don’t know if you can tell, but the germans are angry
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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Germany 12 on the move
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Ok, I’ll do Germany. But you’ll see it later.
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i have to go in 15 min, and will come back tomorrow
take ur time
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Yeah, I won’t be finished in 15 min. I think. Won’t stress it anyway.
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Yeah, I won’t be finished in 15 min. I think. Won’t stress it anyway.
dont hasten. its a big move.
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crazy game this of ours ha
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i am glad i ve evacuated normandy, it would be another slaughter
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West India has a multinational Axis force.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 battleship, 1 bomber, 1 fighter, 9 infantry, 6 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from British 1 mech_infantry moved from India to Eastern Persia 2 bombers moved from West India to Eastern Persia 1 infantry moved from Shensi to Hopei Germans take Hopei from Chinese 1 infantry moved from Shensi to Kweichow Germans take Kweichow from Chinese 1 infantry moved from Suiyuyan to Chahar Germans take Chahar from Chinese 1 artillery moved from Shensi to Szechwan Germans take Szechwan from Chinese 1 infantry moved from Tsinghai to Sikang 2 armour moved from Shensi to Sikang 4 mech_infantrys moved from Shensi to Sikang 1 armour, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Buryatia 2 bombers moved from West India to Rostov 3 fighters moved from Southern Italy to Southern France 2 infantry moved from France to Southern France 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Southern France 2 armour and 4 mech_infantrys moved from India to Burma EDIT: 2 armour moved from West India to India EDIT: 1 artillery and 3 infantry moved from France to Northern Italy EDIT: Germans undo move 28. EDIT: Germans undo move 19. EDIT: Germans undo move 18. EDIT: Germans undo move 17. EDIT: 1 artillery and 3 infantry moved from France to Northern Italy 2 infantry moved from France to Southern France 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to 124 Sea Zone 1 bomber moved from Western Germany to 124 Sea Zone 2 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Southern France Combat - Germans Battle in Buryatia Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Buryatia Germans win, taking Buryatia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/6 hits, 2,50 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in 124 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 124 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Persia Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Persia Germans win, taking Eastern Persia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Rostov Germans attack with 2 bombers and 2 infantry British defend with 1 armour Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits British roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Burma Germans attack with 2 armour and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Burma, round 2 : 1/6 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Germans win, taking Burma from UK_Pacific with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Germans attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 5/6 hits, 2,50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sikang Germans attack with 2 armour, 1 infantry and 4 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Sikang, round 2 : 2/7 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 2 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Shensi to Tsinghai 3 infantry moved from Volgograd to Kazakhstan 2 bombers moved from Rostov to Ukraine 2 bombers moved from Eastern Persia to Slovakia Hungary 1 bomber moved from Southern France to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 3 fighters moved from Southern France to 94 Sea Zone 1 fighter moved from Normandy Bordeaux to 94 Sea Zone 3 fighters moved from Holland Belgium to Western Germany 1 bomber moved from 124 Sea Zone to Western Germany 1 infantry moved from Tobruk to Libya 6 infantry moved from Volgograd to Kazakhstan 12 artilleries moved from Volgograd to Kazakhstan 3 aaGuns moved from Volgograd to Kazakhstan 3 mech_infantrys moved from Ukraine to Volgograd 3 mech_infantrys moved from Russia to Kazakhstan 3 mech_infantrys moved from Novgorod to Bryansk 2 fighters moved from Normandy Bordeaux to 113 Sea Zone Place Units - Germans 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in France 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 infantry placed in Volgograd 3 infantry placed in India 1 battleship and 2 submarines placed in 113 Sea Zone Turn Complete - Germans Germans collect 91 PUs; end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : 3,50 British : 0,17 Americans : 0,00 Chinese : -0,33 UK_Pacific : -0,33 Russians : 0,33
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Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
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Germany is a godzilla.
Japan not so strong. Third axis power IMHO.
Decimated air, not too big navy, and too little land territories in asia
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I’d say Japan is the clear second. Has by far the mightiest navy in the Pac, a pretty decent air force still and more than twice the income of Italy.
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’d say Japan is the clear second. Has by far the mightiest navy in the Pac, a pretty decent air force still and more than twice the income of Italy.
of course , since Italy is smaller power, but comparing to average Japan and average Italy.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 fighter moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei Combat - Russians Battle in Hopei Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Hopei retreated to Hopei Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 6 infantry moved from Jehol to Anhwe 1 fighter moved from Hopei to Anhwe 1 infantry moved from Amur to Sakha 1 infantry moved from Manchuria to Amur 2 infantry moved from Manchuria to Jehol Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67 Russians : -0,67
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Very crazy game indeed.
I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.
TUV - 50 , or - 60
why should I do it?
Has it stopped you before? :laughing:
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 2 transports moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 bomber moved from Philippines to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Japan to Shantung 1 fighter moved from Japan to 17 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Shantung 1 infantry moved from Shan State to Yunnan 1 armour moved from Shan State to Siam Japanese take Siam from Russians 1 armour moved from Siam to Shan State 1 mech_infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from West India to Yunnan 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Java, round 2 : 2/5 hits, 1,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Shantung Japanese attack with 1 artillery, 1 bomber and 2 infantry Americans defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour and 1 mech_infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 mech_infantry moved from Shan State to French Indo China EDIT: 1 armour moved from Shan State to French Indo China 1 artillery moved from Malaya to Shan State 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from West India to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to Kwangtung 1 fighter moved from 17 Sea Zone to Kiangsu 1 bomber moved from Shantung to Philippines 1 bomber moved from Java to Malaya Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan 3 infantry placed in Kwangtung 2 artilleries and 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,3,6,3,6,1,4,3,3 Japanese collect 36 PUs (8 lost to blockades); end with 36 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Chinese : 0,50 Japanese : 1,17
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I’ll change NCM of the fleet in z35. US can buy a nb and then 5 aussie subs can sink it, since I had to go with the air elsewhere.
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I’ll put the des and 2 ac in z42 by Java together with the fleet.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 2 transports moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 bomber moved from Philippines to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Japan to Shantung 1 fighter moved from Japan to 17 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Shantung 1 infantry moved from Shan State to Yunnan 1 armour moved from Shan State to Siam Japanese take Siam from Russians 1 armour moved from Siam to Shan State 1 mech_infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from West India to Yunnan 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Java, round 2 : 2/5 hits, 1,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Shantung Japanese attack with 1 artillery, 1 bomber and 2 infantry Americans defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour and 1 mech_infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 mech_infantry moved from Shan State to French Indo China EDIT: 1 armour moved from Shan State to French Indo China 1 artillery moved from Malaya to Shan State 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from West India to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to Kwangtung 1 fighter moved from 17 Sea Zone to Kiangsu 1 bomber moved from Shantung to Philippines 1 bomber moved from Java to Malaya Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan 3 infantry placed in Kwangtung 2 artilleries and 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,3,6,3,6,1,4,3,3 Japanese collect 36 PUs (8 lost to blockades); end with 36 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 carriers and 1 destroyer EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 carriers and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,33 Chinese : 0,50 Japanese : 1,17