@koala a big start for japan! No scramble thanks
L20 #1 trulpen (X) vs aequitas-et-veritas (A+14) BM3
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 1 bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 armour moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from New Guinea to Dutch New Guinea 1 cruiser moved from 6 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 armour and 1 fighter Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 fighter in Dutch New Guinea, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the ANZAC lost in Dutch New Guinea Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 armour 1 fighter owned by the ANZAC retreated Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to 21 Sea Zone 1 aaGun and 5 infantry moved from South Australia to New South Wales 1 aaGun moved from Queensland to New South Wales 3 fighters moved from Queensland to New South Wales 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 armour and 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 74 Sea Zone Combat - French Battle in 74 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 74 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 74 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 74 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 74 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French : -1,00 ANZAC : -1,00 Japanese : -0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 6 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 5 armour and 5 mech_infantrys moved from Ukraine to Volgograd 1 bomber moved from Ukraine to Russia 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Volgograd 2 bombers moved from Southern Italy to Volgograd 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,17 expected hits AA fire in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Russia causes 5 damage total. Damaged units is as follows: factory_major = 4, airfield = 1 Battle in Volgograd Germans attack with 5 armour, 2 bombers, 5 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 5 armour, 2 bombers, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/13 hits, 5,33 expected hits Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 4 infantry Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 11 artilleries and 23 infantry moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 4 mech_infantrys moved from Bessarabia to Rostov 3 infantry moved from Bessarabia to Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 artillery and 3 infantry moved from Novgorod to Archangel 3 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 bomber moved from Southern Italy to Western Germany 1 fighter moved from 113 Sea Zone to Southern Italy 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 5 armour moved from Ukraine to Rostov 4 mech_infantrys moved from Ukraine to Rostov 4 mech_infantrys moved from Romania to Ukraine EDIT: 3 mech_infantrys moved from Bessarabia to Ukraine 4 mech_infantrys moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 mech_infantry moved from Rostov to Volgograd 1 bomber moved from Russia to Rostov Place Units - Germans 2 infantry and 8 mech_infantrys placed in Germany 3 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : -0,33 Russians : -0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x airfield, 6x factory_major; Remaining resources: 27 PUs; Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 2 fighters moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Tambov 1 fighter moved from Tsinghai to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 2 aaGuns, 3 armour, 8 artilleries, 47 infantry and 2 mech_infantrys moved from Bryansk to Russia 2 fighters and 1 tactical_bomber moved from Tambov to Russia 4 infantry moved from Samara to Russia Place Units - Russians 6 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -0,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 armour and 3 mech_infantrys moved from Kweichow to Tsinghai 2 bombers moved from Kweichow to Tsinghai 1 mech_infantry moved from Shantung to Manchuria Japanese take Manchuria from Chinese 3 infantry moved from Anhwe to Hunan 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai 1 artillery moved from Yunnan to Hunan 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma 1 artillery moved from Yunnan to Hunan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Hunan Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 : 1/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour, 2 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers Chinese defend with 1 fighter and 7 infantry Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers in Tsinghai, round 2 : 12/17 hits, 7,50 expected hits Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 2 : 1/8 hits, 3,00 expected hits 1 infantry owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers, 4 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 7 infantry Non Combat Move - Japanese 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kweichow to Shensi 2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow 2 fighters and 2 tactical_bombers moved from Tsinghai to Shensi 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 artillery and 4 infantry moved from Java to 42 Sea Zone 1 artillery, 4 infantry and 5 transports moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 4 infantry moved from 37 Sea Zone to Shan State 3 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 battleship, 4 carriers, 2 cruisers and 4 destroyers moved from 42 Sea Zone to 37 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 bombers moved from Tsinghai to Anhwe Place Units - Japanese 1 carrier and 2 submarines placed in 37 Sea Zone 3 infantry placed in French Indo China 7 infantry placed in Japan Japanese undo move 3. 1 infantry placed in Shantung 1 infantry placed in Kiangsu 5 infantry placed in Japan Japanese undo move 4. Japanese undo move 3. 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -2,33 UK_Pacific : 0,67 Japanese : 2,67
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Japan 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 5 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan 8 bombers moved from Korea to Japan 2 bombers and 1 fighter moved from Western United States to 6 Sea Zone 4 fighters moved from Midway to Japan 1 battleship and 3 cruisers moved from 21 Sea Zone to 6 Sea Zone 2 destroyers moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans
Combat Hit Differential Summary :
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@trulpen am taking a shot.
Need scramble orders and Kami orders.
If you scramble let me know how many and Kami will be the same, how many and what T’s.Thank you.
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I don’t understand. I calculated this and what I remember I had about 60 % in the defense. Now it’s 30 %. Think I calculated building 10 inf in Japan and then for some reason only built 7.
Suppose you won’t let me build more inf in Japan (instead of FIC).
One kami on each cr and des, so five total used.
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@trulpen said in L20 #1 trulpen (X) vs aequitas-et-veritas (A+14) BM3:
I don’t understand. I calculated this and what I remember I had about 60 % in the defense. Now it’s 30 %. Think I calculated building 10 inf in Japan and then for some reason only built 7.
***Correct!***
Suppose you won’t let me build more inf in Japan (instead of FIC).
***Let's say I would, then I should be able to restart my US turn bc everythings is taylored for this Opportunity you give and the attack will much likely be canceled. Plus I take the freedom to have the last say wether to stick with this as is or not.***
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Of course, US can certainly restart. Changed premises. You only do that attack if you’re fairly certain it smashes through.
I really don’t understand what happened. Defending against that attack, which I saw coming, was top priority.
I was likely tired and maybe for a moment mixed things up with any of the other 12 games I have on.
In any case, the choice is yours. I don’t push any demands since the fault is mine.
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@trulpen letting you know that I will redo my Turn now and consider to Not attack Tokio.
I will also add your three Inf from FIC to your Cap. on my Turn now. -
Thank you! That’s sportsmanship!
I’ll try and avoid playing when tired, but sometimes it’s difficult.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 4 bombers moved from Korea to Chahar 4 bombers moved from Korea to Chahar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Marshall Islands Battle in Marianas Battle in Chahar Americans attack with 8 bombers Japanese defend with 1 infantry Americans roll dice for 8 bombers in Chahar, round 2 : 7/8 hits, 5,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Marianas from Japanese with 8 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 8 bombers moved from Chahar to Korea 2 bombers moved from Western United States to Korea 3 fighters moved from Midway to Korea 1 fighter moved from Midway to 22 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 21 Sea Zone to 6 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 fighter moved from Western United States to Midway 1 marine moved from Western United States to 10 Sea Zone 1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to Algeria Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 1 transport placed in 101 Sea Zone Americans undo move 1. 1 artillery and 1 infantry placed in Central United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 submarine placed in 6 Sea Zone 2 fighters placed in Korea Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 fighter moved from Algeria to Tunisia 1 bomber moved from Morocco to Tunisia 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from India to Burma 1 tactical_bomber moved from India to 41 Sea Zone 6 fighters moved from India to Burma 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus Combat - British Battle in 41 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 6 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 6 fighters and 1 infantry in Burma, round 2 : 5/7 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 6 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Tunisia British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 0/6 hits, 2,17 expected hits 1 infantry owned by the Italians lost in Tunisia British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 0/5 hits, 1,83 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Tunisia British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 4 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 4 : 2/3 hits, 1,17 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tunisia British roll dice for 1 armour, 1 bomber and 1 fighter in Tunisia, round 5 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 armour and 1 artillery in Tunisia, round 5 : 2/2 hits, 0,83 expected hits 1 artillery owned by the Italians, 1 fighter owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Tunisia British win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Battle in Caucasus British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Tunisia to Egypt 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from West India to India 6 fighters moved from Burma to India 1 fighter and 1 tactical_bomber moved from Caucasus to Iraq 1 tactical_bomber moved from 41 Sea Zone to India Place Units - British 1 destroyer, 1 fighter and 1 transport placed in 110 Sea Zone 1 artillery and 2 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -0,33 Italians : -2,00 Americans : 1,67 Japanese : 0,33
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@trulpen you may do the edit on Itas turn, singe I forgot to do it on US turn, please.
Thank you.
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@aequitas-et-veritas said in L20 #1 trulpen (X) vs aequitas-et-veritas (A+14) BM3:
@trulpen you may do the edit on Itas turn, singe I forgot to do it on US turn, please.
Thank you.
Yes, I will do that. Thanks!
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 fighter moved from 97 Sea Zone to Crete 1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians 2 armour and 1 mech_infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Eastern Poland to Caucasus Combat - Italians Battle in Crete Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 0/2 hits, 1,17 expected hits Italians roll dice for 1 fighter and 2 infantry in Crete, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Crete Italians win, taking Crete from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Italians attack with 2 armour, 1 bomber and 4 mech_infantrys British defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 4 mech_infantrys in Caucasus, round 2 : 4/7 hits, 2,33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 3 infantry EDIT: Adding units owned by Japanese to Japan: 3 infantry EDIT: Turning off Edit Mode 1 fighter moved from Crete to 99 Sea Zone 1 carrier, 2 destroyers and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from Bessarabia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 bomber moved from Caucasus to Bessarabia 2 aaGuns, 1 artillery and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0,67 British : -0,33 Russians : 0,33
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Did you want to leave your UK fleet like that exposed in z79?
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@trulpen let me check on that.
Letting you know. -
You can just edit it during ANZAC/France.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Korea to Manchuria Combat - ANZAC Battle in Manchuria ANZAC attack with 2 fighters Japanese defend with 1 mech_infantry ANZAC roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in Manchuria, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in Manchuria, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria ANZAC win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - ANZAC 2 fighters moved from Manchuria to Korea 1 fighter moved from 22 Sea Zone to Korea 1 cruiser moved from 21 Sea Zone to 22 Sea Zone 2 aaGuns, 1 armour, 1 bomber, 3 fighters, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from Algeria to 110 Sea Zone 3 infantry moved from Algeria to Morocco 1 destroyer moved from 74 Sea Zone to 77 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by British to 77 Sea Zone: 1 battleship, 1 cruiser, 2 destroyers and 1 marine EDIT: Removing units owned by British from 79 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers EDIT: Removing units owned by British from West India: 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -2,00 Japanese : -1,00
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@trulpen Thank you for the tipp and letting me relocate my RN in the Pac.
Note: 1 Fra Ftr and 1 UK Ftr on a US CV.
2 UK Inf on a US TT and 1 Fra Inf on a US TT.