Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok


  • @simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    @Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    so much luck for germans in persia. i had 60 % to win, and u staay with 10 units

    Was close but I expected the attack, although I wasn’t really thinking that you’d use bombardment for some reason. The outcome was great for me.

    Yeah, I ve wanted every available man there, but it was a risk, I just did not expect to loose in such a way.


  • time for anzac


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 fighter moved from Queensland to 34 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
            1 fighter moved from Kiangsi to Yunnan
            1 fighter moved from 34 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Persia to Eastern Persia
            1 armour moved from Persia to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Northwest Persia to Persia
            1 fighter and 1 tactical_bomber moved from Volgograd to Eastern Persia
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from France to Southern France
            1 bomber moved from Novgorod to Southern France
            1 bomber moved from Novgorod to Tambov
            1 bomber moved from Novgorod to Bryansk
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Eastern Persia
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Eastern Persia
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                 retreated to Tambov
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Southern France to France
            4 infantry moved from Western Germany to France
            2 fighters moved from Western Germany to Alexandria
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            4 mech_infantrys moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour and 9 artilleries moved from Rostov to Volgograd
            1 bomber moved from Bryansk to Novgorod
            1 artillery and 2 infantry moved from Western Ukraine to Ukraine
            1 bomber moved from Tambov to Novgorod
            3 artilleries moved from Novgorod to Belarus
            2 mech_infantrys moved from Belarus to Ukraine
    
        Place Units - Germans
            3 artilleries placed in Persia
            3 artilleries placed in France
            3 artilleries placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 fighters and 1 infantry placed in Western Germany
            Germans undo move 6.
            1 infantry placed in Norway
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,1,5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,5,1,5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.50
    Americans : -1.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            1 artillery and 1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Archangel to Belarus
            4 mech_infantrys moved from Russia to Belarus
            2 fighters moved from Samara to Belarus
            1 artillery and 1 infantry moved from Russia to Bryansk
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 bomber moved from Yunnan to Kazakhstan
            1 infantry moved from Russia to Bryansk
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 2 infantry and 4 mech_infantrys
                Germans defend with 6 artilleries
                    Russians roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Belarus, round 2 : 1/8 hits, 2.00 expected hits
                    Germans roll dice for 6 artilleries in Belarus, round 2 : 0/6 hits, 2.00 expected hits
                    1 artillery owned by the Germans lost in Belarus
                    Russians roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Belarus, round 3 : 0/8 hits, 2.00 expected hits
                    Germans roll dice for 5 artilleries in Belarus, round 3 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 4 mech_infantrys in Belarus, round 4 : 5/8 hits, 2.00 expected hits
                    Germans roll dice for 5 artilleries in Belarus, round 4 : 3/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 6 artilleries
                Casualties for Russians: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            1 infantry moved from Turkmenistan to Eastern Persia
            1 mech_infantry moved from Samara to Turkmenistan
            2 fighters moved from Belarus to Smolensk
            1 aaGun moved from Russia to Smolensk
            1 aaGun moved from Vologda to Archangel
            1 mech_infantry moved from Samara to Vologda
            1 artillery moved from Russia to Smolensk
            1 aaGun moved from Samara to Tambov
            5 infantry moved from Russia to Tambov
            2 mech_infantrys moved from Samara to Russia
            6 infantry moved from Russia to Samara
            1 armour, 11 artilleries, 24 infantry and 1 mech_infantry moved from Samara to Russia
            1 artillery moved from Vologda to Archangel
            1 mech_infantry moved from Vologda to Russia
            2 aaGuns and 3 infantry moved from Manchuria to Korea
            1 infantry moved from Manchuria to Korea
            1 bomber moved from Kazakhstan to Yunnan
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to 34 Sea Zone
            1 bomber moved from Philippines to 41 Sea Zone
            1 fighter moved from 37 Sea Zone to Malaya
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber and 1 fighter
                British defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 41 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to French Indo China
            1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Malaya to 37 Sea Zone
            1 bomber moved from 41 Sea Zone to French Indo China
            1 fighter moved from Shan State to 37 Sea Zone
            1 tactical_bomber moved from Shan State to French Indo China
            5 fighters moved from Japan to Shantung
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 destroyer and 3 fighters placed in 6 Sea Zone
            Japanese undo move 2.
            1 destroyer placed in 6 Sea Zone
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,5,5,1,1,6,2,2,6,5,1,5,2,1,1,3,5,4,4
            Japanese collect 31 PUs (8 lost to blockades); end with 32 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    UK_Pacific : -1.00
    Japanese : -0.33
    

    Savegame


  • Germany 80 PUs, Japan 37, ANZAC and China 19 both, so 38 together.


  • So many options with allies.


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
            1 bomber moved from Manchuria to Shantung
            1 submarine moved from 94 Sea Zone to 99 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • will u scramble in sz 6?


  • @Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    u scramble in sz 6?

    just one correction to my cm

    one des to midway sz instead of sz 18


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
            1 bomber moved from Manchuria to Shantung
            1 submarine moved from 94 Sea Zone to 99 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    You know what? I am going to scramble.

  • '19 '17 '16

    @Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    Germany 80 PUs, Japan 37, ANZAC and China 19 both, so 38 together.

    Seems that your idea for stacking up Yunnan was pretty successful.


  • @simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:

    You know what? I am going to scramble.

    max scramble then, 3 figs?

  • '19 '17 '16

    Yeah, of course, all 3 fighters.


  • ok we roll


  • no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air

    so i ll have to fight manually then ?


  • i ll roll the battle using in game dice in triple a

    2 bombers

    vs

    2 figs


  • or could i retreat just with air and just submberge the subs?

    or they can not submerge until i have bombers there, and can not submerge if i retreat with boms?

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