Hey again. I think that the thread name is switched or you forgot you were playing allies again.
If you want to keep it this way ok for me and just scramble Scotland.
If not, I can do the axis turn tomorrow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Queensland to Java
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to India
2 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from Queensland to Java
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to India
2 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
I think I made a move without an edit! Yea.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 44 PUs;
Germans buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Germany to Denmark
1 armour moved from Germany to Denmark
1 tactical_bomber moved from Germany to Denmark
2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Ukraine to Vologda
3 fighters moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Finland
2 infantry moved from Vyborg to Finland
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
14 armour and 9 mech_infantrys moved from Rostov to Volgograd
1 armour and 4 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
Combat Hit Differential Summary :
Scramble moscow?
As much as I would like to…nope.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 44 PUs;
Germans buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Germany to Denmark
1 armour moved from Germany to Denmark
1 tactical_bomber moved from Germany to Denmark
2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Ukraine to Vologda
3 fighters moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Finland
2 infantry moved from Vyborg to Finland
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
14 armour and 9 mech_infantrys moved from Rostov to Volgograd
1 armour and 4 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Nenetsia
Battle in Denmark
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Denmark, round 3 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Nenetsia from Russians, taking Denmark from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 2 : 2/7 hits, 3.17 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 0/6 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Vologda, round 3 : 3/7 hits, 3.17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Vologda, round 4 : 3/5 hits, 2.83 expected hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 artilleries and 4 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Finland
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 16 armour and 13 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 16 armour and 13 mech_infantrys in Volgograd, round 2 : 14/29 hits, 10.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 16 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Denmark to Germany
2 bombers moved from Russia to Novgorod
3 fighters moved from Russia to Western Ukraine
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 tactical_bomber moved from Finland to Germany
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
1 armour moved from Eastern Poland to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Archangel
Place Units - Germans
3 mech_infantrys placed in Novgorod
4 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : 3.00
Americans : 1.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy nothing; Remaining resources: 35 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 armour and 4 mech_infantrys moved from Turkmenistan to Persia
14 infantry moved from Amur to Sakha
2 infantry moved from Kansu to Timguska
Turn Complete - Russians
Russians collect 18 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -0.67
And the siege of Moscow begins
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buyant-Uhaa
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 44 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to Kweichow
2 artilleries, 1 battleship, 2 carriers, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
4 bombers moved from Manchuria to Philippines
1 bomber moved from Japan to Philippines
2 infantry moved from Szechwan to Kweichow
4 artilleries moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Hopei to Kweichow
1 armour moved from Chahar to Kweichow
1 armour moved from Anhwe to Kweichow
2 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shensi to Kweichow
1 mech_infantry moved from Shensi to Hopei
1 mech_infantry moved from Manchuria to Chahar
2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
2 infantry moved from 35 Sea Zone to Philippines
3 artilleries moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
Place Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
I’ve learned quite a bit from this game so far, especially with Japan. I think if Moscow holds for 3-4 turns, the allies have it won, but if Moscow falls, then the axis are back on even footing or just slightly ahead given the economic advantage the allies have in this particular game.
I also hate that Italy has 40 IPCs of Income and cant really do anything effective
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 6 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Norway to Finland
5 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Sakha to Buyant-Uhaa
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
2 bombers moved from Norway to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Germany causes 12 damage total.
Battle in Borneo
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 4 infantry
Italians defend with 1 bomber, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Normandy Bordeaux
Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Finland
Americans attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Finland, round 2 : 2/8 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buyant-Uhaa
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Buyant-Uhaa, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Buyant-Uhaa, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Buyant-Uhaa
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 destroyers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from Morocco to Tunisia
1 fighter moved from Gibraltar to 110 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Germany to Norway
4 infantry moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to Central United States
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Hawaiian Islands to Queensland
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from French Central Africa to Nigeria
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour placed in Norway
2 fighters placed in Eastern United States
4 fighters and 2 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 infantry
EDIT: Adding units owned by Americans to New Brunswick Nova Scotia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.17
Americans : -1.33
Japanese : 0.50
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries and 8 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - British
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tunisia
1 bomber and 2 fighters moved from Norway to 127 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
Scramble in Novgorod?
No thanks. As a general rule if its completely IPC negative, and no chance to win battle, dont bother scrambling for me unless you could possibly see some purpose to it
Sounds like a good rule. I’ll follow that as well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 6 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Norway to Finland
5 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Sakha to Buyant-Uhaa
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
2 bombers moved from Norway to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Germany causes 12 damage total.
Battle in Borneo
Battle in Holland Belgium
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 4 infantry
Italians defend with 1 bomber, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Normandy Bordeaux
Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Finland
Americans attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Finland, round 2 : 2/8 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buyant-Uhaa
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Buyant-Uhaa, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Buyant-Uhaa, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Buyant-Uhaa
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 destroyers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from Morocco to Tunisia
1 fighter moved from Gibraltar to 110 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Germany to Norway
4 infantry moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to Central United States
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Hawaiian Islands to Queensland
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from French Central Africa to Nigeria
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour placed in Norway
2 fighters placed in Eastern United States
4 fighters and 2 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 infantry
EDIT: Adding units owned by Americans to New Brunswick Nova Scotia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries and 8 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tunisia
1 bomber and 2 fighters moved from Norway to 127 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Battle in 127 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Eastern Persia to Persia
2 mech_infantrys moved from West India to Persia
2 infantry moved from West India to Eastern Persia
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
2 fighters moved from 127 Sea Zone to Finland
1 fighter moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
1 bomber moved from 127 Sea Zone to Norway
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to French Guiana
3 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry moved from Yunnan to Burma
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from India to Eastern Persia
Place Units - British
1 infantry placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Persia
2 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.17
British : -0.50
Americans : -1.33
Chinese : 1.83
Japanese : -0.50
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 39 PUs;
Italians buy 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Kazakhstan
2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Belarus
Italians take Bryansk from Russians
1 armour and 1 mech_infantry moved from Romania to Northern Italy
2 artilleries and 1 infantry moved from Northern Italy to France
1 mech_infantry moved from Western Germany to France
1 bomber moved from Novgorod to France
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 infantry moved from Alexandria to Egypt
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from Americans
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Archangel to Smolensk
Italians take Smolensk from Russians
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
1 fighter moved from Southern Italy to France
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to France
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
3 artilleries and 4 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Southern Italy
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
AA fire in Normandy Bordeaux : : -0.17
Test summary from TripleA, engine version: 1.9, time: 7:18:44 PM
Savegame