@Jacob16 yes, league rules.
I was afraid of losing a ftr, but I had already been forced to move both subs. bah. oh well, it is a dice based game
I’d say Japan is the clear second. Has by far the mightiest navy in the Pac, a pretty decent air force still and more than twice the income of Italy.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’d say Japan is the clear second. Has by far the mightiest navy in the Pac, a pretty decent air force still and more than twice the income of Italy.
of course , since Italy is smaller power, but comparing to average Japan and average Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 fighter moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
retreated to Hopei
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
6 infantry moved from Jehol to Anhwe
1 fighter moved from Hopei to Anhwe
1 infantry moved from Amur to Sakha
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,67
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
Has it stopped you before? :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Japan to Shantung
1 fighter moved from Japan to 17 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Shantung
1 infantry moved from Shan State to Yunnan
1 armour moved from Shan State to Siam
Japanese take Siam from Russians
1 armour moved from Siam to Shan State
1 mech_infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from West India to Yunnan
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Java, round 2 : 2/5 hits, 1,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Shan State to French Indo China
EDIT: 1 armour moved from Shan State to French Indo China
1 artillery moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from West India to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to Kwangtung
1 fighter moved from 17 Sea Zone to Kiangsu
1 bomber moved from Shantung to Philippines
1 bomber moved from Java to Malaya
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,3,6,3,6,1,4,3,3
Japanese collect 36 PUs (8 lost to blockades); end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Chinese : 0,50
Japanese : 1,17
I’ll change NCM of the fleet in z35. US can buy a nb and then 5 aussie subs can sink it, since I had to go with the air elsewhere.
I’ll put the des and 2 ac in z42 by Java together with the fleet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Java
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Japan to Shantung
1 fighter moved from Japan to 17 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Shantung
1 infantry moved from Shan State to Yunnan
1 armour moved from Shan State to Siam
Japanese take Siam from Russians
1 armour moved from Siam to Shan State
1 mech_infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from West India to Yunnan
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Java, round 2 : 2/5 hits, 1,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Shan State to French Indo China
EDIT: 1 armour moved from Shan State to French Indo China
1 artillery moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from West India to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to Kwangtung
1 fighter moved from 17 Sea Zone to Kiangsu
1 bomber moved from Shantung to Philippines
1 bomber moved from Java to Malaya
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,3,6,3,6,1,4,3,3
Japanese collect 36 PUs (8 lost to blockades); end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 carriers and 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 carriers and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,33
Chinese : 0,50
Japanese : 1,17
ok, just write when i have green light for usa
and post the final map
cheers
Final map posted and green light for the greens.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’ll change NCM of the fleet in z35. US can buy a nb and then 5 aussie subs can sink it, since I had to go with the air elsewhere.
what does nb stands for
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
Has it stopped you before? :laughing:
Its good to have a reputation of a heavy attacker. it causes the opponent to overdefend or simply not going in the range of my forces
i need to think a bit. a lot of choices
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’ll change NCM of the fleet in z35. US can buy a nb and then 5 aussie subs can sink it, since I had to go with the air elsewhere.
what does nb stands for
Naval base. And ab is air base.
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
Has it stopped you before? :laughing:
Its good to have a reputation of a heavy attacker. it causes the opponent to overdefend or simply not going in the range of my forces
You heavy, crazy attacker you. ;)
@trulpen and its more fun that way xd
heavy thinking with usa
That’s good! :)
i suppose u ll scramble in sz 6
got nothin to loose