axis-dominion vs karl17 (allies+12) bm3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            2 infantry moved from Tambov to Rostov
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Russia to Eastern Poland
            1 fighter moved from Russia to Rostov
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            1 artillery and 2 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Baltic States
            1 fighter moved from Russia to Baltic States
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 12 infantry moved from Buryatia to Amur
            1 aaGun and 6 infantry moved from Yakut S.S.R. to Buryatia
            2 aaGuns, 2 armour, 12 artilleries and 32 infantry moved from Tambov to Volgograd
            2 armour moved from Russia to Bryansk
            2 artilleries moved from Belarus to Archangel
            2 infantry moved from Vologda to Archangel
            3 armour moved from Belarus to Archangel
            1 aaGun moved from Belarus to Archangel
            1 fighter moved from Eastern Poland to Archangel
            10 infantry moved from Russia to Bryansk
            1 aaGun, 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
            1 fighter moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Novgorod to Russia
            1 fighter moved from Baltic States to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 armour, 1 infantry and 2 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : 0.67
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 1 harbour, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 44 Sea Zone to 55 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            2 bombers moved from French Indo China to Kansu
            1 tactical_bomber moved from Sumatra to Java
            1 fighter moved from 44 Sea Zone to Borneo
            1 fighter moved from 44 Sea Zone to Borneo
            1 fighter moved from 44 Sea Zone to Java
            1 fighter moved from 44 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 fighter, 1 infantry, 2 marines and 1 tactical_bomber
                ANZAC defend with 1 harbour and 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 2 marines and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kansu
                Japanese attack with 2 bombers
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers in Kansu, round 2 : 1/2 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Kansu
                Japanese win with 2 bombers remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 fighter
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 bombers moved from Kansu to Chahar
            1 infantry moved from Shan State to French Indo China
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            2 carriers moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to French Indo China
            2 fighters moved from Borneo to 43 Sea Zone
            1 battleship moved from 44 Sea Zone to 42 Sea Zone
            1 cruiser moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            3 fighters moved from 35 Sea Zone to French Indo China
            1 fighter moved from Sumatra to French Indo China
            1 tactical_bomber moved from Sumatra to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
            1 fighter moved from 43 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            1 carrier moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to French Indo China
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from Hunan to Anhwe
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Anhwe to Hopei
            1 armour moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            1 aaGun moved from Jehol to Chahar
            1 aaGun and 2 infantry moved from Manchuria to Jehol
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            3 mech_infantrys moved from Kwangtung to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 carrier moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 44 Sea Zone to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to French Indo China
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
            EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
            EDIT: Turning off Edit Mode
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 fighter placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    ANZAC : -0.33
    Chinese : -0.67
    UK_Pacific : -0.33
    Japanese : 1.00
    

    Savegame


  • man, what a thrilling round, woooot!!!


  • @axis-dominion
    yeah, this game is over. Nothing I can do.

    Your axis wait and build air and naval is effective

    I guess Russia must stop you in Rostov or the jig is up. I thought taking Leningrad threatening Norway could compensate, but it did not.

    I’ll post.


  • @Karl7 said in axis-dominion vs karl17 (allies+12) bm3:

    @axis-dominion
    yeah, this game is over. Nothing I can do.

    Your axis wait and build air and naval is effective

    I guess Russia must stop you in Rostov or the jig is up. I thought taking Leningrad threatening Norway could compensate, but it did not.

    I’ll post.

    yah, Russians taking Scandinavia at the cost of allowing the germans through to the land of milk and honey is not a great idea. especially since it’s not too hard for the germans to retake and/or harass the Russian positions in Scandinavia and Novgorod, and for Russia it’s a logistics problem, trying to get enough troops over there compared to how quickly the germans can regenerate theirs. only way is for allies to help out, but you chose to gamble at gib, which tbh just blew my mind that you would even try that. I felt you had a much better game sticking to 110 and Norway, and leaving gib alone while still applying pressure on it. you gave the game away when you attacked gib.


  • @axis-dominion said in axis-dominion vs karl17 (allies+12) bm3:

    @Karl7 said in axis-dominion vs karl17 (allies+12) bm3:

    @axis-dominion
    yeah, this game is over. Nothing I can do.

    Your axis wait and build air and naval is effective

    I guess Russia must stop you in Rostov or the jig is up. I thought taking Leningrad threatening Norway could compensate, but it did not.

    I’ll post.

    yah, Russians taking Scandinavia at the cost of allowing the germans through to the land of milk and honey is not a great idea. especially since it’s not too hard for the germans to retake and/or harass the Russian positions in Scandinavia and Novgorod, and for Russia it’s a logistics problem, trying to get enough troops over there compared to how quickly the germans can regenerate theirs. only way is for allies to help out, but you chose to gamble at gib, which tbh just blew my mind that you would even try that. I felt you had a much better game sticking to 110 and Norway, and leaving gib alone while still applying pressure on it. you gave the game away when you attacked gib.

    Yeah agree, I guess maybe I had a chance w/Norway but then I thought that would just allow you take Egypt. Letting you have a free hand in the Med would have been a disaster even if say I could take and hold Norway.

    I am going to have to think on how to take this strategy on as the Allies.

    BTW, you DOW on R3 with idea German fleet can at that time choose to slide back up to Norway or stay in med.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7 said in axis-dominion vs karl17 (allies+12) bm3:

    @axis-dominion said in axis-dominion vs karl17 (allies+12) bm3:

    @Karl7 said in axis-dominion vs karl17 (allies+12) bm3:

    @axis-dominion
    yeah, this game is over. Nothing I can do.

    Your axis wait and build air and naval is effective

    I guess Russia must stop you in Rostov or the jig is up. I thought taking Leningrad threatening Norway could compensate, but it did not.

    I’ll post.

    yah, Russians taking Scandinavia at the cost of allowing the germans through to the land of milk and honey is not a great idea. especially since it’s not too hard for the germans to retake and/or harass the Russian positions in Scandinavia and Novgorod, and for Russia it’s a logistics problem, trying to get enough troops over there compared to how quickly the germans can regenerate theirs. only way is for allies to help out, but you chose to gamble at gib, which tbh just blew my mind that you would even try that. I felt you had a much better game sticking to 110 and Norway, and leaving gib alone while still applying pressure on it. you gave the game away when you attacked gib.

    Yeah agree, I guess maybe I had a chance w/Norway but then I thought that would just allow you take Egypt. Letting you have a free hand in the Med would have been a disaster even if say I could take and hold Norway.

    I am going to have to think on how to take this strategy on as the Allies.

    BTW, you DOW on R3 with idea German fleet can at that time choose to slide back up to Norway or stay in med.

    I mean by that last sentence, that is the idea with Germany. Stay mobile with the fleet and ward off the allied advance w/strong air build for germany

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