Simon33 (X) vs ksmkcay (L+8) BM3

  • '19

    @simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    one of these large battles will eventually go my way…

    Yeah, that was a bit unlucky but I do wonder if you should have taken the territory with USA. Normally that is great, but you want to spend USA $ in Europe now. ANZAC could have walked in but I guess if you had have retreated after 1 round they probably wouldn’t have been able to kill the remaining without compromising other objectives.

    Anzac/UK dont need the factory. US does but losing 5 or 6 more planes than average of course wasnt worth it.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 bomber moved from Belgian Congo to South West Africa
            1 armour moved from Union of South Africa to South West Africa
            1 armour moved from French Central Africa to Gold Coast
                  Germans take Gold Coast from British
            1 armour moved from Samara to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Samara
            1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
            1 mech_infantry moved from Volgograd to Rostov
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 bomber moved from Volgograd to Russia
            1 bomber and 3 fighters moved from Novgorod to Russia
            1 bomber moved from Western Germany to Russia
            1 fighter moved from Western Germany to 93 Sea Zone
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 4 bombers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 4,7,5 and causes: 16 damage to unit: factory_major
                Bombing raid in Russia causes 16 damage total. 
            Battle in South West Africa
                Germans attack with 1 armour and 1 bomber
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 bomber in South West Africa, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in South West Africa
                    Germans roll dice for 1 bomber in South West Africa, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in South West Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans lost in South West Africa
                British win with 1 infantry remaining. Battle score for attacker is -18
                Casualties for Germans: 1 armour and 1 bomber
            Battle in Rostov
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 93 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport; Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 armour and 7 mech_infantrys moved from Northern Italy to Romania
            1 mech_infantry moved from Germany to Eastern Poland
            1 aaGun, 4 artilleries and 7 infantry moved from Eastern Poland to Belarus
            10 artilleries and 8 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 armour and 5 mech_infantrys moved from Volgograd to Samara
            3 fighters moved from Russia to Samara
            3 bombers moved from Russia to Samara
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 infantry moved from Poland to Eastern Poland
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            5 artilleries and 2 infantry moved from Western Germany to Northern Italy
            3 armour moved from Union of South Africa to Belgian Congo
            6 mech_infantrys moved from Western Germany to Northern Italy
            5 mech_infantrys moved from Southern Italy to Northern Italy
            1 aaGun and 1 tactical_bomber moved from Western Germany to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Germans
            4 bombers and 1 infantry placed in Western Germany
            3 armour placed in Volgograd
            1 artillery and 1 infantry placed in Germany
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Union of South Africa
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,4
            Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Belgian Congo: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 armour
            EDIT: Removing units owned by Germans from Egypt: 1 mech_infantry and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
            EDIT: Removing units owned by Germans from Union of South Africa: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Removing units owned by Germans from Northern Italy: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
            EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
            EDIT: Removing units owned by Germans from Romania: 6 mech_infantrys
            EDIT: Adding units owned by Germans to Southern Italy: 6 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Romania: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Northern Italy: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
            EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -2.83
    British : 1.33
    Russians : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
            1 armour moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 armour moved from Vologda to Russia
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 6 PUs; 
            Russians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            3 aaGuns, 5 artilleries and 19 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            1 bomber moved from Kiangsu to French Indo China
            1 bomber moved from Kiangsu to 36 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Kiangsu to 19 Sea Zone
            1 tactical_bomber moved from Kiangsu to 21 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from 19 Sea Zone to 21 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 battleship and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            2 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in French Indo China causes 0 damage total. 
            Battle in Caroline Islands
            Battle in Iwo Jima
            Battle in 31 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 31 Sea Zone
                Japanese win, taking Caroline Islands from Americans, taking Iwo Jima from Americans with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Wake Island
            Battle in 19 Sea Zone
                Japanese attack with 4 fighters and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win, taking Wake Island from Americans with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 submarine and 2 transports; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 bomber in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Americans lost in 36 Sea Zone
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 36 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 2 transports
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
                    French roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 21 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 21 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone
            4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
            1 carrier and 1 fighter moved from 6 Sea Zone to 31 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 artillery moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Kiangsu
            2 tactical_bombers moved from 19 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from West India to Volgograd
            1 bomber moved from 36 Sea Zone to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,4,2
            Japanese collect 28 PUs (1 lost to blockades); end with 30 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Americans : 0.17
    Japanese : 0.50
    AA fire in French Indo China : : 0.83
    

    Savegame

  • '19 '17 '16

    At least Japan has some fight left in it. Maybe not next turn though.

  • '19 '17 '16

    For a nation with a pretty good income, Italy is needing a lot of help defending its capital + N Italy.

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            1 submarine moved from 20 Sea Zone to 17 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 marine moved from Syria to 98 Sea Zone
            2 artilleries and 4 infantry moved from Trans-Jordan to 98 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt
            4 fighters moved from 98 Sea Zone to Egypt
            8 bombers moved from Gibraltar to Egypt
            1 mech_infantry moved from French Indo China to Yunnan
            1 artillery and 8 infantry moved from Algeria to 92 Sea Zone
            1 armour moved from Morocco to 92 Sea Zone
            1 armour, 1 artillery, 2 destroyers, 8 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 8 infantry moved from 98 Sea Zone to Egypt
    
        Purchase Units - Americans
            Americans buy 3 bombers, 2 fighters, 5 submarines and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 97 Sea Zone from Italians, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Egypt
                Americans attack with 1 armour, 3 artilleries, 8 bombers, 4 fighters, 12 infantry and 1 marine
                Italians defend with 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 8 bombers, 4 fighters, 12 infantry and 1 marine in Egypt, round 2 : 14/29 hits, 11.67 expected hits
                    Italians roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry in Egypt, round 2 : 4/10 hits, 4.33 expected hits
                    1 mech_infantry owned by the Italians, 1 marine owned by the Italians, 4 infantry owned by the Americans, 2 fighters owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 armour owned by the Italians lost in Egypt
                Americans win, taking Egypt from Italians with 1 armour, 3 artilleries, 8 bombers, 4 fighters, 8 infantry and 1 marine remaining. Battle score for attacker is 42
                Casualties for Americans: 4 infantry
                Casualties for Italians: 2 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry
    
        Non Combat Move - Americans
            4 fighters moved from Egypt to 98 Sea Zone
            8 bombers moved from Egypt to Trans-Jordan
            2 fighters moved from Gibraltar to United Kingdom
            2 fighters moved from Eastern United States to Gibraltar
            1 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to 91 Sea Zone
            2 bombers moved from India to Queensland
            1 battleship, 7 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Western United States
    
        Place Units - Americans
            5 submarines placed in 10 Sea Zone
            2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Combat Move - Chinese
            2 infantry moved from Kiangsi to Anhwe
            11 artilleries, 1 fighter and 21 infantry moved from Hunan to Anhwe
            2 infantry moved from Kweichow to Anhwe
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 11 artilleries, 1 fighter and 25 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 11 artilleries, 1 fighter and 25 infantry in Anhwe, round 2 : 14/37 hits, 10.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 11 artilleries, 1 fighter and 25 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kweichow
            2 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            4 artilleries placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - British
            1 bomber, 4 fighters and 2 tactical_bombers moved from Trans-Jordan to West India
            1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys moved from India to West India
            1 armour moved from Trans-Jordan to Persia
                  British take Iraq from Italians
                  British take Persia from Germans
            1 infantry moved from South West Africa to Union of South Africa
    
        Purchase Units - British
            British buy 2 fighters and 3 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat - British
            Battle in Union of South Africa
                British attack with 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Union of South Africa
                British win, taking Union of South Africa from Germans with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in West India
                British attack with 1 artillery, 1 bomber, 6 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                Italians defend with 1 armour, 1 artillery, 3 fighters and 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 6 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in West India, round 2 : 6/13 hits, 6.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in West India, round 2 : 3/6 hits, 3.17 expected hits
                    1 mech_infantry owned by the British, 3 fighters owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in West India
                British win, taking West India from Italians with 1 bomber, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery, 3 fighters and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from West India to Trans-Jordan
            1 bomber, 4 fighters and 2 tactical_bombers moved from West India to India
            2 infantry moved from Algeria to 92 Sea Zone
            2 cruisers, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from 98 Sea Zone to Egypt
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 25 PUs; end with 27 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 mech_infantrys placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Hunan: 1 aaGun
            EDIT: Adding units owned by British to Anhwe: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Some Units in India change ownership: 1 fighter and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.50
    British : 0.83
    Americans : 2.50
    Chinese : 3.83
    Japanese : -0.33
    

    Savegame

  • '19

    I might still lose this game but you should really take better care of your units. Units in Egypt and West India were lost for no reason. Thats a lot of units to throw away and both of those battles went exactly average. You would have been much better off moving them and giving up those territories rather than give me two +40 battles for free.

    Glad you finally attacked with Japan. You should have done that sooner.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
            1 armour moved from Samara to Bryansk
                  Italians take Bryansk from Russians
            1 artillery moved from Belarus to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 battleship, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 armour moved from Belgian Congo to Union of South Africa
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Union of South Africa
                Italians attack with 1 armour and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 battleship in Union of South Africa, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
                Italians win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 submarine moved from 72 Sea Zone to 70 Sea Zone
            1 carrier, 2 cruisers and 3 destroyers moved from 72 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from French West Africa to French Central Africa
            2 artilleries and 2 infantry moved from Tobruk to Libya
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 bomber moved from Eastern Poland to Southern Italy
            1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
            1 artillery, 1 fighter and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,1
            Italians collect 23 PUs (7 lost to blockades); end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.67
    

    Savegame

  • '19 '17 '16

    @ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:

    I might still lose this game but you should really take better care of your units. Units in Egypt and West India were lost for no reason. Thats a lot of units to throw away and both of those battles went exactly average. You would have been much better off moving them and giving up those territories rather than give me two +40 battles for free.

    Glad you finally attacked with Japan. You should have done that sooner.

    Yeah.

    Give that guy in Southern Africa the Victoria Cross. He killed 4 frigging units alone! UK income got back up a lot there.

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - ANZAC
            1 marine moved from Siam to 37 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            2 carriers, 2 destroyers and 2 fighters moved from 35 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from India to Eastern Persia
                  ANZAC take Eastern Persia from Italians
            3 fighters moved from India to Trans-Jordan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Volgograd to Bryansk
                  Germans take Rostov from Russians
            2 bombers and 3 fighters moved from Samara to Russia
            1 mech_infantry moved from Belgian Congo to South West Africa
                  Germans take South West Africa from British
            EDIT: 1 submarine moved from 70 Sea Zone to 71 Sea Zone
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 2 carriers, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
                Bombing raid in Russia causes 9 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 aaGun, 5 artilleries and 17 infantry moved from Samara to Volgograd
            3 armour and 8 mech_infantrys moved from Samara to Bryansk
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            3 armour and 2 mech_infantrys moved from Volgograd to Bryansk
            1 aaGun, 14 artilleries and 15 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            2 bombers moved from Russia to Norway
            1 artillery moved from Finland to Norway
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            3 fighters moved from Russia to Bryansk
            1 bomber moved from Samara to Norway
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            2 fighters and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
            3 infantry moved from Western Germany to Northern Italy
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 120 Sea Zone to 116 Sea Zone
            1 armour moved from Gold Coast to French Central Africa
            4 armour moved from Belgian Congo to Rhodesia
            2 mech_infantrys moved from Northern Italy to Southern Italy
            2 fighters moved from Southern Italy to Western Germany
            1 fighter moved from Western Germany to 112 Sea Zone
    
        Place Units - Germans
            2 carriers placed in 112 Sea Zone
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Novgorod
            1 artillery, 3 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3
            Germans collect 65 PUs (2 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 0 PUs; 
            Russians buy nothing; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            4 aaGuns, 1 armour, 6 artilleries, 3 fighters, 58 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Vologda
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    I didn’t think I had enough to take Moscow next turn? A bunch of move 1 units are in Stalingrad.

  • '19

    hold please then. I was in a hurry and didnt even check.

  • '19

    TripleA Manual Gamesave Post: Russians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour moved from Samara to Russia
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 11 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    yeah, not even close. Was trying to take the turn with the kid in my lap and just rushed through it. sorry about that.

  • '19

    please use second file if you dont mind.

  • '19 '17 '16

    Sorry, didn’t get to this today. Will do over the weekend.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
            EDIT: 7 carriers moved from 54 Sea Zone to 49 Sea Zone
            EDIT: Japanese undo move 6.
            EDIT: 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
            EDIT: Japanese undo move 6.
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Philippines
                Japanese attack with 2 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 aaGun
                    1 aaGun owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 2 infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 aaGun
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 2/8 hits, 4.50 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Wake Island
            1 tactical_bomber moved from 6 Sea Zone to Wake Island
            1 transport moved from 31 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 armour, 5 artilleries and 12 infantry moved from Korea to Manchuria
            2 bombers moved from Kiangsu to Formosa
            1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 submarines and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 fighter and 2 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : -2.50
    

    Savegame

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