TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Evenki National Okrug to Kazakh S.S.R. 2 infantry moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to French Indo China 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Russia to Kazakh S.S.R. 3 transports moved from North Sea Zone to East Canada Sea Zone 2 infantry moved from West Canada to East Canada Sea Zone 2 armour moved from West Canada to East Canada Sea Zone 2 armour, 2 infantry and 3 transports moved from East Canada Sea Zone to West Spain Sea Zone 2 armour and 2 infantry moved from West Spain Sea Zone to West Europe 1 battleship moved from West Africa Sea Zone to West Spain Sea Zone 2 transports moved from North Sea Zone to East Canada Sea Zone 3 infantry moved from West Canada to East Canada Sea Zone 3 infantry and 2 transports moved from East Canada Sea Zone to West Spain Sea Zone 3 infantry moved from West Spain Sea Zone to Algeria Americans take Algeria from Germans 1 armour moved from Finland Norway to Caucasus 1 fighter moved from South Europe to Caucasus 1 fighter moved from North Sea Zone to West Spain Sea Zone 1 fighter moved from West Spain Sea Zone to West Mediteranean Sea Zone 1 fighter moved from West Mediteranean Sea Zone to South Europe 1 carrier moved from North Sea Zone to West Spain Sea Zone 4 infantry moved from French West Africa to French Equatorial Africa British take French Equatorial Africa from Japanese Combat - Americans Strategic bombing raid in French Indo China Bombing raid in French Indo China rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in West Europe Americans attack with 2 armour and 2 infantry Germans defend with 1 aaGun and 2 infantry Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 armour and 2 infantry in West Europe, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in West Europe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in West Europe Americans roll dice for 2 armour and 2 infantry in West Europe, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in West Europe, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 armour and 2 infantry in West Europe, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in West Europe, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 armour and 2 infantry in West Europe, round 5 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in West Europe, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Europe Americans win, taking West Europe from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Caucasus Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caucasus 1 infantry owned by the Japanese lost in Caucasus Americans win, taking Caucasus from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Americans attack with 1 armour and 4 infantry Japanese defend with 1 armour and 2 infantry Americans roll dice for 1 armour and 4 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Americans roll dice for 1 armour and 4 infantry in Kazakh S.S.R., round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Americans roll dice for 1 armour and 4 infantry in Kazakh S.S.R., round 4 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 4 infantry in Kazakh S.S.R., round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. Americans win, taking Kazakh S.S.R. from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Americans 1 bomber moved from French Indo China to Russia 1 infantry moved from Evenki National Okrug to Russia 2 armour moved from Karelia S.S.R. to South Europe 1 armour and 4 infantry moved from Finland Norway to Karelia S.S.R. 1 fighter moved from Caucasus to Russia 2 transports moved from West Africa Sea Zone to East US Sea Zone 1 armour, 1 fighter and 6 infantry moved from West US to West Canada 1 fighter moved from West Canada to West Spain Sea Zone Place Units - Americans 2 armour and 2 infantry placed in East US 1 fighter and 2 infantry placed in West US Turn Complete - Americans Americans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans regular : -3.83 Japanese regular : -1.67 Germans regular : -1.67