@Stucifer Yes please. yummy bombers!
PtV WindowWasher (allies) vs Majikforce (axis)
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Samara to Western Sinkiang Russians take Kazakhstan from Italians 1 tactical_bomber moved from Russia to Western Sinkiang 1 fighter moved from Russia to Urals 1 fighter moved from Russia to Urals 1 infantry moved from Samara to Urals 1 artillery moved from Samara to Urals Combat - Russians Battle in Western Sinkiang Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Western Sinkiang, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Western Sinkiang Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Urals Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Urals to Samara 1 mech_infantry moved from Novgorod to Russia 1 armour moved from Novgorod to Russia 3 armour moved from Yakut S.S.R. to Timguska 5 artilleries and 5 infantry moved from Russia to Samara 2 aaGuns, 1 artillery and 31 infantry moved from Novgorod to Yaroslavl 1 tactical_bomber moved from Western Sinkiang to Samara 2 fighters moved from Samara to Russia Place Units - Russians 2 artilleries, 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Germans regular : -0.33 Russians regular : 1.83
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@WindowWasher This rule set is driving me nuts. Seems like a nerf to any thing the Axis like to do. Need another day to contemplate this turn.
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From what I observe, with a nerfed germany, and a full KJF, this game may be allied biased.
But, at this point… who knows, maybe there is some secret Japanese thing that nobody has tried yet that works.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from French Indo China to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 bomber moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Hunan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 infantry moved from Malaya to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Dutch New Guinea 2 artilleries and 3 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 3 tactical_bombers moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 9 fighters and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Dutch New Guinea from ANZAC, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 9 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 9 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 4 infantry and 3 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 4 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in Kwangsi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 submarine moved from 38 Sea Zone to 59 Sea Zone 1 carrier and 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone 3 tactical_bombers moved from Shan State to French Indo China 1 bomber moved from Kwangsi to French Indo China 1 bomber moved from Hunan to French Indo China 1 armour moved from Kansu to Shansi 1 mech_infantry moved from Shansi to Anhwe 1 infantry moved from Anhwe to Honan 1 infantry moved from Honan to Inner Mongolia 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Kiangsu to Kiangsi 2 infantry and 1 marine moved from Davao to 36 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry and 1 marine moved from 6 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 9 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 3 fighters moved from Davao to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 2 carriers and 3 submarines placed in 6 Sea Zone 1 destroyer placed in 7 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,3,1,6,6,6,6,6,1,3,6,4,4,4,2,5,2,5,1,3,2,3,6,1,2,3,2,5,2,1,6,3,1,6,1,1,2,2,3,1,2,3,6,4,5,1,5 Japanese collect 55 PUs (7 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : 2.00 UK_Pacific regular : 1.00 ANZAC regular : -0.67
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@WindowWasher Just a reminder that I have 0 kamikazes. I don’t think we can edit them out.
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That destroyer was a good move!
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the 25-30% on your navy is really tempting…
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@WindowWasher wish I had the kami’s for that. But it’ll be expensive for the ANZAC air force. Lol!
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The way I think about it is, there is a 30% chance that the Japanese are defeated, and since im on offence I can choose when to retreat… I think im going to do it, but dont take my word on it yet.
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@WindowWasher also a 70%you lose horribly. Just know I will spend all my money on navy next turn and eradicate your injured navy next turn. (Insert evil laugh).
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If i start loosing, ill just back out, my fighters in mainland us can land in sz 5, so ill leave 2 carriers un damaged and tip 4 carriers and take fighters as first casualties.
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Dont want to reload, chaning purchase from 8 subs, to 3 carriers
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Im assuming scramble… right?
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 7 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Gibraltar to Southern France 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 marine moved from Hokkaido to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone Combat - Americans
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It doesn’t at all make sense not to scramble, so im going to roll
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
It doesn’t at all make sense not to scramble, so im going to roll
Yeah scramble. Looking at map now. Ask for casualties after rd 1 please.
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Of course
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 7 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Gibraltar to Southern France 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 marine moved from Hokkaido to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Amur Battle in Siberia Battle in 6 Sea Zone Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17
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@majikforce OOL?
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@WindowWasher Tip both BB’s, 5 carriers, and 3 subs. 10 total right including sub hits? Also you can’t keep those guys on the transport in sz5 they either have to unload or stay in Hokkaido.