edit was to change landing place for planes. Also I assumed no scramble
Simon33 (X) vs ksmkcay (L+8) BM3
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 3 tactical_bombers moved from Yunnan to India 2 fighters moved from French Indo China to India 2 armour, 6 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to India 3 bombers moved from Kiangsu to India 1 fighter, 1 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour and 3 infantry moved from Japan to 6 Sea Zone 1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 3 artilleries and 3 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter moved from Japan to Anhwe EDIT: 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 5 infantry moved from 5 Sea Zone to Soviet Far East 1 armour moved from Kiangsu to Shantung 1 artillery and 1 infantry moved from Kiangsu to Shantung 2 fighters and 2 tactical_bombers moved from Japan to Manchuria 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi 1 submarine moved from 37 Sea Zone to 42 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Soviet Far East Battle in Manchuria Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Soviet Far East from Russians, taking Manchuria from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 armour, 4 artilleries and 4 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 4 artilleries and 4 infantry in Shantung, round 2 : 3/9 hits, 3.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour, 6 artilleries, 3 bombers, 3 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 3 mech_infantrys; Americans defend with 2 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 3 fighters, 12 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 15/32 hits, 12.00 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 artillery, 7 fighters, 14 infantry and 3 mech_infantrys in India, round 2 : 12/26 hits, 11.17 expected hits 12 infantry owned by the Japanese, 2 aaGuns owned by the British and 13 infantry owned by the British lost in India Japanese roll dice for 2 armour, 6 artilleries, 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 3 : 10/20 hits, 9.50 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 7 fighters, 1 infantry and 3 mech_infantrys in India, round 3 : 7/13 hits, 6.83 expected hits 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 mech_infantrys owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 7/13 hits, 7.17 expected hits UK_Pacific roll dice for 3 fighters in India, round 4 : 3/3 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 fighters owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Japanese: 1 armour, 6 artilleries, 12 infantry and 3 mech_infantrys Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 5 fighters, 14 infantry and 3 mech_infantrys Casualties for Americans: 2 fighters Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Yunnan to Burma 3 bombers, 3 fighters and 3 tactical_bombers moved from India to Burma 1 artillery and 1 infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 2 fighters and 2 tactical_bombers moved from Manchuria to 5 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 19 Sea Zone to 5 Sea Zone 1 destroyer moved from 19 Sea Zone to 5 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 3 artilleries, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1 Japanese collect 48 PUs (1 lost to blockades); end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese : 1.33 UK_Pacific : 2.00 AA fire in India : : -1.00 Japanese : 2.00
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accidentally bought an airfield with US instead of a harbour. let me know if thats an issue.
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TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Chinese
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Gibraltar to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Southern France 1 fighter moved from 33 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Algeria to Morocco 1 submarine moved from 97 Sea Zone to 94 Sea Zone Purchase Units - Americans Americans buy 1 airfield, 2 bombers, 1 carrier, 2 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; Combat - Americans Battle in Paulau Island Battle in Guam Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Paulau Island from Japanese, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Marianas from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in Southern France Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Neutral_Axis with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 artillery and 1 infantry Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Non Combat Move - Americans 1 bomber moved from Southern France to Gibraltar 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 5 fighters moved from 33 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to Midway 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone 5 fighters moved from Western United States to Midway 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 33 Sea Zone to Midway 1 fighter moved from Wake Island to Midway 1 fighter moved from 19 Sea Zone to 21 Sea Zone Place Units - Americans 1 carrier placed in 110 Sea Zone 2 mech_infantrys placed in Normandy Bordeaux 2 bombers placed in Eastern United States 4 submarines placed in 10 Sea Zone 1 airfield placed in Southeast Mexico Turning on Edit Mode EDIT: Removing units owned by Americans from Southeast Mexico: 1 airfield EDIT: Adding units owned by Americans to Wake Island: 1 harbour EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Combat Move - Chinese 4 artilleries and 12 infantry moved from Hunan to Yunnan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 4 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 12 infantry in Yunnan, round 2 : 4/16 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Chahar to Suiyuyan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Combat Move - British 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from West India to India 1 bomber moved from Trans-Jordan to India 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Iraq Purchase Units - British British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Iraq British attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in India British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from India to Yunnan 2 aaGuns, 1 artillery and 3 infantry moved from Hunan to Yunnan 1 fighter moved from Iraq to Egypt 1 fighter moved from Trans-Jordan to Gibraltar 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 armour and 2 infantry moved from Algeria to Morocco 1 aaGun, 1 artillery, 5 fighters, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from United Kingdom to 110 Sea Zone 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer and 1 transport moved from 79 Sea Zone to 72 Sea Zone 1 infantry moved from Italian Somaliland to Kenya 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - British 3 infantry placed in Egypt 1 fighter, 2 infantry and 2 mech_infantrys placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 31 PUs; end with 31 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 1.83 Americans : 1.17 Chinese : 0.00 Neutral_Axis : 0.33 Japanese : -0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Italians 1 armour moved from Kazakhstan to Timguska Italians take Novosibirsk from Russians Italians take Timguska from Russians 2 armour and 1 mech_infantry moved from Northwest Persia to Iraq 1 destroyer moved from 97 Sea Zone to 96 Sea Zone Italians take 97 Sea Zone from Americans 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 99 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Iraq Italians attack with 2 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 aaGun, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 2 fighters moved from 99 Sea Zone to Southern Italy 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 aaGun and 7 infantry moved from Northern Italy to France Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine Japanese defend with 1 submarine ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan 1 fighter moved from Queensland to Java 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from South Australia to New South Wales 2 aaGuns moved from South Australia to New South Wales Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Persia to Syria Germans take Syria from French 8 armour and 7 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour and 2 mech_infantrys moved from Kazakhstan to Timguska 1 armour moved from Novgorod to Archangel Germans take Belarus from Russians Germans take Archangel from Russians 3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium Purchase Units - Germans Germans buy 1 armour, 1 artillery, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Trans-Jordan Germans attack with 8 armour and 7 mech_infantrys British defend with 1 airfield; French defend with 1 infantry Germans roll dice for 8 armour and 7 mech_infantrys in Trans-Jordan, round 2 : 2/15 hits, 5.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Ukraine to Volgograd 2 aaGuns, 1 artillery and 12 infantry moved from Rostov to Volgograd 1 aaGun, 4 artilleries and 8 infantry moved from Ukraine to Bessarabia 10 mech_infantrys moved from Novgorod to Archangel 4 mech_infantrys moved from Eastern Poland to Archangel 3 bombers, 2 fighters and 2 tactical_bombers moved from Kazakhstan to Greece 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Western Germany to Southern Italy 3 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Southern Italy 1 aaGun and 13 artilleries moved from Western Germany to France 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Poland to Germany 1 fighter moved from Novgorod to Timguska 2 tactical_bombers moved from Novgorod to Greece 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Poland to Western Germany Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Volgograd 1 artillery and 4 infantry placed in Germany 1 mech_infantry placed in Germany 1 armour and 9 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3.50 British : 0.67 Americans : -0.33
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 9 infantry moved from Amur to Manchuria 1 armour moved from Bryansk to Rostov Russians take Rostov from Italians 1 armour moved from Rostov to Bryansk 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 submarine moved from 91 Sea Zone to 92 Sea Zone Purchase Units - Russians Russians repair damage of 18x factory_major; Remaining resources: 48 PUs; Russians buy 1 fighter and 9 infantry; Remaining resources: 11 PUs; Combat - Russians Battle in Manchuria Russians attack with 9 infantry Japanese defend with 1 artillery Russians roll dice for 9 infantry in Manchuria, round 2 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 infantry moved from Amur to Buryatia 2 aaGuns moved from Amur to Manchuria 2 artilleries and 20 infantry moved from Bryansk to Smolensk 6 infantry moved from Bryansk to Smolensk 1 aaGun moved from Russia to Smolensk 5 infantry moved from Russia to Bryansk Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians : 0.50 Japanese : -0.33
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Can I change an attack from Amur to Korea? It was no dice either way. Also, I want to sink the TT in SZ22 with a plane from Japan.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 1 armour moved from Soviet Far East to Sakha Japanese take Siberia from Russians Japanese take Sakha from Russians 1 armour moved from Shantung to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Anhwe Japanese take Anhwe from Chinese 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 bombers and 2 infantry moved from Burma to India 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 3 artilleries and 3 infantry moved from 5 Sea Zone to Amur Purchase Units - Japanese Japanese buy 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 30 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Amur Battle in India Japanese attack with 1 artillery, 3 bombers and 2 infantry British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 3 bombers and 2 infantry in India, round 2 : 4/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking Amur from Russians, taking India from UK_Pacific with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Korea from Russians to Japanese EDIT: Changing ownership of Amur from Japanese to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 22 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 aaGun moved from Burma to India 2 bombers moved from India to Kiangsu 1 bomber moved from India to French Indo China 2 fighters and 2 tactical_bombers moved from Kiangsu to 5 Sea Zone 5 infantry moved from Soviet Far East to Siberia 2 artilleries and 2 infantry moved from Shantung to Anhwe 2 artilleries and 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 2 fighters and 2 tactical_bombers moved from Burma to Kiangsu EDIT: 3 artilleries and 3 infantry moved from Amur to Korea 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers moved from 5 Sea Zone to 6 Sea Zone EDIT: 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 3 artilleries placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6 Japanese collect 49 PUs (3 lost to blockades); end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67 Japanese : 1.17
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@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
Can I change an attack from Amur to Korea? It was no dice either way. Also, I want to sink the TT in SZ22 with a plane from Japan.
Posting the map on the assumption that this is ok.
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yep thats fine.
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@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
Purchase Units - Japanese Japanese buy 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 30 PUs; 6 SuicideAttackTokens;
Japanese ship yards broken? Can’t believe you haven’t bought more boats.
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@ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:
@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
Purchase Units - Japanese Japanese buy 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 30 PUs; 6 SuicideAttackTokens;
Japanese ship yards broken? Can’t believe you haven’t bought more boats.
I was thinking I needed to remain in SZ5.
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gotcha. But i meant previously as well.
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@ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:
gotcha. But i meant previously as well.
Hmm, ok. But a slightly bigger fleet would only have delayed the USN gaining supremacy while eroding my army’s efforts. Perhaps I should focus more on the navy, not sure about that.
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i guess we will see and while I shouldnt offer advice in the middle of a game (particularly when I dont know how it will turn out) but investing in the navy would have delayed japans collapse (which I think is imminent) which means US has to continue to spend money in pacific instead of switching to europe. No naval investment has let me start spending in europe.
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ill get to this in a little bit.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans Americans converts factory_major into different units 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser, 1 destroyer, 2 mech_infantrys and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Denmark 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Gibraltar to 112 Sea Zone 1 mech_infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 submarine moved from 31 Sea Zone to 18 Sea Zone 3 bombers moved from Midway to 18 Sea Zone 5 fighters moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from 21 Sea Zone to 18 Sea Zone Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 3 destroyers, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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ill assume no scramble. 2% odds seem obvious.