@gamerman01 Good luck and have fun!
Interested to see and study your Allied play, please feel free to give me feedback on my Axis moves. Any will be gratefully received.
Scramble to 110?
c467c2f7-352c-4073-97d4-3220aa61b28d-image.png
@axis-dominion strafing ground units with bombers is a good economic return when you are ahead. Pain for you to get the units back to Europe.
Bit delayed before Japan
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion strafing ground units with bombers is a good economic return when you are ahead. Pain for you to get the units back to Europe.
nah you’ve been gambling all game, and got caught dirty a few times but in the pac, where it mattered less. that seem to be the one consistent thing in your game style/strategy. in fact, I remember you were doing this in every past game we’ve had together, but it never quite worked out as well in those games, hence you’d always lose. this one has been different, however, you just got super lucky right out of the box, and game has been hard for me ever since.
I am a game theory fan. If I am playing against someone who has superior tactics than me, I take far more risks compared to games against inferior opponents. I would have placed my chance of winning this game at about 10-15% at the beginning of the match since you are vastly better and I am coming off a three year gap of playing. When I have a chance to increase my odds to win, I will take the gamble. As my first gamble didn’t pay off, I had to take increasingly desperate gambles. When playing against inferior opponents like me, don’t give them a chance to have a 30% to tip the odds, or even a 10% probability battle if you are doing well in the match.
We have had three key battles with dice. The first one in SZ110 exactly matched odds. The second one in Bryansk was a 5% outcome that really tipped the balance. You could have safely retreated to Moscow and deny me ever having a decisive battle ever again as your superior tactics slowly overwhelmed my repeated blunders. I think that I would have failed to take Moscow, get bottled up in the Caucuses, and given up around turn 12.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 bombers, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Novgorod to Finland
Japanese take Finland from Americans
2 armour and 4 mech_infantrys moved from Novgorod to Vyborg
1 fighter moved from India to French Madagascar
4 submarines moved from 34 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 submarine moved from 33 Sea Zone to 31 Sea Zone
7 carriers, 6 destroyers, 14 fighters, 19 submarines and 1 transport moved from 33 Sea Zone to 31 Sea Zone
12 bombers, 2 fighters and 12 tactical_bombers moved from Paulau Island to Wake Island
1 submarine moved from 6 Sea Zone to 26 Sea Zone
4 bombers and 5 fighters moved from Japan to Wake Island
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Midway
Non Combat Move - Japanese
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from India to French Madagascar
Place Units - Japanese
1 harbour placed in Wake Island
1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries, 3 bombers and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber moved from Norway to Novgorod
1 bomber moved from Rio de Oro to Finland
1 bomber moved from Norway to Finland
2 infantry moved from Gibraltar to Spain
1 bomber moved from Rio de Oro to France
1 bomber moved from Trans-Jordan to 99 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
8 fighters moved from 91 Sea Zone to Spain
1 armour moved from Trans-Jordan to Syria
Americans take Syria from Germans
1 armour moved from Syria to Trans-Jordan
1 bomber moved from Central United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
10 fighters moved from Hawaiian Islands to 26 Sea Zone
7 fighters moved from Central United States to 26 Sea Zone
10 fighters and 2 tactical_bombers moved from New Zealand to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Rio de Oro to 92 Sea Zone
1 fighter moved from Rio de Oro to 92 Sea Zone
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Denmark
Battle in 25 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Denmark from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Finland
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 infantry in Finland, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Finland
Americans win, taking Finland from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 27 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 27 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 20/30 hits, 15.17 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer, 27 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Spain
Americans attack with 8 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans roll dice for 8 fighters and 2 infantry in Spain, round 2 : 3/10 hits, 4.33 expected hits
Germans roll dice for 1 infantry in Spain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
3 artilleries moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 infantry and 7 transports moved from 91 Sea Zone to 112 Sea Zone
4 armour moved from Norway to 112 Sea Zone
6 infantry moved from Norway to 112 Sea Zone
4 armour, 3 artilleries and 7 infantry moved from 112 Sea Zone to Denmark
5 carriers and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
2 bombers moved from 92 Sea Zone to Central United States
1 bomber moved from France to Norway
2 bombers moved from Finland to Norway
8 fighters moved from Spain to 112 Sea Zone
27 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 52 Sea Zone to 30 Sea Zone
6 fighters moved from Rio de Oro to 112 Sea Zone
3 fighters moved from Rio de Oro to Norway
1 bomber moved from 99 Sea Zone to Trans-Jordan
1 bomber moved from Novgorod to Norway
2 submarines moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
3 carriers placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 112 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Removing units owned by Americans from Rio de Oro: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
Americans collect 74 PUs (2 lost to blockades); end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Trans-Jordan to Turkey
1 infantry moved from Rio de Oro to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
30 fighters moved from Gibraltar to France
2 infantry moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 destroyer moved from 70 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 72 Sea Zone
1 fighter moved from Egypt to Saudi Arabia
Combat - British
Battle in Western Germany
Battle in Saudi Arabia
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Saudi Arabia
British win, taking Western Germany from Germans, taking Saudi Arabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 72 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 72 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Turkey
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Turkey
British win, taking Turkey from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in France
British attack with 30 fighters
Germans defend with 1 airfield, 1 factory_minor and 3 mech_infantrys
British roll dice for 30 fighters in France, round 2 : 17/30 hits, 15.00 expected hits
Germans roll dice for 3 mech_infantrys in France, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans lost in France
British win with 30 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Non Combat Move - British
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from 112 Sea Zone to Denmark
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 70 Sea Zone to 71 Sea Zone
2 fighters moved from Saudi Arabia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Turkey to Trans-Jordan
1 armour and 7 mech_infantrys moved from Egypt to Trans-Jordan
3 aaGuns moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
2 fighters moved from France to 112 Sea Zone
1 fighter moved from France to 112 Sea Zone
27 fighters moved from France to Denmark
1 destroyer moved from 123 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from 71 Sea Zone to Union of South Africa
Place Units - British
1 carrier and 1 destroyer placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,2,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 35 PUs (6 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.83
Italians : 0.33
British : 3.83
AA fire in France : : -0.17
Americans : 3.67
Japanese : -0.50
AA fire in Novgorod : : -0.17
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
I am a game theory fan. If I am playing against someone who has superior tactics than me, I take far more risks compared to games against inferior opponents. I would have placed my chance of winning this game at about 10-15% at the beginning of the match since you are vastly better and I am coming off a three year gap of playing. When I have a chance to increase my odds to win, I will take the gamble. As my first gamble didn’t pay off, I had to take increasingly desperate gambles. When playing against inferior opponents like me, don’t give them a chance to have a 30% to tip the odds, or even a 10% probability battle if you are doing well in the match.
We have had three key battles with dice. The first one in SZ110 exactly matched odds. The second one in Bryansk was a 5% outcome that really tipped the balance. You could have safely retreated to Moscow and deny me ever having a decisive battle ever again as your superior tactics slowly overwhelmed my repeated blunders. I think that I would have failed to take Moscow, get bottled up in the Caucuses, and given up around turn 12.
more like gambler theory haha
well you’re free to judge yourself as a weaker player and keep relying on luck against stronger opponents, but will you really improve playing that way? so let’s say you win this game, what have you accomplished, other than having a huge dice favor early on which honestly, really the game was over at that time, and I am just stretching it out to see if I can get enough luck back since you’re such a gambler? I have managed to get some luck back, but not enough and where it can really matter, unfortunately, as not having Russia since like turn 5 has been a huge hole out of which I can’t seem to dig myself.
while I can try to play ultra conservative against opponents like you, thinking you will go for any which dice favors that can win you the game, I much prefer not to even bother. if this game degenerates into a dicing fest, it’s not fun or strategic for me at all. keep in mind I already went in handicapped, as the current consensus is that allies should be getting at least an 18 bid versus a competent axis. so I already had factored in your rustiness and relative lack of experience. anyway, like I said, I think you’re way smarter and skilled in this game than you give yourself credit for, and would hope you’d rely less on the luck favors in your future matches. but I can’t help but doubt you will consider this advice. so you will always remain below your potential and inconsistent, at the whims of the dice engine’s mood.
I think I have Berlin btw
@axis-dominion yeah, no possible way to stop that. It will be a game changer. You really tricked me on that move.
@Arthur-Bomber-Harris said in ABH (Axis) vs Axis-Dominion BM3 20L:
@axis-dominion yeah, no possible way to stop that. It will be a game changer. You really tricked me on that move.
no man I was just bluffing. of course you can send all your air to block me. doubt I can break through that. of course I’m guessing you’re bluffing back haha
@axis-dominion suicidal airwave :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Spain
1 infantry moved from Southern France to Spain
1 artillery moved from Southern France to Spain
3 bombers moved from Southern France to Finland
1 infantry moved from Iraq to Syria
Italians take Syria from Americans
1 infantry moved from Iraq to Saudi Arabia
1 artillery moved from Iraq to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
9 infantry moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 tactical_bomber moved from Northern Italy to Western Germany
Combat - Italians
Battle in Saudi Arabia
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Saudi Arabia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Saudi Arabia
Italians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Saudi Arabia
Italians win, taking Saudi Arabia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Western Germany
Italians attack with 2 fighters, 9 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Western Germany, round 2 : 2/12 hits, 3.17 expected hits
British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Finland
Italians attack with 3 bombers
Americans defend with 1 infantry
Italians roll dice for 3 bombers in Finland, round 2 : 3/3 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Italians win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Spain
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Spain, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Spain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Spain
Italians roll dice for 1 artillery and 1 infantry in Spain, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Spain
Italians win, taking Spain from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Southern France to Western Germany
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
6 artilleries and 28 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
6 mech_infantrys moved from Southern France to Western Germany
1 bomber moved from Finland to Vyborg
1 bomber moved from Finland to Vyborg
1 bomber moved from Finland to Vyborg
1 tactical_bomber moved from Western Germany to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Northern Italy
Place Units - Italians
1 airfield placed in Southern France
1 fighter, 3 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 fighter placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : -1.00
Americans : 0.00
some terrible shooting on both sides that turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 31
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 destroyer moved from 52 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 aaGun, 4 armour, 1 infantry and 5 mech_infantrys moved from New South Wales to Queensland
1 aaGun, 1 artillery and 6 infantry moved from South Australia to Queensland
3 fighters moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 112 Sea Zone to Finland
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -0.17
a bit confused by that air base purchase, but I guess we’ll find out now soon :)
@axis-dominion yeah, a bit of a mistake. Intended to put it in Iraq,.
Test summary from TripleA, engine version: 1.9, time: 6:55:20 PM
Savegame
sorry, the German turn failed to post.
if in case you lost it, you can always retrieve from autosave
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 32
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Removing units owned by Germans from Germany: 3 armour
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 7 infantry
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :