I am feeling bad for including the FTR in the attack :-)
Maybe this game will favor the AA-guns!
ABH (Axis) vs Axis-Dominion BM3 20L
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Yeah, Dark Skies is too powerful of a strategy. It does need to get nerfed. 14 PUs would make it so you don’t use bombers to strafe any random thing that moves.
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@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
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@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
funny, cuz when you first mentioned it to me after our championship game, I too was kinda uncertain and not so in favor of it, but yah it’s dawning on me more and more, and this match here only further drives the point home for me.
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@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
funny, cuz when you first mentioned it to me after our championship game, I too was kinda uncertain and not so in favor of it, but yah it’s dawning on me more and more, and this match here only further drives the point home for me.
I think you would have won the championship if you had gone for bombers instead of fleet.
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We do need a mobile unit that can move between theaters to project power on the various fronts. If aircraft weren’t so overpowered, would we get into a land unit war with long stalemates that are only overcome when slight imbalances in production finally give enough advantage for one side to overcome the impasse?
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@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
funny, cuz when you first mentioned it to me after our championship game, I too was kinda uncertain and not so in favor of it, but yah it’s dawning on me more and more, and this match here only further drives the point home for me.
I think you would have won the championship if you had gone for bombers instead of fleet.
I have to agree with you on that
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@Adam514 yeah, bombers with a few units of ground units are devastating. Bombers cost 3/attack point while art+inf are 2/attack point. The flexibility to project power in three theaters simultaneously make bombers such a good value.
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@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Adam514 said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion I encourage you to voice your opinion on the BM feedback thread, some don’t like the change.
funny, cuz when you first mentioned it to me after our championship game, I too was kinda uncertain and not so in favor of it, but yah it’s dawning on me more and more, and this match here only further drives the point home for me.
I think you would have won the championship if you had gone for bombers instead of fleet.
I have to agree with you on that
Yeah, that looked like 8 bombers worth of fleet. That would have been enough to have turned the tide in other theaters while keeping the Atlantic landing force at bay.
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Looked through at that pivotal turn 15 time in that championship game. Another eight bombers would have made a 160 TUV swing in Egypt confrontation, and you would have kept all of your planes to then go after Russia and the Atlantic fleet.
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TripleA Turn Summary: ANZAC round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Central United States 3 carriers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to Caroline Islands 1 fighter moved from 26 Sea Zone to Caroline Islands 1 fighter moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to 33 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 infantry and 2 mech_infantrys placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour and 5 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Marianas to Caroline Islands 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Western Australia 1 infantry moved from 56 Sea Zone to Western Australia 1 mech_infantry moved from Eastern Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 bomber moved from French Indo China to Dutch New Guinea 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 6 bombers moved from Philippines to Caroline Islands 1 bomber moved from French Indo China to Dutch New Guinea 1 bomber moved from Philippines to New Guinea 1 bomber moved from French Indo China to Dutch New Guinea 1 bomber moved from French Indo China to Dutch New Guinea Combat - Japanese Battle in Western Australia Battle in New Guinea Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Caroline Islands Japanese attack with 7 bombers Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 3 fighters Japanese roll dice for 7 bombers in Caroline Islands, round 2 : 5/7 hits, 4.67 expected hits Americans roll dice for 3 fighters and 2 infantry in Caroline Islands, round 2 : 1/5 hits, 2.67 expected hits 3 fighters owned by the ANZAC, 1 bomber owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Japanese win with 6 bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 bomber Casualties for ANZAC: 3 fighters Casualties for Americans: 2 infantry Battle in Dutch New Guinea Japanese attack with 4 bombers ANZAC defend with 1 infantry Japanese roll dice for 4 bombers in Dutch New Guinea, round 2 : 3/4 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea Japanese win with 3 bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 bombers moved from Dutch New Guinea to Paulau Island 1 bomber moved from New Guinea to Paulau Island 6 bombers moved from Caroline Islands to Paulau Island 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 5 carriers, 4 destroyers, 10 fighters, 2 infantry, 18 submarines and 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from 34 Sea Zone to Paulau Island 2 carriers and 4 tactical_bombers moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to Paulau Island 3 submarines moved from 6 Sea Zone to 34 Sea Zone 1 fighter moved from Japan to Paulau Island 1 fighter moved from Japan to Paulau Island 1 tactical_bomber moved from French Indo China to Paulau Island 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 armour and 3 mech_infantrys moved from Sikang to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Shensi to Sikang 1 mech_infantry moved from Shensi to Kazakhstan 1 mech_infantry moved from Shensi to Kazakhstan Place Units - Japanese 1 airfield and 1 harbour placed in Paulau Island 3 tactical_bombers placed in French Indo China 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : -1.67 Japanese : 1.33
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I think this game is coming to an end. Keep going a few more rounds?
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TripleA Manual Gamesave Post: Americans round 26
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans buy 3 airfields, 1 destroyer, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Trans-Jordan to Syria Americans take Syria from Italians 1 armour moved from Syria to Trans-Jordan 9 bombers moved from Trans-Jordan to 97 Sea Zone 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from French West Africa to Iraq 1 bomber moved from French West Africa to Normandy Bordeaux 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone Combat - Americans Americans creates battle in territory 105 Sea Zone
Combat Hit Differential Summary :
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still feeling lucky?!
if so, specify exactly which air you will scramble to 97
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No I left him there as a honeypot
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@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
No I left him there as a honeypot
lmao
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@axis-dominion said in ABH (Axis) vs Axis-Dominion BM3 20L:
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
No I left him there as a honeypot
lmao
great way to distract from SBRs haha
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138 PUs used to destroy a transport. I will accept that.
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@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
138 PUs used to destroy a transport. I will accept that.
yup that’s the nature of it, sometimes what must be done must be done, but also, I don’t think I had a lot of other targets for those bombers anyway
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You don’t like the Aussies, do you?