@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
What?? You started shooting at Russians, unprovoked? That is unkind.
It feels bad to attack a country with the innocent history of Russia…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 fighters and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
19 armour and 15 mech_infantrys moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Rostov to Tambov
6 artilleries and 4 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Persia
Germans attack with 19 armour and 15 mech_infantrys
ANZAC defend with 2 armour, 5 artilleries, 1 factory_minor, 5 fighters and 11 infantry
Germans roll dice for 19 armour and 15 mech_infantrys in Persia, round 2 : 11/34 hits, 12,00 expected hits
ANZAC roll dice for 2 armour, 5 artilleries, 5 fighters and 11 infantry in Persia, round 2 : 11/23 hits, 9,67 expected hits
11 infantry owned by the ANZAC and 11 mech_infantrys owned by the Germans lost in Persia
Germans roll dice for 19 armour and 4 mech_infantrys in Persia, round 3 : 7/23 hits, 10,17 expected hits
ANZAC roll dice for 2 armour, 5 artilleries and 5 fighters in Persia, round 3 : 8/12 hits, 6,00 expected hits
2 armour owned by the ANZAC, 5 artilleries owned by the ANZAC, 4 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Persia
Germans roll dice for 15 armour in Persia, round 4 : 4/15 hits, 7,50 expected hits
ANZAC roll dice for 5 fighters in Persia, round 4 : 1/5 hits, 3,33 expected hits
4 fighters owned by the ANZAC and 1 armour owned by the Germans lost in Persia
Germans roll dice for 14 armour in Persia, round 5 : 7/14 hits, 7,00 expected hits
ANZAC roll dice for 1 fighter in Persia, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Germans lost in Persia
Germans win, taking Persia from ANZAC with 13 armour remaining. Battle score for attacker is 19
Casualties for Germans: 6 armour and 15 mech_infantrys
Casualties for ANZAC: 2 armour, 5 artilleries, 5 fighters and 11 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 6 artilleries and 4 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 6 artilleries and 4 infantry in Volgograd, round 2 : 4/10 hits, 3,33 expected hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 6 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from France to Germany
1 aaGun moved from Western Germany to Germany
5 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
3 artilleries and 1 infantry moved from Normandy Bordeaux to France
2 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to Germany
2 artilleries moved from Western Germany to Germany
Place Units - Germans
2 fighters placed in Western Germany
10 infantry placed in Germany
1 aaGun and 6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -5,67
ANZAC : 1,33
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 artillery and 1 infantry moved from Smolensk to Belarus
4 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Archangel to Belarus
1 artillery and 3 infantry moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Russia to Ukraine
1 artillery and 2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/8 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Belarus, round 2 : 1/8 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Tambov to Russia
6 armour and 4 mech_infantrys moved from Archangel to Belarus
1 artillery and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
5 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 aaGun, 4 artilleries and 19 infantry moved from Bryansk to Western Ukraine
2 artilleries and 2 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : 0.67
Russians : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to Burma
5 fighters and 3 tactical_bombers moved from Shan State to Burma
1 infantry moved from Kweichow to Szechwan
2 bombers moved from Shan State to Szechwan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Burma
Combat - Japanese
Battle in Szechwan
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 3/4 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 7/11 hits, 5,50 expected hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma
Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for British: 2 artilleries and 3 infantry
Non Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 aaGun moved from Shan State to French Indo China
3 infantry moved from French Indo China to Shan State
1 aaGun moved from Malaya to Shan State
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Hunan to Anhwe
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Hunan
3 bombers moved from Szechwan to French Indo China
1 bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Shan State
2 fighters moved from Burma to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 transport placed in 36 Sea Zone
3 infantry placed in Malaya
2 infantry placed in French Indo China
1 carrier, 1 fighter and 2 transports placed in 6 Sea Zone
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : 0,33
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to Burma
5 fighters and 3 tactical_bombers moved from Shan State to Burma
1 infantry moved from Kweichow to Szechwan
2 bombers moved from Shan State to Szechwan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Burma
Combat - Japanese
Battle in Szechwan
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 3/4 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 7/11 hits, 5,50 expected hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma
Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for British: 2 artilleries and 3 infantry
Non Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 aaGun moved from Shan State to French Indo China
3 infantry moved from French Indo China to Shan State
1 aaGun moved from Malaya to Shan State
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Hunan to Anhwe
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Hunan
3 bombers moved from Szechwan to French Indo China
1 bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Shan State
2 fighters moved from Burma to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 transport placed in 36 Sea Zone
3 infantry placed in Malaya
2 infantry placed in French Indo China
1 carrier, 1 fighter and 2 transports placed in 6 Sea Zone
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : 0,33
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to Burma
5 fighters and 3 tactical_bombers moved from Shan State to Burma
1 infantry moved from Kweichow to Szechwan
2 bombers moved from Shan State to Szechwan
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Burma
Combat - Japanese
Battle in Szechwan
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 3/4 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 7/11 hits, 5,50 expected hits
UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma
Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for British: 2 artilleries and 3 infantry
Non Combat Move - Japanese
2 infantry moved from Malaya to Shan State
1 aaGun moved from Shan State to French Indo China
3 infantry moved from French Indo China to Shan State
1 aaGun moved from Malaya to Shan State
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Hunan to Anhwe
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Hunan
3 bombers moved from Szechwan to French Indo China
1 bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Shan State
2 fighters moved from Burma to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 transport placed in 36 Sea Zone
3 infantry placed in Malaya
2 infantry placed in French Indo China
1 carrier, 1 fighter and 2 transports placed in 6 Sea Zone
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : 0,33
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Persia
7 bombers moved from Archangel to Persia
8 bombers moved from Russia to Persia
Combat - Americans
Battle in Persia
Americans attack with 16 bombers
Germans defend with 13 armour and 1 factory_minor
Americans roll dice for 16 bombers in Persia, round 2 : 11/16 hits, 10.67 expected hits
Germans roll dice for 13 armour in Persia, round 2 : 7/13 hits, 6.50 expected hits
11 armour owned by the Germans and 7 bombers owned by the Americans lost in Persia
Americans roll dice for 9 bombers in Persia, round 3 : 5/9 hits, 6.00 expected hits
Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Persia
Americans win with 9 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 7 bombers
Casualties for Germans: 13 armour
Non Combat Move - Americans
9 bombers moved from Persia to Iraq
5 bombers moved from United Kingdom to Norway
5 bombers moved from Western United States to Scotland
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
5 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Persia
7 bombers moved from Archangel to Persia
8 bombers moved from Russia to Persia
Combat - Americans
Battle in Persia
Americans attack with 16 bombers
Germans defend with 13 armour and 1 factory_minor
Americans roll dice for 16 bombers in Persia, round 2 : 11/16 hits, 10.67 expected hits
Germans roll dice for 13 armour in Persia, round 2 : 7/13 hits, 6.50 expected hits
11 armour owned by the Germans and 7 bombers owned by the Americans lost in Persia
Americans roll dice for 9 bombers in Persia, round 3 : 5/9 hits, 6.00 expected hits
Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Persia
Americans win with 9 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 7 bombers
Casualties for Germans: 13 armour
Non Combat Move - Americans
9 bombers moved from Persia to Iraq
5 bombers moved from United Kingdom to Norway
5 bombers moved from Western United States to Scotland
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
5 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 5 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to Scotland
1 fighter moved from Norway to United Kingdom
1 infantry moved from India to Burma
Place Units - British
1 airfield placed in Norway
1 artillery and 2 infantry placed in United Kingdom
1 artillery placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,1,6,3,5,4,2,4
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : -2.33
Italians : -1.33
Americans : -0.67
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Malta to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Holland Belgium to Western Germany
1 armour moved from Northern Italy to Germany
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0,00
British : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Germans
1 infantry moved from Iraq to Persia
ANZAC take Persia from Germans
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Iraq
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1
ANZAC collect 14 PUs (1 lost to blockades); end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Germans
1 infantry moved from Iraq to Persia
ANZAC take Persia from Germans
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Iraq
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1
ANZAC collect 14 PUs (1 lost to blockades); end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Novgorod
1 fighter moved from Western Germany to Novgorod
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 fighter moved from Southern Italy to Rostov
1 artillery and 1 infantry moved from France to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/10 hits, 5,17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Baltic States
3 infantry moved from Western Germany to France
3 infantry moved from Western Germany to France
5 fighters moved from Normandy Bordeaux to Western Germany
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Rostov to Volgograd
1 aaGun and 3 mech_infantrys moved from Caucasus to Volgograd
4 mech_infantrys moved from Eastern Poland to Slovakia Hungary
2 artilleries, 15 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
5 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun moved from Eastern Poland to Slovakia Hungary
Place Units - Germans
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Germany
3 bombers, 1 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1,67
British : -0,33
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Novgorod
1 fighter moved from Western Germany to Novgorod
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 fighter moved from Southern Italy to Rostov
1 artillery and 1 infantry moved from France to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/10 hits, 5,17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Baltic States
3 infantry moved from Western Germany to France
3 infantry moved from Western Germany to France
5 fighters moved from Normandy Bordeaux to Western Germany
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Rostov to Volgograd
1 aaGun and 3 mech_infantrys moved from Caucasus to Volgograd
4 mech_infantrys moved from Eastern Poland to Slovakia Hungary
2 artilleries, 15 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
5 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun moved from Eastern Poland to Slovakia Hungary
Place Units - Germans
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Germany
3 bombers, 1 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1,67
British : -0,33
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Rostov
3 fighters moved from Russia to Kazakhstan
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
3 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
3 armour and 3 mech_infantrys moved from Belarus to Novgorod
1 armour moved from Belarus to Baltic States
3 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
4 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Novgorod
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 3 armour and 3 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/11 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour, 5 artilleries, 27 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour, 5 artilleries, 27 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 10/37 hits, 8.83 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 3 armour, 5 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Russia to Samara
3 fighters moved from Kazakhstan to Russia
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 3 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 fighters moved from French Indo China to Szechwan
4 bombers moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from Shan State to Burma
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 5/6 hits, 2,00 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/10 hits, 5,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
4 bombers moved from Burma to French Indo China
2 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
2 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kansu to Suiyuyan
Place Units - Japanese
2 mech_infantrys placed in Malaya
1 destroyer placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Japan
1 fighter and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,67
Chinese : -0,33
UK_Pacific : 0,67
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
9 bombers moved from Iraq to Burma
5 bombers moved from Scotland to Germany
5 bombers moved from Norway to Vyborg
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/5 hits, 0.83 expected hits
Bombing raid in Germany rolls: 4,6,7,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Burma
Americans attack with 9 bombers
Japanese defend with 1 infantry
Americans roll dice for 9 bombers in Burma, round 2 : 4/9 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win with 9 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vyborg
Americans attack with 5 bombers
Germans defend with 1 fighter
Americans roll dice for 5 bombers in Vyborg, round 2 : 3/5 hits, 3.33 expected hits
Germans roll dice for 1 fighter in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Vyborg
Americans win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Germans: 1 fighter
Battle in 62 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 62 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
5 bombers moved from Western United States to Queensland
4 bombers moved from Vyborg to Eastern Poland
5 bombers moved from Germany to Eastern Poland
9 bombers moved from Burma to India
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -4.00
Japanese : -0.50
AA fire in Germany : : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
9 bombers moved from Iraq to Burma
5 bombers moved from Scotland to Germany
5 bombers moved from Norway to Vyborg
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/5 hits, 0.83 expected hits
Bombing raid in Germany rolls: 4,6,7,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Burma
Americans attack with 9 bombers
Japanese defend with 1 infantry
Americans roll dice for 9 bombers in Burma, round 2 : 4/9 hits, 6.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Americans win with 9 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vyborg
Americans attack with 5 bombers
Germans defend with 1 fighter
Americans roll dice for 5 bombers in Vyborg, round 2 : 3/5 hits, 3.33 expected hits
Germans roll dice for 1 fighter in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Vyborg
Americans win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Germans: 1 fighter
Battle in 62 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 62 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
5 bombers moved from Western United States to Queensland
4 bombers moved from Vyborg to Eastern Poland
5 bombers moved from Germany to Eastern Poland
9 bombers moved from Burma to India
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
3 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
1 infantry moved from Scotland to 109 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Norway to 110 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
Place Units - British
2 transports placed in 110 Sea Zone
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : 0.17
Americans : -4.00
Chinese : 0.17
Japanese : 0.17
AA fire in Germany : : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 fighters moved from Southern Italy to Alexandria
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Alexandria to Tobruk
3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 marine, 1 submarine and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
3 artilleries moved from 92 Sea Zone to Gibraltar
2 mech_infantrys moved from Northern Italy to Germany
1 bomber moved from Holland Belgium to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -0,67
British : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :