^ignore that, wrong thread
L20 AndrewAAGamer (Axis) vs max334 (Allies +30) Global 1940 2nd Ed OOB
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I only continued to play this game with you because I thought you had the spirit of the law. You agreed to allow edits before your opponent’s turn or combat rolls. Your combat rolls not mine. The intent of the rule was to allow edits that have no effect on combat. So you don’t edit something because a battle went one way or the other. Did you see the American fighters that landed on Crete instead of the aircraft carrier?
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@max334 Spirit of the Law? We NEVER agreed to allow edits before your Opponent’s Combat Roll. If you go back and look at the previous conversation…
You said… Pls consider allowing edits if no dice have been rolled.
You said… That’s the other exception to editing. If your opponent has taken their turn an edit is usually not acceptable.I wrote… I will agree, for this game only, edits are allowed as long as they meet the following two conditions as proposed by you and agreed to by me:
1, As soon as a combat roll is made no edits are allowed from any phase previous to said combat roll.
2. Once Opponent A has posted any portion of their Turn any possible edit(s) from Opponent B’s previous Turns are not allowed.Dice have been rolled. Your expression, not mine. Your UK Purchase edit is not allowed per our agreement. Please correct. You MAY redo your UK non-combat move since it occurred after the India dice roll. If you want to land an additional UK fighter on the US carrier that would be an allowed Edit.
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I think you understand, but you seek protection from black and white rules that are unbendable in your book. You claim a slippery slope and instead of being put in a situation that requires your judgment and discernment, you opt for the easier way out you by banning all edits.
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@max334
We had an agreement. There is no need for judgement and discernment. I am living up to the agreement. You are the one trying to break it. This is about integrity and keeping your Word. You are correct, when it comes to my Word I am unbendable.There is no Spirit of the Law here. There is no way any changes should be made after a combat roll. You said that yourself. Your suggestion that only opponents combat rolls count is ludicrous. Combat results, whether your own or your Opponents, definitely can affect the game which is why no edits are allowed after combat rolls. I do not understand why you are pissed off and being argumentative when we have a clear agreement on edits.
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I’m not upset. I’m just trying to picture what kind of person you are. You seek to win a game on my slip up. Really!?! Dont you want to play and get a win because of good strategy not due to a misstep. You see my intent. The American move is unmistakable. Without the base the mefiteranean fleet is lost, this game is nearly lost.
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@max334
Sigh - Max I feel for you. This is what life is like when you do not follow the rules and have personal integrity.Let me see if I can help you.
What kind of person am I? I am a good person, that is fair and just and wants to be happy and wants others to be happy too. I am a good citizen and yes, I follow the rules because the only way we can all live together is to have an agreed upon set of rules that we all follow that does not infringe on my or your rights. I look in the mirror every day and feel good about the person I am.
Now there are four things wrong with your statement “You seek to win a game on my slip up. Really!?! Dont you want to play and get a win because of good strategy not due to a misstep.”
- Missteps or mistakes are part of any game. If a wide open receiver in the end zone drops the game winning pass do we all go “Oh, he made a mistake, let him redo it?” No we do not. Playing mistake free is part of the difficulty of any game. I work very hard to not make mistakes and I still do sometimes make mistakes. The difference between you and me is I accept my mistakes and own up to them, learn a lesson, and try not to repeat them instead of whine that I am a victim and need the other person to correct my mistake. I lost a championship game once because I made a stupid mistake. I was NOT irritated with my opponent for taking advantage of my mistake. He should have. I was upset that I made the mistake. Mistakes happen. Why should I not take advantage of your mistakes? Your strategy is not good if you make mistakes. Your entire philosophy is flawed.
- Being fair is why not using judgements or discernment is important. I am supposed to give you an edit when it does not affect my winning but not give you one when it does? That would be hypocritical. In your case you are being the hypocrite. You do not ask for an edit if it is small and does not hurt your chances of winning yet suddenly, since you think this mistake will cost you the game, you do want an edit. So only if it affects you and is important do you want an edit and break our agreement and you whine to me that I am not being fair to you. Sheesh.
- Though it is really irrelevant to the discussion at hand this game is already over. You have lost. Giving you this edit or not giving you this edit will not change that. If all I cared about was winning or losing I could give you the edit knowing you have already lost just to stop arguing about this. That however WOULD make me a hypocrite and affect my personal integrity so I will not do it. An agreement is an agreement no matter what the current circumstances are.
- You said it was just a game and we should both have fun. If it is just a game why do you care so much that you made a mistake even if you think it is going to lose you the game? It is just a game… right? Therefore you should not care. But apparently you do.
Our agreement is clear and this is getting tiresome arguing with you. Please either:
- Revise your UK Turn based on our agreement regarding edits so we can continue.
- Ask for a Moderator arbitration decision which I will stand by his decision.
- Forfeit the game.
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Let me start by saying I WILL record a win for you if that is the ultimate goal. I dont really want that to be a source of stress for you and this bickering back and forth is growing tiresome. My point, from the time we had our first debate, has been the same and, in all honesty, so has yours.
Let me address a few things you said:-
Yes in a game of football, like in many games, if you make a “mis-step” or a mistake you might loose the game. And thats part of the game and most people understand that. This game, however, I dont like playing like that. I want to focus on the strategy part of it all and I will absolutely allow my opponent to make a correction if they happen to make an absent minded mistake. And its all on a case by case basis. Kind of like in a crime you have two elements Actus raus and mens rea. (I hope your not an attorney). The intent is an important part. In a game of football, no … but in this kind of game I would hope so.
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… and yiikes, no personal integrity…thats a little below the belt. But then that goes back to your other point of having rules. Like in boxing the rule is no hitting below the belt and if you do you get penalized. So I understand that and I guess my objective really needs to be to find a like minded player.
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You said I had lost the game with or without an edit. Am I really hurting and dont even know it? My experience is limited, but I thought I was actually making some headway. As the Allies you really dont start makeing good progress until round four or so anyway. So did you say that out of anger or because my foothold in Europe and Asia are actually weak?
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Your final point was about me saying that this is “just” a game and why do I then care so much. I guess because I put so much time into formulating the strategy for the US and UK and then getting them to work in perfect cohesins gets stressful. And then you throw in the Chinese and my brain really starts spinning.
Well, let me get my dinner, but could we just play this game out with edits and afterwards I’ll record your victory irregardless of outcome?
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@max334 I am willing to play the game out for “fun”. The official game is over and will be recorded as a victory for me.
I never say anything in anger so yes you have lost. India will fall for good on J5 and Moscow will be taken on G6. That is way too early for Moscow to fall to be able to win as the Allies.
I will continue with the game with your UK Purchase edits.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Rostov Italians take Rostov from Russians 1 armour moved from Bessarabia to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Alexandria to Tobruk Combat - Italians Battle in Bryansk Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Tobruk, round 2 : 3/1 hits, 2.67 expected hits French roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from French with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Ukraine 1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.17 French : 0.67 Russians : 0.67
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A simulation didn’t give me opportunity to scramble from Cyprus. Does the Airbase I built there allow me to scramble?
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 artilleries and 1 infantry ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Java, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 2 artilleries in Java, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Java, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from Queensland to Guam 1 fighter moved from New South Wales to Queensland 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tunisia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Egypt to Cyprus Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.17 Japanese : -0.33
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@max334
Yes - The airbase will allow you to scramble 3 fighter/tactical -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers and 2 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Karelia to Novgorod 1 bomber moved from Southern Italy to Novgorod 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Germans take Bryansk from Russians Combat - Germans Battle in Novgorod Germans attack with 1 bomber and 3 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 aaGun, 5 armour, 3 artilleries, 8 infantry and 12 mech_infantrys moved from Belarus to Bryansk 4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 5 artilleries and 22 infantry moved from Ukraine to Bryansk 1 bomber moved from Novgorod to Vyborg 3 infantry moved from Finland to Vyborg 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 bomber, 2 fighters and 5 tactical_bombers moved from Southern Italy to Ukraine 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 2 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine 6 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 5 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 3 armour placed in Ukraine 3 bombers and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 armour and 3 mech_infantrys moved from Vologda to Novgorod 1 fighter moved from Nenetsia to Novgorod 1 bomber moved from Russia to Novgorod 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 1 artillery moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys in Novgorod, round 2 : 3/1 hits, 2.67 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Rostov to Northwest Persia 1 mech_infantry moved from Russia to Archangel 3 infantry moved from Vologda to Archangel 1 artillery moved from Vologda to Archangel 1 aaGun moved from Vologda to Archangel 3 artilleries moved from Russia to Samara 6 infantry moved from Novosibirsk to Samara 1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 4 mech_infantrys moved from Volgograd to Vologda 1 armour moved from Tambov to Vologda 2 mech_infantrys moved from Tambov to Caucasus 1 aaGun moved from Tambov to Samara 1 aaGun moved from Tambov to Russia 2 infantry moved from Tambov to Russia 11 infantry moved from Vologda to Russia 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Volgograd to Kazakhstan 6 infantry moved from Amur to Manchuria 1 aaGun moved from Amur to Manchuria 1 bomber moved from Novgorod to Timguska 1 fighter moved from Novgorod to Archangel 1 fighter moved from Novgorod to Vologda Place Units - Russians 2 artilleries and 1 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.50 Russians : 0.17
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Combat Move - Japanese 1 armour and 1 infantry moved from Ceylon to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from 79 Sea Zone to West India 2 fighters moved from 39 Sea Zone to West India 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to India 2 bombers moved from French Indo China to India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from Philippines to Java 1 fighter moved from 36 Sea Zone to Java 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 34 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Philippines to 45 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 carrier moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@max334
Scramble Request SZ21 (Guam Sea Zone): Transport, Submarine, Destroyer, Cruiser, Aircraft Carrier, Battleship, Fighter, Tactical Bomber versus Destroyer and possible 3 Fighter Scramble.
Guam Territory Amphibious Attack: Infantry, Artillery, 2 Fighters, 2 Tactical Bombers versus 3 FightersScramble???
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Combat Move - Japanese 1 armour and 1 infantry moved from Ceylon to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from 79 Sea Zone to West India 2 fighters moved from 39 Sea Zone to West India 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to India 2 bombers moved from French Indo China to India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from Philippines to Java 1 fighter moved from 36 Sea Zone to Java 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 34 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Philippines to 45 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 tactical_bomber moved from French Indo China to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 carrier moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 cruiser and 2 transports Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser and 2 transports Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in India Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry British defend with 1 aaGun and 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in India, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 1 aaGun and 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 artillery owned by the British lost in India Japanese captures 3PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for British: 1 aaGun and 1 artillery Battle in West India Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in West India, round 2 : 2/1 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield and 1 fighter; ANZAC defend with 2 fighters Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 3 fighters in Guam, round 2 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC and 1 fighter owned by the Americans lost in Guam Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 2 fighters Casualties for Americans: 1 fighter Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 artilleries Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/1 hits, 1.83 expected hits ANZAC roll dice for 2 artilleries in Java, round 2 : 0/1 hits, 0.67 expected hits 2 artilleries owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 2 artilleries Non Combat Move - Japanese 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Philippines 1 carrier and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 2 fighters moved from West India to 79 Sea Zone 2 bombers moved from India to Shan State 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 2 fighters moved from Guam to 21 Sea Zone 2 infantry moved from French Indo China to Shan State 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Guam to 35 Sea Zone Place Units - Japanese 3 transports placed in 37 Sea Zone 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 2 fighters, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Americans : -0.50 UK_Pacific : 0.00 AA fire in India : : 0.50 Japanese : 0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 carrier and 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 carrier and 1 fighter moved from 97 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 armour moved from Libya to Tunisia 2 fighters moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 4 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 bomber moved from Western United States to Korea 1 fighter moved from Cyprus to 95 Sea Zone 1 bomber moved from Cyprus to 95 Sea Zone Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in Sicily Battle in Normandy Bordeaux Battle in Southern France Battle in Japan Americans attack with 1 artillery and 1 infantry Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 4 infantry and 2 tactical_bombers Americans roll dice for 1 artillery and 1 infantry in Japan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 aaGuns, 4 fighters, 4 infantry and 2 tactical_bombers in Japan, round 2 : 5/0 hits, 5.00 expected hits 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Japanese win, taking Northern Italy from Italians, taking Sicily from Italians, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 2 aaGuns, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Battle in 106 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in Korea Americans attack with 1 bomber Japanese defend with 1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry AA fire in Korea : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in Korea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry in Korea, round 2 : 4/1 hits, 4.33 expected hits 1 bomber owned by the Americans lost in Korea Japanese win with 1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 mech_infantry moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from 6 Sea Zone to Manchuria 1 carrier moved from 4 Sea Zone to 14 Sea Zone 1 destroyer moved from 4 Sea Zone to 14 Sea Zone 1 fighter moved from 106 Sea Zone to Iceland 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 92 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 1 tactical_bomber moved from Cyprus to 95 Sea Zone 1 bomber moved from 95 Sea Zone to Gibraltar Place Units - Americans 1 factory_minor and 1 harbour placed in Greece 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.83 AA fire in Korea : : -0.17 Americans : -0.17 Japanese : -0.33
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I dont think it gave me chance to post for scramble decision, so I made decision for you. If you have any pointers pls do share. I did learn that you cant take that island above Japan.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 carrier and 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 carrier and 1 fighter moved from 97 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 armour moved from Libya to Tunisia 2 fighters moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 4 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 bomber moved from Western United States to Korea 1 fighter moved from Cyprus to 95 Sea Zone 1 bomber moved from Cyprus to 95 Sea Zone Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in Sicily Battle in Normandy Bordeaux Battle in Southern France Battle in Japan Americans attack with 1 artillery and 1 infantry Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 4 infantry and 2 tactical_bombers Americans roll dice for 1 artillery and 1 infantry in Japan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 aaGuns, 4 fighters, 4 infantry and 2 tactical_bombers in Japan, round 2 : 5/0 hits, 5.00 expected hits 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Japanese win, taking Northern Italy from Italians, taking Sicily from Italians, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 2 aaGuns, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Battle in 106 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in Korea Americans attack with 1 bomber Japanese defend with 1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry AA fire in Korea : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in Korea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry in Korea, round 2 : 4/1 hits, 4.33 expected hits 1 bomber owned by the Americans lost in Korea Japanese win with 1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 mech_infantry moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from 6 Sea Zone to Manchuria 1 carrier moved from 4 Sea Zone to 14 Sea Zone 1 destroyer moved from 4 Sea Zone to 14 Sea Zone 1 fighter moved from 106 Sea Zone to Iceland 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 92 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 1 tactical_bomber moved from Cyprus to 95 Sea Zone 1 bomber moved from 95 Sea Zone to Gibraltar Place Units - Americans 1 factory_minor and 1 harbour placed in Greece 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kwangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Kiangsi to Kwangtung Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Yunnan to Burma 1 artillery moved from Kwangsi to Hunan Place Units - Chinese 1 infantry placed in Kwangsi 2 infantry placed in Kiangsi 2 infantry placed in Anhwe 2 infantry placed in Tsinghai 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Greece to Romania British take Romania from Germans 1 mech_infantry moved from Greece to Yugoslavia British take Yugoslavia from Italians 2 infantry moved from Greece to Albania British take Albania from Italians 1 infantry moved from Eastern Persia to West India 1 fighter moved from Eastern Persia to West India Combat - British Battle in Holland Belgium Battle in West India British attack with 1 fighter and 1 infantry Japanese defend with 1 armour British roll dice for 1 fighter and 1 infantry in West India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in West India, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from West India to Kazakhstan 1 mech_infantry moved from Kazakhstan to Vologda 1 armour moved from Caucasus to Volgograd 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 artillery moved from Northwest Persia to Caucasus 1 infantry moved from Union of South Africa to 71 Sea Zone 1 fighter moved from Union of South Africa to Egypt 2 fighters moved from Gibraltar to United Kingdom 1 fighter moved from 95 Sea Zone to Gibraltar 1 fighter moved from Syria to 95 Sea Zone 2 tactical_bombers moved from Syria to Cyprus 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 artillery moved from Egypt to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt Place Units - British 1 destroyer and 1 transport placed in 110 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 40 PUs (4 lost to blockades); end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.83 British : 0.33 AA fire in Korea : : -0.17 Americans : -0.17 Japanese : 0.17