Entek Allies -VS- dawgoneit Axis T.R.S.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from N.S to sz66
            1 Artillery and 1 Infantry moved from sz66 to Malaya
            2 Infantrys moved from E.Borneo to W.Borneo
            1 Artillery and 1 Infantry moved from New Guinea to Moresby
    
        Combat - Dutch
            Battle in W.Borneo
                Dutch attack with 2 Infantrys
                Thai defend with 1 Infantry
                    Dutch roll dice for 2 Infantrys in W.Borneo, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in W.Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 2 Infantrys in W.Borneo, round 3 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in W.Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 2 Infantrys in W.Borneo, round 4 : 1/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in W.Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in W.Borneo
                Dutch win, taking W.Borneo from Thai with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Malaya
                Dutch attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Tank
                    Dutch roll dice for 1 Artillery and 1 Infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Dutch lost in Malaya
                    Dutch roll dice for 1 Artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Malaya, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Dutch lost in Malaya
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -6
                Casualties for Dutch: 1 Artillery and 1 Infantry
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Thai : -1.00
    Dutch : -1.00
    

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 EarlyFighter, 3 Infantrys and 1 Marine moved from Phuket to Thailand
            1 Transport moved from sz60 to sz73
            1 Infantry and 1 Tank moved from Phuket to sz73
            1 Infantry, 1 Tank and 1 Transport moved from sz73 to sz60
            1 Infantry and 1 Tank moved from sz60 to W.Borneo
            1 Transport moved from sz60 to sz73
            2 Infantrys moved from Phuket to sz73
            2 Infantrys and 1 Transport moved from sz73 to sz60
            2 Infantrys moved from sz60 to W.Borneo
            1 Infantry moved from Mindanao to sz70
            1 Infantry moved from sz70 to Boho
                  Thai take Boho from Americans
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Borneo
                Thai attack with 3 Infantrys and 1 Tank
                Dutch defend with 2 Infantrys
                    Thai roll dice for 3 Infantrys and 1 Tank in W.Borneo, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in W.Borneo
                    Thai roll dice for 2 Infantrys and 1 Tank in W.Borneo, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in W.Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in W.Borneo
                Thai win, taking W.Borneo from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 2 Infantrys
            Battle in Thailand
                Thai attack with 1 EarlyFighter, 3 Infantrys and 1 Marine
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 EarlyFighter, 3 Infantrys and 1 Marine in Thailand, round 2 : 2/5 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand
                Thai win, taking Thailand from British with 1 EarlyFighter, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Thailand to Phuket
    
        Place Units - Thai
            2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Thai : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            2 Artillerys moved from Calcutta to sz63
            1 Marine moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            2 Transports moved from sz66 to sz64
            2 Artillerys moved from Bengal to sz64
            2 Infantrys moved from E.India to sz64
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz64 to sz66
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz63 to sz66
            1 EarlyFighter moved from sz66 to Malaya
            4 Artillerys and 1 Marine moved from sz66 to Malaya
            3 Infantrys moved from sz66 to Malaya
            3 Destroyers moved from sz49 to sz59
            1 Infantry moved from N.Canada to Anchorage
            1 Infantry moved from Anchorage to Alaska
    
        Purchase Units - British
            British buy 4 Artillerys, 3 Destroyers, 1 EarlyFighter, 2 Infantrys, 2 Tankettes and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Malaya
                British attack with 4 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Marine
                Hisaichi defend with 1 Tank
                    British roll dice for 4 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Marine in Malaya, round 2 : 5/9 hits, 3.17 expected hits
                    Hisaichi roll dice for 1 Tank in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Malaya
                British win, taking Malaya from Hisaichi with 4 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - British
            1 EarlyFighter moved from Malaya to sz66
            1 Fighter moved from Calcutta to sz66
            1 EarlyFighter moved from Calcutta to Burma
            3 Infantrys moved from Bengal to Burma
            1 Tank moved from Bengal to Burma
            1 AAGun and 2 Infantrys moved from Nepal to Bengal
            1 Infantry moved from E.India to Bengal
            2 Infantrys moved from C.India to E.India
            2 T.Boats moved from sz66 to sz64
            2 Tankettes moved from Dheli to Nepal
            1 Tank moved from Dheli to Nepal
            1 Artillery and 1 Infantry moved from Bhopal to Bhopa
            1 Infantry moved from Calcutta to C.India
            2 Transports moved from sz61 to sz63
            1 Destroyer moved from sz61 to sz66
            1 Infantry moved from New Guinea to Moresby
    
        Place Units - British
            2 Transports placed in sz63
            4 Artillerys and 2 Infantrys placed in Calcutta
            1 EarlyFighter and 2 Tankettes placed in Dheli
            3 Destroyers placed in sz49
    
        Turn Complete - British
            British collect 61 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    British : 1.83
    Hisaichi : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            2 Infantrys and 2 T.Boats moved from sz46 to sz47
            2 Infantrys moved from sz47 to N.G
            1 Artillery moved from Derby to sz50
            2 Tanks moved from Derby to sz50
            3 Infantrys moved from W.Australia to sz50
            1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 3 Infantrys, 1 Submarine, 2 Tanks and 3 Transports moved from sz50 to sz70
            1 Artillery, 1 EarlyFighter, 3 Infantrys and 2 Tanks moved from sz70 to Davao
            1 Submarine moved from sz57 to sz69
            1 Transport moved from sz57 to sz50
            2 Artillerys and 1 Infantry moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Destroyers, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz70
                Anzac attack with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 3 Transports
                Yamamoto defend with 1 T.Boat; Thai defend with 1 T.Boat
                    Anzac roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports in sz70, round 2 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 2 T.Boats in sz70, round 2 : 0/2 hits, 0.33 expected hits
                1 T.Boat owned by the Thai lost in sz70
                    Anzac roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports in sz70, round 3 : 2/3 hits, 1.17 expected hits
                    Thai roll dice for 1 T.Boat in sz70, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in sz70
                Anzac win with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 3 Transports remaining. Battle score for attacker is 10
                Casualties for Thai: 1 T.Boat
                Casualties for Yamamoto: 1 T.Boat
            Battle in Davao
                Anzac attack with 1 Artillery, 1 EarlyFighter, 3 Infantrys and 2 Tanks
                Yamamoto defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Fighter, 1 Infantry and 1 Marine
                    AA fire in Davao : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Anzac lost in Davao
                    Anzac roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Davao, round 2 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 EarlyFighter, 1 Fighter, 1 Infantry and 1 Marine in Davao, round 2 : 1/4 hits, 1.83 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Davao
                    Anzac roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Davao, round 3 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 EarlyFighter, 1 Fighter and 1 Marine in Davao, round 3 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Davao
                    Anzac roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Davao, round 4 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 EarlyFighter and 1 Fighter in Davao, round 4 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac, 1 Fighter owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Davao
                Anzac win, taking Davao from Yamamoto with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Anzac: 1 EarlyFighter and 3 Infantrys
                Casualties for Yamamoto: 1 EarlyFighter, 1 Fighter, 1 Infantry and 1 Marine
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Destroyers and 1 Transport placed in sz50
            3 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.50
    Anzac : -1.50
    AA fire in Davao : : 0.83
    Thai : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
    
        Purchase Units - Americans
            Americans buy 2 Bombers, 5 Destroyers and 2 EarlyFighters; Remaining resources: 2 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            4 Destroyers moved from sz25 to sz20
            1 Submarine moved from sz23 to sz25
            2 EarlyFighters moved from San Francisco to Kauai
            4 Tanks moved from San Francisco to sz23
            2 Infantrys moved from San Francisco to sz23
            2 B.Transports, 2 Infantrys and 4 Tanks moved from sz23 to sz25
            2 Infantrys and 4 Tanks moved from sz25 to Pearl Harbor
            1 Artillery moved from Ifalk to Gaferut
            1 Infantry moved from Pikelot to Gaferut
            1 Artillery moved from Pikelot to Gaferut
            2 Infantrys moved from Lasap to Pula
            1 Tank moved from Lasap to Pula
    
        Place Units - Americans
            2 Destroyers and 2 EarlyFighters placed in sz70
            2 Destroyers placed in sz4
            1 Destroyer placed in sz25
            2 Bombers placed in Pearl Harbor
            Americans undo move 3.
            1 Destroyer placed in sz20
    
        Turn Complete - Americans
            Americans collect 89 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Infantry moved from Palana to Kamchatka
                  Masaharu take Kamchatka from Russians
            1 Artillery and 1 Infantry moved from Yakutsk to Angarsk
            1 Infantry moved from Vostok to Irkutsk
            1 Infantry moved from Quingdao to Irkutsk
            1 Bomber moved from Ostrov to Irkutsk
            1 EarlyFighter moved from Ostrov to Angarsk
    
        Purchase Units - Masaharu
            Masaharu buy 4 Artillerys, 5 Infantrys and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Irkutsk
                Masaharu attack with 1 Bomber and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Bomber and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Angarsk
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Angarsk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Angarsk to Vostok
            1 Infantry moved from Belogorsk to Quingdao
            2 Artillerys and 3 Tanks moved from Belogorsk to Hsingan
            2 Infantrys moved from Manchuria to Hsingan
            1 Tank moved from Amursk to Hsingan
            1 Artillery and 1 Infantry moved from Amursk to Belogorsk
            1 Bomber moved from Irkutsk to Belogorsk
            2 Tanks moved from Magadan to Vostok
            4 Transports moved from sz2 to sz15
            1 Infantry moved from N.Japan to sz1
            1 Infantry moved from sz1 to Vostok
            1 Destroyer moved from sz2 to sz1
            1 Artillery and 6 Infantrys moved from Akina to sz15
            1 Artillery and 6 Infantrys moved from sz15 to Vladivostok
    
        Place Units - Masaharu
            1 Artillery and 2 Infantrys placed in Hsingan
            3 Tankettes placed in Amursk
            3 Artillerys, 3 Infantrys and 1 Tankette placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.00
    Russians : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Artillery and 1 Infantry moved from Jinan to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Quingdao, round 2 : 0/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 Infantry moved from Tulun to Ustkut
            4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 Artillery, 5 Infantrys and 2 Marines moved from Kaask to Tulun
            1 AAGun moved from Krasnoyarsk to Kaask
            2 Tanks moved from Achinsk to Kaask
            2 Infantrys moved from Achinsk to Krasnoyarsk
            1 EarlyFighter moved from Quingdao to Ulaan Ude
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys and 2 Tanks placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.67
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            4 Destroyers moved from sz78 to sz18
            2 Submarines moved from sz18 to sz70
            4 EarlyFighters moved from sz18 to sz70
            1 Carrier and 1 EarlyFighter moved from sz60 to sz70
            2 EarlyFighters moved from Phuket to sz70
            2 Bombers moved from S.Borneo to sz70
            1 Infantry moved from Hainan to sz67
            1 Destroyer moved from sz18 to sz19
            1 Battleship moved from sz18 to sz70
            3 Destroyers moved from sz18 to sz70
            1 B.Transport moved from sz60 to sz68
            2 Tanks moved from Mindor to sz68
            1 B.Transport and 2 Tanks moved from sz68 to sz70
            2 Tanks moved from sz70 to Davao
            2 Artillerys moved from Hainan to sz67
            1 Infantry moved from Hainan to sz67
            2 Artillerys, 2 B.Transports and 2 Infantrys moved from sz67 to sz70
            2 Artillerys and 2 Infantrys moved from sz70 to Davao
            1 Transport moved from sz60 to sz68
            1 Artillery moved from Punay to sz68
            1 Artillery and 1 Transport moved from sz68 to sz70
            1 Artillery moved from sz70 to Davao
            3 Transports moved from sz60 to sz74
            2 Transports moved from sz60 to sz70
            1 Transport moved from sz60 to sz74
            4 Tanks moved from S.Japan to sz74
            4 Infantrys moved from S.Japan to sz74
            4 Infantrys and 4 Tanks moved from sz74 to Kichedung
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 6 Destroyers, 1 Elite and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz70
                Yamamoto attack with 3 B.Transports, 1 Battleship, 2 Bombers, 1 Carrier, 3 Destroyers, 7 EarlyFighters, 2 Submarines and 3 Transports
                Americans defend with 2 Destroyers and 2 EarlyFighters; Anzac defend with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 3 Transports
                    Yamamoto roll dice for 2 Submarines in sz70, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 3 B.Transports, 1 Battleship, 2 Bombers, 1 Carrier, 3 Destroyers, 7 EarlyFighters and 3 Transports in sz70, round 2 : 3/14 hits, 5.50 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 3 Transports in sz70, round 2 : 5/10 hits, 4.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    2 Transports owned by the Anzac, 2 Submarines owned by the Yamamoto and 2 Transports owned by the Yamamoto lost in sz70
                    Anzac roll dice for 1 Submarine in sz70, round 3 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 3 B.Transports, 1 Battleship, 2 Bombers, 1 Carrier, 3 Destroyers, 7 EarlyFighters and 1 Transport in sz70, round 3 : 8/14 hits, 5.50 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 1 Transport in sz70, round 3 : 4/8 hits, 3.83 expected hits
                    2 Destroyers owned by the Americans, 1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac, 1 Carrier owned by the Anzac, 2 Destroyers owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 3 EarlyFighters owned by the Yamamoto lost in sz70
                    Yamamoto roll dice for 3 B.Transports, 1 Battleship, 2 Bombers, 1 Carrier, 1 Destroyer, 4 EarlyFighters and 1 Transport in sz70, round 4 : 3/9 hits, 3.83 expected hits
                    Anzac roll dice for 1 Battleship in sz70, round 4 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Anzac and 1 Transport owned by the Yamamoto lost in sz70
                    1 Artillery owned by the Yamamoto lost in Davao
                Yamamoto win with 3 B.Transports, 1 Battleship, 2 Bombers, 1 Carrier, 1 Destroyer and 4 EarlyFighters remaining. Battle score for attacker is 28
                Casualties for Yamamoto: 2 Destroyers, 3 EarlyFighters, 2 Submarines and 3 Transports
                Casualties for Anzac: 1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 3 Transports
                Casualties for Americans: 2 Destroyers and 2 EarlyFighters
            Battle in Davao
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks
                Americans defend with 1 AAGun and 1 Factory; Anzac defend with 1 Artillery and 2 Tanks
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Davao, round 2 : 4/6 hits, 2.33 expected hits
                    Americans roll dice for 1 Artillery and 2 Tanks in Davao, round 2 : 0/3 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac and 2 Tanks owned by the Anzac lost in Davao
                Yamamoto win, taking Davao from Americans with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 Artillery
                Casualties for Anzac: 1 Artillery and 2 Tanks
    
        Non Combat Move - Yamamoto
            2 Bombers moved from sz70 to Borneo
            4 EarlyFighters moved from sz70 to sz18
    
        Place Units - Yamamoto
            6 Destroyers placed in sz78
            1 Elite and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.17
    Americans : -1.33
    Anzac : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            2 Infantrys moved from Gansu to N.Shangsi
            1 Artillery moved from Gansu to N.Shangsi
            2 Infantrys moved from Szechwan to Shangsi
            1 Artillery moved from Szechwan to Shangsi
            1 EarlyFighter moved from Szechwan to N.Shangsi
            1 EarlyFighter moved from Szechwan to Shangsi
            1 Infantry moved from W.Sian to Hanan
            1 Tank moved from N.Chunking to Hanan
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 5 Infantrys, 1 Marine, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hanan
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Tank in Hanan, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Shangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tank
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Szechwan
            1 EarlyFighter moved from N.Shangsi to Szechwan
            1 Infantry moved from Szechwan to W.Sian
            1 Infantry and 2 Tanks moved from Gansu to Szechwan
            1 Artillery, 6 Infantrys and 1 Marine moved from Tsingnan to Sikang
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Tanks moved from Ming Jong to Sikang
            3 Tanks moved from Urumal to Ming Jong
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            2 Tanks and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.17
    Chinese : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            2 Infantrys moved from Gansu to N.Shangsi
            1 Artillery moved from Gansu to N.Shangsi
            2 Infantrys moved from Szechwan to Shangsi
            1 Artillery moved from Szechwan to Shangsi
            1 EarlyFighter moved from Szechwan to N.Shangsi
            1 EarlyFighter moved from Szechwan to Shangsi
            1 Infantry moved from W.Sian to Hanan
            1 Tank moved from N.Chunking to Hanan
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 5 Infantrys, 1 Marine, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hanan
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Tank in Hanan, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry and 1 Tank
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Shangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tank
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Szechwan
            1 EarlyFighter moved from N.Shangsi to Szechwan
            1 Infantry moved from Szechwan to W.Sian
            1 Infantry and 2 Tanks moved from Gansu to Szechwan
            1 Artillery, 6 Infantrys and 1 Marine moved from Tsingnan to Sikang
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Tanks moved from Ming Jong to Sikang
            3 Tanks moved from Urumal to Ming Jong
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            2 Tanks and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Gansu: 1 Artillery, 6 Infantrys, 1 Marine and 4 Tanks
            EDIT: Removing units owned by Chinese from Sikang: 1 Artillery, 6 Infantrys, 1 Marine and 4 Tanks
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : -1.17
    Chinese : 0.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            2 Tanks moved from Shansi to N.Shangsi
            1 Infantry and 1 Marine moved from E.Shansi to Shangsi
            1 Tankette moved from E.Shansi to Shangsi
            1 EarlyFighter moved from E.Shansi to Shangsi
            1 Artillery, 1 Infantry and 1 Tank moved from Kwangsi to Hanan
            1 Artillery, 2 Infantrys and 2 Tankettes moved from Hongkong to sz67
            1 Tank moved from Frenchindochina to sz67
            1 Artillery, 2 Infantrys, 1 Tank, 2 Tankettes and 3 Transports moved from sz67 to sz60
            1 T.Boat moved from sz68 to sz69
            1 Destroyer moved from sz60 to sz69
            1 Destroyer and 1 Submarine moved from sz60 to sz59
            1 Submarine moved from sz60 to sz59
            2 EarlyFighters moved from sz60 to sz59
            4 Infantrys moved from Borneo to sz68
            1 B.Transport and 4 Infantrys moved from sz68 to sz60
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Transports moved from sz60 to sz73
            1 Infantry and 2 Tanks moved from Frenchindochina to sz73
            1 Infantry, 2 Tanks and 2 Transports moved from sz73 to sz60
            3 Artillerys, 9 Infantrys, 3 Tanks and 2 Tankettes moved from sz60 to Malaya
            1 Transport moved from sz60 to sz67
            1 Mech.Inf moved from Hongkong to N.French I.
            3 Bombers moved from Phuket to Malaya
            1 Tankette moved from E.Shansi to N.Shangsi
            1 Mech.Inf moved from Peking to N.Shangsi
            2 Mech.Infs moved from Peking to Quingdao
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 1 Elite, 1 Factory and 22 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Malaya
                Hisaichi attack with 3 Artillerys, 3 Bombers, 9 Infantrys, 3 Tanks and 2 Tankettes
                British defend with 4 Artillerys, 3 Infantrys and 1 Marine
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 3 Bombers, 9 Infantrys, 3 Tanks and 2 Tankettes in Malaya, round 2 : 5/20 hits, 7.17 expected hits
                    British roll dice for 4 Artillerys, 3 Infantrys and 1 Marine in Malaya, round 2 : 3/8 hits, 2.67 expected hits
                    2 Artillerys owned by the British, 3 Infantrys owned by the British, 1 Marine owned by the British and 3 Infantrys owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 3 Artillerys, 3 Bombers, 6 Infantrys, 3 Tanks and 2 Tankettes in Malaya, round 3 : 8/17 hits, 6.67 expected hits
                    British roll dice for 2 Artillerys in Malaya, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the British lost in Malaya
                Hisaichi win, taking Malaya from British with 3 Artillerys, 3 Bombers, 6 Infantrys, 3 Tanks and 2 Tankettes remaining. Battle score for attacker is 19
                Casualties for Hisaichi: 3 Infantrys
                Casualties for British: 4 Artillerys, 3 Infantrys and 1 Marine
            Battle in sz59
                Hisaichi attack with 1 Destroyer, 2 EarlyFighters and 2 Submarines
                British defend with 3 Destroyers
                    Hisaichi roll dice for 2 Submarines in sz59, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer and 2 EarlyFighters in sz59, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 3 Destroyers in sz59, round 2 : 3/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Hisaichi and 2 Submarines owned by the Hisaichi lost in sz59
                 retreated to sz59
                British win with 3 Destroyers remaining. Battle score for attacker is -20
                Casualties for Hisaichi: 1 Destroyer and 2 Submarines
            Battle in sz69
                Hisaichi attack with 1 Destroyer and 1 T.Boat
                Anzac defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in sz69, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 T.Boat in sz69, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Anzac lost in sz69
                Hisaichi win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Submarine
            Battle in Shangsi
                Hisaichi attack with 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tankette
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tankette in Shangsi, round 2 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 EarlyFighter, 1 Marine and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Mech.Inf, 2 Tanks and 1 Tankette
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Mech.Inf, 2 Tanks and 1 Tankette in N.Shangsi, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Quingdao
                Hisaichi attack with 2 Mech.Infs
                Russians defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Mech.Infs in Quingdao, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    Hisaichi roll dice for 2 Mech.Infs in Quingdao, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Quingdao
                Hisaichi win, taking Quingdao from Russians with 2 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hanan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Hanan, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Peking to E.Shansi
            1 EarlyFighter moved from Shangsi to Sian
            1 Infantry moved from Tientsin to Peking
            1 Infantry moved from Korea to Tientsin
            1 Artillery and 3 Infantrys moved from Seoul to Korea
            2 Destroyers moved from sz79 to sz78
            2 EarlyFighters moved from sz59 to sz60
            3 Bombers moved from Malaya to Phuket
    
        Place Units - Hisaichi
            1 Elite and 3 Infantrys placed in S.Borneo
            6 Infantrys placed in Hongkong
            2 Infantrys placed in Shansi
            3 Infantrys placed in Peking
            8 Infantrys placed in Seoul
            1 Factory placed in Sian
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.83
    British : 1.17
    Anzac : -0.17
    Chinese : -0.50
    Russians : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Move Summary: Dutch round 4

    TripleA Move Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            2 Infantrys and 1 Marine moved from Thailand to N.French I.
            1 Transport moved from sz60 to sz73
            1 Artillery and 1 Infantry moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Transport moved from sz60 to sz73
            1 Marine moved from Phuket to sz73
            1 Tank moved from Phuket to sz73
            1 Marine, 1 Tank and 1 Transport moved from sz73 to sz60
            1 EarlyFighter moved from Phuket to N.S
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from sz60 to N.S
            1 Infantry moved from W.Borneo to E.Borneo
                  Thai take E.Borneo from Dutch
            1 Tank moved from W.Borneo to N.B
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.B
                Thai attack with 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 1 Tank in N.B, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in N.B, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the British lost in N.B
                British win with no units remaining. Battle score for attacker is -3
                Casualties for Thai: 1 Tank
                Casualties for British: 1 Infantry
            Battle in N.S
                Thai attack with 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank
                Dutch defend with 1 Bunker, 1 Infantry and 1 Tank
                    Thai roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank in N.S, round 2 : 3/5 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker, 1 Infantry and 1 Tank in N.S, round 2 : 2/3 hits, 1.33 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the Dutch, 1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in N.S
                    Thai roll dice for 1 EarlyFighter, 1 Marine and 1 Tank in N.S, round 3 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Bunker in N.S, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in N.S
                Thai win, taking N.S from Dutch with 1 EarlyFighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Bunker, 1 Infantry and 1 Tank
    
        Non Combat Move - Thai
            1 EarlyFighter moved from N.S to sz60
    
        Place Units - Thai
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from Phuket: 1 Infantry
            EDIT: Adding units owned by Thai to N.French I.: 1 Infantry
            EDIT: Turning off Edit Mode
            2 Artillerys and 4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Thai : 1.50
    Dutch : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys moved from Calcutta to sz63
            1 Infantry moved from C.India to sz63
            1 Infantry moved from E.India to sz63
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Infantrys and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to Malaya
            1 EarlyFighter and 1 Fighter moved from sz66 to Malaya
            4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz66
            4 Artillerys and 4 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from Burma to Malaya
            2 Transports moved from sz66 to sz64
            2 Infantrys moved from Burma to sz64
            2 Infantrys moved from Bengal to sz64
            4 Infantrys and 2 Transports moved from sz64 to sz66
            4 Infantrys moved from sz66 to Malaya
            2 Transports moved from sz66 to sz63
            3 Destroyers moved from sz49 to sz58
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 Artillerys, 1 Battleship, 2 Destroyers, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Malaya
                British attack with 4 Artillerys, 2 EarlyFighters, 1 Fighter and 10 Infantrys
                Hisaichi defend with 3 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes
                    British roll dice for 4 Artillerys, 2 EarlyFighters, 1 Fighter and 10 Infantrys in Malaya, round 2 : 3/17 hits, 4.83 expected hits
                    Hisaichi roll dice for 3 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes in Malaya, round 2 : 3/14 hits, 4.83 expected hits
                    2 Tankettes owned by the Hisaichi, 3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                    British roll dice for 4 Artillerys, 2 EarlyFighters, 1 Fighter and 7 Infantrys in Malaya, round 3 : 7/14 hits, 4.33 expected hits
                    Hisaichi roll dice for 3 Artillerys, 5 Infantrys and 3 Tanks in Malaya, round 3 : 0/11 hits, 4.17 expected hits
                    5 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Malaya
                    British roll dice for 4 Artillerys, 2 EarlyFighters, 1 Fighter and 7 Infantrys in Malaya, round 4 : 4/14 hits, 4.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Tanks in Malaya, round 4 : 3/4 hits, 1.83 expected hits
                    3 Tanks owned by the Hisaichi, 3 Infantrys owned by the British and 1 Artillery owned by the Hisaichi lost in Malaya
                British win, taking Malaya from Hisaichi with 4 Artillerys, 2 EarlyFighters, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 35
                Casualties for British: 6 Infantrys
                Casualties for Hisaichi: 3 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes
    
        Non Combat Move - British
            2 EarlyFighters moved from Malaya to sz66
            1 Fighter moved from Malaya to Burma
            1 Tank moved from Nepal to Burma
            2 Tankettes moved from Nepal to Burma
            1 AAGun moved from Bengal to Burma
            1 EarlyFighter moved from Dheli to Burma
            1 Artillery and 1 Infantry moved from Bhopa to Nepal
            2 Tankettes moved from Dheli to Nepal
    
        Place Units - British
            1 Battleship placed in sz63
            2 Destroyers placed in sz49
            2 Artillerys, 2 Infantrys and 3 Tanks placed in Calcutta
    
        Turn Complete - British
            British collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Hisaichi : -4.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys and 2 Infantrys moved from Derby to sz50
            2 Artillerys, 2 Destroyers, 2 Infantrys and 2 Transports moved from sz50 to sz56
            2 Artillerys and 2 Infantrys moved from sz56 to Sumatra
            2 Infantrys moved from N.G to sz47
            2 Infantrys and 2 T.Boats moved from sz47 to sz48
            2 Infantrys moved from sz48 to Sarong
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 1 Carrier and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            3 Infantrys moved from Darwin to Derby
    
        Place Units - Anzac
            1 Carrier and 2 Transports placed in sz50
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Artillerys and 2 Infantrys moved from Wake to sz20
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz17
            2 Artillerys and 2 Infantrys moved from sz17 to Marcus
            1 Submarine moved from sz20 to sz19
            4 EarlyFighters moved from sz20 to sz19
            2 Destroyers moved from sz4 to sz7
            1 Bomber moved from Alaska to sz19
            2 Bombers moved from Pearl Harbor to sz19
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 2 B.Transports, 3 Destroyers, 2 Elites, 1 Factory, 1 Fighter and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Marcus
                Americans attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 1 Infantry and 1 Tank
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Marcus, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Marcus
                    Americans roll dice for 2 Artillerys and 1 Infantry in Marcus, round 3 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in Marcus, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Artillerys and 1 Infantry in Marcus, round 4 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in Marcus, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 3
                Casualties for Americans: 2 Infantrys
                Casualties for Yamamoto: 1 Infantry and 1 Tank
            Battle in sz19
                Americans attack with 3 Bombers, 4 EarlyFighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz19, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Bombers and 4 EarlyFighters in sz19, round 2 : 1/7 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz19
                Americans win with 3 Bombers and 4 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Battleship, 2 Carriers and 7 Destroyers moved from sz20 to sz17
            4 EarlyFighters moved from sz19 to sz17
            3 Bombers moved from sz19 to Wake
            2 EarlyFighters moved from Kauai to Wake
            1 Submarine moved from sz25 to sz20
            4 Tanks moved from Pearl Harbor to sz25
            2 Infantrys moved from Pearl Harbor to sz25
            2 B.Transports, 2 Infantrys and 4 Tanks moved from sz25 to sz20
            2 Infantrys and 4 Tanks moved from sz20 to Wake
            2 Artillerys and 3 Infantrys moved from Seattle to British Columbia
            3 Infantrys moved from British Columbia to N.Canada
            1 EarlyFighter moved from Alaska to Attla
    
        Place Units - Americans
            2 Destroyers placed in sz4
            1 Factory placed in Anchorage
            2 S.Subs placed in sz25
            2 Elites placed in Pearl Harbor
            1 Destroyer placed in sz19
            1 Fighter placed in San Francisco
            2 B.Transports placed in sz23
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Americans : -4.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            1 Destroyer moved from sz1 to sz7
            1 EarlyFighter moved from Vostok to sz7
            1 Bomber moved from Belogorsk to sz7
            1 T.Boat moved from sz1 to sz7
            1 Artillery and 1 Infantry moved from Angarsk to Ustkut
            1 Infantry and 2 Tanks moved from Vostok to Quingdao
            1 Artillery and 1 Infantry moved from Belogorsk to Quingdao
            1 Artillery and 2 Infantrys moved from Hsingan to Jinan
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 1 Destroyer, 9 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Ustkut
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in sz7
                Masaharu attack with 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 T.Boat
                Americans defend with 2 Destroyers
                    Masaharu roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz7, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Americans and 1 T.Boat owned by the Masaharu lost in sz7
                Masaharu win with 1 Bomber, 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 11
                Casualties for Masaharu: 1 T.Boat
                Casualties for Americans: 2 Destroyers
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from sz7 to Amursk
            1 Bomber and 3 Tankettes moved from Amursk to Quingdao
            3 Artillerys, 4 Infantrys and 6 Tanks moved from Hsingan to Quingdao
            3 Artillerys, 3 Infantrys and 1 Tankette moved from Akina to sz15
            1 Artillery moved from Vladivostok to sz15
            4 Artillerys, 3 Infantrys, 1 Tankette and 4 Transports moved from sz15 to sz1
            4 Artillerys, 3 Infantrys and 1 Tankette moved from sz1 to Vostok
            6 Infantrys moved from Vladivostok to Manchuria
    
        Place Units - Masaharu
            1 Destroyer placed in sz16
            2 Artillerys and 1 Infantry placed in Hsingan
            1 Infantry and 2 Tankettes placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.83
    Americans : 0.00
    Russians : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Artillery, 1 Infantry and 1 Marine moved from Tulun to Ustkut
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Irkutsk
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Artillery, 1 Infantry and 1 Marine
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Infantry and 1 Marine in Ustkut, round 2 : 1/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
                    Russians roll dice for 1 Artillery and 1 Marine in Ustkut, round 3 : 1/2 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Artillery and 1 Infantry
            Battle in Irkutsk
                Russians attack with 1 Artillery and 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 2/3 hits, 0.83 expected hits
                    Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 2 Infantrys
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                 retreated to Jinan
                Masaharu win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            2 Infantrys moved from Krasnoyarsk to Kaask
            2 Tanks moved from Achinsk to Kaask
            2 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            2 Infantrys and 2 Tanks placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.00
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            3 Carriers, 4 Destroyers and 4 EarlyFighters moved from sz18 to sz17
            6 Destroyers moved from sz78 to sz17
            4 Infantrys and 4 Tanks moved from Kichedung to sz74
            4 Infantrys, 4 Tanks and 4 Transports moved from sz74 to sz60
            4 Infantrys and 4 Tanks moved from sz60 to Malaya
            2 Artillerys, 2 Infantrys and 2 Tanks moved from Davao to sz70
            2 Artillerys, 3 B.Transports, 2 Infantrys and 2 Tanks moved from sz70 to sz60
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz60 to Malaya
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 Destroyers, 1 S.Sub and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 2 Artillerys, 6 Infantrys and 6 Tanks
                British defend with 4 Artillerys and 4 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 6 Tanks in Malaya, round 2 : 3/14 hits, 5.00 expected hits
                    British roll dice for 4 Artillerys and 4 Infantrys in Malaya, round 2 : 0/8 hits, 2.67 expected hits
                    3 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 6 Tanks in Malaya, round 3 : 7/14 hits, 5.00 expected hits
                    British roll dice for 4 Artillerys and 1 Infantry in Malaya, round 3 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto, 4 Artillerys owned by the British and 1 Infantry owned by the British lost in Malaya
                Yamamoto win, taking Malaya from British with 2 Artillerys, 5 Infantrys and 6 Tanks remaining. Battle score for attacker is 22
                Casualties for British: 4 Artillerys and 4 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in sz17
                Yamamoto attack with 3 Carriers, 10 Destroyers and 4 EarlyFighters
                Americans defend with 1 Battleship, 2 Carriers, 7 Destroyers, 4 EarlyFighters and 2 Transports
                    Yamamoto roll dice for 3 Carriers, 10 Destroyers and 4 EarlyFighters in sz17, round 2 : 4/17 hits, 5.17 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship, 2 Carriers, 7 Destroyers, 4 EarlyFighters and 2 Transports in sz17, round 2 : 9/16 hits, 7.50 expected hits
                    3 Carriers owned by the Yamamoto, 2 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 4 EarlyFighters owned by the Yamamoto lost in sz17
                    Yamamoto roll dice for 8 Destroyers in sz17, round 3 : 6/8 hits, 2.67 expected hits
                    Americans roll dice for 1 Battleship, 2 Carriers, 7 Destroyers and 3 EarlyFighters in sz17, round 3 : 8/13 hits, 6.67 expected hits
                    3 Destroyers owned by the Americans, 8 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Americans lost in sz17
                Americans win with 1 Battleship, 2 Carriers and 4 Destroyers remaining. Battle score for attacker is -86
                Casualties for Yamamoto: 3 Carriers, 10 Destroyers and 4 EarlyFighters
                Casualties for Americans: 3 Destroyers, 4 EarlyFighters and 2 Transports
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            5 Destroyers, 1 S.Sub and 1 Submarine placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : -3.33
    Yamamoto : 2.17
    Americans : 2.83
    

    Savegame

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