TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery moved from Poland to Slovakia Hungary
6 armour, 6 artilleries, 24 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
3 infantry moved from Samara to Volgograd
1 mech_infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
Combat - Russians
Battle in Caucasus
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 3 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 4 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Russians attack with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 9/40 hits, 11.00 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Poland
2 aaGuns moved from Eastern Poland to Slovakia Hungary
4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 mech_infantry moved from Vyborg to Baltic States
1 armour moved from Finland to Novgorod
1 aaGun and 6 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Rostov to Ukraine
1 armour moved from Rostov to Bessarabia
1 artillery and 2 infantry moved from Tambov to Bryansk
2 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 9 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 1 aaGun, 1 artillery and 6 infantry
EDIT: Adding units owned by Russians to Slovakia Hungary: 1 aaGun, 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -3.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Yunnan to India
3 fighters and 2 tactical_bombers moved from Yunnan to India
4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from Yunnan to Szechwan
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits
Combat Hit Differential Summary :
AA fire in India : : -1,50
Japanese : 2,17
@DizzKneeLand33 do you want to keep the bmbrs and/or AA-Gun(S)??
@DizzKneeLand33 need Ool.
Oops sorry to keep you waiting. Kill aa’s, then infantry and artillery of UK, then marines and artillery of US, then bombers, then tanks. Thx!
sorry, for the UK, kill the mechs for them after killing the artillery. Forgot about those.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Yunnan to India
3 fighters and 2 tactical_bombers moved from Yunnan to India
4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from Yunnan to Szechwan
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 2 artilleries, 7 bombers, 17 infantry, 2 marines and 3 mech_infantrys in India, round 2 : 7/33 hits, 10,17 expected hits
4 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 bombers, 7 fighters and 4 tactical_bombers in India, round 3 : 8/16 hits, 9,33 expected hits
UK_Pacific roll dice for 2 armour, 2 artilleries, 7 bombers, 6 infantry, 2 marines and 3 mech_infantrys in India, round 3 : 4/22 hits, 6,50 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 bombers, 4 fighters and 3 tactical_bombers in India, round 4 : 6/12 hits, 7,17 expected hits
Combat Hit Differential Summary :
UK_Pacific : -5,67
AA fire in India : : -1,50
Japanese : -0,33
@DizzKneeLand33 said in L20 DKL33 (L+12) vs AetV (X) Game 1:
Oops sorry to keep you waiting. Kill aa’s, then infantry and artillery of UK, then marines and artillery of US, then bombers, then tanks. Thx!
@DizzKneeLand33 said in L20 DKL33 (L+12) vs AetV (X) Game 1:
sorry, for the UK, kill the mechs for them after killing the artillery. Forgot about those.
I posted a map and you should take a look on it. Let me know if you still want to preserve the Bmbrs or keeping your Ool.
Best regards
AetV
Hi there AeV! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!
So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.
@DizzKneeLand33 ahh ok. Thank you for letting me know.
Wish you a comfortable time with you work.
Wow that’s amazing. Apparently I’m going to lose the game over a really bad outcome. Oh well.
Yes, guess I just have to kill the bombers first here. Max defense please!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Yunnan to India
3 fighters and 2 tactical_bombers moved from Yunnan to India
4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from Yunnan to Szechwan
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 2 artilleries, 7 bombers, 17 infantry, 2 marines and 3 mech_infantrys in India, round 2 : 7/33 hits, 10,17 expected hits
4 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 bombers, 7 fighters and 4 tactical_bombers in India, round 3 : 8/16 hits, 9,33 expected hits
UK_Pacific roll dice for 2 armour, 2 artilleries, 7 bombers, 6 infantry, 2 marines and 3 mech_infantrys in India, round 3 : 4/22 hits, 6,50 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 bombers, 4 fighters and 3 tactical_bombers in India, round 4 : 6/12 hits, 7,17 expected hits
UK_Pacific roll dice for 2 armour, 2 artilleries, 7 bombers, 2 marines and 1 mech_infantry in India, round 4 : 4/14 hits, 3,83 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 bombers owned by the Americans lost in India
Japanese roll dice for 1 armour, 4 bombers, 2 fighters and 1 tactical_bomber in India, round 5 : 6/8 hits, 4,83 expected hits
UK_Pacific roll dice for 2 armour, 2 artilleries, 1 bomber, 2 marines and 1 mech_infantry in India, round 5 : 3/8 hits, 2,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Japanese, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 2 marines owned by the Americans and 1 artillery owned by the British lost in India
Japanese roll dice for 1 armour, 3 bombers and 1 fighter in India, round 6 : 4/5 hits, 3,00 expected hits
UK_Pacific roll dice for 2 armour in India, round 6 : 2/2 hits, 1,00 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 armour owned by the Americans and 1 armour owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery, 7 bombers and 2 marines
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
8 mech_infantrys moved from Yunnan to India
2 bombers moved from India to French Indo China
1 aaGun and 3 infantry moved from Shan State to Burma
4 infantry moved from Shan State to Yunnan
3 fighters moved from Japan to Hawaiian Islands
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Japanese
1 fighter and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Malaya
5 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,3,3,1,2,4,5,5
Japanese collect 64 PUs (1 lost to blockades); end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese : 0,67
UK_Pacific : -4,33
AA fire in India : : -1,50
Japanese : 2,17
@DizzKneeLand33 I think that is game.
Man you had me in a Headlock and i was sweating it all out till the End!
You needed an US Can opener in Europe regardless of your strong and effective UK play.
Wasn’t that like a 4% battle? I’ll have to go back and look.
My point on the 4% battle being, there was no need for a can opener if that battle was less than 15%. It was game over otherwise.
But in any event, GG AeV! Sorry to keep you waiting – I didn’t realize where that battle was when you sent me the update or I would have rolled it out first and not made you wait. Let me know if you are interested in a rematch in a few weeks, or if you are interested in that new map?! I haven’t even had a chance to look at it. ;)
@DizzKneeLand33 I didn’t go for the big shot. My thought was to soften up the frontline, lure your Bmbrs maybe out and kill India the next turn. I stacked allready Havaii and worked on it to become a fortress. After 1st and 2nd round I smelled the swiff of a win there, the rest is known.
Regarding a rematch. Yes and Yes. I would be interested to play against you on the PtV Map.
As soon as your workload sinks give me a holla and we do a Rematch.
Looking forward to it!