@Jacob16 no scramble
Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok
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will u scramble in sz 6?
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@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
u scramble in sz 6?
just one correction to my cm
one des to midway sz instead of sz 18
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung 1 bomber moved from Manchuria to Shantung 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat Hit Differential Summary :
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You know what? I am going to scramble.
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@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Germany 80 PUs, Japan 37, ANZAC and China 19 both, so 38 together.
Seems that your idea for stacking up Yunnan was pretty successful.
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
You know what? I am going to scramble.
max scramble then, 3 figs?
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Yeah, of course, all 3 fighters.
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ok we roll
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no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
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i ll roll the battle using in game dice in triple a
2 bombers
vs
2 figs
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or could i retreat just with air and just submberge the subs?
or they can not submerge until i have bombers there, and can not submerge if i retreat with boms?
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@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
Now I understand.
If you stay for another round, you can then submerge and the subs won’t be a part of the retreat. But you need to roll one more round. 2 on 2.
Easiest to just use game dice.
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@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
no wait i thought my subs will stay in sz 6 i did not wanted to retreat with them just with air
so i ll have to fight manually then ?
Now I understand.
If you stay for another round, you can then submerge and the subs won’t be a part of the retreat. But you need to roll one more round. 2 on 2.
Easiest to just use game dice.
so i do not need to fight till the end, but just one more round?
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in triple a there is this roll dice possibility and u get dice on mail
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i ve scored a hit, u scored 2
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Americans 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung 1 bomber moved from Manchuria to Shantung 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship, 3 carriers and 3 destroyers moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Purchase Units - Americans Americans buy 5 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Guam Battle in 6 Sea Zone Americans attack with 2 bombers and 4 submarines Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans retreated to 16 Sea Zone Japanese win, taking Guam from Japanese with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 1 fighter Battle in 99 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Shantung Americans attack with 1 bomber, 2 fighters and 2 tactical_bombers Japanese defend with 5 fighters and 4 infantry Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 5 fighters and 4 infantry in Shantung, round 2 : 4/9 hits, 4.67 expected hits 3 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Shantung Americans roll dice for 1 bomber in Shantung, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 5 fighters and 1 infantry in Shantung, round 3 : 2/6 hits, 3.67 expected hits 1 bomber owned by the Americans lost in Shantung Japanese win with 5 fighters and 1 infantry remaining. Battle score for attacker is -45 Casualties for Americans: 1 bomber, 2 fighters and 2 tactical_bombers Casualties for Japanese: 3 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 2 bombers EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode EDIT: 2 submarines moved from 16 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
Italians : 0.67 Americans : 0.00 Japanese : -2.67
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TripleA Manual Gamesave Post: Chinese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat Hit Differential Summary :
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totally idiotic and retarted dice in shantung
i had 86 % and 4-5 units left on average
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the dice could spoil this game i dont like it
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Politics - British
Combat Hit Differential Summary :