sure, we’ll use one
PtV WindowWasher (allies) vs Majikforce (axis)
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France 2 fighters moved from Southern Italy to Southern France 1 armour and 1 mech_infantry moved from Northern Caucasus to Western Sinkiang Italians take Kazakhstan from Russians Italians take Western Sinkiang from Chinese Combat - Italians Battle in Southern France Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 armour and 2 mech_infantrys moved from Northern Italy to France 3 fighters moved from Southern France to Southern Italy 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Northern Caucasus to Southern Caucasus 1 mech_infantry moved from Rostov to Southern Caucasus Place Units - Italians 1 destroyer and 2 submarines placed in 99 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.83
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@WindowWasher said in PtV WindowWasher (allies) vs Majikforce (axis):
well that was lucky…
Quite so, but on par with my overall dice this game. I guess I will not scramble the Japanese fighters.
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 4 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Java Battle in 6 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 cruiser and 3 transports ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 cruiser and 3 transports Non Combat Move - ANZAC 4 fighters moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 65 Sea Zone to 27 Sea Zone 1 carrier moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 aaGun moved from New Guinea to 55 Sea Zone 1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 aaGun moved from 64 Sea Zone to New South Wales 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 cruiser moved from 34 Sea Zone to 7 Sea Zone Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 4 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in Java Battle in 6 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 cruiser and 3 transports ANZAC roll dice for 4 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win, taking Java from Japanese with 4 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 cruiser and 3 transports Non Combat Move - ANZAC 4 fighters moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 65 Sea Zone to 27 Sea Zone 1 carrier moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 aaGun moved from New Guinea to 55 Sea Zone 1 aaGun and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 aaGun moved from 64 Sea Zone to New South Wales 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 cruiser moved from 34 Sea Zone to 7 Sea Zone Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (3 lost to blockades); end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 factory_minors and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter moved from Western Germany to 128 Sea Zone 2 infantry moved from Archangel to Vologda 1 fighter and 2 tactical_bombers moved from Leningrad to Vologda 1 mech_infantry moved from Stalingrad to Urals Germans take Urals from Russians 1 armour moved from Southern Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Southern Caucasus 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium Combat - Germans Battle in 128 Sea Zone Germans attack with 1 fighter British defend with 2 transports; Americans defend with 1 transport 2 transports owned by the British and 1 transport owned by the Americans lost in 128 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 18 Casualties for Americans: 1 transport Casualties for British: 2 transports Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Non Combat Move - Germans Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans 1 fighter and 2 tactical_bombers moved from Vologda to Leningrad 3 tactical_bombers moved from Northern Caucasus to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 9 mech_infantrys moved from Eastern Poland to Leningrad 1 infantry moved from Southern Belarus to Northern Belarus 3 infantry moved from Archangel to Leningrad 3 fighters moved from Western Germany to Leningrad 5 mech_infantrys moved from Leningrad to Finland 5 armour moved from Leningrad to Finland 9 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 mech_infantry moved from Germany to 117 Sea Zone 1 mech_infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 mech_infantry moved from 118 Sea Zone to Leningrad 1 cruiser moved from 116 Sea Zone to 118 Sea Zone 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 1 submarine moved from 115 Sea Zone to 116 Sea Zone 1 fighter moved from 128 Sea Zone to Finland 3 mech_infantrys moved from Southern Caucasus to Stalingrad 3 armour moved from Southern Caucasus to Stalingrad 2 infantry moved from Kursk to Rostov 3 fighters moved from Holland Belgium to Western Germany 3 infantry moved from Western Germany to France Place Units - Germans 1 factory_minor placed in Southern Caucasus 1 factory_minor placed in Stalingrad 3 armour placed in Leningrad 3 artilleries placed in France 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.67 Germans regular : -1.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Samara to Western Sinkiang Russians take Kazakhstan from Italians 1 tactical_bomber moved from Russia to Western Sinkiang 1 fighter moved from Russia to Urals 1 fighter moved from Russia to Urals 1 infantry moved from Samara to Urals 1 artillery moved from Samara to Urals Combat - Russians Battle in Western Sinkiang Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Sinkiang, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Western Sinkiang, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Western Sinkiang Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Urals Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Urals, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Urals to Samara 1 mech_infantry moved from Novgorod to Russia 1 armour moved from Novgorod to Russia 3 armour moved from Yakut S.S.R. to Timguska 5 artilleries and 5 infantry moved from Russia to Samara 2 aaGuns, 1 artillery and 31 infantry moved from Novgorod to Yaroslavl 1 tactical_bomber moved from Western Sinkiang to Samara 2 fighters moved from Samara to Russia Place Units - Russians 2 artilleries, 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Germans regular : -0.33 Russians regular : 1.83
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@WindowWasher This rule set is driving me nuts. Seems like a nerf to any thing the Axis like to do. Need another day to contemplate this turn.
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From what I observe, with a nerfed germany, and a full KJF, this game may be allied biased.
But, at this point… who knows, maybe there is some secret Japanese thing that nobody has tried yet that works.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from French Indo China to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 bomber moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Hunan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 infantry moved from Malaya to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Dutch New Guinea 2 artilleries and 3 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 3 tactical_bombers moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 9 fighters and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Dutch New Guinea from ANZAC, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 9 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 9 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 4 infantry and 3 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 4 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in Kwangsi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 submarine moved from 38 Sea Zone to 59 Sea Zone 1 carrier and 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 43 Sea Zone 3 tactical_bombers moved from Shan State to French Indo China 1 bomber moved from Kwangsi to French Indo China 1 bomber moved from Hunan to French Indo China 1 armour moved from Kansu to Shansi 1 mech_infantry moved from Shansi to Anhwe 1 infantry moved from Anhwe to Honan 1 infantry moved from Honan to Inner Mongolia 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Kiangsu to Kiangsi 2 infantry and 1 marine moved from Davao to 36 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry and 1 marine moved from 6 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 9 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 3 fighters moved from Davao to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 2 carriers and 3 submarines placed in 6 Sea Zone 1 destroyer placed in 7 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,3,1,6,6,6,6,6,1,3,6,4,4,4,2,5,2,5,1,3,2,3,6,1,2,3,2,5,2,1,6,3,1,6,1,1,2,2,3,1,2,3,6,4,5,1,5 Japanese collect 55 PUs (7 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : 2.00 UK_Pacific regular : 1.00 ANZAC regular : -0.67
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@WindowWasher Just a reminder that I have 0 kamikazes. I don’t think we can edit them out.
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That destroyer was a good move!
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the 25-30% on your navy is really tempting…
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@WindowWasher wish I had the kami’s for that. But it’ll be expensive for the ANZAC air force. Lol!
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The way I think about it is, there is a 30% chance that the Japanese are defeated, and since im on offence I can choose when to retreat… I think im going to do it, but dont take my word on it yet.
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@WindowWasher also a 70%you lose horribly. Just know I will spend all my money on navy next turn and eradicate your injured navy next turn. (Insert evil laugh).
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If i start loosing, ill just back out, my fighters in mainland us can land in sz 5, so ill leave 2 carriers un damaged and tip 4 carriers and take fighters as first casualties.
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Dont want to reload, chaning purchase from 8 subs, to 3 carriers
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Im assuming scramble… right?
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 11 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier and 4 submarines moved from 8 Sea Zone to 6 Sea Zone 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 2 infantry moved from Hokkaido to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Siberia 1 submarine moved from 7 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Gibraltar to Southern France 4 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Southern France 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone 1 battleship, 8 carriers, 1 cruiser, 5 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 marine moved from Hokkaido to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Hokkaido to 5 Sea Zone Combat - Americans
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It doesn’t at all make sense not to scramble, so im going to roll