L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 transports moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Philippines to Java
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 bomber moved from Japan to Shantung
            1 fighter moved from Japan to 17 Sea Zone
            1 artillery and 2 infantry moved from Kiangsu to Shantung
            1 infantry moved from Shan State to Yunnan
            1 armour moved from Shan State to Siam
                  Japanese take Siam from Russians
            1 armour moved from Siam to Shan State
            1 mech_infantry moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from West India to Yunnan
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
    
        Combat - Japanese
            Japanese creates battle in territory 35 Sea Zone
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 3 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Java, round 2 : 2/5 hits, 1,67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Shantung
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Americans defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shantung, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 armour and 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 mech_infantry moved from Shan State to French Indo China
            EDIT: 1 armour moved from Shan State to French Indo China
            1 artillery moved from Malaya to Shan State
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from West India to 42 Sea Zone
            2 carriers moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to Kwangtung
            1 fighter moved from 17 Sea Zone to Kiangsu
            1 bomber moved from Shantung to Philippines
            1 bomber moved from Java to Malaya
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            3 fighters placed in Japan
            3 infantry placed in Kwangtung
            2 artilleries and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,2,3,6,3,6,1,4,3,3
            Japanese collect 36 PUs (8 lost to blockades); end with 36 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 carriers and 1 destroyer
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 carriers and 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Chinese : 0,50
    Japanese : 1,17
    

    Savegame


  • ok, just write when i have green light for usa

    and post the final map

    cheers


  • Final map posted and green light for the greens.


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I’ll change NCM of the fleet in z35. US can buy a nb and then 5 aussie subs can sink it, since I had to go with the air elsewhere.

    what does nb stands for


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    Very crazy game indeed.

    I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.

    TUV - 50 , or - 60

    why should I do it?

    Has it stopped you before? :laughing:

    Its good to have a reputation of a heavy attacker. it causes the opponent to overdefend or simply not going in the range of my forces


  • i need to think a bit. a lot of choices


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I’ll change NCM of the fleet in z35. US can buy a nb and then 5 aussie subs can sink it, since I had to go with the air elsewhere.

    what does nb stands for

    Naval base. And ab is air base.


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    Very crazy game indeed.

    I’m aware that my italian fleet with german air is on the line. You’ll probably wipe it, but it’s a good sacrifice. Germany will rule them all.

    TUV - 50 , or - 60

    why should I do it?

    Has it stopped you before? :laughing:

    Its good to have a reputation of a heavy attacker. it causes the opponent to overdefend or simply not going in the range of my forces

    You heavy, crazy attacker you. ;)


  • @trulpen and its more fun that way xd


  • heavy thinking with usa


  • That’s good! :)


  • i suppose u ll scramble in sz 6

    got nothin to loose


  • but will u use 1 kami u have left?


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 artillery, 1 bomber, 3 carriers, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Morocco to Algeria
            1 tactical_bomber moved from Gibraltar to Algeria
            1 tactical_bomber moved from Morocco to Algeria
            2 fighters moved from Gibraltar to Algeria
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • i ve posted the map


  • Yeah, full scramble, no kami.


  • unbeliveable dice in algeria


  • but american courage prevailed in the end


  • Heroic spaghetti holding a stand.


  • Do I need to decide causalty in z6?

Suggested Topics

  • 14
  • 38
  • 29
  • 55
  • 151
  • 388
  • 177
  • 3.8k
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.5k

Users

40.1k

Topics

1.7m

Posts