@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 infantry, 3 marines, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
Combat - Americans
Non Combat Move - Americans
1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Caroline Islands to Guam
Place Units - Americans
3 marines placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 3 submarines and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Shensi to Suiyuyan
1 fighter and 1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Jehol
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Alexandria to Libya
British take Tobruk from Italians
2 bombers, 1 fighter and 1 tactical_bomber moved from Egypt to Libya
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Libya
British attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to Tunisia
2 bombers moved from Libya to Egypt
1 fighter moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Libya to Alexandria
2 marines moved from Egypt to Trans-Jordan
Place Units - British
3 fighters placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.83
Italians : -1.17
Chinese : 1.33
Japanese : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
Marshall Islands : 1 flag
Jehol : 1 fighter and 2 infantry
Marianas : 1 flag, 2 infantry
Suiyuyan : 5 infantry
Kansu : 1 infantry
Guam : 1 airfield, 1 artillery, 1 bomber and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 marines
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
35 Sea Zone : 1 flag
26 Sea Zone : 3 submarines and 1 transport
10 Sea Zone : 1 carrier, 3 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 4 artilleries, 3 infantry and 2 marines
Alexandria : 1 fighter and 1 tactical_bomber
Gibraltar : 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Morocco : 1 flag, 1 infantry
French Central Africa : 1 flag, 1 infantry
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 2 armour and 2 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag, 1 armour and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
101 Sea Zone : 3 transports
81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 6 fighters, 1 infantry and 2 mech_infantrys
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Suriname : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Ukraine to Rostov
Place Units - Italians
2 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
55 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers
Egypt : 2 infantry
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
16 artilleries and 1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Rostov to Volgograd
2 bombers moved from Rostov to Volgograd
2 armour, 4 artilleries and 26 infantry moved from Rostov to Bryansk
5 armour, 3 infantry and 6 mech_infantrys moved from Ukraine to Bryansk
5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Smolensk
5 armour and 5 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Western Germany to Smolensk
1 fighter and 1 tactical_bomber moved from Rostov to Smolensk
2 fighters and 4 tactical_bombers moved from Rostov to Novgorod
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 17 armour, 20 artilleries, 30 infantry and 18 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 17 armour, 20 artilleries, 30 infantry and 18 mech_infantrys in Bryansk, round 2 : 31/85 hits, 26.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 17 armour, 20 artilleries, 30 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
2 bombers moved from Volgograd to Novgorod
1 aaGun moved from Rostov to Volgograd
2 aaGuns moved from Rostov to Bryansk
Place Units - Germans
3 infantry placed in Western Germany
1 carrier placed in 113 Sea Zone
3 fighters placed in Novgorod
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 5.50
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
16 infantry moved from Jehol to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 16 infantry in Chahar, round 2 : 3/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Jehol to Chahar
4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
Place Units - Russians
2 armour, 2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : 0.33
Japanese : 0.67
Territory Summary for Russians :
Shantung : 1 infantry
Korea : 1 flag, 1 infantry
Chahar : 2 aaGuns and 15 infantry
Archangel : 1 infantry
Russia : 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 5 infantry
Tambov : 1 infantry
Samara : 4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 bombers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Jehol
1 bomber moved from Japan to Jehol
2 bombers moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
5 fighters and 5 tactical_bombers moved from Yunnan to Chahar
1 fighter moved from Yunnan to Jehol
1 fighter moved from Yunnan to Chahar
1 artillery moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 artillery moved from Hunan to Kweichow
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Anhwe
5 transports moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Shantung
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 4 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Shantung, round 5 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 6 fighters, 10 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 15 infantry
AA fire in Chahar : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in Chahar
Japanese roll dice for 4 fighters, 10 infantry and 5 tactical_bombers in Chahar, round 2 : 6/19 hits, 6.83 expected hits
Chinese roll dice for 2 aaGuns and 15 infantry in Chahar, round 2 : 5/15 hits, 5.00 expected hits
5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Chahar
Japanese roll dice for 4 fighters, 5 infantry and 5 tactical_bombers in Chahar, round 3 : 9/14 hits, 6.00 expected hits
Chinese roll dice for 11 infantry in Chahar, round 3 : 4/11 hits, 3.67 expected hits
4 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Chahar
Japanese roll dice for 4 fighters, 1 infantry and 5 tactical_bombers in Chahar, round 4 : 7/10 hits, 5.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 fighters and 10 infantry
Casualties for Russians: 2 aaGuns and 15 infantry
Battle in Jehol
Japanese attack with 3 bombers, 2 fighters and 1 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 3 bombers, 2 fighters and 1 infantry in Jehol, round 2 : 3/6 hits, 3.17 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Jehol
Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 37 Sea Zone
4 fighters and 5 tactical_bombers moved from Chahar to Anhwe
3 bombers and 2 fighters moved from Jehol to Anhwe
3 bombers moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
2 infantry moved from 37 Sea Zone to Malaya
1 marine moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
2 artilleries and 1 infantry placed in Malaya
3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Chahar : : 1.00
ANZAC : -0.33
Chinese : -1.00
Japanese : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Guam to Kiangsu
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Kiangsu to Marianas
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 3 marines moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 marines moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from French Central Africa to French West Africa
Place Units - Americans
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Kiangsu : : -0.17
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 bomber and 2 infantry
Guam : 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 marines
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 3 submarines and 2 transports
10 Sea Zone : 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Gibraltar : 3 artilleries, 6 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Jehol
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
Territory Summary for Chinese :
Jehol : 1 infantry
Manchuria : 3 infantry
Hopei : 4 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Guam to Kiangsu
Combat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Kiangsu to Marianas
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 3 marines moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 marines moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from French Central Africa to French West Africa
Place Units - Americans
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Jehol
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 marine moved from Trans-Jordan to 81 Sea Zone
1 battleship and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
2 bombers moved from Egypt to Northern Italy
Combat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Northern Italy causes 11 damage total.
Battle in Greece
Non Combat Move - British
2 bombers moved from Northern Italy to Cyprus
1 fighter and 1 tactical_bomber moved from Alexandria to Cyprus
1 marine moved from Trans-Jordan to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
British take Crete from Neutral_Allies
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 armour moved from Tunisia to Tobruk
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
4 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Persia to Cyprus
5 fighters moved from Persia to Eastern Persia
1 transport moved from 91 Sea Zone to 109 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 airfield placed in Cyprus
1 infantry and 1 marine placed in Egypt
1 destroyer placed in 109 Sea Zone
British undo move 4.
1 destroyer placed in 110 Sea Zone
British undo move 4.
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 0.33
AA fire in Northern Italy : : -0.33
AA fire in Kiangsu : : -0.17
Japanese : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
Marshall Islands : 1 flag
Jehol : 1 infantry
Marianas : 1 flag, 1 bomber and 2 infantry
Manchuria : 3 infantry
Hopei : 4 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Guam : 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 marines
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 3 submarines and 2 transports
10 Sea Zone : 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Alexandria : 1 armour and 1 mech_infantry
Gibraltar : 4 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 airfield, 2 bombers, 2 fighters and 1 tactical_bomber
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Crete : 1 flag, 1 marine
109 Sea Zone : 1 destroyer and 1 transport
Greece : 1 flag, 1 artillery, 1 infantry and 1 marine
99 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Iraq : 1 flag, 1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 2 armour, 5 fighters and 4 mech_infantrys
101 Sea Zone : 1 carrier and 4 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Suriname : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
3 armour and 1 mech_infantry moved from Rostov to Bessarabia
2 armour and 2 mech_infantrys moved from France to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from Caroline Islands to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 destroyer
55 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers
Egypt : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from Caroline Islands to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 destroyer
55 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
99 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
3 bombers moved from Novgorod to Russia
2 artilleries moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
16 armour, 17 artilleries, 25 infantry and 18 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
3 armour moved from Ukraine to Romania
1 infantry moved from Novgorod to Archangel
3 fighters and 2 tactical_bombers moved from Novgorod to Archangel
Combat - Germans
Battle in Russia
Germans attack with 1 armour, 3 artilleries, 3 bombers and 6 infantry
Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 5 infantry
Germans roll dice for 1 armour, 3 artilleries, 3 bombers and 6 infantry in Russia, round 2 : 4/13 hits, 5.00 expected hits
Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Russia, round 2 : 4/9 hits, 3.33 expected hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 3 artilleries, 3 bombers and 2 infantry in Russia, round 3 : 5/9 hits, 4.17 expected hits
Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Russia, round 3 : 2/5 hits, 2.00 expected hits
1 infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 3 artilleries and 3 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 6 infantry
Casualties for Russians: 2 armour, 2 artilleries and 5 infantry
Battle in Archangel
Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 16 armour, 18 artilleries, 26 infantry and 19 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 18 artilleries, 26 infantry and 19 mech_infantrys in Tambov, round 2 : 23/79 hits, 24.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 16 armour, 18 artilleries, 25 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Volgograd to Tambov
2 aaGuns moved from Bryansk to Tambov
1 fighter moved from Novgorod to Western Germany
3 fighters and 2 tactical_bombers moved from Archangel to Novgorod
3 bombers moved from Russia to Novgorod
Place Units - Germans
3 armour and 5 artilleries placed in Western Germany
Germans undo move 1.
5 artilleries placed in Western Germany
3 armour placed in Germany
1 carrier placed in 113 Sea Zone
1 infantry placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 58 PUs (2 lost to blockades); end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Samara to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
4 fighters and 1 tactical_bomber moved from Samara to Russia
Combat - Russians
Battle in Russia
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 3 artilleries and 1 factory_minor
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Russia, round 2 : 2/8 hits, 3.17 expected hits
Germans roll dice for 1 armour and 3 artilleries in Russia, round 2 : 0/4 hits, 1.50 expected hits
2 artilleries owned by the Germans lost in Russia
Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Russia, round 3 : 4/8 hits, 3.17 expected hits
Germans roll dice for 1 armour and 1 artillery in Russia, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 artilleries
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns, 3 armour, 18 artilleries, 33 infantry and 1 mech_infantry moved from Samara to Kazakhstan
4 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Korea to Manchuria
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -0.33
Territory Summary for Russians :
Korea : 1 flag
Manchuria : 1 infantry
Kazakhstan : 4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber
Russia : 1 airfield, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 mech_infantry
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
Japanese buy 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
4 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
5 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 1 marine, 3 tactical_bombers and 7 transports moved from 37 Sea Zone to 20 Sea Zone
5 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 1 marine, 3 tactical_bombers and 7 transports moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kweichow to Hopei
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Anhwe to Chahar
3 infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Kweichow
1 armour moved from Kwangtung to Anhwe
1 fighter and 2 tactical_bombers moved from Anhwe to 35 Sea Zone
2 fighters moved from Anhwe to Philippines
1 fighter moved from Kwangsi to Philippines
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
3 bombers moved from Kwangsi to Philippines
2 fighters moved from Anhwe to Hopei
2 tactical_bombers moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Chahar
Combat - Japanese
Battle in Hopei
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 3 : 2/4 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 4 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Jehol, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hopei to Kiangsu
1 fighter moved from Hopei to Kwangtung
1 tactical_bomber moved from Chahar to Kwangsi
2 tactical_bombers moved from Hopei to Kwangsi
Place Units - Japanese
3 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
2 submarines placed in 20 Sea Zone
3 submarines placed in 37 Sea Zone
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Portugal
2 artilleries moved from 91 Sea Zone to Spain
1 mech_infantry moved from Gibraltar to Spain
3 artilleries moved from Gibraltar to Spain
6 infantry moved from Gibraltar to Spain
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Portugal
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 2 artilleries in Portugal, round 3 : 2/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 6/16 hits, 5.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Marianas to Caroline Islands
1 transport moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 marines moved from 33 Sea Zone to Caroline Islands
4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : 1.50
Neutral_True : 3.00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 3 infantry and 3 marines
Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
Marshall Islands : 1 flag
Marianas : 1 flag
Guam : 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 9 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 4 submarines
10 Sea Zone : 1 carrier and 5 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag
Portugal : 1 flag, 1 artillery
92 Sea Zone : 1 destroyer
101 Sea Zone : 4 transports
Brazil : 1 flag
Spain : 1 flag, 5 artilleries, 5 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 4 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Manchuria : 7 infantry
Kansu : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Portugal
2 artilleries moved from 91 Sea Zone to Spain
1 mech_infantry moved from Gibraltar to Spain
3 artilleries moved from Gibraltar to Spain
6 infantry moved from Gibraltar to Spain
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Portugal
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 2 artilleries in Portugal, round 3 : 2/2 hits, 0.67 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 6/16 hits, 5.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Marianas to Caroline Islands
1 transport moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 marines moved from 33 Sea Zone to Caroline Islands
4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
1 bomber moved from Cyprus to Saudi Arabia
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 2 marines moved from 99 Sea Zone to Turkey
2 armour and 4 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Iraq to Saudi Arabia
4 artilleries and 2 infantry moved from Iraq to Turkey
3 fighters moved from Eastern Persia to Turkey
1 tactical_bomber moved from Cyprus to Turkey
2 fighters moved from Cyprus to Turkey
1 bomber moved from Cyprus to Turkey
2 fighters moved from Eastern Persia to Turkey
Combat - British
Battle in Turkey
British attack with 1 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 2 marines and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 2 marines and 1 tactical_bomber in Turkey, round 2 : 9/19 hits, 8.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
1 artillery owned by the British, 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 7 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Saudi Arabia
British attack with 1 artillery, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 2 : 1/4 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 3 : 0/4 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 4 : 1/4 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in West India
British attack with 2 armour and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour and 4 mech_infantrys in West India, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Turkey to Cyprus
2 fighters moved from Turkey to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 bomber moved from Turkey to Northwest Persia
1 bomber moved from Saudi Arabia to Northwest Persia
3 fighters moved from Turkey to Northwest Persia
1 tactical_bomber moved from Turkey to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Turkey
1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
Place Units - British
3 submarines placed in 98 Sea Zone
2 armour and 1 mech_infantry placed in Persia
1 factory_minor placed in Iraq
Turn Complete - British
British collect 42 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.67
Americans : 1.50
Neutral_True : 3.00
Japanese : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 3 infantry and 3 marines
Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
Marshall Islands : 1 flag
Marianas : 1 flag
Manchuria : 7 infantry
Kansu : 1 infantry
Guam : 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 9 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 4 submarines
10 Sea Zone : 1 carrier and 5 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
West India : 3 armour and 6 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 airfield and 2 fighters
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag, 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag, 1 artillery
Turkey : 1 flag, 2 armour, 3 artilleries, 2 marines and 2 mech_infantrys
Saudi Arabia : 1 flag, 1 artillery and 2 infantry
Eire : 1 flag
Crete : 1 flag
Greece : 1 flag, 1 artillery, 1 infantry and 1 marine
99 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Iraq : 1 flag, 1 factory_minor
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Spain : 1 flag, 1 aaGun, 6 artilleries, 7 infantry and 1 mech_infantry
98 Sea Zone : 3 submarines
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 5 transports
Suriname : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 armour moved from Yugoslavia to Greece
1 mech_infantry moved from Yugoslavia to Greece
3 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 3 fighters and 1 mech_infantry
British defend with 1 artillery, 1 infantry and 1 marine
Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Greece, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 1 artillery, 1 infantry and 1 marine in Greece, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
Italians roll dice for 3 fighters in Greece, round 3 : 0/3 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 marine in Greece, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 marine in Greece, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Greece
Italians roll dice for 3 fighters in Greece, round 5 : 2/3 hits, 1.50 expected hits
British roll dice for 1 marine in Greece, round 5 : 1/1 hits, 0.33 expected hits
1 marine owned by the British and 1 fighter owned by the Italians lost in Greece
Italians win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour, 1 fighter and 1 mech_infantry
Casualties for British: 1 artillery, 1 infantry and 1 marine
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Yugoslavia to Romania
3 armour and 1 mech_infantry moved from Bessarabia to Romania
2 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
2 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -2.67
British : 0.33