In fact, if USSR had done a DOW last round, that would have affected Japan’s last move. I don’t think that can be done. I think we need to undo USA’s move to land on USSR.
L20 #1 trulpen (X) vs surfer (A+9) BM3
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I don’t have the dicemail anymore, but I’m sure it’s correct. Have some vague memory of having looked at it atleast, but could be I only checked the big fight.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 3 carriers moved from 26 Sea Zone to 10 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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Scramble z10?
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sure. Max scramble. Ftrs.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 3 carriers moved from 26 Sea Zone to 10 Sea Zone Combat - Japanese Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 2/3 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Solomon Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 bomber in Solomon Islands, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 10 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
Combat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -0,50
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5 hits. I think it’s pretty evident what the causalty selection will be (1 ac, 2 subs, dmg 1 ac), so I believe I can proceed.
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Or maybe not. You may want to sink the des instead of an ac.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 3 carriers moved from 26 Sea Zone to 10 Sea Zone Combat - Japanese Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Solomon Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber in Solomon Islands, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 10 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.00 ANZAC regular : -0.50
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Made my picks. Just max defend for me.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 3 carriers moved from 26 Sea Zone to 10 Sea Zone Combat - Japanese Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 2/3 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Solomon Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 bomber in Solomon Islands, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 10 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 carriers, 1 destroyer, 6 fighters and 3 transports in 10 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone Japanese roll dice for 2 submarines in 10 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Americans lost in 10 Sea Zone Japanese roll dice for 2 carriers, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 3 : 6/6 hits, 3,50 expected hits Americans roll dice for 1 carrier and 3 transports in 10 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 10 Sea Zone, round 3 : 4/6 hits, 4,00 expected hits 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 5 fighters owned by the Americans lost in 10 Sea Zone Japanese roll dice for 1 submarine in 10 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 10 Sea Zone Japanese roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 10 Sea Zone, round 4 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 fighter in 10 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 10 Sea Zone 2 transports owned by the Americans lost in 10 Sea Zone Japanese win, taking 10 Sea Zone from Neutral with 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports Non Combat Move - Japanese 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 carriers and 2 destroyers moved from 37 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Szechwan to Kweichow 2 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to Yunnan 1 artillery moved from Buryatia to Sakha 1 infantry moved from Sakha to Siberia 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 armour moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 2 bombers moved from Java to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Japan 3 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Japan to Hawaiian Islands 1 fighter moved from Japan to 45 Sea Zone 1 artillery moved from Shan State to Yunnan 2 infantry moved from Yunnan to Shan State 3 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 3 infantry placed in Kiangsu 3 artilleries placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 3,33 ANZAC regular : -0,50
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 5 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 6 fighters moved from 92 Sea Zone to 98 Sea Zone 2 bombers moved from Morocco to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Algeria to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 fighter moved from Queensland to 49 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble SZ98?
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Oups, I seem to have forgotten to land german air on the ac’s as intended. Well, full scramble.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 5 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 6 fighters moved from 92 Sea Zone to 98 Sea Zone 2 bombers moved from Morocco to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Algeria to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 fighter moved from Queensland to 49 Sea Zone Combat - Americans Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 transport Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 98 Sea Zone Americans attack with 2 bombers and 6 fighters Italians defend with 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 2 transports 2 submarines owned by the Italians Submerged Americans roll dice for 2 bombers and 6 fighters in 98 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
Combat Hit Differential Summary :
Americans regular : -1.17 Italians regular : 0.67
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I seem to have no luck in these fleet battles. OOL?
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Nothing else than dmg 1 ac and sink the other.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 5 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 6 fighters moved from 92 Sea Zone to 98 Sea Zone 2 bombers moved from Morocco to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Algeria to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 fighter moved from Queensland to 49 Sea Zone Combat - Americans Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 transport Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 98 Sea Zone Americans attack with 2 bombers and 6 fighters Italians defend with 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 2 transports 2 submarines owned by the Italians Submerged Americans roll dice for 2 bombers and 6 fighters in 98 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 2 carriers, 1 cruiser, 3 fighters and 2 transports in 98 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits 4 fighters owned by the Americans and 1 carrier owned by the Italians lost in 98 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits Italians roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 98 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits 1 cruiser owned by the Italians, 2 fighters owned by the Americans, 2 bombers owned by the Americans, 2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is -20 Casualties for Americans: 2 bombers and 6 fighters Casualties for Italians: 2 carriers, 1 cruiser and 2 fighters Battle in Malta Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Americans 2 infantry moved from French Central Africa to French West Africa 2 infantry and 2 mech_infantrys moved from Suriname to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone 2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa 1 destroyer moved from 88 Sea Zone to 87 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from 49 Sea Zone to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia 1 carrier moved from 92 Sea Zone to 87 Sea Zone 3 carriers and 2 fighters moved from 92 Sea Zone to 87 Sea Zone Place Units - Americans 3 infantry placed in Eastern United States 5 fighters placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,6,3,2,1,3 Americans collect 44 PUs (12 lost to blockades); end with 44 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 2.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Manchuria to Jehol 3 infantry moved from Kansu to Suiyuyan 1 fighter moved from Jehol to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Jehol, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Jehol, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 5 infantry in Jehol, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 4 infantry in Jehol, round 5 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Tsinghai 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.33
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 bomber moved from Iraq to 98 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians Combat - British
Combat Hit Differential Summary :
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Scramble. I doubt it. Why bother.
I don’t see a light at the end of the tunnel here. But you are so close to crushing me I feel I should see it through. :)