scramble & ool
GL
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to 42 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
5 fighters moved from Gibraltar to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Amur
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Amur from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 92 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
5 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 42 Sea Zone to India
1 bomber moved from French Indo China to India
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 aaGun moved from British Columbia to Western United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 artillery, 2 fighters and 6 infantry placed in Eastern United States
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Americans : -0.67
Japanese : -0.67
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to 42 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
5 fighters moved from Gibraltar to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Amur
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Amur from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 92 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
5 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 42 Sea Zone to India
1 bomber moved from French Indo China to India
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 aaGun moved from British Columbia to Western United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 artillery, 2 fighters and 6 infantry placed in Eastern United States
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
2 mech_infantrys moved from Greece to Albania
1 fighter moved from Turkey to Albania
Combat - British
Battle in Burma
British attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/9 hits, 3.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Albania
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 fighter and 2 mech_infantrys in Albania, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter and 2 mech_infantrys in Albania, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Albania, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Albania
British win, taking Albania from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - British
3 armour and 5 mech_infantrys moved from Greece to Turkey
1 fighter moved from Albania to Turkey
1 armour moved from Persia to West India
1 armour and 1 mech_infantry moved from Persia to Turkey
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Trans-Jordan to India
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Syria
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4,1,1,5,5,4
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
British : -0.50
Americans : -0.67
Chinese : 0.17
Japanese : -0.67
AA fire in French Indo China : : -0.17
SHoot! I forgot to take my US transports back to E USA. Do you mind if I move them?
@StuckTojo go ahead sir
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to 42 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
5 fighters moved from Gibraltar to 92 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Amur
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Amur from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 92 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Gibraltar
5 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 42 Sea Zone to India
1 bomber moved from French Indo China to India
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 aaGun moved from British Columbia to Western United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 artillery, 2 fighters and 6 infantry placed in Eastern United States
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
2 mech_infantrys moved from Greece to Albania
1 fighter moved from Turkey to Albania
Combat - British
Battle in Burma
British attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/9 hits, 3.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Albania
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 fighter and 2 mech_infantrys in Albania, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter and 2 mech_infantrys in Albania, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Albania, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Albania
British win, taking Albania from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - British
3 armour and 5 mech_infantrys moved from Greece to Turkey
1 fighter moved from Albania to Turkey
1 armour moved from Persia to West India
1 armour and 1 mech_infantry moved from Persia to Turkey
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Trans-Jordan to India
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Syria
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4,1,1,5,5,4
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
British : -0.50
Americans : -0.67
Chinese : 0.17
Japanese : -0.67
AA fire in French Indo China : : -0.17
@dawgoneit said in LG40 StuckTojo (Allies+18) vs. Dawgoneit (Axis):
@StuckTojo go ahead sir
Thanks. Been away for a while. I’m a bit rusty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 97 Sea Zone to Greece
1 bomber moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 bomber and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Greece, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Greece to 97 Sea Zone
1 bomber moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -0.33
@StuckTojo said in LG40 StuckTojo (Allies+18) vs. Dawgoneit (Axis):
@dawgoneit said in LG40 StuckTojo (Allies+18) vs. Dawgoneit (Axis):
@StuckTojo go ahead sir
Thanks. Been away for a while. I’m a bit rusty.
no problem
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from India to Turkey
2 infantry moved from Iraq to Turkey
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from India to Turkey
2 infantry moved from Iraq to Turkey
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bulgaria to Greece
Germans take Greece from British
2 infantry moved from Bulgaria to Albania
3 infantry moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to Southern Italy
1 tactical_bomber moved from Southern Italy to Albania
1 tactical_bomber moved from Southern Italy to Albania
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Smolensk
2 bombers moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Smolensk
2 bombers moved from Eastern Poland to Bessarabia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to Spain
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
Combat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Albania
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Albania, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Albania
Germans win, taking Albania from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Belarus, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 submarines and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
2 submarines owned by the Germans retreated to 112 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bessarabia
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 bombers and 3 infantry in Bessarabia, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
1 aaGun and 1 infantry moved from 105 Sea Zone to Spain
1 bomber moved from Smolensk to Eastern Poland
2 bombers moved from Belarus to Eastern Poland
2 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
2 bombers moved from Bessarabia to Eastern Poland
2 infantry moved from Romania to Bulgaria
1 artillery moved from Poland to Eastern Poland
1 artillery and 7 infantry moved from Germany to Poland
2 artilleries moved from Romania to Bulgaria
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Romania to Bulgaria
2 tactical_bombers moved from Albania to Southern Italy
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
3 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -0.33
Americans : -1.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Timguska to Yenisey
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
2 fighters moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
4 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Yenisey
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 2 artilleries
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Yenisey, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yenisey, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Yenisey, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yenisey, round 4 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Yenisey, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 armour and 1 artillery in Yenisey, round 5 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries in Yenisey, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Russians lost in Yenisey
Russians roll dice for 1 armour in Yenisey, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Yenisey, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 artilleries
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 fighter and 4 infantry in Bessarabia, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 fighter and 4 infantry in Bessarabia, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 fighter and 4 infantry in Bessarabia, round 4 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 4 infantry in Bessarabia, round 5 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Bryansk
4 aaGuns, 5 armour, 8 artilleries, 13 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -2.67
Russians : -2.50
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens;
Japanese buy 3 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey
1 armour moved from Sikang to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 artillery and 2 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Suiyuyan to Kansu
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
3 infantry moved from Yunnan to Burma
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to India
3 infantry moved from French Indo China to Yunnan
1 artillery moved from Shan State to Burma
1 artillery and 1 infantry moved from Shan State to Malaya
1 armour moved from Siam to Malaya
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
@StuckTojo scramble in sz39?
@dawgoneit hope your trip went well
No scramble.
The trip was good. Got some sun and escape from Winter, and saw some parts of the world that are a little off the beaten track.
Hope all’s well with you.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens;
Japanese buy 3 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey
1 armour moved from Sikang to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 artillery and 2 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Suiyuyan to Kansu
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
3 infantry moved from Yunnan to Burma
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to India
3 infantry moved from French Indo China to Yunnan
1 artillery moved from Shan State to Burma
1 artillery and 1 infantry moved from Shan State to Malaya
1 armour moved from Siam to Malaya
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 3 aaGuns, 1 armour, 6 artilleries, 1 bomber, 6 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 2 fighters and 2 infantry; Americans defend with 2 bombers and 5 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/5 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in India, round 2 : 3/4 hits, 2.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 6 artilleries, 3 bombers, 13 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 14/41 hits, 17.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 aaGuns owned by the British and 2 bombers owned by the Japanese lost in India
UK_Pacific win with 1 armour, 6 artilleries, 3 bombers, 13 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -40
Casualties for Japanese: 2 bombers, 2 fighters and 1 tactical_bomber
Casualties for British: 3 aaGuns
Combat Hit Differential Summary :
UK_Pacific : -3.83
AA fire in India : : 0.17
Japanese : 0.17
@StuckTojo i posted early. my planes were not suppose to attack india. can i have them back?
@dawgoneit and i will give you your guns back.