TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 109 Sea Zone Non Combat Move - Russians 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Rostov to Caucasus 1 aaGun moved from Tambov to Volgograd 1 tactical_bomber moved from Volgograd to Russia 3 armour and 4 mech_infantrys moved from Volgograd to Samara 17 infantry moved from Tambov to Samara 3 infantry moved from Vologda to Samara 2 aaGuns and 8 infantry moved from Vologda to Russia 3 artilleries moved from Russia to Samara Place Units - Russians 7 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :