Farmboy (X) vs Erinmores (A +14) BM

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Germans buy 2 artilleries, 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 infantry moved from Romania to Yugoslavia
            1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France
            1 artillery and 4 mech_infantrys moved from Western Germany to France
            3 infantry moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in France
                Germans attack with 6 armour, 2 artilleries, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 6 armour, 2 artilleries, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 8/17 hits, 6.00 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in France
                    Germans roll dice for 6 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/12 hits, 5.17 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2.00 expected hits
                    2 artilleries owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 29
                Casualties for Germans: 2 artilleries, 4 infantry and 1 mech_infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 3 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 6/15 hits, 4.50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
    

    Combat Hit Differential Summary :

    Germans : 6.00
    British : -2.50
    AA fire in France : : -0.17
    French : 0.00
    Neutral_Allies : -0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    I was going to assume that you would take the destroyer as casualty in 111 (Battleship already tilted) but posted in case I got that wrong.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Germans buy 2 artilleries, 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 infantry moved from Romania to Yugoslavia
            1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France
            1 artillery and 4 mech_infantrys moved from Western Germany to France
            3 infantry moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in France
                Germans attack with 6 armour, 2 artilleries, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 6 armour, 2 artilleries, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 8/17 hits, 6.00 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in France
                    Germans roll dice for 6 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/12 hits, 5.17 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2.00 expected hits
                    2 artilleries owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 29
                Casualties for Germans: 2 artilleries, 4 infantry and 1 mech_infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 3 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 6/15 hits, 4.50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 4/4 hits, 2.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Germans: 1 battleship
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 fighter moved from Yugoslavia to Southern Italy
            1 tactical_bomber moved from France to Western Germany
            1 fighter moved from 111 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
            1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to Western Germany
            3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            2 aaGuns moved from Western Germany to Germany
            2 infantry moved from Norway to Finland
            2 infantry moved from Denmark to Western Germany
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 112 Sea Zone
            2 artilleries placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.50
    British : -2.00
    AA fire in France : : -0.17
    French : 0.00
    Neutral_Allies : -0.67
    

    Savegame


  • @farmboy Tilt battleship, Cruiser, DD, Battleship OOL

  • 2023 '22 '21 '20 '19 '18 '17

    I posted below the combat move in case my OOL assumption needed to be revisited. But I completed the combat and the order would have been inconsequential as I got enough hits to take out all the units.


  • That poor first round of combat in 111 (for both of us) really messed things up though. I had hoped to retreat the battleship after one round of combat, but I didn’t want to finish it with so little damage done.


  • @farmboy what happens with all the French/Vichy rules. Do we remember not to use? Does something change?


  • @erinmores At the beginning of the French turn (if no British land unit is in South France) most of the French territories that are not occupied by the axis become axis friendly neutrals.The game will do it automatically.


  • @farmboy it occurs after the Italy turn as well so all the French units are still hostile to the Axis

  • 2023 '22 '21 '20 '19 '18 '17

    Also, any french territory in which allied units are in stays Allied.


  • i have an issue. I am not being allowed to make a noncom move with the russians.


  • i cannot move my aa guns.

  • 2023 '22 '21 '20 '19 '18 '17

    It might be because it is the combat move stage?


  • never mind sorry


  • @erinmores no worries. We all make that mistake.


  • not used to it wanting to post the combat move first, I got it. sorry!


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Belarus
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
            2 infantry moved from Caucasus to Rostov
            3 infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 artillery and 1 infantry moved from Russia to Bryansk
            6 infantry moved from Sakha to Amur
            6 infantry moved from Buryatia to Amur
            1 infantry moved from Bessarabia to Western Ukraine
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Bryansk
            2 aaGuns moved from Novgorod to Belarus
            2 aaGuns moved from Sakha to Amur
    
        Place Units - Russians
            1 fighter placed in Russia
            3 infantry placed in Novgorod
            Russians undo move 2.
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • japan is up…

  • 2023 '22 '21 '20 '19 '18 '17

    More on Vichy rules. French Equatorial Africa, French Guiana and new hebrides remain allied. French units in Allied territories as well as the destroyer off Madagascar stay allied. And to be clear on my previous comment French territory in which there are other allied units (not French) remain allied. If the territory turns to axis friendly neutral, than the units do too. When the axis occupy the territory, they get the unit. However, once the axis occupy S France, all the vichy units that remain in the game get removed. So Vichy gives the axis a boost early, because it removes allied units, and makes some territories easier to take, but it also gives the allies an advantage later, as all these French territories become territories they can take and draw income from.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            3 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter moved from Formosa to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 artillery moved from Jehol to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to 36 Sea Zone
            1 fighter moved from Okinawa to Kwangsi
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Kwangsi
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Korea
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -0.83
    

    Savegame

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