https://www.seawarstore.com/NavalEnsignsDlx.htm
This site offers dedicated military flags that are placed on the table for each player.
@trulpen hey, hey trulpen. Interesting perspective. I’d love to plumb your thoughts on this further in a live chat, especially on what you mean by “weird effects.” But I’ll respond to general point, here: based on playtesting and feedback from the community, a consesus emerged that Japan’s positional advantage in PTV needed some nerfing. This was, in part, due to the new carrier scramble mechanics, and the redrawing of islands on sea zone intersections. Primarily, what we wanted to avoid was a situation where Japan could strike out at all strategically significant objectives from one tile on the board. . . and with a seaport, FIC/seazone 37 was such a spot.
The splitting of SZ 38 achieves several objectives: (1) it forces Japan to make a choice between projecting threat on the central Pacific, and hitting India by sea; (2) it allows the Allies to take and hold one of the Dutch East Indies islands by way of a blocker (Sumatra); and (3) it enhances Malaya’s inherent strategic value.
Of course, the revised map requires further playtesting, but my early experience with it has been promising. I look forward to hearing your thoughts on this. Hit me up on discord.
What?
Japan has been weakened so much that I would question the viability of the J1 DOW.
@simon33 i’m surprised to hear you say that. In our game, for example, Japan is still hanging in there despite four rounds of 100% Pacific buys by the USA, the relocation of the entire UK med fleet to India, and Russia maxing out the Siberia factory every turn for five rounds. This is possible becomes of Japan’s positional advantage (even with the split Malaya sz) and air superiority.
Yeah well you did take Hawaii J2 and held it. Then went on to take ANZAC. I needed to react or you would have had Pacific victory.
@simon33 absolutely. You did the right thing by going full Pacific, imo. All I’m saying is Japan is still stronk.
It surprised me how difficult it has been to retake Hawaii. I knew you could take it but I thought I would be able to reclaim it relatively easily.
@regularkid I think the split is great! For all the reasons you state.
As for the Malaya VC add, I think it would be better if that 7th VC in the Pacific would be a city that would be harder to take with Japan, but not too hard (for example Wellington, Vancouver, Vladivostok).
@Amon-Sul, we added Malaya as a VC (and increased the Pacific victory requirements to 7 VCs) in order to make holding Malaya essential to Japanese victory. This effectively gives the Allies another way to stop Japan from achieving its victory conditions. That was our main goal.
@regularkid said in WW2 Path to Victory - Feedback Thread:
@Amon-Sul, we added Malaya as a VC (and increased the Pacific victory requirements to 7 VCs) in order to make holding Malaya essential to Japanese victory. This effectively gives the Allies another way to stop Japan from achieving its victory conditions. That was our main goal.
Its a step forward, but a small one I would say. (smaller then with some other cities).
Is Afghanistan supposed to be not connected with central India? It looks like it should be, but I tried moving units between the two areas and it did not work. Perhaps a bug?
@regularkid Quick rules question: Do CVs scramble to defend adjacent land even if there is no amphibious assault? I thought that was part of the original rule (maybe my misunderstanding), but the notes are seem to say they defend any adjacent land unit – regardless of how attacked.
If the rule is they do scramble, I would suggest a tweak that requires amphib assault to scramble. Just to further reduce the power of the all-mighty carrier in this game. Heck, my Germans are buying them in droves because of the mobile defense!
Yeah, no amphib required.
I think your suggestion undermines the intention of the CV scramble!
@ArmedAce fixed it.
@surfer hey. they can scramble to any adjoining land battle in which there are friendly defending units. doesn’t have to be an amphibious attack
also, can you link me to ur game where Germany is buying carriers to serve as mobile airbases. I wanna see what Russia is up to! :)
The game is here.
https://www.axisandallies.org/forums/topic/35977/l20-ptv-surfer-x-vs-wizmark-l-6/118
I don’t see this as undermining the CV scramble rule as much as reducing the impact. The Japanese are ridiculously strong because of the CV rules. I like the complexity of the battles, but for the $$ value the CV is easily the best piece in the game.
Ok, feedback FWIW after several games.
Simon,
Interesting thoughts.
What do U mean by sz 38?
@Amon-Sul said in WW2 Path to Victory - Feedback Thread:
What do U mean by sz 38?
Not sure I understand the question. What in OOB was SZ37 became SZ38, the coast of Malaya, in early versions of P2V. Later versions split this into SZ38 & SZ132 the FIC and Calcutta coasts are now for sea squares away. Makes it hard for Japan to challenge UK_Pacific.