@wizmark
Ah, thanks for that!
I’ll soon have a look if that changes anything in my attack, but I don’t think so
I assumed a scramble in Tokyo; we traded planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Slovakia Hungary to Southern France
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Southern France
Italians attack with 2 artilleries, 1 bomber, 3 fighters and 1 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 marine
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 4/7 hits, 3,17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 marine in Southern France, round 2 : 1/8 hits, 3,17 expected hits
2 artilleries owned by the Americans, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries, 1 bomber and 3 fighters in Southern France, round 3 : 2/6 hits, 2,83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 marine in Southern France, round 3 : 1/4 hits, 1,83 expected hits
1 marine owned by the Americans, 1 artillery owned by the British and 1 artillery owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Southern France, round 4 : 3/5 hits, 2,50 expected hits
Americans roll dice for 1 armour and 1 fighter in Southern France, round 4 : 1/2 hits, 1,17 expected hits
1 artillery owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Southern France
Italians win, taking 98 Sea Zone from British with 1 bomber and 3 fighters remaining. Battle score for attacker is 28
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 2 artilleries and 1 marine
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0,50
Americans : -3,17
@TheShrike Yes definitively. Especially since fighters hit on 2 or less.
@Pejon_88 wow your defense in South France was indeed in my favor :O
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 marine moved from Queensland to New South Wales
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
@Pejon_88 said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:
@Pejon_88 wow your defense in South France was indeed in my favor :O
Well, for what it’s worth I don’t have any reinforcements waiting in the wings, so you’ll be able to take it next turn no problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Volgograd to Samara
14 artilleries and 18 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Samara
2 bombers moved from Western Germany to Smolensk
2 bombers moved from Archangel to Samara
2 tactical_bombers moved from Archangel to Vologda
1 tactical_bomber moved from Archangel to Vologda
1 tactical_bomber moved from Archangel to Tambov
3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
4 armour and 4 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Western Germany to Tambov
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from France to 104 Sea Zone
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 14 artilleries and 18 infantry
Russians defend with 1 infantry
Germans roll dice for 14 artilleries and 18 infantry in Rostov, round 2 : 12/32 hits, 10,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 14 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Vologda, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 4 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 3/8 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Ukraine to Rostov
1 artillery moved from Belarus to Bryansk
1 artillery and 4 infantry moved from Novgorod to Belarus
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from Vologda to Ukraine
3 fighters moved from Western Germany to Ukraine
1 bomber moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
2 bombers moved from Samara to Ukraine
2 bombers moved from Smolensk to Ukraine
1 mech_infantry moved from Volgograd to Caucasus
Place Units - Germans
1 factory_minor placed in Western Ukraine
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 bomber and 1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2,1,5,6,3,6,6,5,1
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 1,00
Americans : -0,33
Russians : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 4x airfield, 1x factory_major; Remaining resources: 80 PUs; 0 SuicideAttackTokens;
Japanese buy 2 armour, 2 carriers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Malaya to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 mech_infantrys and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from 39 Sea Zone to India
6 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 fighter moved from 37 Sea Zone to India
1 fighter moved from Kweichow to India
1 bomber moved from Manchuria to 43 Sea Zone
1 mech_infantry moved from Yunnan to India
1 armour and 1 mech_infantry moved from Novosibirsk to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in India
Japanese attack with 2 fighters and 10 mech_infantrys
British defend with 3 aaGuns and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 10 mech_infantrys in India, round 2 : 6/12 hits, 2,67 expected hits
UK_Pacific roll dice for 3 aaGuns and 3 infantry in India, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters and 8 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 aaGuns and 3 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kweichow to Sikang
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Hunan to Hopei
Place Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 carriers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Japanese collect 72 PUs (3 lost to blockades); end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,50
UK_Pacific : 1,00
AA fire in India : : -0,33
Japanese : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Iwo Jima to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Japanese launches 2 interceptors out of Japan
Attackers Fire, : 0/6 hits, 1.00 expected hits
Defenders Fire, : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0.17 expected hits
AA fire in Japan : 0/1 hits, 0.17 expected hits
AA fire in Japan : 0/3 hits, 0.50 expected hits
Bombing raid in Japan rolls: 6,3,7 and causes: 14 damage to unit: factory_major
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Japan causes 23 damage total. Damaged units is as follows: factory_major = 14, airfield = 3, harbour = 6
Cleaning up after air battles
Non Combat Move - Americans
5 bombers moved from Japan to Iwo Jima
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 93 Sea Zone to 91 Sea Zone
Place Units - Americans
2 artilleries, 2 bombers and 3 infantry placed in Western United States
Americans undo move 1.
4 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber placed in Western United States
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.33
AA fire in Japan : : -0.83
Attackers Fire, : : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Persia to Turkmenistan
3 fighters moved from West India to Turkmenistan
5 fighters and 1 tactical_bomber moved from Persia to Turkmenistan
Combat - British
Battle in Turkmenistan
British attack with 8 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 8 fighters, 1 mech_infantry and 1 tactical_bomber in Turkmenistan, round 2 : 8/10 hits, 4.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Turkmenistan
British win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
8 fighters and 1 tactical_bomber moved from Turkmenistan to Persia
2 fighters moved from Egypt to Persia
1 artillery moved from West India to Eastern Persia
1 mech_infantry moved from Iraq to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 93 Sea Zone to 96 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
2 armour and 1 infantry placed in Persia
British undo move 2.
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 33 PUs (2 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 3.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Bryansk
4 mech_infantrys moved from Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 4 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Eastern Poland
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : -0,33
Ugh, it’s doing that thing again where I can’t download the whole file; could you repost?
@TheShrike said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:
Ugh, it’s doing that thing again where I can’t download the whole file; could you repost?
Works fine for me. Seems that the post worked. Do you have a shortage of disk space or something like that?
Does it still not work @TheShrike?
Thank you @simon33.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Bryansk
4 mech_infantrys moved from Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 4 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Eastern Poland
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : -0,33
And here is a manual post of the save file too.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Persia to Russia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,1,2,1,3,6
ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :