PtV WindowWasher (allies) vs Majikforce (axis)

  • '21 '20

    If i start loosing, ill just back out, my fighters in mainland us can land in sz 5, so ill leave 2 carriers un damaged and tip 4 carriers and take fighters as first casualties.

  • '21 '20

    Dont want to reload, chaning purchase from 8 subs, to 3 carriers

  • '21 '20

    Im assuming scramble… right?

  • '21 '20

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
            2 transports moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Siberia
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Gibraltar to Southern France
            4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
            1 cruiser moved from 7 Sea Zone to 5 Sea Zone
            1 marine moved from Hokkaido to 5 Sea Zone
            1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
    
        Combat - Americans
    

    Savegame

  • '21 '20

    It doesn’t at all make sense not to scramble, so im going to roll


  • @WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):

    It doesn’t at all make sense not to scramble, so im going to roll

    Yeah scramble. Looking at map now. Ask for casualties after rd 1 please.

  • '21 '20

    Of course

  • '21 '20

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
            2 transports moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Siberia
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Gibraltar to Southern France
            4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
            1 cruiser moved from 7 Sea Zone to 5 Sea Zone
            1 marine moved from Hokkaido to 5 Sea Zone
            1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Amur
            Battle in Siberia
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports
                    Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    

    Savegame

  • '21 '20


  • @WindowWasher Tip both BB’s, 5 carriers, and 3 subs. 10 total right including sub hits? Also you can’t keep those guys on the transport in sz5 they either have to unload or stay in Hokkaido.

  • '21 '20

    so, ncm?

  • '21 '20

    Can i NCM them?

  • '21 '20

    you got 18 hits lol


  • @WindowWasher Since I built the dd those transports started in a hostile sz and had to either fight or move during the combat move phase. And if trn load during combat they must unload via amphib assault.


  • @WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):

    you got 18 hits lol

    Ouch for you!

  • '21 '20

    @majikforce said in PtV WindowWasher (allies) vs Majikforce (axis):

    And if trn load during combat they must unload via amphib assault.

    so ill put them back on hokaido and ncm them


  • @WindowWasher You can’t The transports have to move during the combat phase or stay and fight the dd. Which they will die. So they can only load during combat phase. Once they move during combat even if empty they cannot load again. Its kind of a pisser but trust me its the rules.

  • '21 '20

    so can i unload them in amur?

  • '21 '20

    that’s what i was planning to do, i just wanted flexibility

  • '21 '20

    part of combat move

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