Scramble to 95?
40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 aaGuns, 2 artilleries, 1 fighter and 10 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from West India to India UK_Pacific take India from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.83
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - French 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to Eastern Persia 3 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 5 infantry moved from Western Ukraine to Bryansk 4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Finland to Norway 3 infantry and 1 mech_infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Germany to Norway 10 armour and 19 mech_infantrys moved from Caucasus to Bryansk 1 mech_infantry moved from Caucasus to Bryansk 2 mech_infantrys moved from Novgorod to Belarus Combat - Germans Battle in Bryansk Germans attack with 14 armour, 9 artilleries, 5 infantry and 24 mech_infantrys Russians defend with 6 artilleries and 40 infantry Germans roll dice for 14 armour, 9 artilleries, 5 infantry and 24 mech_infantrys in Bryansk, round 2 : 19/52 hits, 16.33 expected hits Russians roll dice for 6 artilleries and 40 infantry in Bryansk, round 2 : 21/46 hits, 15.33 expected hits 19 infantry owned by the Russians, 5 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 14 armour, 9 artilleries and 8 mech_infantrys in Bryansk, round 3 : 11/31 hits, 12.67 expected hits Russians roll dice for 6 artilleries and 21 infantry in Bryansk, round 3 : 14/27 hits, 9.00 expected hits 11 infantry owned by the Russians, 9 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 14 armour and 3 mech_infantrys in Bryansk, round 4 : 7/17 hits, 7.50 expected hits Russians roll dice for 6 artilleries and 10 infantry in Bryansk, round 4 : 4/16 hits, 5.33 expected hits 7 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 13 armour in Bryansk, round 5 : 5/13 hits, 6.50 expected hits Russians roll dice for 6 artilleries and 3 infantry in Bryansk, round 5 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Bryansk Germans roll dice for 10 armour in Bryansk, round 6 : 4/10 hits, 5.00 expected hits Russians roll dice for 4 artilleries in Bryansk, round 6 : 1/4 hits, 1.33 expected hits 4 artilleries owned by the Russians and 1 armour owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour remaining. Battle score for attacker is -33 Casualties for Germans: 5 armour, 9 artilleries, 5 infantry and 24 mech_infantrys Casualties for Russians: 6 artilleries and 40 infantry Battle in Belarus Germans attack with 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 4 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 1.83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany 1 fighter and 1 tactical_bomber moved from Norway to Germany 3 aaGuns moved from Western Ukraine to Bryansk 2 aaGuns moved from France to Holland Belgium 1 submarine moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 1 armour and 1 mech_infantry placed in Novgorod 8 armour, 1 fighter and 1 tactical_bomber placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2.33 British : 2.00 Russians : 8.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 7 infantry moved from Russia to Bryansk 2 armour moved from Volgograd to Bryansk 8 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk 1 fighter moved from Northwest Persia to Bryansk 1 armour moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 1 infantry moved from Tambov to Bryansk 1 armour moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 1 armour Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Rostov Russians win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Bryansk Russians attack with 2 armour, 9 fighters, 8 infantry and 1 tactical_bomber Germans defend with 3 aaGuns and 9 armour AA fire in Bryansk : 3/9 hits, 1.50 expected hits 3 fighters owned by the Russians lost in Bryansk Russians roll dice for 2 armour, 6 fighters, 8 infantry and 1 tactical_bomber in Bryansk, round 2 : 7/17 hits, 6.00 expected hits Germans roll dice for 3 aaGuns and 9 armour in Bryansk, round 2 : 6/9 hits, 4.50 expected hits 6 infantry owned by the Russians, 3 aaGuns owned by the Germans and 4 armour owned by the Germans lost in Bryansk Russians roll dice for 2 armour, 6 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/11 hits, 5.00 expected hits Germans roll dice for 5 armour in Bryansk, round 3 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Russians and 4 armour owned by the Germans lost in Bryansk Russians roll dice for 2 armour, 6 fighters and 1 tactical_bomber in Bryansk, round 4 : 5/9 hits, 4.67 expected hits Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 3 fighters and 8 infantry Casualties for Germans: 3 aaGuns and 9 armour Non Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns moved from Russia to Bryansk Place Units - Russians 2 armour, 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.50 AA fire in Bryansk : : 1.50 Russians : 0.33
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@StuckTojo your rite the dice gods have a beef with you.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe 2 armour and 5 mech_infantrys moved from Burma to India 2 bombers, 2 fighters and 3 tactical_bombers moved from Burma to West India Combat - Japanese Battle in Anhwe Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour and 5 mech_infantrys ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour and 5 mech_infantrys in India, round 2 : 0/7 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in India Japanese roll dice for 2 armour and 4 mech_infantrys in India, round 3 : 1/6 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in India Japanese captures 0PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in West India Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers ANZAC defend with 1 infantry; Americans defend with 2 bombers Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in West India, round 2 : 4/7 hits, 4.17 expected hits UK_Pacific roll dice for 2 bombers and 1 infantry in West India, round 2 : 0/3 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 2 bombers owned by the Americans lost in West India Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Americans: 2 bombers Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 aaGun, 5 artilleries, 10 infantry and 1 mech_infantry moved from Korea to Manchuria 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from Kweichow to 6 Sea Zone 1 fighter moved from Kweichow to French Indo China 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 2 transports moved from 38 Sea Zone to 39 Sea Zone 2 bombers moved from West India to Hunan 1 fighter and 1 tactical_bomber moved from West India to 39 Sea Zone 1 fighter and 2 tactical_bombers moved from West India to Burma 1 mech_infantry moved from Manchuria to Jehol 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 Japanese : -2.50
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Oh well, it happens. And I’m genuinely happy for you.
But in 30+ years of playing this, I’ve never seen dice like that first Normandy battle.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 5 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 bomber, 7 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 112 Sea Zone to 91 Sea Zone Combat - Americans Battle in 113 Sea Zone Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Germans Submerged Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 7/9 hits, 4.83 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Americans: 1 fighter Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Americans 5 fighters moved from 113 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 bomber moved from 113 Sea Zone to Western Germany Place Units - Americans 3 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 3 armour placed in Normandy Bordeaux Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 2.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Tsinghai to Sikang 1 infantry moved from Suiyuyan to Hopei 1 artillery moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - British British buy 6 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 2 artilleries and 4 infantry moved from Persia to Eastern Persia 2 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Eastern Persia 1 battleship, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 carriers, 1 cruiser and 3 transports moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from Tobruk to Alexandria 3 infantry moved from Iraq to Trans-Jordan 1 artillery and 4 infantry moved from Northwest Persia to Persia Combat - British Battle in 97 Sea Zone British attack with 1 battleship, 1 destroyer and 1 submarine Italians defend with 1 submarine British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 aaGun moved from Northwest Persia to Persia 2 infantry moved from Denmark to Western Germany 4 transports moved from 112 Sea Zone to 110 Sea Zone 7 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 6 infantry moved from 112 Sea Zone to Western Germany Place Units - British 3 armour placed in Iraq 3 armour placed in Western Germany 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3 British collect 41 PUs (3 lost to blockades); end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.33 Italians : -0.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 6 infantry moved from Northern Italy to Southern France Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Northern Italy to Southern France 2 aaGuns moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern France 1 fighter and 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,3 Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Java to 42 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French 1 infantry moved from Eastern Persia to West India 3 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 tactical_bomber moved from Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 1 armour and 3 mech_infantrys Russians defend with 2 aaGuns and 2 armour Germans roll dice for 1 armour and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 aaGuns and 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 armour in Bryansk, round 5 : 1/2 hits, 1.00 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour in Bryansk, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Bryansk, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Bryansk, round 7 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Bryansk, round 7 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 10 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 aaGuns and 2 armour Non Combat Move - Germans 1 infantry moved from Norway to Finland 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Holland Belgium to Southern France Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 2 fighters and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,1 Germans collect 40 PUs (4 lost to blockades); end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -2.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 2 armour moved from Russia to Smolensk 6 fighters and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Bryansk Russians attack with 2 artilleries and 3 infantry Germans defend with 1 armour Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Novgorod Russians attack with 6 fighters and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Russians roll dice for 6 fighters and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits, 3.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 2/3 hits, 1.17 expected hits 2 fighters owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 2 fighters Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Novgorod to Smolensk Place Units - Russians 2 armour, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 harbour and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Burma to West India 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to West India 1 tactical_bomber moved from Burma to 41 Sea Zone 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Jehol to Chahar 2 mech_infantrys moved from Anhwe to Hopei 2 mech_infantrys moved from Kiangsu to Kweichow 1 bomber moved from Hunan to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 armour moved from Anhwe to Chahar 1 bomber moved from Hunan to Kweichow 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 79 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 79 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kweichow Japanese attack with 1 bomber and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber French defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in West India Japanese win, taking West India from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from West India to India 1 armour moved from Burma to India 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 bomber moved from Kweichow to French Indo China 1 bomber moved from Hopei to French Indo China 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 aaGun, 5 artilleries and 12 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from 79 Sea Zone to India 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 39 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in India 3 mech_infantrys placed in French Indo China 1 harbour placed in Hainan Japanese undo move 3. 1 harbour placed in French Indo China 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : -0.67 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 0.17
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 3 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Normandy Bordeaux to Southern France 1 bomber, 6 fighters and 1 tactical_bomber moved from Western Germany to Southern France 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 4 carriers, 4 destroyers, 8 fighters, 3 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Celebes Battle in Southern France Americans attack with 3 armour, 1 bomber, 6 fighters and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys AA fire in Southern France : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Southern France Americans roll dice for 3 armour, 1 bomber, 5 fighters and 1 tactical_bomber in Southern France, round 2 : 5/10 hits, 5.33 expected hits Germans roll dice for 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in Southern France, round 2 : 3/12 hits, 4.17 expected hits 1 aaGun owned by the Italians, 2 armour owned by the Americans, 1 fighter owned by the Americans and 4 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber in Southern France, round 3 : 4/7 hits, 3.83 expected hits Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Southern France, round 3 : 3/8 hits, 2.83 expected hits 2 mech_infantrys owned by the Italians, 1 armour owned by the Americans, 2 fighters owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern France, round 4 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Southern France, round 4 : 0/4 hits, 1.50 expected hits 1 artillery owned by the Italians and 1 mech_infantry owned by the Germans lost in Southern France Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern France, round 5 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 armour and 1 artillery in Southern France, round 5 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France Americans win, taking Celebes from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -19 Casualties for Americans: 3 armour and 5 fighters Casualties for Italians: 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 tactical_bomber moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 1 bomber moved from Southern France to Western Germany 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 fighters placed in Normandy Bordeaux 6 infantry placed in Eastern United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -2.33 Americans : -0.83 AA fire in Southern France : : 0.50
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Szechwan 1 fighter and 3 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 3 mech_infantrys Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Suiyuyan 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - British British buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take Southern France from British French take Tunisia from British 1 artillery moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone 3 infantry moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India 3 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 5 infantry and 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery and 4 infantry moved from 97 Sea Zone to Northern Italy 3 armour moved from Iraq to Eastern Persia 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Norway Battle in 79 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged British roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 79 Sea Zone British win, taking Northern Italy from Italians, taking Norway from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in West India British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in West India, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in West India British win, taking West India from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Holland Belgium British attack with 1 artillery and 6 infantry Germans defend with 2 aaGuns, 1 infantry and 1 tactical_bomber British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 2 aaGuns, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits 2 aaGuns owned by the Germans lost in Holland Belgium British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 3 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 4 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 5 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 tactical_bomber in Holland Belgium, round 5 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 2 aaGuns, 1 infantry and 1 tactical_bomber Casualties for British: 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British 1 aaGun, 1 artillery and 4 infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Eastern Persia 1 fighter and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 3 armour placed in Western Germany 1 artillery and 2 infantry placed in Iraq 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4 British collect 53 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2.00 British : -0.50 Japanese : -1.00