Pejon_88 (X) vs. The Shrike (L + 12) BM3

  • 2023 '22

    I seem to have had the edge if you look at the calculator below. I honestly thought I was totally in the clear and did not count either. Did not think of your 4 bombers from US though!

    2c79d10b-10d2-4ffd-97ad-e0687c9cb436-image.png


  • I lucked out! It won’t save me though. My play has been confused. My last Allied effort I overcommitted the US to EUR; but this game I think I’ve balanced too much. I’ve never tried a pure KJF; which I may do my next time out as Allies. As Axis I can never seem to take Moscow whereas when I’m the Allies I can never seem to keep it lol. Not sure what I’m doing wrong but I keep losing games. Japan is a juggernaut, and you can replace your fleet faster than the US can. I’ll stick around for a few more rounds; maybe I’ll get lucky again in Moscow. But you have the edge for sure!

  • 2023 '22

    Yes, I believe axis will win when Japan takes Hawaii and Calcutta right? I have only played with friends before in a live setting and we never go for the victory cities. Someone usually gives in after awhile.

    I agree that Allies are hard and especially where to put your money each round as US. As far as I know Allies need to work together more. Usually when I play them it looks like this game with every country for themselves (and then I lose hehe). US needs to land fighters in Calcutta and such. My friend said that the best transport killer is ANZAC fighters on US carriers.

    If you like we can swap teams after this game?


  • Sure, happy to rematch. Where does he station the US carriers; Caroline’s?

  • 2023 '22

    It’s more a matter of gaining extra movement spaces. If the carrier moves 2-3 spaces on the US turn and then on ANZAC’s turn you take-off from the carrier with the fighter you have practically gained an extra 2-3 movement spaces and can surprise Japan :)

  • 2023 '22

    @TheShrike But we finish this game first, right?


  • Yes, I am not conceding yet. We will see what happens in Moscow, and whether I can protect Sydney and Honolulu.


  • TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from 6 Sea Zone to Korea
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from 6 Sea Zone to Korea
    
        Combat - ANZAC
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Korea
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • So, I actually reloaded the game to make sure I hadn’t forgotten to select a scramble for you in reference to the ANZAC invasion of Korea; because it didn’t scramble the Tactical Bomber and I thought I didn’t select it. Then it did the same thing again. I selected your TacB to intercept the amphibious landing and the screen like, flashed, and then no battle occurred between it and the BB. Is that because TacB’s can’t intercept alone? Or did it glitch because you ought to have about a 33% chance at sinking the BB and stopping the invasion.

  • '20 '19

    @TheShrike Sorry to butt in again, but as I understand it only the ANZAC marine was in combat as it is the ANZAC turn, not the US battleship therefore the japanese plane couldn’t scramble. You’ve found an interesting loophole!


  • @wizmark said in Pejon_88 (X) vs. The Shrike (L + 12) BM3:

    @TheShrike Sorry to butt in again, but as I understand it only the ANZAC marine was in combat as it is the ANZAC turn, not the US battleship therefore the japanese plane couldn’t scramble. You’ve found an interesting loophole!

    Interesting! Absolutely accidental; as a veteran of a few games with me, you know I’m no strategic genius…

  • 2023 '22

    @TheShrike Haha that is interesting. It seems to have worked out now at least. Thank you @wizmark for your feeback.

  • 2023 '22

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 114 Sea Zone to 115 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            3 infantry moved from France to Southern France
            2 fighters moved from 111 Sea Zone to Southern France
            1 bomber and 1 fighter moved from Western Germany to Southern France
            16 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            3 tactical_bombers moved from Ukraine to Vologda
            1 tactical_bomber moved from Archangel to Vologda
            1 infantry moved from Smolensk to Vologda
            1 artillery and 4 infantry moved from Archangel to Vologda
            1 bomber moved from Greater Southern Germany to Southern France
            2 bombers moved from Greater Southern Germany to Vologda
    
        Combat - Germans
            Battle in Southern France
                Germans attack with 2 bombers, 3 fighters and 3 infantry
                British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
                    Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Southern France, round 2 : 4/8 hits, 3,33 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Southern France, round 2 : 1/5 hits, 1,83 expected hits
                    1 marine owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Southern France
                    Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 3 : 3/7 hits, 3,17 expected hits
                    British roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Southern France
                Germans win, taking Southern France from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 marine
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 115 Sea Zone
                    Germans roll dice for 1 destroyer in 115 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 115 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 submarine
            Battle in Vologda
                Germans attack with 1 artillery, 2 bombers, 5 infantry and 4 tactical_bombers
                Russians defend with 14 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 5 infantry and 4 tactical_bombers in Vologda, round 2 : 6/12 hits, 4,67 expected hits
                    Russians roll dice for 14 infantry in Vologda, round 2 : 3/14 hits, 4,67 expected hits
                    6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 4 tactical_bombers in Vologda, round 3 : 6/9 hits, 4,17 expected hits
                    Russians roll dice for 8 infantry in Vologda, round 3 : 2/8 hits, 2,67 expected hits
                    6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 artillery, 2 bombers and 4 tactical_bombers in Vologda, round 4 : 5/7 hits, 3,67 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Germans: 1 artillery and 5 infantry
                Casualties for Russians: 14 infantry
    
        Non Combat Move - Germans
            1 artillery and 2 infantry moved from Belarus to Archangel
            2 armour moved from Eastern Poland to Archangel
            4 tactical_bombers moved from Vologda to Archangel
            2 bombers moved from Vologda to Archangel
            20 mech_infantrys moved from Ukraine to Volgograd
            1 infantry moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Novgorod to Belarus
            2 bombers moved from Southern France to Western Germany
            1 submarine moved from 111 Sea Zone to 124 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from Southern France to 112 Sea Zone
            1 fighter moved from Southern France to France
            1 fighter moved from Southern France to France
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            2 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            1 bomber and 2 fighters placed in Western Germany
            1 submarine placed in 112 Sea Zone
            1 artillery placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,2,4,3,6
            Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 4,67
    British : -1,33
    Russians : -1,50
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 armour, 3 artilleries and 1 mech_infantry
                    Russians roll dice for 2 armour, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 6/10 hits, 4.50 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 3/6 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Russians: 1 armour and 2 mech_infantrys
                Casualties for Japanese: 2 armour, 3 artilleries and 1 mech_infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.50
    Japanese : 0.67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 2x factory_major; Remaining resources: 81 PUs; 0 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
            2 bombers moved from French Indo China to 6 Sea Zone
            2 fighters moved from French Indo China to 36 Sea Zone
            2 armour, 4 infantry and 10 mech_infantrys moved from Burma to India
            2 mech_infantrys moved from Shan State to India
            1 armour moved from Yenisey to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
            1 mech_infantry moved from Sikang to Novosibirsk
            1 fighter moved from Shantung to 6 Sea Zone
            1 fighter moved from Kiangsi to Yunnan
            3 mech_infantrys moved from Hunan to Yunnan
            1 bomber moved from French Indo China to Korea
            1 tactical_bomber moved from Japan to Korea
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers and 1 fighter
                Americans defend with 1 battleship and 2 transports
                    Japanese roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 34
                Casualties for Americans: 1 battleship and 2 transports
            Battle in Korea
                Japanese attack with 1 bomber and 1 tactical_bomber
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 bomber and 1 tactical_bomber in Korea, round 2 : 2/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the ANZAC lost in Korea
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in India
                Japanese attack with 2 armour, 4 infantry and 12 mech_infantrys
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 armour, 4 infantry and 12 mech_infantrys in India, round 2 : 4/18 hits, 3,67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 armour, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 43 Sea Zone
                    Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -21
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
            Battle in Yunnan
                Japanese attack with 1 fighter and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            3 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from French Indo China to Burma
            1 aaGun moved from Burma to India
            3 mech_infantrys moved from Malaya to Burma
            1 submarine moved from 75 Sea Zone to 80 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 carrier and 2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Korea to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from Yunnan to Kweichow
            2 bombers moved from 6 Sea Zone to Japan
            1 bomber moved from Korea to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            2 fighters and 1 tactical_bomber placed in Japan
            1 destroyer placed in 36 Sea Zone
            2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
            Japanese collect 73 PUs (4 lost to blockades); end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier, 1 fighter and 2 transports
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 2 transports
            EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Manchuria: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0,67
    ANZAC : 1,67
    Chinese : 0,67
    UK_Pacific : 0,33
    Russians : 0,00
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Iwo Jima to Japan
            1 transport moved from 92 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Western United States to Southeast Mexico
            2 artilleries, 1 infantry and 1 marine moved from Morocco to 92 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 93 Sea Zone
            2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 93 Sea Zone to Southern France
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 2 units heading to Japan
                Japanese launches 2 interceptors out of Japan
                    Attackers Fire,  : 1/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                    AA fire in Japan : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in Japan causes 6 damage total. 
            Battle in Southern France
                Americans attack with 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Southern France, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Southern France to 93 Sea Zone
            1 bomber moved from Japan to Iwo Jima
            5 bombers moved from Western United States to Iwo Jima
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Defenders Fire,  : : -0.67
    AA fire in Japan : : 0.67
    Americans : 1.00
    Attackers Fire,  : : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters, 14 infantry and 1 tactical_bomber moved from West India to India
            3 fighters moved from Persia to India
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in India
                British attack with 6 fighters, 14 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 12 mech_infantrys
                    AA fire in India : 0/3 hits, 0.50 expected hits
                    British roll dice for 6 fighters, 14 infantry and 1 tactical_bomber in India, round 2 : 9/21 hits, 6.00 expected hits
                    Japanese roll dice for 1 aaGun, 2 armour, 3 infantry and 12 mech_infantrys in India, round 2 : 3/17 hits, 6.00 expected hits
                    3 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in India
                    British roll dice for 6 fighters, 11 infantry and 1 tactical_bomber in India, round 3 : 3/18 hits, 5.50 expected hits
                    Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 6/9 hits, 3.33 expected hits
                    3 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in India
                    British roll dice for 6 fighters, 5 infantry and 1 tactical_bomber in India, round 4 : 7/12 hits, 4.50 expected hits
                    Japanese roll dice for 2 armour and 4 mech_infantrys in India, round 4 : 2/6 hits, 2.33 expected hits
                    4 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in India
                British win, taking India from Japanese with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 41
                Casualties for British: 11 infantry
                Casualties for Japanese: 1 aaGun, 2 armour, 3 infantry and 12 mech_infantrys
            Battle in Caucasus
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caucasus
                British win, taking Caucasus from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Libya from Italians to British
            EDIT: Removing units owned by British from Tobruk: 1 infantry
            EDIT: Adding units owned by British to Libya: 1 infantry
            EDIT: Turning off Edit Mode
            3 fighters and 1 tactical_bomber moved from India to Persia
            3 fighters moved from India to West India
            1 artillery moved from Eastern Persia to West India
            1 mech_infantry moved from Egypt to Iraq
            2 artilleries and 2 infantry moved from Northwest Persia to Persia
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
            2 transports moved from 93 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from United Kingdom to Southern France
            1 mech_infantry moved from Scotland to United Kingdom
            2 aaGuns moved from United Kingdom to Scotland
            3 aaGuns moved from West India to India
    
        Place Units - British
            2 fighters and 1 mech_infantry placed in Persia
            2 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    British : 3.33
    AA fire in India : : -0.50
    Japanese : -1.00
    

    Savegame

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