@wizmark hey how are things going?
ABH (Axis) vs Axis-Dominion BM3 20L
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TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Americans Americans buy 9 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Sweden 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway 12 infantry moved from Portugal to Spain 13 bombers moved from Norway to Northern Italy 3 fighters moved from Norway to Sweden 2 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 10 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 bombers moved from French Guiana to Spain Combat - Americans Americans creates battle in territory 105 Sea Zone Battle in 33 Sea Zone Americans attack with 1 battleship, 1 cruiser, 2 infantry and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Italy Americans attack with 13 bombers Italians defend with 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 3 infantry AA fire in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 13 bombers in Northern Italy, round 2 : 10/13 hits, 8.67 expected hits Italians roll dice for 1 aaGun, 3 fighters and 3 infantry in Northern Italy, round 2 : 4/6 hits, 3.00 expected hits 1 aaGun owned by the Italians, 4 bombers owned by the Americans, 3 fighters owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy Americans win with 9 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 4 bombers Casualties for Italians: 1 aaGun, 3 fighters and 3 infantry Battle in Sweden Americans attack with 3 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Sweden, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Sweden, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Sweden Americans win, taking Sweden from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 10 fighters and 2 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 10 fighters and 2 tactical_bombers in Caroline Islands, round 2 : 9/12 hits, 6.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Caroline Islands Americans win with 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Spain Americans attack with 2 bombers and 12 infantry Italians defend with 1 infantry Americans roll dice for 2 bombers and 12 infantry in Spain, round 2 : 3/14 hits, 3.33 expected hits Italians roll dice for 1 infantry in Spain, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Spain Americans win, taking Spain from Italians with 2 bombers and 11 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Caroline Islands from Japanese to Americans EDIT: Turning off Edit Mode 2 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Spain to French West Africa 3 fighters moved from Sweden to Norway 1 aaGun moved from Norway to Sweden 4 fighters moved from Iceland to Norway 1 aaGun, 1 armour, 15 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan 9 bombers moved from Northern Italy to Trans-Jordan 6 fighters moved from French West Africa to Trans-Jordan 10 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 6 carriers moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 4 destroyers moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Argentina to 66 Sea Zone 2 infantry and 1 transport moved from 66 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Southeast Mexico 1 infantry moved from Morocco to Rio de Oro Americans take Rio de Oro from Neutral_True 2 transports moved from 123 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 3 infantry moved from Argentina to Brazil 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Central United States to Southeast Mexico Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 fighters EDIT: Adding units owned by ANZAC to 26 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 3 infantry placed in Norway 9 fighters placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5 Americans collect 74 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 airfield, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Turkey 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 tactical_bomber moved from Iraq to Persia 1 fighter moved from Iraq to Persia 2 fighters moved from Iraq to Turkey 2 fighters moved from Iraq to Northwest Persia Combat - British Battle in Turkey British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Turkey, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Persia British attack with 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Persia, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Northwest Persia British attack with 2 fighters and 2 infantry Italians defend with 1 airfield and 1 infantry British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 6 aaGuns, 5 armour, 6 artilleries, 23 infantry and 32 mech_infantrys moved from Iraq to Trans-Jordan 2 fighters and 2 tactical_bombers moved from Persia to Trans-Jordan 2 fighters moved from Northwest Persia to Trans-Jordan 2 fighters moved from Turkey to Trans-Jordan 2 mech_infantrys moved from Egypt to Trans-Jordan 3 infantry moved from Saudi Arabia to Trans-Jordan 1 mech_infantry moved from Mozambique to Kenya 1 mech_infantry moved from Angola to Anglo Egyptian Sudan 2 infantry moved from Angola to Belgian Congo 2 infantry moved from Mozambique to Tanganyika Territory 20 fighters and 2 tactical_bombers moved from Norway to Spain 2 fighters moved from United Kingdom to Spain 1 fighter moved from Egypt to Spain 5 infantry moved from Norway to Finland 1 aaGun moved from Norway to Finland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Southeast Mexico 2 fighters moved from 54 Sea Zone to Argentina 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Central United States Place Units - British 1 airfield placed in Trans-Jordan 3 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 British collect 36 PUs (3 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00 Italians : 2.00 British : 1.50 Americans : 4.83 AA fire in Northern Italy : : -0.50 Japanese : -0.67
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Italians Italians buy 9 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 7 armour, 3 artilleries, 4 infantry and 16 mech_infantrys moved from Syria to Iraq Italians take Iraq from Americans 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 submarine Russians defend with 1 submarine Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy 7 artilleries and 11 infantry moved from France to Southern France 1 fighter moved from Southern Italy to Southern France 3 infantry moved from Southern Italy to Northern Italy 1 tactical_bomber moved from Volgograd to Yugoslavia 1 fighter moved from Yugoslavia to Northern Italy 2 aaGuns, 2 armour, 2 infantry and 2 mech_infantrys moved from Syria to Iraq Place Units - Italians 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 3 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2,2,1 Italians collect 28 PUs (4 lost to blockades); end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.67
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won’t get to my turn until later today
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no problem. I should actually do some work
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this game is proving very much that bombers are way overpowered, especially for the euro axis who don’t really need any navy. this is why @Adam514 is testing out ideas for nerfing them a bit, like adjusting their cost up to 14. it’s insane the kind of reach that they have. after this game, I’m thinking even 14 is too cheap. I feel like they shouldn’t be so powerful against navy, since if you think about it, strategic bombers were used much more for bombing cities and infrastructure. hence the “strategic” aspect in their name.
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Yeah, Dark Skies is too powerful of a strategy. It does need to get nerfed. 14 PUs would make it so you don’t use bombers to strafe any random thing that moves.
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@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
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@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
funny, cuz when you first mentioned it to me after our championship game, I too was kinda uncertain and not so in favor of it, but yah it’s dawning on me more and more, and this match here only further drives the point home for me.
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@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
funny, cuz when you first mentioned it to me after our championship game, I too was kinda uncertain and not so in favor of it, but yah it’s dawning on me more and more, and this match here only further drives the point home for me.
I think you would have won the championship if you had gone for bombers instead of fleet.
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We do need a mobile unit that can move between theaters to project power on the various fronts. If aircraft weren’t so overpowered, would we get into a land unit war with long stalemates that are only overcome when slight imbalances in production finally give enough advantage for one side to overcome the impasse?
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@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
funny, cuz when you first mentioned it to me after our championship game, I too was kinda uncertain and not so in favor of it, but yah it’s dawning on me more and more, and this match here only further drives the point home for me.
I think you would have won the championship if you had gone for bombers instead of fleet.
I have to agree with you on that
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@Adam514 yeah, bombers with a few units of ground units are devastating. Bombers cost 3/attack point while art+inf are 2/attack point. The flexibility to project power in three theaters simultaneously make bombers such a good value.
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@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
funny, cuz when you first mentioned it to me after our championship game, I too was kinda uncertain and not so in favor of it, but yah it’s dawning on me more and more, and this match here only further drives the point home for me.
I think you would have won the championship if you had gone for bombers instead of fleet.
I have to agree with you on that
Yeah, that looked like 8 bombers worth of fleet. That would have been enough to have turned the tide in other theaters while keeping the Atlantic landing force at bay.
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Looked through at that pivotal turn 15 time in that championship game. Another eight bombers would have made a 160 TUV swing in Egypt confrontation, and you would have kept all of your planes to then go after Russia and the Atlantic fleet.
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TripleA Turn Summary: ANZAC round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Central United States 3 carriers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to Caroline Islands 1 fighter moved from 26 Sea Zone to Caroline Islands 1 fighter moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 infantry and 2 mech_infantrys placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour and 5 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Marianas to Caroline Islands 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Western Australia 1 infantry moved from 56 Sea Zone to Western Australia 1 mech_infantry moved from Eastern Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 bomber moved from French Indo China to Dutch New Guinea 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 6 bombers moved from Philippines to Caroline Islands 1 bomber moved from French Indo China to Dutch New Guinea 1 bomber moved from Philippines to New Guinea 1 bomber moved from French Indo China to Dutch New Guinea 1 bomber moved from French Indo China to Dutch New Guinea Combat - Japanese Battle in Western Australia Battle in New Guinea Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Caroline Islands Japanese attack with 7 bombers Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 3 fighters Japanese roll dice for 7 bombers in Caroline Islands, round 2 : 5/7 hits, 4.67 expected hits Americans roll dice for 3 fighters and 2 infantry in Caroline Islands, round 2 : 1/5 hits, 2.67 expected hits 3 fighters owned by the ANZAC, 1 bomber owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Japanese win with 6 bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 bomber Casualties for ANZAC: 3 fighters Casualties for Americans: 2 infantry Battle in Dutch New Guinea Japanese attack with 4 bombers ANZAC defend with 1 infantry Japanese roll dice for 4 bombers in Dutch New Guinea, round 2 : 3/4 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea Japanese win with 3 bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 bombers moved from Dutch New Guinea to Paulau Island 1 bomber moved from New Guinea to Paulau Island 6 bombers moved from Caroline Islands to Paulau Island 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 5 carriers, 4 destroyers, 10 fighters, 2 infantry, 18 submarines and 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from 34 Sea Zone to Paulau Island 2 carriers and 4 tactical_bombers moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to Paulau Island 3 submarines moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from Japan to Paulau Island 1 fighter moved from Japan to Paulau Island 1 tactical_bomber moved from French Indo China to Paulau Island 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 armour and 3 mech_infantrys moved from Sikang to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Shensi to Sikang 1 mech_infantry moved from Shensi to Kazakhstan 1 mech_infantry moved from Shensi to Kazakhstan Place Units - Japanese 1 airfield and 1 harbour placed in Paulau Island 3 tactical_bombers placed in French Indo China 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : -1.67 Japanese : 1.33
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I think this game is coming to an end. Keep going a few more rounds?
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TripleA Manual Gamesave Post: Americans round 26
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans buy 3 airfields, 1 destroyer, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Trans-Jordan to Syria Americans take Syria from Italians 1 armour moved from Syria to Trans-Jordan 9 bombers moved from Trans-Jordan to 97 Sea Zone 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from French West Africa to Iraq 1 bomber moved from French West Africa to Normandy Bordeaux 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone Combat - Americans Americans creates battle in territory 105 Sea Zone
Combat Hit Differential Summary :
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still feeling lucky?!
if so, specify exactly which air you will scramble to 97
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No I left him there as a honeypot