TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
4 bombers, 5 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Szechwan
Japanese attack with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 mech_infantrys moved from Malaya to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
4 bombers, 5 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to French Indo China
1 aaGun moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Kweichow
Place Units - Japanese
2 fighters placed in French Indo China
3 infantry placed in Malaya
1 submarine and 1 transport placed in 6 Sea Zone
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 3 fighters
EDIT: Removing units owned by Japanese from French Indo China: 3 fighters
EDIT: Removing units owned by Japanese from French Indo China: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Yunnan: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,17
Chinese : -0,33
UK_Pacific : 1,00
Japanese : -2,67
@DizzKneeLand33 I knew you would love it!
Please use the last file. I made some minor NCM adj. Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 2 marines and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
4 bombers moved from Eastern Poland to Germany
6 bombers moved from India to Szechwan
3 bombers moved from India to Burma
3 bombers moved from Eastern Poland to Kazakhstan
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Queensland to 26 Sea Zone
1 marine moved from India to Burma
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major
Bombing raid in Germany causes 18 damage total.
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Szechwan
Americans attack with 6 bombers
Japanese defend with 2 infantry
Americans roll dice for 6 bombers in Szechwan, round 2 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Szechwan
Americans win with 4 bombers remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 infantry
Battle in 26 Sea Zone
Americans attack with 4 bombers and 4 submarines
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 4 bombers and 4 submarines remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Burma
Americans attack with 3 bombers and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 3 bombers and 1 marine in Burma, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Americans attack with 3 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Kazakhstan to Sikang
3 bombers moved from Burma to India
4 bombers moved from Szechwan to India
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from 26 Sea Zone to Line Islands
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
3 bombers moved from Germany to Eastern Poland
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 battleship, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 marines placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 3.17
Japanese : 1.67
AA fire in Germany : : 0.33
I assumed no scramble since the number of subs was equal to your destroyer + fighters (so nothing but fodder hits turn one).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 2 marines and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
4 bombers moved from Eastern Poland to Germany
6 bombers moved from India to Szechwan
3 bombers moved from India to Burma
3 bombers moved from Eastern Poland to Kazakhstan
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Queensland to 26 Sea Zone
1 marine moved from India to Burma
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major
Bombing raid in Germany causes 18 damage total.
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Szechwan
Americans attack with 6 bombers
Japanese defend with 2 infantry
Americans roll dice for 6 bombers in Szechwan, round 2 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Szechwan
Americans win with 4 bombers remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 infantry
Battle in 26 Sea Zone
Americans attack with 4 bombers and 4 submarines
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 4 bombers and 4 submarines remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Burma
Americans attack with 3 bombers and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 3 bombers and 1 marine in Burma, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Americans attack with 3 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Kazakhstan to Sikang
3 bombers moved from Burma to India
4 bombers moved from Szechwan to India
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from 26 Sea Zone to Line Islands
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
3 bombers moved from Germany to Eastern Poland
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 battleship, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 marines placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 6 infantry and 2 marines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 7 fighters and 5 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 7 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4.83 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 7 fighters and 5 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to Norway
2 fighters moved from Normandy Bordeaux to United Kingdom
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from Norway to 112 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 artilleries, 6 infantry and 2 marines placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 0.00
Americans : 3.17
Japanese : 1.67
AA fire in Germany : : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Tobruk to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters in 91 Sea Zone, round 2 : 3/11 hits, 5,17 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
3 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery moved from Alexandria to Tobruk
7 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 fighters placed in Southern Italy
1 airfield placed in Gibraltar
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -2,50
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Caucasus
ANZAC roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Caucasus
1 artillery owned by the ANZAC retreated to Northwest Persia
Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for ANZAC: 4 infantry
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 2.00
ANZAC : -3.17
Just wow. lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Caucasus
ANZAC roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Caucasus
1 artillery owned by the ANZAC retreated to Northwest Persia
Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for ANZAC: 4 infantry
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Germans : 2.00
ANZAC : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 47 PUs;
Germans buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
3 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Western Germany to Poland
3 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to Slovakia Hungary
1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Yunnan to Burma
Combat - Germans
Battle in Poland
Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Poland, round 2 : 3/8 hits, 3,50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
retreated to Poland
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Germans attack with 1 fighter
British defend with 1 infantry
Germans roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Germans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 7/9 hits, 4,00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
5 infantry moved from Western Germany to Germany
1 bomber moved from Poland to Western Germany
2 fighters moved from Poland to Germany
2 tactical_bombers moved from Poland to Western Germany
1 fighter moved from Burma to French Indo China
Place Units - Germans
1 armour and 1 fighter placed in Germany
1 artillery and 9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 2,67
UK_Pacific : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery moved from Poland to Slovakia Hungary
6 armour, 6 artilleries, 24 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
3 infantry moved from Samara to Volgograd
1 mech_infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
Combat - Russians
Battle in Caucasus
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 3 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 4 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Russians attack with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 9/40 hits, 11.00 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Poland
2 aaGuns moved from Eastern Poland to Slovakia Hungary
4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 mech_infantry moved from Vyborg to Baltic States
1 armour moved from Finland to Novgorod
1 aaGun and 6 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Rostov to Ukraine
1 armour moved from Rostov to Bessarabia
1 artillery and 2 infantry moved from Tambov to Bryansk
2 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 9 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 1 aaGun, 1 artillery and 6 infantry
EDIT: Adding units owned by Russians to Slovakia Hungary: 1 aaGun, 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -3.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Yunnan to India
3 fighters and 2 tactical_bombers moved from Yunnan to India
4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from Yunnan to Szechwan
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits
Combat Hit Differential Summary :
AA fire in India : : -1,50
Japanese : 2,17
@DizzKneeLand33 do you want to keep the bmbrs and/or AA-Gun(S)??
@DizzKneeLand33 need Ool.
Oops sorry to keep you waiting. Kill aa’s, then infantry and artillery of UK, then marines and artillery of US, then bombers, then tanks. Thx!
sorry, for the UK, kill the mechs for them after killing the artillery. Forgot about those.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Yunnan to India
3 fighters and 2 tactical_bombers moved from Yunnan to India
4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from Yunnan to Szechwan
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 2 artilleries, 7 bombers, 17 infantry, 2 marines and 3 mech_infantrys in India, round 2 : 7/33 hits, 10,17 expected hits
4 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 bombers, 7 fighters and 4 tactical_bombers in India, round 3 : 8/16 hits, 9,33 expected hits
UK_Pacific roll dice for 2 armour, 2 artilleries, 7 bombers, 6 infantry, 2 marines and 3 mech_infantrys in India, round 3 : 4/22 hits, 6,50 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 bombers, 4 fighters and 3 tactical_bombers in India, round 4 : 6/12 hits, 7,17 expected hits
Combat Hit Differential Summary :
UK_Pacific : -5,67
AA fire in India : : -1,50
Japanese : -0,33
@DizzKneeLand33 said in L20 DKL33 (L+12) vs AetV (X) Game 1:
Oops sorry to keep you waiting. Kill aa’s, then infantry and artillery of UK, then marines and artillery of US, then bombers, then tanks. Thx!
@DizzKneeLand33 said in L20 DKL33 (L+12) vs AetV (X) Game 1:
sorry, for the UK, kill the mechs for them after killing the artillery. Forgot about those.
I posted a map and you should take a look on it. Let me know if you still want to preserve the Bmbrs or keeping your Ool.
Best regards
AetV
Hi there AeV! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!
So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.