Going to concede this one. Seems I’m losing on both sides of the board. Never got around to buying a third Japanese ic on Asia, not sure why. Will post when i get home.
Still interested in French rebalance? I’ll take allies for +10.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 14 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 fighter moved from 95 Sea Zone to Sicily
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Northwest Persia to Volgograd
Russians take Caucasus from Germans
Russians take Volgograd from Germans
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Sicily
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Sicily from Italians, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
Combat Hit Differential Summary :
Germans : 0.67
British : 0.67
Ugh. Italy scramble question again. I have 3 ftrs you have 2. I’m invading Sicily
@surfer nope
still not sure how to play this late game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 92 PUs;
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from Normandy Bordeaux to 95 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sardinia
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy
1 fighter moved from 96 Sea Zone to Caucasus
1 bomber moved from India to Caucasus
2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Sardinia
Battle in 44 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 7/12 hits, 6.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Sardinia from Italians, taking 44 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Celebes
Americans attack with 2 infantry and 1 marine
Japanese defend with 1 artillery
Americans roll dice for 2 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry and 1 marine in Celebes, round 3 : 0/3 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry and 1 marine in Celebes, round 4 : 1/3 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Caucasus
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Caucasus, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Northern Italy
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 3 artilleries, 1 factory_major and 2 infantry
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/8 hits, 2.83 expected hits
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 3/6 hits, 2.50 expected hits
Italians roll dice for 3 artilleries and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northern Italy, round 4 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 4 infantry
Casualties for Italians: 3 artilleries and 2 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery and 3 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to 95 Sea Zone
1 bomber moved from 95 Sea Zone to Normandy Bordeaux
1 bomber moved from Caucasus to West India
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Eastern United States to 110 Sea Zone
3 mech_infantrys moved from Finland to Norway
1 aaGun moved from Finland to Norway
1 aaGun moved from Finland to Norway
2 infantry moved from Finland to Norway
1 armour moved from Finland to Norway
1 infantry moved from Finland to Norway
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from South Australia to Queensland
1 submarine moved from 33 Sea Zone to 43 Sea Zone
3 carriers moved from 33 Sea Zone to 44 Sea Zone
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 42 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 submarine moved from 24 Sea Zone to 22 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
Place Units - Americans
3 infantry placed in Finland
3 infantry placed in Norway
1 artillery and 3 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 14 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 14 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 41 PUs;
British buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 12 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery and 1 fighter moved from 95 Sea Zone to Sicily
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Northwest Persia to Volgograd
Russians take Caucasus from Germans
Russians take Volgograd from Germans
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Sicily
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Sicily from Italians, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from 95 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to 95 Sea Zone
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from United Kingdom to Finland
2 fighters moved from Russia to Norway
1 fighter moved from Russia to Norway
1 bomber moved from Russia to Norway
3 fighters moved from Russia to Persia
2 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 cruiser moved from 81 Sea Zone to 95 Sea Zone
1 carrier and 1 fighter moved from 81 Sea Zone to 95 Sea Zone
3 infantry moved from Egypt to Alexandria
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 9 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from Northwest Persia to India
2 mech_infantrys moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Persia
1 fighter moved from Sicily to 95 Sea Zone
Place Units - British
2 armour and 1 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.00
Italians : 1.67
British : 0.67
Americans : -4.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from France to Holland Belgium
1 bomber moved from France to Southern France
1 bomber moved from France to Northern Italy
1 bomber moved from Novgorod to Holland Belgium
2 fighters moved from Southern Italy to Northern Italy
4 artilleries and 1 infantry moved from Tobruk to Libya
Italians take Libya from British
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Northern Italy, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 bomber in Southern France, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Southern France to France
1 bomber moved from Northern Italy to France
1 bomber moved from Holland Belgium to France
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : 1.00
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 infantry moved from South Australia to Western Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - French
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 aaGun moved from South Australia to Queensland
1 infantry moved from South Australia to Western Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.67
Hey, now the game gets fun because there are no rules for what is best. As far as I can tell, its just developing a plan of attack and maximizing gains.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries and 18 infantry moved from Bryansk to Russia
27 armour moved from Bryansk to Russia
17 mech_infantrys moved from Bryansk to Russia
1 armour moved from Belarus to Smolensk
2 armour moved from Smolensk to Russia
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
16 armour and 7 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
4 fighters moved from Novgorod to Finland
1 bomber moved from Germany to Finland
Combat - Germans
Air Battle in Finland
Germans attacks with 5 units heading to Finland
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.
Battle in Russia
Germans attack with 29 armour, 5 artilleries, 18 infantry and 17 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 2 infantry
Germans roll dice for 29 armour, 5 artilleries, 18 infantry and 17 mech_infantrys in Russia, round 2 : 25/69 hits, 22.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 29 armour, 5 artilleries, 17 infantry and 17 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Cleaning up after air battles
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 fighters moved from Finland to Western Germany
1 bomber moved from Finland to Western Germany
3 bombers moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
3 tactical_bombers moved from Novgorod to Germany
1 armour moved from Baltic States to Germany
1 armour moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
2 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Germany
2 aaGuns moved from Bryansk to Russia
Place Units - Germans
2 fighters and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Germany
3 artilleries placed in Novgorod
2 infantry placed in Germany
3 armour placed in Western Ukraine
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Novgorod: 1 armour
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 58 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 2.33
AA fire in Finland : : -0.17
Russians : -0.50
I didn’t think that you’d want to scramble in Finland given i had 2.25 time more firepower, re roll if you’d like to scramble anything
I forgot that i bought 2 extra infantry so i changed up my NCM a bit with edit.
Yeah, i just dont know how Germany can loose at this state. Not trying to be cocky, but the Germans can deploy 80 IPCs of effective troops a turn combined with the power they already have to hold off the allies, then go for middle east. Also Italy will have like 5-10 IPCs combined with what they have. The Japanese are in a bit of a pickle, but still providing a substantial pain in the neck, threatening India at some point, and taking up american IPCs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 armour, 10 artilleries and 70 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 10 artilleries and 70 infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 10 artilleries and 70 infantry in Volgograd, round 2 : 14/81 hits, 17.17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 10 artilleries and 68 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 aaGuns moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.83
Russians : -3.17
Well, you can’t just roll into the Middle east…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 mech_infantry moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
1 fighter moved from French Indo China to Malaya
1 armour moved from Kwangsi to Yunnan
2 marines moved from Japan to 6 Sea Zone
2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 marines, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangtung to Philippines
3 bombers moved from Kwangsi to Philippines
1 armour moved from Kweichow to Yunnan
1 armour moved from Hunan to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 armour moved from Hopei to Yunnan
2 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Chahar
3 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Hawaiian Islands
Battle in Malaya
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Malaya, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Malaya, round 3 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Hawaiian Islands from Americans, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Malaya to Yunnan
2 marines moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
Place Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Kiangsu
1 destroyer and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,4,6
Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 90 PUs;
Americans buy 1 armour, 1 bomber, 3 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Germany
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from 110 Sea Zone to Southern France
3 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Karelia
1 bomber moved from Queensland to Malaya
1 bomber moved from West India to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 marine moved from Celebes to 44 Sea Zone
1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 infantry and 1 marine moved from 37 Sea Zone to Malaya
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 22 Sea Zone from Japanese, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in Malaya
Americans attack with 1 artillery, 2 bombers, 2 infantry and 1 marine
Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery, 2 bombers, 2 infantry and 1 marine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Americans
4 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 bombers moved from Malaya to Burma
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 2 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Sardinia to 95 Sea Zone
1 artillery and 4 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
2 armour, 2 artilleries and 9 infantry moved from Finland to Karelia
1 armour and 3 mech_infantrys moved from Norway to Karelia
2 infantry moved from Norway to Finland
Place Units - Americans
1 fighter and 2 mech_infantrys placed in Finland
Americans undo move 1.
1 armour, 1 fighter and 1 mech_infantry placed in Finland
1 fighter and 2 mech_infantrys placed in Norway
3 mech_infantrys placed in Normandy Bordeaux
Americans undo move 3.
1 fighter and 2 mech_infantrys placed in Normandy Bordeaux
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 72 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -1.83
Japanese : -0.83
AA fire in Germany : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 14 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 14 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 90 PUs;
Americans buy 1 armour, 1 bomber, 3 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Germany
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from 110 Sea Zone to Southern France
3 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Karelia
1 bomber moved from Queensland to Malaya
1 bomber moved from West India to Malaya
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 marine moved from Celebes to 44 Sea Zone
1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 infantry and 1 marine moved from 37 Sea Zone to Malaya
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 22 Sea Zone from Japanese, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in Malaya
Americans attack with 1 artillery, 2 bombers, 2 infantry and 1 marine
Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery, 2 bombers, 2 infantry and 1 marine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Americans
4 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 bombers moved from Malaya to Burma
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 2 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Sardinia to 95 Sea Zone
1 artillery and 4 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
2 armour, 2 artilleries and 9 infantry moved from Finland to Karelia
1 armour and 3 mech_infantrys moved from Norway to Karelia
2 infantry moved from Norway to Finland
Place Units - Americans
1 fighter and 2 mech_infantrys placed in Finland
Americans undo move 1.
1 armour, 1 fighter and 1 mech_infantry placed in Finland
1 fighter and 2 mech_infantrys placed in Norway
3 mech_infantrys placed in Normandy Bordeaux
Americans undo move 3.
1 fighter and 2 mech_infantrys placed in Normandy Bordeaux
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 72 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 14 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 14 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 51 PUs;
British buy 2 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 19x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Norway to Novgorod
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 artillery
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caucasus
British attack with 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 infantry moved from Finland to Karelia
1 mech_infantry moved from Finland to Karelia
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Alexandria to Trans-Jordan
1 artillery moved from Alexandria to Egypt
2 infantry moved from Alexandria to Egypt
5 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Holland Belgium to 91 Sea Zone
10 mech_infantrys moved from Eastern Persia to Persia
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Finland to Norway
1 fighter moved from Norway to United Kingdom
1 battleship moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from India to Burma
1 fighter moved from Persia to Burma
Place Units - British
1 artillery and 2 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.67
British : 1.67
Americans : -1.83
Japanese : -0.83
AA fire in Germany : : -0.17
AA fire in Novgorod : : 0.83
Yeah, with the 80 Russians, the middle east is secure and a massive threat for the foreseeable future…
I keep looking at London, then at my IPCs and instinctively thinking sea lion… then i remember you can land like 4180394 planes…