Scramble from:
Scotland to 114? UK to 113? France to Normandy?avner +14 Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 submarine moved from 106 Sea Zone to 121 Sea Zone 1 artillery moved from Norway to 113 Sea Zone 3 artilleries moved from Germany to 113 Sea Zone 2 artilleries moved from Western Germany to 113 Sea Zone 2 armour moved from Western Germany to 113 Sea Zone 8 infantry moved from Norway to 113 Sea Zone 2 armour, 6 artilleries, 1 cruiser, 8 infantry, 1 submarine and 8 transports moved from 113 Sea Zone to 111 Sea Zone 1 carrier and 2 fighters moved from 112 Sea Zone to 111 Sea Zone 2 armour, 6 artilleries and 8 infantry moved from 111 Sea Zone to Scotland 4 mech_infantrys moved from Germany to Western Germany Combat - Germans Battle in Scotland Battle in 91 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber French defend with 1 cruiser Germans roll dice for 1 bomber and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the French and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for French: 1 cruiser Non Combat Move - Germans 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 3 aaGuns moved from Germany to Poland 3 aaGuns moved from Slovakia Hungary to Romania 2 artilleries moved from Slovakia Hungary to Poland 4 infantry moved from Slovakia Hungary to Poland 3 infantry moved from Slovakia Hungary to Romania 3 infantry moved from Slovakia Hungary to Poland Place Units - Germans 3 fighters, 4 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.17 French : 0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Eastern Poland 2 aaGuns, 2 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland 6 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland 1 artillery and 9 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Central Mongolia to Dzavhan 1 infantry moved from Ulaanbaatar to Dzavhan 1 infantry moved from Timguska to Yenisey 1 infantry moved from Timguska to Yenisey 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 1 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 fighters and 2 tactical_bombers moved from Amur to Kiangsi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 3 infantry moved from Kiangsu to Kiangsi 1 armour moved from Kiangsu to Kwangsi 1 artillery moved from Kiangsu to Kiangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 infantry moved from Amur to Buryatia 1 infantry moved from Sakha to Buryatia 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Hunan to Kwangsi Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 2 armour and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from 10 Sea Zone to 89 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Siam to French Indo China 1 infantry moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 1 destroyer moved from 37 Sea Zone to 43 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French Indo China British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 destroyer and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 transport moved from 109 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma Place Units - British 1 artillery and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1,1,3 British collect 28 PUs (3 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 armour, 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,6 UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
British : -0,33 Chinese : -0,67 Neutral_Axis : -1,00 Japanese : 1,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Libya Italians take Libya from French 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Alexandria to Southern Italy Combat - Italians Battle in 92 Sea Zone Italians attack with 1 fighter British defend with 1 destroyer and 1 transport Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 92 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Battle in Tobruk Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits, 1.50 expected hits French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 4 infantry EDIT: Adding units owned by Italians to Yugoslavia: 2 artilleries and 4 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.33 French : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 tactical_bomber placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : 0,83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 8 transports moved from 111 Sea Zone to 112 Sea Zone 4 armour and 4 mech_infantrys moved from Western Germany to 112 Sea Zone 7 infantry moved from Western Germany to 112 Sea Zone 4 armour, 7 infantry, 4 mech_infantrys and 8 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 4 armour, 8 infantry and 4 mech_infantrys moved from 110 Sea Zone to United Kingdom 2 armour, 6 artilleries and 8 infantry moved from Scotland to United Kingdom 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 6 armour, 6 artilleries, 3 bombers, 5 fighters, 16 infantry, 4 mech_infantrys and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 24 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 1/12 hits, 2.00 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 6 armour, 6 artilleries, 3 bombers, 4 fighters, 16 infantry, 4 mech_infantrys and 4 tactical_bombers in United Kingdom, round 2 : 13/43 hits, 16.00 expected hits British roll dice for 5 aaGuns, 2 artilleries, 1 fighter, 26 infantry and 1 mech_infantry in United Kingdom, round 2 : 16/30 hits, 10.33 expected hits 5 aaGuns owned by the British, 16 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 6 artilleries, 3 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers in United Kingdom, round 3 : 18/27 hits, 13.00 expected hits British roll dice for 2 artilleries, 1 fighter, 17 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/21 hits, 7.33 expected hits 1 mech_infantry owned by the British, 5 artilleries owned by the Germans, 3 mech_infantrys owned by the Germans and 17 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 1 artillery, 3 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers in United Kingdom, round 4 : 13/19 hits, 10.33 expected hits British roll dice for 2 artilleries and 1 fighter in United Kingdom, round 4 : 1/3 hits, 1.33 expected hits 1 fighter owned by the French, 2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in United Kingdom Germans captures 28PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 6 armour, 1 artillery, 3 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Germans: 5 artilleries, 1 fighter, 16 infantry and 4 mech_infantrys Casualties for British: 5 aaGuns, 2 artilleries, 24 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 3 bombers moved from United Kingdom to Western Germany 4 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium 3 armour moved from Greece to Yugoslavia 3 aaGuns, 2 artilleries and 8 infantry moved from Romania to Slovakia Hungary 3 aaGuns, 2 artilleries and 8 infantry moved from Poland to Slovakia Hungary Place Units - Germans 5 artilleries and 5 infantry placed in Germany 2 armour and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 50 PUs (2 lost to blockades); end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 5.17 British : 6.00 AA fire in United Kingdom : : -1.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 fighter moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Baltic States 3 mech_infantrys moved from Novgorod to Baltic States 1 artillery moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Romania Combat - Russians Battle in Baltic States Russians attack with 1 artillery, 1 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Baltic States, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 armour moved from Ukraine to Eastern Poland 7 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 9 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Romania to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 armour moved from Russia to Urals 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 armour and 2 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 0,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kansu to Suiyuyan 2 armour moved from Kiangsu to Kwangtung 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 3 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 battleship, 1 cruiser, 4 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Yakut S.S.R. to Buryatia Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 2 armour, 3 fighters and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour, 3 fighters and 2 tactical_bombers in Kwangtung, round 2 : 5/7 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 2 armour owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 2 armour Casualties for British: 2 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 1 bomber, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 bomber, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer and 3 transports placed in 6 Sea Zone 1 infantry placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0.33 French : -0.33 UK_Pacific : 1.33 Japanese : 2.50
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 fighters moved from 89 Sea Zone to Morocco 1 infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 bomber moved from Eastern United States to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 89 Sea Zone to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - Americans Battle in 106 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 2 submarines Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Morocco Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 armour and 2 infantry Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 2,00 expected hits Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 3 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 armour and 1 infantry in Morocco, round 3 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Americans, 1 infantry owned by the Italians, 1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 2 infantry and 1 mech_infantry Casualties for Italians: 1 armour and 2 infantry Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from 106 Sea Zone to Gibraltar 1 mech_infantry moved from Western United States to British Columbia 1 mech_infantry moved from Western United States to British Columbia 1 mech_infantry moved from Western United States to British Columbia Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Kweichow 2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow Combat - British Battle in Kweichow British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan 1 infantry moved from Burma to Yunnan 2 armour and 3 mech_infantrys moved from India to Yunnan 1 infantry moved from India to Burma 1 infantry moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Iraq to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone Place Units - UK_Pacific 1 infantry and 5 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,2,6,4,1,5,4,2,2,1,5,1,6,6,6 UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Some Units in India change ownership: 1 infantry and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,50 Italians : 1,00 British : 2,17 Americans : -0,83 Chinese : 0,83 Japanese : 1,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 artilleries and 4 infantry moved from Yugoslavia to Romania 1 infantry moved from Libya to Tunisia 1 infantry moved from Southern Italy to Northern Italy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 1 armour and 1 mech_infantry moved from Libya to Tunisia 1 armour and 2 mech_infantrys moved from Northern Italy to Romania Combat - Italians Battle in Romania Italians attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Romania, round 2 : 2/9 hits, 2.50 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians Place Units - Italians 2 infantry placed in Southern Italy 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : 0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Germany to Poland 2 bombers moved from Western Germany to Morocco 1 bomber moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Poland 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland Combat - Germans Battle in Iceland Battle in Poland Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 3 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Iceland from British, taking Poland from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Morocco Germans attack with 2 bombers Americans defend with 1 artillery Germans roll dice for 2 bombers in Morocco, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Morocco Germans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 2 bombers moved from Morocco to Tunisia 3 fighters and 3 tactical_bombers moved from Holland Belgium to United Kingdom 6 armour moved from United Kingdom to 110 Sea Zone 6 armour, 1 carrier, 1 cruiser, 1 submarine and 7 transports moved from 110 Sea Zone to 126 Sea Zone 6 armour moved from 126 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary 5 artilleries and 3 infantry moved from Germany to Slovakia Hungary 2 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary 3 armour moved from Yugoslavia to Slovakia Hungary 1 bomber moved from Poland to Western Germany Place Units - Germans 5 artilleries and 5 infantry placed in Germany 3 infantry placed in United Kingdom 2 armour, 1 infantry and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 factory_minor, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Poland 1 infantry moved from Eastern Poland to Poland 1 mech_infantry moved from Novgorod to Finland Russians take Finland from Germans 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 artillery moved from Bessarabia to Romania 10 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 artillery moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania Combat - Russians Battle in Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Russians attack with 2 artilleries, 1 fighter and 11 infantry Italians defend with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Russians roll dice for 2 artilleries, 1 fighter and 11 infantry in Romania, round 2 : 3/14 hits, 3,33 expected hits Germans roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Romania, round 2 : 4/8 hits, 2,83 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Italians lost in Romania Russians roll dice for 2 artilleries, 1 fighter and 7 infantry in Romania, round 3 : 1/10 hits, 2,67 expected hits Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Romania, round 3 : 2/5 hits, 1,83 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania Russians roll dice for 2 artilleries, 1 fighter and 5 infantry in Romania, round 4 : 0/8 hits, 2,33 expected hits Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Romania, round 4 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Russians lost in Romania Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Romania, round 5 : 1/7 hits, 2,17 expected hits Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Romania, round 5 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania 2 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Eastern Poland Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -10 Casualties for Russians: 9 infantry Casualties for Italians: 3 infantry and 2 mech_infantrys Non Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Romania to Eastern Poland 1 tactical_bomber moved from Poland to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 mech_infantry moved from Baltic States to Eastern Poland 1 mech_infantry moved from Baltic States to Eastern Poland 1 mech_infantry moved from Baltic States to Eastern Poland 1 artillery moved from Baltic States to Eastern Poland 1 artillery and 9 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Russia to Novosibirsk 2 aaGuns and 22 infantry moved from Yenisey to Yakut S.S.R. 1 armour moved from Urals to Yenisey 1 armour and 1 mech_infantry moved from Novgorod to Finland Place Units - Russians 1 factory_minor placed in Western Ukraine 1 tactical_bomber placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 2,00 Russians : -6,00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Kiangsu to Kwangtung Japanese take Kwangtung from UK_Pacific 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from Kwangsi to India 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Kwangsi 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 43 Sea Zone from UK_Pacific with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo China Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 2 bombers moved from India to Kwangsi Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Chinese : 0.33 UK_Pacific : -0.67 AA fire in India : : -0.33 Japanese : 2.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Americans roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 3 fighters moved from 42 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow 1 fighter moved from Yunnan to Hopei 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 artillery placed in Kansu 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 20 PUs; UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China Combat - British Battle in French Indo China British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Burma 4 mech_infantrys moved from India to Yunnan 1 infantry moved from India to Burma 1 mech_infantry moved from Burma to Yunnan 1 infantry moved from Trans-Jordan to Egypt 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies Place Units - UK_Pacific 1 armour, 1 fighter and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,6,5,6,6,6,5,1,1 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
British : 0,83 Americans : -2,83 Chinese : -0,83 Japanese : 1,67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Romania to Bessarabia 1 artillery moved from Romania to Slovakia Hungary 1 armour moved from Romania to Poland 1 artillery and 2 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Morocco Italians take Morocco from Americans Combat - Italians Battle in Poland Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Italians attack with 1 artillery Russians defend with 1 infantry Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bessarabia Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Battle in Tobruk Italians attack with 1 artillery and 2 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 2/3 hits, 0.83 expected hits French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.67 French : -0.33 Russians : -0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : -0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from Norway to Finland 2 armour moved from Norway to Finland 5 artilleries and 5 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Slovakia Hungary to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Romania 2 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary 2 bombers moved from Tunisia to Germany 1 bomber moved from Western Germany to Germany 3 tactical_bombers moved from United Kingdom to Slovakia Hungary Combat - Germans Battle in Finland Germans attack with 6 armour Russians defend with 1 armour and 2 mech_infantrys Germans roll dice for 6 armour in Finland, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Finland Germans win, taking Finland from Russians with 4 armour remaining. Battle score for attacker is 2 Casualties for Germans: 2 armour Casualties for Russians: 1 armour and 2 mech_infantrys Non Combat Move - Germans Place Units - Germans 5 artilleries and 5 infantry placed in Germany 3 infantry placed in United Kingdom 3 infantry placed in Western Germany Germans undo move 1. 2 artilleries and 2 infantry placed in Western Germany 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 6 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Romania 1 fighter moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 tactical_bomber moved from Russia to Baltic States 23 infantry moved from Yakut S.S.R. to Buryatia 1 armour moved from Yenisey to Buryatia Combat - Russians Battle in Buryatia Russians attack with 1 armour and 23 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry Russians roll dice for 1 armour and 23 infantry in Buryatia, round 2 : 7/24 hits, 4,33 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Buryatia, round 2 : 6/13 hits, 4,50 expected hits 6 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Buryatia Russians roll dice for 1 armour and 17 infantry in Buryatia, round 3 : 5/18 hits, 3,33 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Buryatia, round 3 : 2/7 hits, 2,50 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia Russians roll dice for 1 armour and 15 infantry in Buryatia, round 4 : 2/16 hits, 3,00 expected hits Japanese roll dice for 1 armour and 1 artillery in Buryatia, round 4 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 1 armour and 14 infantry remaining. Battle score for attacker is 22 Casualties for Russians: 9 infantry Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry Battle in Romania Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Romania, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 tactical_bomber in Baltic States, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Baltic States retreated to Baltic States Germans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery Battle in Poland Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 3 mech_infantrys moved from Ukraine to Eastern Poland 2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Romania to Eastern Poland 3 mech_infantrys moved from Russia to Western Ukraine 1 tactical_bomber moved from Baltic States to Eastern Poland 1 mech_infantry moved from Novosibirsk to Russia 1 aaGun moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Yakut S.S.R. to Buryatia 1 submarine moved from 125 Sea Zone to 119 Sea Zone Place Units - Russians 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine Russians undo move 2. 2 armour and 1 mech_infantry placed in Ukraine 3 artilleries, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0,83 Russians : 2,00 Japanese : 1,17