L20 G40 BM3 Surfer (L) v. WindowWasher (X)

  • '21 '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
            2 bombers moved from Baltic States to Bryansk
            16 armour and 9 mech_infantrys moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Baltic States to Smolensk
                  Germans take Smolensk from Russians
            1 tactical_bomber moved from Baltic States to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers and 1 tactical_bomber moved from Bryansk to Novgorod
            1 tactical_bomber moved from Baltic States to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Novgorod
            1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            4 fighters and 1 tactical_bomber moved from Egypt to Ukraine
            1 transport moved from 126 Sea Zone to 127 Sea Zone
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            1 infantry moved from Karelia to Novgorod
            3 infantry moved from Finland to Vyborg
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 armour, 1 bomber and 3 mech_infantrys placed in Germany
            Germans undo move 2.
            Germans undo move 1.
            1 bomber and 2 mech_infantrys placed in Novgorod
            3 armour and 4 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.67
    

    Savegame

  • '21 '20

    edited NCM for that tac bomber, realized you had somewhat of a shot (20%) to berlin bankjob me.

  • '21 '20

    I’ve always called most of my tabletop games at around round 4-7 because it seems clear who will win. I don’t know how to judge these League games of attrition… just out of curiosity… who do you think has the upper hand?

  • 2024 '23 '22 '21 '20

    I’m happy with my current position. But far from winning. Several battles are still out there, and of course the dice can drastically change anything. This one will go probably 8+ rounds before it gets clear.

  • 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Archangel
            1 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 fighters moved from Russia to Archangel
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
            21 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 armour and 4 mech_infantrys moved from Volgograd to Turkmenistan
            4 infantry moved from Russia to Vologda
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Smolensk to Russia
            2 fighters moved from Archangel to Russia
            1 aaGun moved from Buryatia to Amur
            1 infantry moved from Volgograd to Samara
    
        Place Units - Russians
            1 armour, 8 infantry and 1 mech_infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.33
    

    Savegame

  • 2024 '23 '22 '21 '20

    Actually, I’m less happy that your heading for the Middle East!! This game is not going to have a winner for a long time unless the dice intervene.

  • 2024 '23 '22 '21 '20

    This is the advantage of the online format. If a game goes long, just enjoy it. Not really possible in the tabletop format.

  • 2024 '23 '22 '21 '20

    Um. I just realized something rather large. I forgot to move 2 ANZAC fighters to land on the CV. Would make a big difference in the possible naval battle. I still should win, but it shouldnt’ be close. Will you let me edit? It really is an oversight. That’s why I landed 1 US fighter in Queensland so I could put 2 fighters on the CV.

  • '21 '20

    @surfer yes thats fine, honestly if i havent started my move yet, editing an NCM is no biggy imo

  • '21 '20

    @surfer oh, didn’t think about that it was two turns past… well sure I guess doesn’t impact Germany.

  • 2024 '23 '22 '21 '20

    Thanks! I will be more careful, but hate to have the game hinge on that.

  • '21 '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 infantry, 1 marine, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from 44 Sea Zone to Celebes
            1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            4 mech_infantrys moved from Kweichow to Shensi
            1 mech_infantry moved from Hopei to Shensi
            4 artilleries and 5 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            2 infantry moved from Siam to French Indo China
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Chahar
            1 armour moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Hopei
            2 bombers moved from Kiangsu to Amur
            1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Manchuria to Amur
            1 infantry moved from Buyant-Uhaa to Amur
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            2 bombers moved from Japan to Amur
            1 submarine moved from 5 Sea Zone to 16 Sea Zone
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 3 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Szechwan
                Japanese attack with 4 artilleries and 5 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 artilleries and 5 infantry in Szechwan, round 2 : 4/9 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in French Indo China
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Amur
                Japanese attack with 1 armour, 3 artilleries, 4 bombers, 9 infantry and 1 mech_infantry
                Russians defend with 1 aaGun and 21 infantry
                    AA fire in Amur : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 4 bombers, 9 infantry and 1 mech_infantry in Amur, round 2 : 8/18 hits, 6.33 expected hits
                    Russians roll dice for 1 aaGun and 21 infantry in Amur, round 2 : 9/21 hits, 7.00 expected hits
                    8 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry retreated to Manchuria
                Russians win with 14 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 8 infantry
                Casualties for Russians: 1 aaGun and 7 infantry
    
        Non Combat Move - Japanese
            4 bombers moved from Amur to Manchuria
            1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kweichow to Manchuria
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Kiangsu
            1 factory_minor placed in Manchuria
            1 artillery, 1 bomber, 1 infantry and 1 marine placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
            Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -0.50
    ANZAC : -0.33
    Americans : 0.33
    Chinese : 0.33
    UK_Pacific : 0.67
    Russians : 2.00
    Japanese : 2.00
    

    Savegame

  • '21 '20

    I got so exited when Japan rolled 8 hits in Amur… I thought “YES, finally the Japanese aren’t useless in this game, I’ve finally caught a break”.

    and then I rolled for the russians…

  • 2024 '23 '22 '21 '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 10 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to 5 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            2 bombers moved from United Kingdom to Germany
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in Java
            Battle in 5 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Denmark
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Denmark from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from 5 Sea Zone to Sakha
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Midway to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Germany to Norway
            1 fighter moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 55 Sea Zone to 62 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 infantry and 1 marine placed in Western United States
            9 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 airfield and 1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : -0.17
    AA fire in Germany : : -0.33
    

    Savegame

  • 2024 '23 '22 '21 '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry and 5 mech_infantrys
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry and 5 mech_infantrys in Shensi, round 2 : 4/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
            2 artilleries and 9 infantry moved from Burma to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.83
    Japanese : 2.00
    

    Savegame

  • 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: UK_Pacific round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 factory_minor, 10 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to 5 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
            2 bombers moved from United Kingdom to Germany
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in Java
            Battle in 5 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Denmark
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Denmark from Germans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from 5 Sea Zone to Sakha
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Midway to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            3 transports moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from Suriname to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Germany to Norway
            1 fighter moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 55 Sea Zone to 62 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 infantry and 1 marine placed in Western United States
            9 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 airfield and 1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry and 5 mech_infantrys
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry and 5 mech_infantrys in Shensi, round 2 : 4/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
            2 artilleries and 9 infantry moved from Burma to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 armour, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 41 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 bomber and 2 fighters moved from Norway to Western Germany
            1 fighter moved from Norway to 127 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
                  British take Egypt from Italians
            1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from Kenya to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            Battle in French Madagascar
            Battle in 127 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                British win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Western Germany
                British attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 artilleries
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Western Germany, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 artilleries in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Italians and 1 infantry owned by the British lost in Western Germany
                British win, taking Western Germany from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Italians: 2 artilleries
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 127 Sea Zone: 1 fighter
            EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Norway: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
            1 armour and 3 mech_infantrys moved from Iraq to Persia
            2 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from Belgian Congo to Tanganyika Territory
            2 mech_infantrys moved from Burma to West India
            3 aaGuns, 1 artillery and 12 infantry moved from Burma to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 tactical_bomber moved from Burma to India
            1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Norway to United Kingdom
            1 fighter moved from Western Germany to 112 Sea Zone
            1 bomber moved from Western Germany to Norway
            1 fighter moved from Western Germany to Norway
    
        Place Units - British
            1 aaGun and 2 infantry placed in Persia
            2 infantry placed in Union of South Africa
            British undo move 2.
            1 armour and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 transport placed in 106 Sea Zone
            1 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 fighter and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 2 infantry
            EDIT: Adding units owned by British to West India: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Norway: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.00
    Americans : -1.00
    Chinese : 1.83
    Japanese : 1.83
    AA fire in Germany : : -0.33
    

    Savegame

  • 2024 '23 '22 '21 '20

    Ok, that was a complicated set of moves.

    So of course i messed up the NCM moves and had to edit
    a) CA in Hawaii moved to California
    b) Sub in Malaya moved to Sumatra

    then for the Brits
    2 inf in India moved to W. India
    ftr returned to Norway vice going to UK

  • 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21 '20

    Dang. another edit. BB to join the fleet in Java

  • '21 '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Italians buy 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Western Germany
            1 bomber and 1 fighter moved from Southern Italy to Western Germany
            1 bomber moved from Southern Italy to 109 Sea Zone
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  Italians take Kenya from British
            2 infantry moved from Belarus to Archangel
            1 bomber moved from Southern Italy to Archangel
            1 armour moved from Ukraine to Smolensk
                  Italians take Bryansk from Russians
    
        Combat - Italians
            Battle in 109 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 109 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Western Germany
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Western Germany, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Western Germany
                Italians win, taking Western Germany from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Egypt
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Archangel
                Italians attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Archangel
                    Italians roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Italians roll dice for 1 bomber and 1 infantry in Archangel, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Italians win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 109 Sea Zone to Normandy Bordeaux
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Romania to Yugoslavia
            1 armour and 5 mech_infantrys moved from Romania to Ukraine
            1 bomber and 1 fighter moved from Western Germany to Southern Italy
            1 bomber moved from Archangel to Novgorod
            1 aaGun moved from Belarus to Novgorod
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 armour and 1 mech_infantry placed in Ukraine
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -0.67
    Russians : -0.33
    

    Savegame

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