adding units owned by Americans to New South Wales: 1 infantry, 1 marine and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,4,3,4,6,5,2,2,1,4,6,5,5,6,6,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 82 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
My edit involved the US troops in Queensland. I had forgotten to move them south to protect the capitol. If you don’t think that is right, then put them back.
Should be alright.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 4 infantry and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Yaroslavl
Germans take Yaroslavl from Russians
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
2 fighters and 1 tactical_bomber moved from Leningrad to Russia
1 bomber moved from Northern Caucasus to Russia
1 infantry moved from Archangel to Vologda
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Russia causes 10 damage total. Damaged units is as follows: factory_major = 6, airfield = 4
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Northern Caucasus to Kazakhstan
1 fighter moved from Northwest Persia to Kazakhstan
1 fighter moved from Egypt to Kazakhstan
2 aaGuns, 3 armour, 13 artilleries, 34 infantry and 3 mech_infantrys moved from Northern Caucasus to Kazakhstan
6 armour and 6 mech_infantrys moved from Northwest Persia to Turkmenistan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 bomber moved from Russia to Leningrad
2 artilleries and 2 infantry moved from Leningrad to Novgorod
1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Rostov to Northern Caucasus
1 infantry moved from Ukraine to Rostov
3 artilleries and 2 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Poland to Eastern Poland
2 transports moved from 118 Sea Zone to 117 Sea Zone
1 marine moved from Poland to 117 Sea Zone
1 marine and 2 transports moved from 117 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Western Germany
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from France to Normandy Bordeaux
2 infantry moved from France to Western Germany
1 artillery and 9 infantry moved from Germany to Poland
1 submarine moved from 107 Sea Zone to 112 Sea Zone
1 infantry moved from 96 Sea Zone to Algeria
1 tactical_bomber moved from France to Southern Italy
1 tactical_bomber moved from 113 Sea Zone to Southern Italy
1 tactical_bomber moved from 113 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to Egypt
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
Place Units - Germans
3 tactical_bombers placed in Leningrad
3 infantry placed in Ukraine
2 fighters placed in France
1 artillery, 1 fighter and 1 tactical_bomber placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians AA : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - Russians
9 artilleries, 2 fighters, 65 infantry and 1 tactical_bomber moved from Stalingrad to Kazakhstan
3 infantry moved from Urals to Kazakhstan
1 fighter moved from Russia to Kazakhstan
4 infantry moved from Kursk to Ukraine
1 artillery moved from Kursk to Ukraine
1 artillery and 6 infantry moved from Kursk to Rostov
2 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Kursk to Bryansk
2 artilleries and 6 infantry moved from Buryatia to Northern Manchuria
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 3 : 1/4 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 2/3 hits, 0.83 expected hits
Germans roll dice for 3 infantry in Ukraine, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 6 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 4 infantry
Casualties for Germans: 3 infantry
Battle in Rostov
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Rostov, round 2 : 2/7 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Manchuria
Russians attack with 2 artilleries and 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 6 infantry in Northern Manchuria, round 2 : 2/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 9 artilleries, 3 fighters, 68 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 3 armour, 13 artilleries, 4 fighters, 34 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 1 artillery and 3 infantry
Germans roll AA dice in Kazakhstan : 0/4 hits, 0.67 expected hits
Russians roll dice for 9 artilleries, 3 fighters, 68 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 13/81 hits, 18.00 expected hits
Italians roll dice for 2 aaGuns, 3 armour, 14 artilleries, 4 fighters, 37 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 18/63 hits, 23.67 expected hits
18 infantry owned by the Russians, 2 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 9 artilleries, 3 fighters, 50 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 17/63 hits, 15.00 expected hits
Italians roll dice for 3 armour, 14 artilleries, 4 fighters, 26 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 3 : 19/52 hits, 20.00 expected hits
19 infantry owned by the Russians and 17 infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 9 artilleries, 3 fighters, 31 infantry and 1 tactical_bomber in Kazakhstan, round 4 : 12/44 hits, 11.83 expected hits
Italians roll dice for 3 armour, 14 artilleries, 4 fighters, 9 infantry, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 4 : 12/35 hits, 14.33 expected hits
12 infantry owned by the Russians, 2 artilleries owned by the Germans, 6 infantry owned by the Germans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Kazakhstan
Russians roll dice for 9 artilleries, 3 fighters, 19 infantry and 1 tactical_bomber in Kazakhstan, round 5 : 13/32 hits, 9.83 expected hits
Italians roll dice for 3 armour, 11 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 5 : 16/23 hits, 10.33 expected hits
16 infantry owned by the Russians, 11 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 9 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 6 : 5/16 hits, 6.17 expected hits
Italians roll dice for 3 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 6 : 5/10 hits, 5.67 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians, 3 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 7 artilleries, 3 fighters and 1 tactical_bomber in Kazakhstan, round 7 : 7/11 hits, 4.50 expected hits
Italians roll dice for 4 fighters and 1 tactical_bomber in Kazakhstan, round 7 : 2/5 hits, 3.17 expected hits
2 artilleries owned by the Russians, 4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Russians: 4 artilleries and 68 infantry
Casualties for Germans: 2 aaGuns, 3 armour, 13 artilleries, 4 fighters, 34 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - Russians
3 fighters moved from Kazakhstan to Russia
1 tactical_bomber moved from Kazakhstan to Stalingrad
1 infantry moved from Tambov to Stalingrad
1 aaGun moved from Kursk to Bryansk
8 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Kursk to Stalingrad
2 aaGuns moved from Buryatia to Northern Manchuria
1 artillery and 9 infantry moved from Sakha to Buryatia
Place Units - Russians
3 infantry placed in Stalingrad
1 armour, 1 infantry and 1 mech_infantry placed in Urals
Turn Complete - Russians
Russians collect 26 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -5.50
Germans AA : -0.67
Germans regular : -0.33
Russians regular : 0.50
Well. Went for a 37-63 battle and won. Kinda had to try. Couldn’t let you go around me. And I could always stop if the first rounds didn’t go well and reinforce. Not a game changer, but need some help with India falling.
@surfer said in L20 #2 trulpen (X) vs surfer (A) P2V:
Well. Went for a 37-63 battle and won. Kinda had to try. Couldn’t let you go around me. And I could always stop if the first rounds didn’t go well and reinforce. Not a game changer, but need some help with India falling.
Yeah, that was lucky. +90 TUV from the expectation.
Yeah. Big TUV change. Odd the Combat hit shows
Germans regular : -0.33
Russians regular : 0.50
Which would indicate the dice ran as expected. But the result was well beyond expectation. Something odd in the battle calc + math to report combat dice