PtV WindowWasher (allies) vs Majikforce (axis)

  • '21 '20

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Samara to Western Sinkiang
                  Russians take Kazakhstan from Italians
            1 tactical_bomber moved from Russia to Western Sinkiang
            1 fighter moved from Russia to Urals
            1 fighter moved from Russia to Urals
            1 infantry moved from Samara to Urals
            1 artillery moved from Samara to Urals
    
        Combat - Russians
            Battle in Western Sinkiang
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Western Sinkiang, round 2 : 2/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Western Sinkiang
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Urals
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Urals to Samara
            1 mech_infantry moved from Novgorod to Russia
            1 armour moved from Novgorod to Russia
            3 armour moved from Yakut S.S.R. to Timguska
            5 artilleries and 5 infantry moved from Russia to Samara
            2 aaGuns, 1 artillery and 31 infantry moved from Novgorod to Yaroslavl
            1 tactical_bomber moved from Western Sinkiang to Samara
            2 fighters moved from Samara to Russia
    
        Place Units - Russians
            2 artilleries, 1 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Germans regular : -0.33
    Russians regular : 1.83
    

    Savegame


  • @WindowWasher This rule set is driving me nuts. Seems like a nerf to any thing the Axis like to do. Need another day to contemplate this turn.

  • '21 '20

    From what I observe, with a nerfed germany, and a full KJF, this game may be allied biased.

    But, at this point… who knows, maybe there is some secret Japanese thing that nobody has tried yet that works.

  • '22 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from French Indo China to Kwangsi
            2 infantry moved from Kiangsi to Hunan
            1 bomber moved from French Indo China to Kwangsi
            1 bomber moved from French Indo China to Hunan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Malaya to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Java
            1 submarine moved from 59 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java
            2 infantry moved from French Indo China to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to Dutch New Guinea
            2 artilleries and 3 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            3 tactical_bombers moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            9 fighters and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
            Battle in Java
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Dutch New Guinea from ANZAC, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 9 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 9 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 2 artilleries, 4 infantry and 3 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 artilleries, 4 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            1 submarine moved from 38 Sea Zone to 59 Sea Zone
            1 carrier and 1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone
            3 tactical_bombers moved from Shan State to French Indo China
            1 bomber moved from Kwangsi to French Indo China
            1 bomber moved from Hunan to French Indo China
            1 armour moved from Kansu to Shansi
            1 mech_infantry moved from Shansi to Anhwe
            1 infantry moved from Anhwe to Honan
            1 infantry moved from Honan to Inner Mongolia
            1 infantry moved from Inner Mongolia to Kansu
            1 infantry moved from Kiangsu to Kiangsi
            2 infantry and 1 marine moved from Davao to 36 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 infantry and 1 marine moved from 6 Sea Zone to Japan
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsu to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            9 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            3 fighters moved from Davao to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            2 carriers and 3 submarines placed in 6 Sea Zone
            1 destroyer placed in 7 Sea Zone
            2 artilleries and 1 infantry placed in French Indo China
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,3,1,6,6,6,6,6,1,3,6,4,4,4,2,5,2,5,1,3,2,3,6,1,2,3,2,5,2,1,6,3,1,6,1,1,2,2,3,1,2,3,6,4,5,1,5
            Japanese collect 55 PUs (7 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.67
    Japanese regular : 2.00
    UK_Pacific regular : 1.00
    ANZAC regular : -0.67
    

    Savegame

  • '22 '16

    @WindowWasher Just a reminder that I have 0 kamikazes. I don’t think we can edit them out.

  • '21 '20

    That destroyer was a good move!

  • '21 '20

    the 25-30% on your navy is really tempting…


  • @WindowWasher wish I had the kami’s for that. But it’ll be expensive for the ANZAC air force. Lol!

  • '21 '20

    The way I think about it is, there is a 30% chance that the Japanese are defeated, and since im on offence I can choose when to retreat… I think im going to do it, but dont take my word on it yet.


  • @WindowWasher also a 70%you lose horribly. Just know I will spend all my money on navy next turn and eradicate your injured navy next turn. (Insert evil laugh).

  • '21 '20

    If i start loosing, ill just back out, my fighters in mainland us can land in sz 5, so ill leave 2 carriers un damaged and tip 4 carriers and take fighters as first casualties.

  • '21 '20

    Dont want to reload, chaning purchase from 8 subs, to 3 carriers

  • '21 '20

    Im assuming scramble… right?

  • '21 '20

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
            2 transports moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Siberia
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Gibraltar to Southern France
            4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
            1 cruiser moved from 7 Sea Zone to 5 Sea Zone
            1 marine moved from Hokkaido to 5 Sea Zone
            1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
    
        Combat - Americans
    

    Savegame

  • '21 '20

    It doesn’t at all make sense not to scramble, so im going to roll


  • @WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):

    It doesn’t at all make sense not to scramble, so im going to roll

    Yeah scramble. Looking at map now. Ask for casualties after rd 1 please.

  • '21 '20

    Of course

  • '21 '20

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone
            2 transports moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Siberia
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Gibraltar to Southern France
            4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone
            1 cruiser moved from 7 Sea Zone to 5 Sea Zone
            1 marine moved from Hokkaido to 5 Sea Zone
            1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Amur
            Battle in Siberia
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines and 5 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 15 fighters, 3 submarines, 2 tactical_bombers and 2 transports
                    Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 9 carriers, 2 cruisers, 5 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 7/18 hits, 9.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    

    Savegame

  • '21 '20


  • @WindowWasher Tip both BB’s, 5 carriers, and 3 subs. 10 total right including sub hits? Also you can’t keep those guys on the transport in sz5 they either have to unload or stay in Hokkaido.

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